各种更新
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@@ -842,7 +842,7 @@
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<AbilityDef>
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<defName>ARA_TerrainHeal_Ability</defName>
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<label>护士装疗愈</label>
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<description>治疗目标,使其在一段时间内快速愈合。</description>
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<description>从菌毯的营养管线抽取生物质,快速合成治愈素治疗目标,使其在一段时间内快速愈合。</description>
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<iconPath>UI/Abilities/Longjump</iconPath>
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<cooldownTicksRange>3800</cooldownTicksRange>
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<cooldownPerCharge>true</cooldownPerCharge>
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@@ -867,19 +867,19 @@
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>ARA_Heal_By_Nurse_Hediff</hediffDef>
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<replaceExisting>true</replaceExisting>
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<durationSecondsOverride>20~30</durationSecondsOverride>
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<applicableToMechs>False</applicableToMechs>
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<li Class="ArachnaeSwarm.CompProperties_AbilityGiveHediffWithSkillDuration">
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<hediffDef>ARA_Heal_By_Nurse_Hediff</hediffDef>
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<baseDurationSeconds>30</baseDurationSeconds>
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<skillDef>Medicine</skillDef>
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<extraSecondsPerSkillLevel>5</extraSecondsPerSkillLevel>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilityTerrainRestriction">
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<terrainDefs>
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<li>ARA_InsectCreep</li>
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<li>ARA_InsectCreepFloor</li>
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</terrainDefs>
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<casterTerrainFailMessage>在阿拉克涅菌毯上才能使用此技能</casterTerrainFailMessage>
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<disabledReasonKey>不在阿拉克涅菌毯上</disabledReasonKey>
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<!-- <casterTerrainFailMessage>在阿拉克涅菌毯上才能使用此技能</casterTerrainFailMessage>
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<disabledReasonKey>不在阿拉克涅菌毯上</disabledReasonKey> -->
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</li>
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</comps>
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</AbilityDef>
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@@ -17,6 +17,7 @@
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<!--<li>SterileTile</li> 无菌地砖 -->
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<!-- 您可以在这里添加更多地形, 比如: -->
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<li>ARA_InsectCreep</li>
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<li>ARA_InsectCreepFloor</li>
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</terrainDefs>
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<!-- 站在目标地形上时,每次检查的严重性变化量 -->
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@@ -33,6 +33,7 @@
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<fertility>0.5</fertility>
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<affordances Inherit="False">
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<li>ARA_Creep</li>
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<li>Walkable</li>
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<li>Light</li>
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<li>Medium</li>
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<li>Heavy</li>
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@@ -48,6 +49,53 @@
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<li>Insect</li>
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</tags> -->
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</TerrainDef>
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<TerrainDef ParentName="FloorBase">
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<defName>ARA_InsectCreepFloor</defName>
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<label>阿拉克涅强固菌毯</label>
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<description>由阿拉克涅虫族所铺设的由真菌、甲壳素分泌物混合得到的地面,性质类似于阿拉克涅菌毯,不过可以在支撑结构上蔓延。</description>
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<texturePath>Terrain/Surfaces/InsectSludge</texturePath>
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<color>(233, 96, 34)</color>
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<designationCategory>ARA_Buildings</designationCategory>
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<fertility>0</fertility>
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<edgeType>FadeRough</edgeType>
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<renderPrecedence>399</renderPrecedence>
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<constructEffect>ConstructMetal</constructEffect>
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<isPaintable>true</isPaintable>
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<designationCategory>ARA_Buildings</designationCategory>
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<isFoundation>true</isFoundation>
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<preventCraters>true</preventCraters>
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<designationHotKey>Misc9</designationHotKey>
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<affordances>
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<li>ARA_Creep</li>
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<li>Substructure</li>
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</affordances>
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<statBases>
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<Beauty>-6</Beauty>
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<CleaningTimeFactor>0.25</CleaningTimeFactor>
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<Cleanliness>0</Cleanliness>
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<Flammability>0</Flammability>
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<WorkToBuild>100</WorkToBuild>
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</statBases>
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<costList>
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<GravlitePanel>1</GravlitePanel>
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<ARA_Carapace>4</ARA_Carapace>
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</costList>
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<uiOrder>1000</uiOrder>
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<requireInspectedGravEngine>true</requireInspectedGravEngine>
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<terrainAffordanceNeeded>Walkable</terrainAffordanceNeeded>
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<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
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<tags>
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<li>ARA_Creep</li>
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<li>Substructure</li>
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</tags>
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<placeWorkers>
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<li>PlaceWorker_InSubstructureFootprint</li>
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<li>PlaceWorker_BuildingsValidOverSubstructure</li>
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</placeWorkers>
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</TerrainDef>
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<ThingDef ParentName="Wall">
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<defName>ARA_InsectWall</defName>
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<label>阿拉克涅甲壳墙</label>
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@@ -1083,6 +1083,10 @@
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<ThingDef>ARA_PheromoneSolvent</ThingDef>
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</descriptionHyperlinks>
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<researchPrerequisites>
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<li>ARA_Technology_1MED</li>
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</researchPrerequisites>
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<comps>
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<!-- The new, GrowthVat-style fuel component -->
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<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
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@@ -100,6 +100,9 @@
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</li>
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</comps>
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<designationCategory>ARA_Buildings</designationCategory>
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<researchPrerequisites Inherit="False">
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<li>ARA_Technology_1NPT</li>
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</researchPrerequisites>
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</ThingDef>
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<!-- 3. 主建筑 "生物孵化池" -->
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@@ -427,6 +430,9 @@
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<graphicClass>Graphic_Single</graphicClass>
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</li>
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</modExtensions>
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<researchPrerequisites Inherit="False">
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<li>ARA_Technology_2NPT</li>
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</researchPrerequisites>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>ARANutrientDispenser</defName>
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@@ -29,4 +29,10 @@
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<delivery>{PAWN}生成了{THING}。</delivery>
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<AbilitySkillChanged>{USER_labelShort}通过进化将{1}技能从{2}级转变至{3}级,并改变了热情。</AbilitySkillChanged>
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<AbilityMustBeOnTerrain>必须在{0}上才能使用此能力。</AbilityMustBeOnTerrain>
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<AbilityDisabledNotOnTerrain>禁用:不在{0}上</AbilityDisabledNotOnTerrain>
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<AbilityTerrainRestrictionTip>只能在以下地形使用:{0}</AbilityTerrainRestrictionTip>
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<AbilitySkillDurationBonus>基于{0}技能(等级{1})延长{2}秒,总持续时间:{3}秒</AbilitySkillDurationBonus>
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</LanguageData>
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