Merge branch 'master' of https://git.ra3battle.cn/Kalospacer/ArachnaeSwarm
This commit is contained in:
Binary file not shown.
@@ -26,6 +26,15 @@
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|||||||
<li Class="CompProperties_AbilityLaunchProjectile">
|
<li Class="CompProperties_AbilityLaunchProjectile">
|
||||||
<projectileDef>ARA_Proj_EggSac</projectileDef>
|
<projectileDef>ARA_Proj_EggSac</projectileDef>
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||||||
</li>
|
</li>
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||||||
|
<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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||||||
|
<needDef>Food</needDef>
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||||||
|
<needCost>4</needCost>
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||||||
|
<failMessage>食物不足</failMessage>
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|
</li>
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||||||
|
<li Class="ArachnaeSwarm.CompProperties_AbilityBodyPartCheck">
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|
<requiredPart>ARA_Ovary</requiredPart>
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||||||
|
<failMessage>卵巢受损或缺失,无法生育</failMessage>
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||||||
|
</li>
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||||||
</comps>
|
</comps>
|
||||||
</AbilityDef>
|
</AbilityDef>
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||||||
<AbilityDef>
|
<AbilityDef>
|
||||||
@@ -59,6 +68,11 @@
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|||||||
<shotCount>32</shotCount> <!-- 总共发射5次 -->
|
<shotCount>32</shotCount> <!-- 总共发射5次 -->
|
||||||
<ticksBetweenShots>3</ticksBetweenShots> <!-- 每次发射间隔12 Ticks (0.2秒) -->
|
<ticksBetweenShots>3</ticksBetweenShots> <!-- 每次发射间隔12 Ticks (0.2秒) -->
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||||||
</li>
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</li>
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||||||
|
<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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||||||
|
<needDef>Food</needDef>
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|
<needCost>0.5</needCost>
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|
<failMessage>食物不足</failMessage>
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||||||
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</li>
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</comps>
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</comps>
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||||||
</AbilityDef>
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</AbilityDef>
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|
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@@ -14,7 +14,7 @@
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<!-- 背部组织,仅包含骨骼和甲片 -->
|
<!-- 背部组织,仅包含骨骼和甲片 -->
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||||||
<li>
|
<li>
|
||||||
<def>ARA_Dorsum</def>
|
<def>ARA_Dorsum</def>
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<coverage>0.036</coverage>
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<coverage>0</coverage>
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<groups>
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<groups>
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<li>Torso</li>
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<li>Torso</li>
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</groups>
|
</groups>
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@@ -42,7 +42,7 @@
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|||||||
<!-- 胸部组织,包含骨骼和各类重点维生器官 -->
|
<!-- 胸部组织,包含骨骼和各类重点维生器官 -->
|
||||||
<li>
|
<li>
|
||||||
<def>ARA_Sternum</def>
|
<def>ARA_Sternum</def>
|
||||||
<coverage>0.036</coverage>
|
<coverage>0</coverage>
|
||||||
<groups>
|
<groups>
|
||||||
<li>Torso</li>
|
<li>Torso</li>
|
||||||
</groups>
|
</groups>
|
||||||
@@ -154,7 +154,7 @@
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|||||||
<!-- 尾部组织群 -->
|
<!-- 尾部组织群 -->
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||||||
<li>
|
<li>
|
||||||
<def>ARA_Tail</def>
|
<def>ARA_Tail</def>
|
||||||
<coverage>0.025</coverage>
|
<coverage>0</coverage>
|
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<height>Bottom</height>
|
<height>Bottom</height>
|
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<depth>Inside</depth>
|
<depth>Inside</depth>
|
||||||
<groups>
|
<groups>
|
||||||
@@ -355,6 +355,7 @@
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|||||||
<flipGraphic>true</flipGraphic>
|
<flipGraphic>true</flipGraphic>
|
||||||
<groups>
|
<groups>
|
||||||
<li>Hands</li>
|
<li>Hands</li>
|
||||||
|
<li>HeadClaw</li>
|
||||||
</groups>
|
</groups>
|
||||||
<parts>
|
<parts>
|
||||||
<li>
|
<li>
|
||||||
@@ -410,6 +411,7 @@
|
|||||||
<flipGraphic>true</flipGraphic>
|
<flipGraphic>true</flipGraphic>
|
||||||
<groups>
|
<groups>
|
||||||
<li>Hands</li>
|
<li>Hands</li>
|
||||||
|
<li>HeadClaw</li>
|
||||||
</groups>
|
</groups>
|
||||||
<parts>
|
<parts>
|
||||||
<li>
|
<li>
|
||||||
|
|||||||
@@ -33,6 +33,7 @@
|
|||||||
<isTargetable>true</isTargetable>
|
<isTargetable>true</isTargetable>
|
||||||
<expandHomeArea>false</expandHomeArea>
|
<expandHomeArea>false</expandHomeArea>
|
||||||
</building>
|
</building>
|
||||||
|
|
||||||
<comps>
|
<comps>
|
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<li Class="CompProperties_Glower">
|
<li Class="CompProperties_Glower">
|
||||||
<glowRadius>6</glowRadius>
|
<glowRadius>6</glowRadius>
|
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@@ -47,8 +48,13 @@
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<whitelist>
|
<whitelist>
|
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<li>ARA_ArachnaeQueen</li>
|
<li>ARA_ArachnaeQueen</li>
|
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</whitelist>
|
</whitelist>
|
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<delay>300</delay> <!-- 5 seconds -->
|
<delay>300</delay> <!-- 5 seconds -->
|
||||||
<destroyOnSpawn>true</destroyOnSpawn>
|
<destroyOnSpawn>true</destroyOnSpawn>
|
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|
<hatchingGraphicData>
|
||||||
|
<texPath>Things/Building/Natural/Hive</texPath>
|
||||||
|
<graphicClass>Graphic_Random</graphicClass>
|
||||||
|
<drawSize>1.6</drawSize>
|
||||||
|
</hatchingGraphicData>
|
||||||
</li>
|
</li>
|
||||||
<li Class="CompProperties_SpawnEffecterOnDestroy">
|
<li Class="CompProperties_SpawnEffecterOnDestroy">
|
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<effect>CocoonDestroyed</effect>
|
<effect>CocoonDestroyed</effect>
|
||||||
|
|||||||
@@ -73,7 +73,10 @@
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<Compile Include="JobDriver_Incubate.cs" />
|
<Compile Include="JobDriver_Incubate.cs" />
|
||||||
<Compile Include="CompProperties_AbilitySprayLiquidMulti.cs" />
|
<Compile Include="CompProperties_AbilitySprayLiquidMulti.cs" />
|
||||||
<Compile Include="CompAbilityEffect_SprayLiquidMulti.cs" />
|
<Compile Include="CompAbilityEffect_SprayLiquidMulti.cs" />
|
||||||
|
<Compile Include="Building_Incubator.cs" />
|
||||||
<Compile Include="Hediffs\Hediff_CurseFlame.cs" />
|
<Compile Include="Hediffs\Hediff_CurseFlame.cs" />
|
||||||
|
<Compile Include="CompAbilityEffect_NeedCost.cs" />
|
||||||
|
<Compile Include="CompAbilityEffect_BodyPartCheck.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup />
|
<ItemGroup />
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
|||||||
22
Source/ArachnaeSwarm/Building_Incubator.cs
Normal file
22
Source/ArachnaeSwarm/Building_Incubator.cs
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using Verse;
|
||||||
|
|
||||||
|
namespace ArachnaeSwarm
|
||||||
|
{
|
||||||
|
public class Building_Incubator : Building
|
||||||
|
{
|
||||||
|
public CompSpawnPawnFromList SpawnComp => GetComp<CompSpawnPawnFromList>();
|
||||||
|
|
||||||
|
public override Graphic Graphic
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (SpawnComp != null && SpawnComp.IsHatching && SpawnComp.Props.hatchingGraphicData != null)
|
||||||
|
{
|
||||||
|
return SpawnComp.Props.hatchingGraphicData.Graphic;
|
||||||
|
}
|
||||||
|
return base.Graphic;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
49
Source/ArachnaeSwarm/CompAbilityEffect_BodyPartCheck.cs
Normal file
49
Source/ArachnaeSwarm/CompAbilityEffect_BodyPartCheck.cs
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
using System.Linq;
|
||||||
|
using RimWorld;
|
||||||
|
using Verse;
|
||||||
|
|
||||||
|
namespace ArachnaeSwarm
|
||||||
|
{
|
||||||
|
public class CompProperties_AbilityBodyPartCheck : CompProperties_AbilityEffect
|
||||||
|
{
|
||||||
|
public BodyPartDef requiredPart;
|
||||||
|
public float minimumHealth = 0.8f;
|
||||||
|
public string failMessage = "Missing or damaged body part.";
|
||||||
|
|
||||||
|
public CompProperties_AbilityBodyPartCheck()
|
||||||
|
{
|
||||||
|
compClass = typeof(CompAbilityEffect_BodyPartCheck);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class CompAbilityEffect_BodyPartCheck : CompAbilityEffect
|
||||||
|
{
|
||||||
|
public new CompProperties_AbilityBodyPartCheck Props => (CompProperties_AbilityBodyPartCheck)props;
|
||||||
|
|
||||||
|
public override bool GizmoDisabled(out string reason)
|
||||||
|
{
|
||||||
|
Pawn caster = parent.pawn;
|
||||||
|
if (caster != null && caster.health != null && caster.health.hediffSet != null)
|
||||||
|
{
|
||||||
|
var part = caster.health.hediffSet.GetNotMissingParts()
|
||||||
|
.FirstOrDefault(p => p.def == Props.requiredPart);
|
||||||
|
|
||||||
|
if (part == null)
|
||||||
|
{
|
||||||
|
reason = Props.failMessage;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
float partHealth = caster.health.hediffSet.GetPartHealth(part) / part.def.GetMaxHealth(caster);
|
||||||
|
if (partHealth < Props.minimumHealth)
|
||||||
|
{
|
||||||
|
reason = Props.failMessage;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
reason = null;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
54
Source/ArachnaeSwarm/CompAbilityEffect_NeedCost.cs
Normal file
54
Source/ArachnaeSwarm/CompAbilityEffect_NeedCost.cs
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
using RimWorld;
|
||||||
|
using RimWorld.Planet;
|
||||||
|
using Verse;
|
||||||
|
|
||||||
|
namespace ArachnaeSwarm
|
||||||
|
{
|
||||||
|
public class CompProperties_AbilityNeedCost : CompProperties_AbilityEffect
|
||||||
|
{
|
||||||
|
public NeedDef needDef;
|
||||||
|
public float needCost;
|
||||||
|
public string failMessage;
|
||||||
|
|
||||||
|
public CompProperties_AbilityNeedCost()
|
||||||
|
{
|
||||||
|
compClass = typeof(CompAbilityEffect_NeedCost);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class CompAbilityEffect_NeedCost : CompAbilityEffect
|
||||||
|
{
|
||||||
|
public new CompProperties_AbilityNeedCost Props => (CompProperties_AbilityNeedCost)props;
|
||||||
|
|
||||||
|
public override bool GizmoDisabled(out string reason)
|
||||||
|
{
|
||||||
|
Pawn caster = parent.pawn;
|
||||||
|
if (caster != null && caster.needs != null)
|
||||||
|
{
|
||||||
|
if (caster.needs.TryGetNeed(Props.needDef, out Need need))
|
||||||
|
{
|
||||||
|
if (need.CurLevel < Props.needCost)
|
||||||
|
{
|
||||||
|
reason = Props.failMessage;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
reason = null;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
|
||||||
|
{
|
||||||
|
base.Apply(target, dest);
|
||||||
|
Pawn caster = parent.pawn;
|
||||||
|
if (caster != null && caster.needs != null)
|
||||||
|
{
|
||||||
|
if (caster.needs.TryGetNeed(Props.needDef, out Need need))
|
||||||
|
{
|
||||||
|
need.CurLevel -= Props.needCost;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -13,6 +13,7 @@ namespace ArachnaeSwarm
|
|||||||
public bool destroyOnSpawn = false;
|
public bool destroyOnSpawn = false;
|
||||||
public IntRange spawnCount = new IntRange(1, 1);
|
public IntRange spawnCount = new IntRange(1, 1);
|
||||||
public Type lordJob;
|
public Type lordJob;
|
||||||
|
public GraphicData hatchingGraphicData;
|
||||||
|
|
||||||
public CompProperties_SpawnPawnFromList()
|
public CompProperties_SpawnPawnFromList()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ namespace ArachnaeSwarm
|
|||||||
private int spawnUntilTick = -1;
|
private int spawnUntilTick = -1;
|
||||||
private PawnKindDef spawningPawnKind;
|
private PawnKindDef spawningPawnKind;
|
||||||
private PawnKindDef selectedPawnKind;
|
private PawnKindDef selectedPawnKind;
|
||||||
|
public bool IsHatching => spawnUntilTick > 0;
|
||||||
|
|
||||||
public override IEnumerable<FloatMenuOption> CompFloatMenuOptions(Pawn selPawn)
|
public override IEnumerable<FloatMenuOption> CompFloatMenuOptions(Pawn selPawn)
|
||||||
{
|
{
|
||||||
@@ -40,6 +41,7 @@ namespace ArachnaeSwarm
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void StartIncubation()
|
public void StartIncubation()
|
||||||
{
|
{
|
||||||
spawningPawnKind = selectedPawnKind;
|
spawningPawnKind = selectedPawnKind;
|
||||||
@@ -55,6 +57,8 @@ namespace ArachnaeSwarm
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void SpawnPawn(PawnKindDef pawnKind)
|
private void SpawnPawn(PawnKindDef pawnKind)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@@ -71,34 +75,38 @@ namespace ArachnaeSwarm
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Pawn pawn = PawnGenerator.GeneratePawn(new PawnGenerationRequest(pawnKind, parent.Faction));
|
int count = Props.spawnCount.RandomInRange;
|
||||||
if (pawn == null)
|
for (int i = 0; i < count; i++)
|
||||||
{
|
{
|
||||||
Log.Error($"CompSpawnPawnFromList: Failed to generate pawn of kind {pawnKind.defName} for faction {parent.Faction?.Name ?? "null"}.");
|
Pawn pawn = PawnGenerator.GeneratePawn(new PawnGenerationRequest(pawnKind, parent.Faction));
|
||||||
return;
|
if (pawn == null)
|
||||||
}
|
|
||||||
|
|
||||||
if (GenSpawn.Spawn(pawn, parent.Position, parent.Map) == null)
|
|
||||||
{
|
|
||||||
Log.Error($"CompSpawnPawnFromList: Failed to spawn pawn {pawn} at {parent.Position}.");
|
|
||||||
if (!pawn.Destroyed)
|
|
||||||
{
|
{
|
||||||
pawn.Destroy();
|
Log.Error($"CompSpawnPawnFromList: Failed to generate pawn of kind {pawnKind.defName} for faction {parent.Faction?.Name ?? "null"}.");
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Props.lordJob != null)
|
if (GenSpawn.Spawn(pawn, parent.Position, parent.Map) == null)
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
{
|
||||||
LordJob lordJobInstance = (LordJob)System.Activator.CreateInstance(Props.lordJob);
|
Log.Error($"CompSpawnPawnFromList: Failed to spawn pawn {pawn} at {parent.Position}.");
|
||||||
Lord lord = LordMaker.MakeNewLord(parent.Faction, lordJobInstance, parent.Map);
|
if (!pawn.Destroyed)
|
||||||
lord.AddPawn(pawn);
|
{
|
||||||
|
pawn.Destroy();
|
||||||
|
}
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
catch (System.Exception e)
|
|
||||||
|
if (Props.lordJob != null)
|
||||||
{
|
{
|
||||||
Log.Error($"CompSpawnPawnFromList: Error creating LordJob {Props.lordJob?.Name ?? "null"} or assigning pawn {pawn}. Exception: {e}");
|
try
|
||||||
|
{
|
||||||
|
LordJob lordJobInstance = (LordJob)System.Activator.CreateInstance(Props.lordJob);
|
||||||
|
Lord lord = LordMaker.MakeNewLord(parent.Faction, lordJobInstance, parent.Map);
|
||||||
|
lord.AddPawn(pawn);
|
||||||
|
}
|
||||||
|
catch (System.Exception e)
|
||||||
|
{
|
||||||
|
Log.Error($"CompSpawnPawnFromList: Error creating LordJob {Props.lordJob?.Name ?? "null"} or assigning pawn {pawn}. Exception: {e}");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -114,6 +122,7 @@ namespace ArachnaeSwarm
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public override string CompInspectStringExtra()
|
public override string CompInspectStringExtra()
|
||||||
{
|
{
|
||||||
if (spawnUntilTick > 0)
|
if (spawnUntilTick > 0)
|
||||||
@@ -136,6 +145,7 @@ namespace ArachnaeSwarm
|
|||||||
base.PostExposeData();
|
base.PostExposeData();
|
||||||
Scribe_Values.Look(ref spawnUntilTick, "spawnUntilTick", -1);
|
Scribe_Values.Look(ref spawnUntilTick, "spawnUntilTick", -1);
|
||||||
Scribe_Defs.Look(ref spawningPawnKind, "spawningPawnKind");
|
Scribe_Defs.Look(ref spawningPawnKind, "spawningPawnKind");
|
||||||
|
Scribe_Defs.Look(ref selectedPawnKind, "selectedPawnKind");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
38
Source/Documents/Project_Summary.md
Normal file
38
Source/Documents/Project_Summary.md
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
# 项目:可交互的虫卵囊
|
||||||
|
|
||||||
|
## 1. 核心目标
|
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创建一个可交互的虫卵囊,它允许一个特定的 Pawn(阿拉克涅女皇种)通过右键菜单与它交互,从一个可配置的列表中选择一个 Pawn,并在经过一段可配置的延迟后,生成这个 Pawn。
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## 2. 已完成的功能
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* **创建了新的 VS 项目**: [`ArachnaeSwarm.csproj`](Source/ArachnaeSwarm/ArachnaeSwarm.csproj)
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* **实现了核心的生成逻辑**:
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* `CompProperties_SpawnPawnFromList.cs`: 定义了 XML 中可配置的属性,包括:
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* `pawnKinds`: 可生成的 Pawn 列表。
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* `whitelist`: 可以与虫卵囊交互的 Pawn 列表。
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* `delay`: 孵化延迟。
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* `spawnCount`: 生成数量。
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* `destroyOnSpawn`: 生成后是否摧毁自身。
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* `lordJob`: 生成的 Pawn 要执行的集体任务。
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* `CompSpawnPawnFromList.cs`: 实现了核心的生成逻辑,包括:
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* 生成右键菜单。
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* 处理孵化倒计时。
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* 生成指定数量的 Pawn。
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* 在检查面板上显示孵化状态和提示信息。
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* **实现了交互的 Job**:
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* `ARA_Jobs.xml`: 定义了 `ARA_IncubateJob`。
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* `JobDriver_Incubate.cs`: 实现了让 Pawn 走到虫卵囊旁边并启动孵化过程的逻辑。
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* **实现了动态的图形切换**:
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* `Building_Incubator.cs`: 创建了一个新的建筑基类,它会根据虫卵囊是否正在孵化来动态地改变自身的图形。
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* **创建了测试用的 Defs**:
|
||||||
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* `ARA_InteractiveEggSac.xml`: 定义了一个可交互的虫卵囊,用于在游戏中测试新功能。
|
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* `ArachnaeSwarm_Keys.xml`: 定义了相关的本地化 `key`。
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||||||
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## 3. 当前状态
|
||||||
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||||||
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目前,项目已经基本完成了所有的核心功能,并且能够成功编译。但是,在最后一次构建时,我们遇到了一个编译错误,导致我们无法进行最终的测试。
|
||||||
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|
||||||
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## 4. 下一步计划
|
||||||
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|
||||||
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解决当前的编译错误,并成功构建项目,以便在游戏中进行最终的测试。
|
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Reference in New Issue
Block a user