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@@ -6,77 +6,93 @@
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<label>阿拉克涅孵化茧</label>
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<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅工艺种所诞之卵,内含哺育阿拉克涅武器种虫族所需的营养和遗传物质,可以通过阿拉克涅工艺种的交互完成激活进程。</description>
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<thingClass>Building</thingClass>
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<descriptionHyperlinks>
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</descriptionHyperlinks>
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<category>Building</category>
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<size>(1,1)</size>
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<minifiedDef>MinifiedThing</minifiedDef>
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<thingCategories>
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<li>BuildingsMisc</li>
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</thingCategories>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/ARA_EggSac</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(1.5,1.5)</drawSize>
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</graphicData>
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<size>(1,1)</size>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<fillPercent>0.3</fillPercent>
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<rotatable>false</rotatable>
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<tickerType>Normal</tickerType>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<statBases>
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<Mass>10</Mass>
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<MaxHitPoints>50</MaxHitPoints>
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<Flammability>1</Flammability>
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<Beauty>-6</Beauty>
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</statBases>
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<building>
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<isInert>true</isInert>
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<!-- <claimable>false</claimable> -->
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<deconstructible>false</deconstructible>
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<repairable>false</repairable>
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<quickTargetable>true</quickTargetable>
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<isTargetable>true</isTargetable>
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<expandHomeArea>false</expandHomeArea>
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</building>
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<tickerType>Normal</tickerType>
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<comps>
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<li Class="CompProperties_Flickable"/>
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<!-- The new, GrowthVat-style fuel component -->
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<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
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<fuelCapacity>10</fuelCapacity>
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<fuelLabel>Biomass</fuelLabel>
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<fuelFilter>
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<categories>
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<li>Foods</li>
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</categories>
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</fuelFilter>
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<fuelConsumptionRate>0</fuelConsumptionRate> <!-- IMPORTANT: Disable base class consumption -->
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</li>
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<!-- The refactored producer component -->
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<li Class="ArachnaeSwarm.CompProperties_InteractiveProducer">
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<!-- 生产流程列表 -->
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<processes>
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<li>
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<thingDef>Gun_ChainShotgun</thingDef>
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<productionTicks>60000</productionTicks> <!-- 1.5 天 -->
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<productionTicks>60000</productionTicks>
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<totalNutritionNeeded>20</totalNutritionNeeded>
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</li>
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<li>
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<thingDef>Gun_AssaultRifle</thingDef>
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<productionTicks>60000</productionTicks> <!-- 2 天 -->
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<productionTicks>60000</productionTicks>
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<totalNutritionNeeded>15</totalNutritionNeeded>
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</li>
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</processes>
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<!-- 燃料接受规则 -->
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<fuelAcceptance>
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</fuelAcceptance>
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<!-- 交互白名单 -->
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<whitelist>
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<li>ARA_ArachnaeQueen</li>
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</whitelist>
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<!-- 其他参数 -->
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<spawnCount>1</spawnCount>
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<destroyOnSpawn>True</destroyOnSpawn>
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<minSafeTemperature>18</minSafeTemperature>
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<maxSafeTemperature>23</maxSafeTemperature>
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<!-- 通过设置一个低容量强迫玩家多次添加燃料 -->
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<fuelCapacity>10</fuelCapacity>
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<penaltyPerDegreePerTick>0.00001</penaltyPerDegreePerTick>
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<damagePerTickWhenUnfueled>0.2</damagePerTickWhenUnfueled>
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<minNutritionToStart>1.0</minNutritionToStart>
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<qualityThresholds>
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<li>
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<quality>Legendary</quality>
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<threshold>0.99</threshold>
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</li>
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<li>
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<quality>Masterwork</quality>
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<threshold>0.90</threshold>
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</li>
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<li>
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<quality>Excellent</quality>
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<threshold>0.70</threshold>
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</li>
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<li>
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<quality>Good</quality>
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<threshold>0.50</threshold>
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</li>
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<li>
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<quality>Normal</quality>
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<threshold>0.20</threshold>
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</li>
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<li>
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<quality>Poor</quality>
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<threshold>0.10</threshold>
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</li>
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</qualityThresholds>
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<!--
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<![CDATA[
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当一个生产流程完成时,系统会通过以下三个步骤来确定最终的物品品质:
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@@ -140,50 +156,16 @@
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]]>
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-->
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</li>
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<!-- Add the vanilla component to handle structural damage from extreme temperatures -->
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<li Class="CompProperties_TemperatureRuinable">
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<minSafeTemperature>13</minSafeTemperature> <!-- Damage below -10C -->
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<maxSafeTemperature>28</maxSafeTemperature> <!-- Damage above 60C -->
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<progressPerDegreePerTick>0.00005</progressPerDegreePerTick> <!-- Damage rate -->
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</li>
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<li Class="CompProperties_HeatPusher">
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<compClass>CompHeatPusherPowered</compClass>
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<heatPerSecond>6</heatPerSecond>
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<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
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<minSafeTemperature>13</minSafeTemperature>
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<maxSafeTemperature>28</maxSafeTemperature>
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<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
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<damagePerTick>0.001</damagePerTick>
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<recoveryRate>0.001</recoveryRate>
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</li>
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</comps>
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<building>
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<haulToContainerDuration>120</haulToContainerDuration>
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<fixedStorageSettings>
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<filter>
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<categories>
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<li>Foods</li>
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</categories>
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<specialFiltersToDisallow>
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<li>AllowPlantFood</li>
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</specialFiltersToDisallow>
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</filter>
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</fixedStorageSettings>
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<defaultStorageSettings>
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<filter>
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<categories>
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<li>Foods</li>
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</categories>
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<disallowedCategories>
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<li>EggsFertilized</li>
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</disallowedCategories>
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<disallowedThingDefs>
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<li>InsectJelly</li>
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<li>MealLavish</li>
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<li>MealLavish_Veg</li>
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<li>MealLavish_Meat</li>
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<li>HemogenPack</li>
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<li>Chocolate</li>
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</disallowedThingDefs>
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</filter>
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</defaultStorageSettings>
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</building>
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</ThingDef>
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</Defs>
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