存食物需求的ability
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@@ -25,6 +25,11 @@
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<li Class="CompProperties_AbilityLaunchProjectile">
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<projectileDef>ARA_Proj_EggSac</projectileDef>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<needDef>Food</needDef>
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<needCost>4</needCost>
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<failMessage>食物不足</failMessage>
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</li>
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</comps>
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</AbilityDef>
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@@ -60,6 +65,11 @@
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<ticksBetweenShots>3</ticksBetweenShots> <!-- 每次发射间隔12 Ticks (0.2秒) -->
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</li>
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</comps>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<needDef>Food</needDef>
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<needCost>0.5</needCost>
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<failMessage>食物不足</failMessage>
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</li>
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</AbilityDef>
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<ThingDef>
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@@ -14,7 +14,7 @@
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<!-- 背部组织,仅包含骨骼和甲片 -->
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<li>
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<def>ARA_Dorsum</def>
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<coverage>0.036</coverage>
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<coverage>0</coverage>
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<groups>
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<li>Torso</li>
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</groups>
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@@ -42,7 +42,7 @@
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<!-- 胸部组织,包含骨骼和各类重点维生器官 -->
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<li>
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<def>ARA_Sternum</def>
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<coverage>0.036</coverage>
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<coverage>0</coverage>
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<groups>
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<li>Torso</li>
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</groups>
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@@ -154,7 +154,7 @@
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<!-- 尾部组织群 -->
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<li>
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<def>ARA_Tail</def>
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<coverage>0.025</coverage>
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<coverage>0</coverage>
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<height>Bottom</height>
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<depth>Inside</depth>
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<groups>
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@@ -346,6 +346,7 @@
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<flipGraphic>true</flipGraphic>
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<groups>
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<li>Hands</li>
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<li>HeadClaw</li>
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</groups>
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<parts>
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<li>
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@@ -401,6 +402,7 @@
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<flipGraphic>true</flipGraphic>
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<groups>
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<li>Hands</li>
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<li>HeadClaw</li>
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</groups>
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<parts>
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<li>
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@@ -5,13 +5,13 @@
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<defName>ARA_InteractiveEggSac</defName>
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<label>可交互的虫卵囊</label>
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<description>一个黏滑的囊状物,可以通过交互来孵化特定的昆虫。</description>
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<thingClass>Building</thingClass>
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<thingClass>ArachnaeSwarm.Building_Incubator</thingClass>
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<category>Building</category>
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<size>(1,1)</size>
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<graphicData>
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<texPath>Things/Building/EggSac</texPath>
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<graphicClass>Graphic_Random</graphicClass>
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<drawSize>(1.5,1.5)</drawSize>
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<texPath>Things/Building/EggSac</texPath>
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<graphicClass>Graphic_Random</graphicClass>
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<drawSize>(1.5,1.5)</drawSize>
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</graphicData>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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@@ -20,39 +20,44 @@
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<tickerType>Normal</tickerType>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<statBases>
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<MaxHitPoints>200</MaxHitPoints>
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<Flammability>0.4</Flammability>
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<Beauty>-6</Beauty>
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<MaxHitPoints>200</MaxHitPoints>
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<Flammability>0.4</Flammability>
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<Beauty>-6</Beauty>
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</statBases>
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<building>
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<isInert>true</isInert>
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<claimable>false</claimable>
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<deconstructible>false</deconstructible>
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<repairable>false</repairable>
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<quickTargetable>true</quickTargetable>
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<isTargetable>true</isTargetable>
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<expandHomeArea>false</expandHomeArea>
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<isInert>true</isInert>
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<claimable>false</claimable>
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<deconstructible>false</deconstructible>
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<repairable>false</repairable>
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<quickTargetable>true</quickTargetable>
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<isTargetable>true</isTargetable>
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<expandHomeArea>false</expandHomeArea>
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</building>
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<hatchingGraphicData>
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<texPath>Things/Building/Natural/Hive</texPath>
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<graphicClass>Graphic_Random</graphicClass>
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<drawSize>1.6</drawSize>
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</hatchingGraphicData>
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<comps>
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<li Class="CompProperties_Glower">
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<glowRadius>6</glowRadius>
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<glowColor>(113,141,117,0)</glowColor>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_SpawnPawnFromList">
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<pawnKinds>
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<li>Megascarab</li>
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<li>Spelopede</li>
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<li>Megaspider</li>
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</pawnKinds>
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<whitelist>
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<li>ARA_ArachnaeQueen</li>
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</whitelist>
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<delay>300</delay> <!-- 5 seconds -->
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<destroyOnSpawn>true</destroyOnSpawn>
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</li>
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<li Class="CompProperties_SpawnEffecterOnDestroy">
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<effect>CocoonDestroyed</effect>
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</li>
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<li Class="CompProperties_Glower">
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<glowRadius>6</glowRadius>
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<glowColor>(113,141,117,0)</glowColor>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_SpawnPawnFromList">
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<pawnKinds>
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<li>Megascarab</li>
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<li>Spelopede</li>
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<li>Megaspider</li>
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</pawnKinds>
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<whitelist>
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<li>ARA_ArachnaeQueen</li>
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</whitelist>
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<delay>300</delay> <!-- 5 seconds -->
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<destroyOnSpawn>true</destroyOnSpawn>
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</li>
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<li Class="CompProperties_SpawnEffecterOnDestroy">
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<effect>CocoonDestroyed</effect>
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</li>
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</comps>
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</ThingDef>
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