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@@ -1621,27 +1621,33 @@
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</comps>
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</AbilityDef>
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<AbilityDef>
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<defName>ARA_Locust_Needle_Fire</defName>
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<label>毒针射击</label>
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<description>阿拉克涅蝗虫种使用可以喷射剧毒尾针的毒针腺对敌方进行一轮射击。</description>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<cooldownTicksRange>90</cooldownTicksRange>
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<defName>ARA_Locust_AcidSprayBurst</defName>
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<label>酸液喷洒</label>
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<description>阿拉克涅蝗虫种向目标地点喷射腐蚀性酸液。</description>
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<iconPath>ArachnaeSwarm/UI/Abilities/ARA_AcidSprayBurst</iconPath>
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<cooldownTicksRange>180</cooldownTicksRange>
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<aiCanUse>true</aiCanUse>
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<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Toxic_Needle_Fire</iconPath>
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<displayOrder>300</displayOrder>
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<warmupStartSound>AcidSpray_Warmup</warmupStartSound>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<range>24</range>
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<warmupTime>0</warmupTime>
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<soundCast>SpitterSpit</soundCast>
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<soundCastTail>Heatspikes_Tail</soundCastTail>
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<range>16</range>
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<warmupTime>0.01</warmupTime>
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<soundCast>AcidSpray_Resolve</soundCast>
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<targetParams>
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<canTargetPawns>True</canTargetPawns>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityLaunchProjectile">
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<projectileDef>Bullet_ARA_RW_Basic_Fist_Needle_Gun</projectileDef>
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<li Class="ArachnaeSwarm.CompProperties_AbilitySprayLiquidMulti">
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<!-- CompProperties_AbilitySprayLiquid 的属性 -->
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<projectileDef>ARA_Proj_StrongSludgeSpray</projectileDef>
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<numCellsToHit>4</numCellsToHit>
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<sprayEffecter>AcidSpray_Directional</sprayEffecter>
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<!-- CompProperties_AbilitySprayLiquidMulti 新增的属性 -->
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<shotCount>1</shotCount> <!-- 总共发射5次 -->
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<ticksBetweenShots>3</ticksBetweenShots> <!-- 每次发射间隔12 Ticks (0.2秒) -->
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</li>
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</comps>
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</AbilityDef>
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@@ -683,7 +683,7 @@
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</li>
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</lifeStages>
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<abilities>
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<li>ARA_Locust_Needle_Fire</li>
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<li>ARA_Locust_AcidSprayBurst</li>
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</abilities>
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</PawnKindDef>
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@@ -126,99 +126,4 @@
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<traverseSound>TraversePitGate</traverseSound>
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</portal>
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</ThingDef>
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<ThingDef>
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<defName>ARA_WormholePortal_Spawner</defName>
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<label>掘进中的虫洞</label>
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<description>一只阿拉克涅坑道种的尾部正在地下活动——毫无疑问,它很快就要破土而出了!</description>
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<thingClass>ArachnaeSwarm.BuildingGroundSpawner_WormholePortal</thingClass>
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<destroyable>false</destroyable>
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<holdsRoof>true</holdsRoof>
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<selectable>true</selectable>
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<tickerType>Normal</tickerType>
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<useHitPoints>false</useHitPoints>
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<drawerType>RealtimeOnly</drawerType>
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<size>(2, 2)</size>
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<uiIconPath>UI/Icons/UndergroundEmergence</uiIconPath>
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<building>
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<groundSpawnerSustainedEffecter>EmergencePointSustained2X2</groundSpawnerSustainedEffecter>
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<groundSpawnerCompleteEffecter>EmergencePointComplete2X2</groundSpawnerCompleteEffecter>
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<groundSpawnerThingToSpawn>ARA_WormholePortal_B</groundSpawnerThingToSpawn>
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<groundSpawnerSpawnDelay>600</groundSpawnerSpawnDelay>
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<groundSpawnerDestroyAdjacent>true</groundSpawnerDestroyAdjacent>
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<groundSpawnerSustainerSound>PitBurrowOpening</groundSpawnerSustainerSound>
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</building>
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<modExtensions>
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<li Class="ArachnaeSwarm.WormholePortalSpawnerExtension">
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<minEmergeDelayTicks>600</minEmergeDelayTicks>
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<maxEmergeDelayTicks>600</maxEmergeDelayTicks>
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<requiresOpenSky>false</requiresOpenSky>
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<minSpaceRadius>3</minSpaceRadius>
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<destroyTerrain>true</destroyTerrain>
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<destroyBuildings>false</destroyBuildings>
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</li>
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</modExtensions>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>ARA_WormholePortal_Enermy</defName>
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<label>阿拉克涅坑道种尾部出口</label>
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<description>阿拉克涅坑道种的尾巴,是其狭长身躯形成的地下通路的出口。</description>
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<rotatable>false</rotatable>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/ARA_Wormhole_B</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>(4,4)</drawSize>
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<shadowData>
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<volume>(2.6, 2.5, 1.6)</volume>
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<offset>(0,0,-0.1)</offset>
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</shadowData>
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</graphicData>
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<altitudeLayer>Building</altitudeLayer>
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<passability>Impassable</passability>
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<statBases>
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<MaxHitPoints>500</MaxHitPoints>
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<Flammability>0.5</Flammability>
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</statBases>
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<size>(2,2)</size>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_WormholePortal">
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<initialDelayTicks>60</initialDelayTicks>
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<jumpIntervalTicks>30</jumpIntervalTicks>
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<stunDurationTicks>60</stunDurationTicks>
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<deactivationDelayTicks>120</deactivationDelayTicks>
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<!-- <activationSound>PsycastPsychicPulse</activationSound>
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<deactivationSound>PsycastPsychicPulse</deactivationSound>
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<jumpSound>PsycastPsychicPulse</jumpSound> -->
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<!-- <activationEffecter>PsycastPsychicPulse</activationEffecter>
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<deactivationEffecter>PsycastPsychicPulse</deactivationEffecter> -->
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<!-- <perJumpEffecter>PsycastSkipEffect</perJumpEffecter>
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<jumpEffecter>PawnFlyerLanding</jumpEffecter> -->
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<useColorCycling>false</useColorCycling>
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<!-- <colorCycleSpeed>0.5</colorCycleSpeed> -->
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</li>
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</comps>
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<tradeability>None</tradeability>
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</ThingDef>
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<!-- 到达模式定义 -->
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<PawnsArrivalModeDef>
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<defName>ARA_WormholePortal</defName>
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<label>虫洞传送门</label>
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<description>通过虫洞传送门到达</description>
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<workerClass>ArachnaeSwarm.PawnsArrivalModeWorker_WormholePortal</workerClass>
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<selectionWeightCurve>
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<points>
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<li>(0, 0)</li>
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<li>(500, 0.3)</li>
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<li>(1000, 0.5)</li>
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<li>(2000, 0.7)</li>
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</points>
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</selectionWeightCurve>
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<forQuickMilitaryAid>false</forQuickMilitaryAid>
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<techLevel>Industrial</techLevel>
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</PawnsArrivalModeDef>
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</Defs>
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@@ -3097,7 +3097,7 @@
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<targetAcquireRadius>65</targetAcquireRadius>
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<targetKeepRadius>72</targetKeepRadius>
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<skipIfCantTargetNow>false</skipIfCantTargetNow>
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<ability>ARA_Locust_Needle_Fire</ability>
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<ability>ARA_Locust_AcidSprayBurst</ability>
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<allowTurrets>true</allowTurrets>
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<needLOSToAcquireNonPawnTargets>true</needLOSToAcquireNonPawnTargets>
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</li>
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@@ -3117,10 +3117,6 @@
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<subNodes>
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<li Class="ArachnaeSwarm.ThinkNode_ConditionalShouldFollowProducer">
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<subNodes>
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<!-- <li Class="ArachnaeSwarm.JobGiver_AIDefendProducer">
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<attackMeleeThreatEvenIfNotHostile>true</attackMeleeThreatEvenIfNotHostile>
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<defendRadius>100</defendRadius>
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</li> -->
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<!-- Keep distance -->
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<li Class="JobGiver_FleeForDistance">
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<enemyDistToFleeRange>2.9~7.9</enemyDistToFleeRange>
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@@ -3135,10 +3131,14 @@
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<targetAcquireRadius>65</targetAcquireRadius>
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<targetKeepRadius>72</targetKeepRadius>
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<skipIfCantTargetNow>false</skipIfCantTargetNow>
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<ability>ARA_Locust_Needle_Fire</ability>
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<ability>ARA_Locust_AcidSprayBurst</ability>
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<allowTurrets>true</allowTurrets>
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<needLOSToAcquireNonPawnTargets>true</needLOSToAcquireNonPawnTargets>
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</li>
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<li Class="ArachnaeSwarm.JobGiver_AIDefendProducer">
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<attackMeleeThreatEvenIfNotHostile>true</attackMeleeThreatEvenIfNotHostile>
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<defendRadius>100</defendRadius>
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</li>
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<li Class="ArachnaeSwarm.JobGiver_AIFollowProducer"/>
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<li Class="ArachnaeSwarm.JobGiver_WanderNearProducer"/>
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</subNodes>
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