暂存工作寄生体
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66
1.6/1.6/Defs/ThinkTreeDefs/ARA_WorkingShambler_ThinkTree.xml
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66
1.6/1.6/Defs/ThinkTreeDefs/ARA_WorkingShambler_ThinkTree.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- ================================================================== -->
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<!-- ===== 2. 定义我们的“工作僵尸”思考树,并引用上面的子树 ===== -->
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<!-- ================================================================== -->
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<ThinkTreeDef>
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<defName>ARA_WorkingShambler</defName>
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<thinkRoot Class="ThinkNode_Priority">
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<subNodes>
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<!-- 基础状态检查 (来自 Shambler) -->
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<li Class="ThinkNode_Subtree">
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<treeDef>Despawned</treeDef>
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</li>
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<li Class="ThinkNode_ConditionalDowned">
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<subNodes>
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<li Class="ThinkNode_ConditionalCanCrawl">
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<invert>true</invert>
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<subNodes>
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<li Class="ThinkNode_Subtree">
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<treeDef>Downed</treeDef>
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</li>
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</subNodes>
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</li>
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</subNodes>
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</li>
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<li Class="ThinkNode_Subtree">
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<treeDef>BurningResponse</treeDef>
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</li>
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<!-- 响应直接命令和威胁 (来自 Shambler) -->
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<li Class="ThinkNode_QueuedJob" />
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<li Class="ThinkNodeConditional_EscapingHoldingPlatform">
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<subNodes>
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<li Class="JobGiver_EscapingHoldingPlatform" />
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</subNodes>
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</li>
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<li Class="JobGiver_ReactToCloseMeleeThreat" />
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<li Class="ThinkNode_Subtree">
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<treeDef>LordDuty</treeDef>
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</li>
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<!-- 主动战斗 (来自 Shambler) -->
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<li Class="JobGiver_ShamblerFight">
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<targetAcquireRadius>20</targetAcquireRadius>
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<targetKeepRadius>30</targetKeepRadius>
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</li>
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<!-- 工作逻辑 (引用我们自己的精简版工作核心) -->
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<li Class="JobGiver_SeekAllowedArea" />
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<li Class="JobGiver_Work">
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<emergency>true</emergency>
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</li>
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<!-- 核心工作循环,但使用我们的精简版 -->
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<li Class="JobGiver_Work"/>
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<!-- 空闲时徘徊 (来自 Shambler) -->
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<li Class="JobGiver_ShamblerWander">
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<wanderRadius>5</wanderRadius>
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</li>
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</subNodes>
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</thinkRoot>
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</ThinkTreeDef>
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</Defs>
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