This commit is contained in:
2025-10-24 12:02:38 +08:00
parent 15575c6486
commit e7daa86280
12 changed files with 413 additions and 138 deletions

View File

@@ -1,25 +1,17 @@
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@@ -40,59 +32,35 @@
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View File

@@ -114,7 +114,8 @@ namespace ArachnaeSwarm
{
if (selectedPawn != null && innerContainer.Contains(selectedPawn))
{
Notify_PawnRemoved();
Log.Warning($"RefuelingVat despawned with pawn inside, forcing ejection.");
Finish(); // 使用修改后的Finish方法
}
}
base.DeSpawn(mode);
@@ -172,6 +173,13 @@ namespace ArachnaeSwarm
if (base.Working && selectedPawn != null)
{
// 检查俘虏是否死亡 - 增加更严格的检查
if (selectedPawn.Dead || selectedPawn.Destroyed)
{
Finish();
return;
}
// 酸蚀伤害逻辑
if (pawnTickCounters.TryGetValue(selectedPawn, out int tickCount))
{
@@ -195,13 +203,6 @@ namespace ArachnaeSwarm
float fuelToAdd = FuelProductionPerTick;
RefuelableComp.Refuel(fuelToAdd);
}
// 检查俘虏是否死亡
if (selectedPawn.Dead)
{
Finish();
return;
}
}
}
@@ -254,11 +255,61 @@ namespace ArachnaeSwarm
private void Finish()
{
if (selectedPawn != null && innerContainer.Contains(selectedPawn))
if (selectedPawn != null)
{
Notify_PawnRemoved();
innerContainer.TryDrop(selectedPawn, InteractionCell, base.Map, ThingPlaceMode.Near, 1, out var _);
OnStop();
try
{
Notify_PawnRemoved();
bool ejected = false;
string ejectionMethod = "None";
// 方法1标准弹出 - 在交互单元格附近
if (innerContainer.Contains(selectedPawn))
{
ejected = innerContainer.TryDrop(selectedPawn, InteractionCell, base.Map, ThingPlaceMode.Near, 1, out var _);
if (ejected) ejectionMethod = "Standard";
}
// 方法2尝试随机相邻单元格
if (!ejected && innerContainer.Contains(selectedPawn))
{
var adjacentCells = GenAdj.CellsAdjacent8Way(this).Where(c => c.Walkable(base.Map) && c.InBounds(base.Map)).ToList();
if (adjacentCells.Count > 0)
{
IntVec3 randomCell = adjacentCells.RandomElement();
ejected = innerContainer.TryDrop(selectedPawn, randomCell, base.Map, ThingPlaceMode.Direct, 1, out var _);
if (ejected) ejectionMethod = "Adjacent";
}
}
// 方法3强制移除
if (!ejected && innerContainer.Contains(selectedPawn))
{
Log.Warning($"Forcing removal of dead pawn {selectedPawn} from RefuelingVat");
innerContainer.Remove(selectedPawn);
GenPlace.TryPlaceThing(selectedPawn, this.Position, base.Map, ThingPlaceMode.Near);
ejected = true;
ejectionMethod = "Forced";
}
if (ejected)
{
Log.Message($"Successfully ejected {selectedPawn} using method: {ejectionMethod}");
}
else
{
Log.Error($"Failed to eject {selectedPawn} from RefuelingVat");
}
}
catch (Exception ex)
{
Log.Error($"Error during Finish() for {selectedPawn}: {ex}");
}
finally
{
OnStop();
}
}
}
@@ -267,6 +318,13 @@ namespace ArachnaeSwarm
if (selectedPawn != null)
{
pawnTickCounters.Remove(selectedPawn);
// 确保pawn不在容器中
if (innerContainer.Contains(selectedPawn))
{
Log.Warning($"Pawn {selectedPawn} still in container during OnStop, forcing removal.");
innerContainer.Remove(selectedPawn);
}
}
selectedPawn = null;
startTick = -1;

View File

@@ -88,6 +88,10 @@ namespace ArachnaeSwarm
}
}
// 酸蚀伤害间隔每6000 tick约1/10天
private const int AcidDamageInterval = 6000;
private Dictionary<Pawn, int> pawnTickCounters = new Dictionary<Pawn, int>();
public override void SpawnSetup(Map map, bool respawningAfterLoad)
{
base.SpawnSetup(map, respawningAfterLoad);
@@ -100,19 +104,13 @@ namespace ArachnaeSwarm
{
if (selectedPawn != null && innerContainer.Contains(selectedPawn))
{
Notify_PawnRemoved();
Log.Warning($"NutrientVat despawned with pawn inside, forcing ejection.");
Finish(); // 使用修改后的Finish方法
}
}
base.DeSpawn(mode);
}
//修改点:对里面的人员进行酸蚀伤害
private Dictionary<Pawn, int> pawnTickCounters = new Dictionary<Pawn, int>();
private BodyPartRecord GetRandomBodyPart(Pawn pawn)
{
var parts = pawn.health.hediffSet.GetNotMissingParts().ToList();
return parts.Count > 0 ? parts.RandomElement() : pawn.RaceProps.body.corePart;
}
private void ApplyAcidDamage(Pawn pawn)
{
try
@@ -123,14 +121,14 @@ namespace ArachnaeSwarm
DamageInfo acidDamage = new DamageInfo(
acidDamageDef,
3f, // 每次3点伤害
2f, // 轻微护甲穿透
-1f, // 随机角度
3f, // 每次3点伤害
2f, // 护甲穿透
-1f, // 随机角度
instigator: null,
hitPart: targetPart
);
// 应用伤害
// 应用伤害
pawn.TakeDamage(acidDamage);
}
catch (Exception ex)
@@ -138,9 +136,10 @@ namespace ArachnaeSwarm
Log.Error($"Error applying acid damage to {pawn}: {ex.Message}");
}
}
private BodyPartRecord GetRandomVulnerablePart(Pawn pawn)
{
// 优先选择外部身体部位
// 优先选择外部身体部位
var vulnerableParts = pawn.health.hediffSet.GetNotMissingParts()
.Where(part => part.depth == BodyPartDepth.Outside &&
!part.def.conceptual &&
@@ -164,24 +163,23 @@ namespace ArachnaeSwarm
if (base.Working && selectedPawn != null)
{
//修改点:对里面的人员进行酸蚀伤害
// 检查俘虏是否死亡 - 增加更严格的检查
if (selectedPawn.Dead || selectedPawn.Destroyed)
{
Finish();
return;
}
// 酸蚀伤害逻辑
if (pawnTickCounters.TryGetValue(selectedPawn, out int tickCount))
{
tickCount++;
pawnTickCounters[selectedPawn] = tickCount;
if (tickCount >= 6000)
if (tickCount >= AcidDamageInterval)
{
DamageInfo acidDamage = new DamageInfo(
DefDatabase<DamageDef>.GetNamed("AcidBurn") ?? DamageDefOf.Burn,
1f,
100f, // 完全护甲穿透
-1f,
instigator: null,
hitPart: GetRandomBodyPart(selectedPawn)
);
pawnTickCounters[selectedPawn] = 0;
ApplyAcidDamage(selectedPawn);
pawnTickCounters[selectedPawn] = 0;
}
}
else
@@ -242,24 +240,26 @@ namespace ArachnaeSwarm
{
return "PawnBiostarving".Translate(pawn.Named("PAWN"));
}
//修改点:禁止置入虫群成员
if (pawn.health.hediffSet.HasHediff(ARA_HediffDefOf.ARA_HiveMindMaster) || pawn.health.hediffSet.HasHediff(ARA_HediffDefOf.ARA_HiveMindDrone) || pawn.health.hediffSet.HasHediff(ARA_HediffDefOf.ARA_HiveMindWorker))
// 禁止置入虫群成员
if (pawn.health.hediffSet.HasHediff(ARA_HediffDefOf.ARA_HiveMindMaster) ||
pawn.health.hediffSet.HasHediff(ARA_HediffDefOf.ARA_HiveMindDrone) ||
pawn.health.hediffSet.HasHediff(ARA_HediffDefOf.ARA_HiveMindWorker))
{
return "PawnIsHiveMember".Translate(pawn.Named("PAWN"));
}
//修改点:允许殖民者、囚犯和奴隶
// 允许殖民者、囚犯和奴隶
bool isColonist = pawn.IsColonist;
bool isPrisoner = pawn.IsPrisonerOfColony;
bool isSlave = pawn.IsSlaveOfColony;
// 允许殖民者、囚犯或奴隶,但不能是任务寄宿者
// 允许殖民者、囚犯或奴隶,但不能是任务寄宿者
return (isColonist || isPrisoner || isSlave) && !pawn.IsQuestLodger();
}
public override void TryAcceptPawn(Pawn pawn)
{
if (!CanAcceptPawn(pawn))
if (!CanAcceptPawn(pawn).Accepted)
{
return;
}
@@ -269,6 +269,7 @@ namespace ArachnaeSwarm
if (innerContainer.TryAddOrTransfer(pawn))
{
startTick = Find.TickManager.TicksGame;
pawnTickCounters[pawn] = 0; // 初始化伤害计数器
}
if (deselected)
{
@@ -278,28 +279,143 @@ namespace ArachnaeSwarm
private void Finish()
{
if (selectedPawn != null && innerContainer.Contains(selectedPawn))
if (selectedPawn != null)
{
Notify_PawnRemoved();
innerContainer.TryDrop(selectedPawn, InteractionCell, base.Map, ThingPlaceMode.Near, 1, out var _);
OnStop();
try
{
Notify_PawnRemoved();
bool ejected = false;
string ejectionMethod = "None";
// 方法1标准弹出 - 在交互单元格附近
if (innerContainer.Contains(selectedPawn))
{
ejected = innerContainer.TryDrop(selectedPawn, InteractionCell, base.Map, ThingPlaceMode.Near, 1, out var _);
if (ejected) ejectionMethod = "Standard";
}
// 方法2尝试随机相邻单元格
if (!ejected && innerContainer.Contains(selectedPawn))
{
var adjacentCells = GenAdj.CellsAdjacent8Way(this).Where(c => c.Walkable(base.Map) && c.InBounds(base.Map)).ToList();
if (adjacentCells.Count > 0)
{
IntVec3 randomCell = adjacentCells.RandomElement();
ejected = innerContainer.TryDrop(selectedPawn, randomCell, base.Map, ThingPlaceMode.Direct, 1, out var _);
if (ejected) ejectionMethod = "Adjacent";
}
}
// 方法3强制移除
if (!ejected && innerContainer.Contains(selectedPawn))
{
Log.Warning($"Forcing removal of pawn {selectedPawn} from NutrientVat");
innerContainer.Remove(selectedPawn);
GenPlace.TryPlaceThing(selectedPawn, this.Position, base.Map, ThingPlaceMode.Near);
ejected = true;
ejectionMethod = "Forced";
}
if (ejected)
{
Log.Message($"Successfully ejected {selectedPawn} using method: {ejectionMethod}");
}
else
{
Log.Error($"Failed to eject {selectedPawn} from NutrientVat");
}
}
catch (Exception ex)
{
Log.Error($"Error during Finish() for {selectedPawn}: {ex}");
}
finally
{
OnStop();
}
}
}
private void Fail()
{
if (selectedPawn != null && innerContainer.Contains(selectedPawn))
if (selectedPawn != null)
{
Notify_PawnRemoved();
innerContainer.TryDrop(selectedPawn, InteractionCell, base.Map, ThingPlaceMode.Near, 1, out var _);
Hediff firstHediffOfDef = selectedPawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.BioStarvation);
selectedPawn.Kill(null, firstHediffOfDef);
try
{
Notify_PawnRemoved();
bool ejected = false;
string ejectionMethod = "None";
// 方法1标准弹出 - 在交互单元格附近
if (innerContainer.Contains(selectedPawn))
{
ejected = innerContainer.TryDrop(selectedPawn, InteractionCell, base.Map, ThingPlaceMode.Near, 1, out var _);
if (ejected) ejectionMethod = "Standard";
}
// 方法2尝试随机相邻单元格
if (!ejected && innerContainer.Contains(selectedPawn))
{
var adjacentCells = GenAdj.CellsAdjacent8Way(this).Where(c => c.Walkable(base.Map) && c.InBounds(base.Map)).ToList();
if (adjacentCells.Count > 0)
{
IntVec3 randomCell = adjacentCells.RandomElement();
ejected = innerContainer.TryDrop(selectedPawn, randomCell, base.Map, ThingPlaceMode.Direct, 1, out var _);
if (ejected) ejectionMethod = "Adjacent";
}
}
// 方法3强制移除
if (!ejected && innerContainer.Contains(selectedPawn))
{
Log.Warning($"Forcing removal of failed pawn {selectedPawn} from NutrientVat");
innerContainer.Remove(selectedPawn);
GenPlace.TryPlaceThing(selectedPawn, this.Position, base.Map, ThingPlaceMode.Near);
ejected = true;
ejectionMethod = "Forced";
}
if (ejected)
{
Log.Message($"Successfully ejected failed pawn {selectedPawn} using method: {ejectionMethod}");
// 在成功弹出后杀死俘虏
Hediff firstHediffOfDef = selectedPawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.BioStarvation);
selectedPawn.Kill(null, firstHediffOfDef);
}
else
{
Log.Error($"Failed to eject failed pawn {selectedPawn} from NutrientVat");
// 即使弹出失败也要杀死俘虏
Hediff firstHediffOfDef = selectedPawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.BioStarvation);
selectedPawn.Kill(null, firstHediffOfDef);
}
}
catch (Exception ex)
{
Log.Error($"Error during Fail() for {selectedPawn}: {ex}");
}
finally
{
OnStop();
}
}
OnStop();
}
private void OnStop()
{
if (selectedPawn != null)
{
pawnTickCounters.Remove(selectedPawn);
// 确保pawn不在容器中
if (innerContainer.Contains(selectedPawn))
{
Log.Warning($"Pawn {selectedPawn} still in container during OnStop, forcing removal.");
innerContainer.Remove(selectedPawn);
}
}
selectedPawn = null;
startTick = -1;
if (RefuelableComp != null)
@@ -312,22 +428,22 @@ namespace ArachnaeSwarm
{
// You can add sound effects here if you want, e.g., SoundDefOf.GrowthVat_Open.PlayOneShot(SoundInfo.InMap(this));
}
public override IEnumerable<Gizmo> GetGizmos()
{
// 原有的基础Gizmos
// 原有的基础Gizmos
foreach (Gizmo gizmo in base.GetGizmos())
{
yield return gizmo;
}
// 修改点:删除了弹出功能
if (base.Working)
{
// 原有的工作状态下的Gizmos
// 原有的工作状态下的Gizmos
}
else
{
// 原有的选择殖民者的操作
// 原有的选择殖民者的操作
var command_Action = new Command_Action
{
defaultLabel = "InsertPerson".Translate() + "...",
@@ -338,7 +454,7 @@ namespace ArachnaeSwarm
List<FloatMenuOption> list = new List<FloatMenuOption>();
foreach (Pawn p in base.Map.mapPawns.AllPawnsSpawned)
{
if ((bool)CanAcceptPawn(p))
if (CanAcceptPawn(p).Accepted)
{
list.Add(new FloatMenuOption(p.LabelCap, () => SelectPawn(p), p, Color.white));
}
@@ -356,7 +472,7 @@ namespace ArachnaeSwarm
}
yield return command_Action;
// 新增:指派搬运囚犯/奴隶的操作
// 指派搬运囚犯/奴隶的操作
var command_CarryPrisoner = new Command_Action
{
defaultLabel = "AssignCarryPrisoner".Translate() + "...",
@@ -366,10 +482,10 @@ namespace ArachnaeSwarm
{
List<FloatMenuOption> list = new List<FloatMenuOption>();
// 获取所有可接受的囚犯和奴隶
// 获取所有可接受的囚犯和奴隶
foreach (Pawn p in base.Map.mapPawns.AllPawnsSpawned)
{
if ((bool)CanAcceptPawn(p) && (p.IsPrisonerOfColony || p.IsSlaveOfColony))
if (CanAcceptPawn(p).Accepted && (p.IsPrisonerOfColony || p.IsSlaveOfColony))
{
list.Add(new FloatMenuOption(
p.LabelCap + " (" + (p.IsPrisonerOfColony ? "Prisoner" : "Slave") + ")",
@@ -388,9 +504,9 @@ namespace ArachnaeSwarm
}
};
// 检查是否有可用的囚犯/奴隶
// 检查是否有可用的囚犯/奴隶
bool hasPrisonersOrSlaves = base.Map.mapPawns.AllPawnsSpawned
.Any(p => (bool)CanAcceptPawn(p) && (p.IsPrisonerOfColony || p.IsSlaveOfColony));
.Any(p => CanAcceptPawn(p).Accepted && (p.IsPrisonerOfColony || p.IsSlaveOfColony));
if (!hasPrisonersOrSlaves)
{
@@ -416,6 +532,13 @@ namespace ArachnaeSwarm
string text = ((BiostarvationDailyOffset >= 0f) ? "+" : string.Empty);
stringBuilder.AppendLineIfNotEmpty().Append(string.Format("{0}: {1} ({2})", "Biostarvation".Translate(), biostarvation.Severity.ToStringPercent(), "PerDay".Translate(text + BiostarvationDailyOffset.ToStringPercent())));
}
// 显示酸蚀伤害信息
if (pawnTickCounters.TryGetValue(selectedPawn, out int tickCount))
{
float damageProgress = (float)tickCount / AcidDamageInterval;
stringBuilder.AppendLineIfNotEmpty().Append("AcidDamageProgress".Translate() + ": " + damageProgress.ToStringPercent());
}
}
else if (selectedPawn != null)
{
@@ -466,13 +589,14 @@ namespace ArachnaeSwarm
TopGraphic.Draw(DrawPos + Altitudes.AltIncVect * 2f, base.Rotation, this);
}
}
public Job CreateCarryJobForPrisoner(Pawn prisoner, Pawn carrier)
{
if (prisoner == null || carrier == null)
return null;
if (!CanAcceptPawn(prisoner).Accepted)
return null;
// 创建搬运工作定义
// 创建搬运工作定义
JobDef carryJobDef = DefDatabase<JobDef>.GetNamed("ARA_CarryPrisonerToNutrientVat");
if (carryJobDef == null)
return null;
@@ -480,16 +604,17 @@ namespace ArachnaeSwarm
job.count = 1;
return job;
}
public IEnumerable<Pawn> GetAvailableCarriers()
{
foreach (Pawn pawn in base.Map.mapPawns.AllPawnsSpawned)
{
// 检查是否是虫群成员拥有ARA_HiveMindDrone
// 检查是否是虫群成员
if (pawn.health.hediffSet.HasHediff(ARA_HediffDefOf.ARA_HiveMindDrone) ||
pawn.health.hediffSet.HasHediff(ARA_HediffDefOf.ARA_HiveMindWorker) ||
pawn.health.hediffSet.HasHediff(ARA_HediffDefOf.ARA_HiveMindMaster))
{
// 检查是否能够工作且不是囚犯
// 检查是否能够工作且不是囚犯
if (pawn.workSettings != null && pawn.workSettings.WorkIsActive(WorkTypeDefOf.Hauling) &&
!pawn.Downed && !pawn.IsPrisoner && pawn.CanReach(this, PathEndMode.InteractionCell, Danger.Some))
{
@@ -498,11 +623,12 @@ namespace ArachnaeSwarm
}
}
}
public void AssignCarrierForPrisoner(Pawn prisoner)
{
if (prisoner == null)
return;
// 获取可用的搬运者
// 获取可用的搬运者
var availableCarriers = GetAvailableCarriers().ToList();
if (!availableCarriers.Any())
@@ -510,7 +636,7 @@ namespace ArachnaeSwarm
Messages.Message("NoAvailableHiveCarriers".Translate(), MessageTypeDefOf.RejectInput);
return;
}
// 创建浮动菜单选择搬运者
// 创建浮动菜单选择搬运者
List<FloatMenuOption> options = new List<FloatMenuOption>();
foreach (Pawn carrier in availableCarriers)
@@ -539,5 +665,12 @@ namespace ArachnaeSwarm
Messages.Message("NoAvailableCarriers".Translate(), MessageTypeDefOf.RejectInput);
}
}
// 保存和加载数据
public override void ExposeData()
{
base.ExposeData();
Scribe_Collections.Look(ref pawnTickCounters, "pawnTickCounters", LookMode.Reference, LookMode.Value);
}
}
}
}

View File

@@ -174,12 +174,22 @@ namespace ArachnaeSwarm
Messages.Message("ArachnaeSwarmActivated".Translate(), this, MessageTypeDefOf.PositiveEvent);
}
// 重写 DrawAt 方法以使用自定义材质
// 重写 DrawAt 方法以完全控制绘制过程
protected override void DrawAt(Vector3 drawLoc, bool flip = false)
{
base.DrawAt(drawLoc, flip);
// 不调用 base.DrawAt而是直接绘制建筑主体
// 复制父类 Building 的 DrawAt 逻辑,但不包括 orb 的绘制
if (def.graphicData != null)
{
Graphic graphic = Graphic;
if (graphic != null)
{
graphic.Draw(drawLoc, flip ? base.Rotation.Opposite : base.Rotation, this, 0f);
}
}
if (base.Spawned)
{
// 应用浮动效果(与父类相同)
if (Find.TickManager.TicksGame >= cooldownCompleteTick)
{
// 使用 Mathf 替代 MathF
@@ -187,8 +197,8 @@ namespace ArachnaeSwarm
}
drawLoc.y += 0.03658537f;
Vector3 s = new Vector3(def.graphicData.drawSize.x, 1f, def.graphicData.drawSize.y);
// 使用自定义的球体材质
// 使用自定义的球体材质,不绘制默认 orb
Graphics.DrawMesh(MeshPool.plane10Back, Matrix4x4.TRS(drawLoc, base.Rotation.AsQuat, s), CustomOrbMat.Material, 0, null, 0);
}
}
@@ -217,6 +227,5 @@ namespace ArachnaeSwarm
public string inspectCommandTexPath;
public string orbTexPath;
public string cooldownTexPath;
public string swarmIconPath;
}
}