This commit is contained in:
2025-09-24 14:13:25 +08:00
22 changed files with 691 additions and 666 deletions

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@@ -91,6 +91,18 @@
<li>ARA_Technology_2WMT</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="ARA_techBase">
<defName>ARA_Technology_10VXI</defName>
<label>节点VXI-10"天灾"</label>
<description>允许建造天灾酸烧炮组织,一种强大的防御设施,不仅能解决成片的来犯之敌,也可以跨越地图发起打击。</description>
<baseCost>150</baseCost>
<researchViewX>11.50</researchViewX>
<researchViewY>0.30</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<prerequisites>
<li>ARA_Technology_9VXI</li>
</prerequisites>
</ResearchProjectDef>
<!-- 孵化发展 -->
<ResearchProjectDef ParentName="ARA_techBase">
<defName>ARA_Technology_1KYC</defName>

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@@ -351,6 +351,7 @@
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(3,4.5)</drawSize>
<drawOffset>(0, 2, 1)</drawOffset>
<shadowData>
<volume>(2.5, 0.5, 2.5)</volume>
<offset>(0,0,-0.1)</offset>
@@ -583,7 +584,7 @@
<!-- 提供温度控制UI和逻辑 -->
<li Class="ArachnaeSwarm.CompProperties_TempControl_Fixed">
<!-- 这是设备的热交换功率。数值越大,制冷/制热速度越快。-->
<energyPerSecond>2</energyPerSecond>
<energyPerSecond>5</energyPerSecond>
</li>
<li Class="CompProperties_Breakdownable"/>
<li Class="ArachnaeSwarm.CompProperties_DelayedTerrainSpawn">

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@@ -618,7 +618,6 @@
</descriptionHyperlinks>
<comps>
<!-- The new, GrowthVat-style fuel component -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>10</fuelCapacity>
<fuelLabel>虫蜜</fuelLabel>

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@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
</Defs>

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@@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<ThingDef ParentName="BuildingBase">
<defName>ARA_NutrientNetworkTower</defName>
<label>阿拉克涅营养供给塔</label>
@@ -10,14 +9,15 @@
<texPath>ArachnaeSwarm/Building/ARA_NutrientNetworkTower</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(7,7)</drawSize>
<drawOffset>(0, 0, 0.8)</drawOffset>
<drawSize>(7,10)</drawSize>
<drawOffset>(0, 2, 2)</drawOffset>
</graphicData>
<uiIconScale>0.5</uiIconScale>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<pathCost>70</pathCost>
<tickerType>Normal</tickerType> <!-- 改为 Normal 以匹配 CompRefuelable 的要求 -->
<fillPercent>0.5</fillPercent>
<fillPercent>0.7</fillPercent>
<statBases>
<MaxHitPoints>3000</MaxHitPoints>
<WorkToBuild>3000</WorkToBuild>
@@ -225,7 +225,6 @@
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>ARA_BioforgeIncubator</defName>
<label>生物质孵化池</label>
@@ -320,7 +319,6 @@
<li>ARA_GrowthVat</li>
</linkableFacilities>
</li>
</comps>
</ThingDef>
@@ -411,7 +409,6 @@
</comps>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>ARA_GrowthVat</defName>
<label>阿拉克涅捕获茧</label>
@@ -511,7 +508,6 @@
</li>
</modExtensions>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>ARANutrientDispenser</defName>
<label>阿拉克涅蜜晶巢穴</label>
@@ -590,5 +586,4 @@
<li>NutrientPaste</li>
</researchPrerequisites>
</ThingDef>
</Defs>

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@@ -144,7 +144,6 @@
<autoRefuelPercent>1</autoRefuelPercent>
<showFuelGizmo>true</showFuelGizmo>
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
</li>
<li Class="ArachnaeSwarm.CompProperties_NutritionToFuelConverter">
<checkInterval>300</checkInterval>
@@ -188,7 +187,8 @@
</ThingDef>
<ThingDef ParentName="BaseWeaponTurret"> <!-- Should reorganize this XML relation at some point -->
<defName>Gun_ARA_AutoSniperCannonTurret</defName> <!-- Should be called ChargeBlasterLightTurret, but we keep this defName for compatibility -->
<defName>Gun_ARA_AutoSniperCannonTurret</defName> <!-- Should be called ChargeBlasterLightTurret,
but we keep this defName for compatibility -->
<label>血链千兆机炮</label>
<description>血链千兆机炮.</description>
<graphicData>
@@ -276,7 +276,6 @@
<autoRefuelPercent>1</autoRefuelPercent>
<showFuelGizmo>true</showFuelGizmo>
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
</li>
<li Class="ArachnaeSwarm.CompProperties_NutritionToFuelConverter">
<checkInterval>300</checkInterval>
@@ -308,7 +307,8 @@
<multiplier>0</multiplier>
</li>
</damageMultipliers>
<generateCommonality>4</generateCommonality> <!-- generate more often than other problem causers for mech clusters -->
<generateCommonality>4</generateCommonality> <!-- generate more often than other problem causers
for mech clusters -->
<building>
<buildingTags>
<li>Artillery</li>
@@ -505,11 +505,11 @@
<ThingDef ParentName="ShellBase">
<defName>ARA_CatastropheMissile_Shell</defName>
<label>天灾导弹</label>
<description>阿拉克涅虫族使用的天灾导弹.</description>
<label>天灾酸烧导弹</label>
<description>阿拉克涅虫族使用的天灾酸烧导弹,只有天灾酸烧炮组织可以发射它。</description>
<possessionCount>2</possessionCount>
<graphicData>
<texPath>Things/Item/Resource/Shell/Shell_Toxic</texPath>
<texPath>ArachnaeSwarm/Mote/ARA_CatastropheMissile_Shell</texPath>
<graphicClass>Graphic_StackCount</graphicClass>
</graphicData>
<comps>
@@ -519,21 +519,20 @@
<explosiveRadius>10.9</explosiveRadius>
<postExplosionSpawnThingDef>ARA_Filth_SpentAcid</postExplosionSpawnThingDef>
<postExplosionSpawnChance>1</postExplosionSpawnChance>
<postExplosionSpawnThingCount>2</postExplosionSpawnThingCount>
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
<wickTicks>30~60</wickTicks>
<explosionSound>MortarBomb_Explode</explosionSound>
<explosionEffect>ARA_Shell_AcidSpitImpact</explosionEffect>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Projectile_CatastropheMissile</defName>
<label>天灾”巡航导弹</label>
<label>天灾酸烧导弹</label>
<thingClass>ArachnaeSwarm.Projectile_CruiseMissile</thingClass>
<graphicData>
<graphicClass>Graphic_Single_AgeSecs</graphicClass>
<texPath>Things/Projectile/FleshmassSpitterProjectileSheet</texPath>
<texPath>ArachnaeSwarm/Mote/ARA_CatastropheMissile_Shell</texPath>
<drawSize>(3,3)</drawSize>
<shaderType>MoteGlow</shaderType>
</graphicData>
@@ -545,7 +544,7 @@
<speed>80</speed>
<flyOverhead>true</flyOverhead>
<filth>ARA_Filth_SpentAcid</filth>
<filthCount>2</filthCount>
<filthCount>1</filthCount>
<explosionEffect>ARA_Shell_AcidSpitImpact</explosionEffect>
<explosionEffectLifetimeTicks>60</explosionEffectLifetimeTicks>
<doExplosionVFX>false</doExplosionVFX>
@@ -582,14 +581,13 @@
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Projectile_CatastropheMissile_Fake</defName>
<label>天灾”巡航导弹</label>
<label>天灾酸烧导弹</label>
<thingClass>ArachnaeSwarm.Projectile_CruiseMissile</thingClass>
<graphicData>
<graphicClass>Graphic_Single_AgeSecs</graphicClass>
<texPath>Things/Projectile/FleshmassSpitterProjectileSheet</texPath>
<texPath>ArachnaeSwarm/Mote/ARA_CatastropheMissile_Shell</texPath>
<drawSize>(3,3)</drawSize>
<shaderType>MoteGlow</shaderType>
</graphicData>
@@ -622,5 +620,4 @@
</li>
</comps>
</ThingDef>
</Defs>

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View File

@@ -15,7 +15,7 @@ namespace ArachnaeSwarm
public class Building_CatastropheMissileSilo : Building_TurretGun
{
public GlobalTargetInfo longTarget;
public static readonly Texture2D FireMissionTex = ContentFinder<Texture2D>.Get("UI/Commands/Attack", true);
public static readonly Texture2D FireMissionTex = ContentFinder<Texture2D>.Get("ArachnaeSwarm/UI/Commands/ARA_CatastropheMissileSilo_FireMission", true);
public override void SpawnSetup(Map map, bool respawningAfterLoad)
{

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