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This commit is contained in:
@@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThinkTreeDef>
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<defName>ARA_Insect_Beast</defName>
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<thinkRoot Class="ThinkNode_Priority">
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@@ -1010,9 +1009,6 @@
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<treeDef>MentalStateCritical</treeDef>
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</li>
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<!-- React to close melee threat -->
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<li Class="JobGiver_ReactToCloseMeleeThreat"/>
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<!-- Do a queued job -->
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<li Class="ThinkNode_QueuedJob"/>
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@@ -1110,9 +1106,11 @@
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<subNodes>
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<li Class="ArachnaeSwarm.ThinkNode_ConditionalNotProducedByMechCarrier">
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<subNodes>
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<!-- React to close melee threat -->
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<li Class="JobGiver_ReactToCloseMeleeThreat"/>
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<li Class="JobGiver_AIFightEnemies">
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<targetAcquireRadius>100</targetAcquireRadius>
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<targetKeepRadius>100</targetKeepRadius>
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<targetAcquireRadius>30</targetAcquireRadius>
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<targetKeepRadius>35</targetKeepRadius>
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</li>
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<li Class="JobGiver_AITrashColonyClose" />
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<li Class="JobGiver_AITrashBuildingsDistant" />
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@@ -1372,9 +1370,6 @@
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<treeDef>MentalStateCritical</treeDef>
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</li>
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<!-- React to close melee threat -->
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<li Class="JobGiver_ReactToCloseMeleeThreat"/>
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<!-- Do a queued job -->
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<li Class="ThinkNode_QueuedJob"/>
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@@ -1472,9 +1467,11 @@
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<subNodes>
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<li Class="ArachnaeSwarm.ThinkNode_ConditionalNotProducedByMechCarrier">
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<subNodes>
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<!-- React to close melee threat -->
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<li Class="JobGiver_ReactToCloseMeleeThreat"/>
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<li Class="JobGiver_AIFightEnemies">
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<targetAcquireRadius>100</targetAcquireRadius>
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<targetKeepRadius>100</targetKeepRadius>
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<targetAcquireRadius>30</targetAcquireRadius>
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<targetKeepRadius>35</targetKeepRadius>
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</li>
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<li Class="JobGiver_AITrashColonyClose" />
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<li Class="JobGiver_AITrashBuildingsDistant" />
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@@ -2265,9 +2262,6 @@
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<treeDef>MentalStateCritical</treeDef>
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</li>
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<!-- React to close melee threat -->
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<li Class="JobGiver_ReactToCloseMeleeThreat"/>
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<!-- Do a queued job -->
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<li Class="ThinkNode_QueuedJob"/>
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@@ -2303,8 +2297,8 @@
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<subNodes>
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<!-- Wild insects with no lord will fight nearby enemies -->
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<li Class="JobGiver_AIFightEnemies">
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<targetAcquireRadius>100</targetAcquireRadius> <!-- Same as DefendAndExpandHive -->
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<targetKeepRadius>100</targetKeepRadius>
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<targetAcquireRadius>30</targetAcquireRadius>
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<targetKeepRadius>35</targetKeepRadius>
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</li>
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<!-- Wild insects leave map in some conditions -->
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@@ -2365,9 +2359,11 @@
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<subNodes>
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<li Class="ArachnaeSwarm.ThinkNode_ConditionalNotProducedByMechCarrier">
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<subNodes>
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<!-- React to close melee threat -->
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<li Class="JobGiver_ReactToCloseMeleeThreat"/>
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<li Class="JobGiver_AIFightEnemies">
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<targetAcquireRadius>100</targetAcquireRadius>
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<targetKeepRadius>100</targetKeepRadius>
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<targetAcquireRadius>30</targetAcquireRadius>
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<targetKeepRadius>35</targetKeepRadius>
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</li>
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<li Class="JobGiver_AITrashColonyClose" />
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<li Class="JobGiver_AITrashBuildingsDistant" />
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@@ -2540,9 +2536,6 @@
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<treeDef>MentalStateCritical</treeDef>
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</li>
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<!-- React to close melee threat -->
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<li Class="JobGiver_ReactToCloseMeleeThreat"/>
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<!-- Do a queued job -->
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<li Class="ThinkNode_QueuedJob"/>
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@@ -2640,9 +2633,11 @@
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<subNodes>
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<li Class="ArachnaeSwarm.ThinkNode_ConditionalNotProducedByMechCarrier">
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<subNodes>
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<!-- React to close melee threat -->
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<li Class="JobGiver_ReactToCloseMeleeThreat"/>
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<li Class="JobGiver_AIFightEnemies">
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<targetAcquireRadius>100</targetAcquireRadius>
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<targetKeepRadius>100</targetKeepRadius>
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<targetAcquireRadius>30</targetAcquireRadius>
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<targetKeepRadius>35</targetKeepRadius>
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</li>
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<li Class="JobGiver_AITrashColonyClose" />
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<li Class="JobGiver_AITrashBuildingsDistant" />
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@@ -2815,11 +2810,6 @@
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<treeDef>MentalStateCritical</treeDef>
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</li>
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<!-- React to close melee threat -->
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<li Class="JobGiver_ReactToCloseMeleeThreat">
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<maxDistance>2.9</maxDistance>
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</li>
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<!-- Do a queued job -->
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<li Class="ThinkNode_QueuedJob"/>
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