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1.6/1.6/Assemblies/ArachnaeSwarm.dll
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BIN
1.6/1.6/Assemblies/ArachnaeSwarm.dll
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@@ -3,8 +3,8 @@
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<AbilityDef>
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<defName>ARA_EggSpew</defName>
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<label>egg spew</label>
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<description>Launch an egg sac and a spray of acidic sludge at the target area. The sludge will stick to targets and burn them.</description>
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<label>生育虫卵</label>
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<description>向目标区域发射一个卵囊和酸性污泥喷射。污泥会粘在目标上并灼烧它们。</description>
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<iconPath>UI/Commands/EggSpew</iconPath>
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<cooldownTicksRange>5000</cooldownTicksRange> <!-- 2 hours -->
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<aiCanUse>true</aiCanUse>
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@@ -34,7 +34,7 @@
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</AbilityDef>
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<ThingDef>
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<defName>ARA_Proj_StrongSludgeSpray</defName>
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<label>sludge</label>
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<label>虫族酸液</label>
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<thingClass>Projectile_Liquid</thingClass>
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<category>Projectile</category>
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<tickerType>Normal</tickerType>
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@@ -64,7 +64,7 @@
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</ThingDef>
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<ThingDef ParentName="BaseGrenadeProjectile">
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<defName>ARA_Proj_EggSac</defName>
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<label>egg sac</label>
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<label>虫卵</label>
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<thingClass>Projectile_SpawnsThing</thingClass>
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<graphicData>
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<texPath>Things/Projectile/EggSac</texPath>
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49
1.6/1.6/Defs/Thing_building/ARA_Eggs.xml
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49
1.6/1.6/Defs/Thing_building/ARA_Eggs.xml
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@@ -0,0 +1,49 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BuildingNaturalBase">
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<defName>ARA_EggSac</defName>
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<label>虫卵囊</label>
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<description>一个黏滑的囊状物,内含昆虫幼虫。幼虫的孕育过程会产生微弱的生物荧光。</description>
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<thingClass>Building</thingClass>
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<category>Building</category>
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<graphicData>
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<texPath>Things/Building/EggSac</texPath>
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<graphicClass>Graphic_Random</graphicClass>
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</graphicData>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<fillPercent>0.3</fillPercent>
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<rotatable>false</rotatable>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<statBases>
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<MaxHitPoints>20</MaxHitPoints>
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<Flammability>0.4</Flammability>
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<Beauty>-6</Beauty>
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</statBases>
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<building>
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<isInert>true</isInert>
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<claimable>false</claimable>
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<deconstructible>false</deconstructible>
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<repairable>false</repairable>
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<quickTargetable>true</quickTargetable>
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<isTargetable>true</isTargetable>
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<expandHomeArea>false</expandHomeArea>
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</building>
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<comps>
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<li Class="CompProperties_Glower">
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<glowRadius>6</glowRadius>
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<glowColor>(113,141,117,0)</glowColor>
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</li>
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<li Class="CompProperties_SpawnPawnOnDestroyed">
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<compClass>CompSpawnLarva</compClass>
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<pawnKind>Larva</pawnKind>
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<lordJob>LordJob_WanderNest</lordJob>
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</li>
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<li Class="CompProperties_SpawnEffecterOnDestroy">
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<effect>CocoonDestroyed</effect>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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