This commit is contained in:
2025-10-24 12:02:38 +08:00
parent 15575c6486
commit e7daa86280
12 changed files with 413 additions and 138 deletions

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@@ -3,15 +3,16 @@
<ThingDef ParentName="GravshipComponentBase">
<defName>ARA_HiveShip_Heart</defName>
<label>猎手虫巢舰-心脏</label>
<description>一艘阿拉克涅虫群猎手虫巢舰的心脏其功能和人类的逆重引擎类似</description>
<description>一艘阿拉克涅虫群猎手虫巢舰的心脏其功能和人类的逆重引擎类似</description>
<thingClass>ArachnaeSwarm.Building_ArachnaeGravEngine</thingClass>
<drawerType>RealtimeOnly</drawerType>
<tickerType>Normal</tickerType>
<minifiedDef>MinifiedThing</minifiedDef>
<uiIconPath>ArachnaeSwarm/Building/ARA_HiveShip_Heart_Icon</uiIconPath>
<graphicData>
<graphicClass>Graphic_Single</graphicClass>
<texPath>Things/Building/GravEngine/GravEngine</texPath>
<drawSize>(3,3)</drawSize>
<texPath>ArachnaeSwarm/Building/ARA_HiveShip_Heart_Pedestal</texPath>
<drawSize>(3.25,3.25)</drawSize>
<addTopAltitudeBias>true</addTopAltitudeBias>
</graphicData>
<statBases>
@@ -24,17 +25,15 @@
<!-- 应用 ModExtension -->
<modExtensions>
<li Class="ArachnaeSwarm.ArachnaeGravEngineExtension">
<inspectCommandTexPath>UI/Commands/ArachnaeInspect</inspectCommandTexPath>
<orbTexPath>Things/Building/ArachnaeGravEngine/ArachnaeGravEngine_Orb</orbTexPath>
<cooldownTexPath>Things/Building/ArachnaeGravEngine/ArachnaeGravEngine_Cooldown</cooldownTexPath>
<swarmIconPath>UI/Icons/ArachnaeSwarm</swarmIconPath>
<inspectCommandTexPath>UI/Commands/Inspect</inspectCommandTexPath>
<orbTexPath>ArachnaeSwarm/Building/ARA_HiveShip_Heart</orbTexPath>
<cooldownTexPath>ArachnaeSwarm/Building/ARA_HiveShip_Heart</cooldownTexPath>
</li>
</modExtensions>
<size>(3,3)</size>
<castEdgeShadows>true</castEdgeShadows>
<fillPercent>0.6</fillPercent>
<passability>PassThroughOnly</passability>
<pathCost>20</pathCost>
<passability>Impassable</passability>
<canOverlapZones>false</canOverlapZones>
<building>
<ai_neverTrashThis>true</ai_neverTrashThis>
@@ -48,20 +47,18 @@
</building>
<comps>
<li Class="CompProperties_SubstructureFootprint">
<radius>18.9</radius>
<radius>30</radius>
</li>
<li Class="CompProperties_Glower">
<glowRadius>8</glowRadius>
<glowColor>(0,218,255,0)</glowColor>
<glowColor>(199,136,114,0)</glowColor>
</li>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>GravFieldExtender</li>
<li>PilotConsole</li>
<li>ChemfuelTank</li>
<li>LargeChemfuelTank</li>
<li>SmallThruster</li>
<li>LargeThruster</li>
<li>GravFieldExtender</li> <!-- 硬编码 -->
<li>PilotConsole</li> <!-- 硬编码 -->
<li>ARA_HiveShip_Stomach</li>
<li>ARA_HiveShip_Tail</li>
<li>FuelOptimizer</li>
<li>SignalJammer</li>
<li>PilotSubpersonaCore</li>
@@ -73,4 +70,114 @@
</li>
</comps>
</ThingDef>
<ThingDef ParentName="FuelTankBase">
<defName>ARA_HiveShip_Stomach</defName>
<label>猎手虫巢舰-胃囊</label>
<description>阿拉克涅虫群猎手虫巢舰的胃囊,它可以储存供虫巢舰进行移动的生物质。</description>
<graphicData>
<graphicClass>Graphic_Multi</graphicClass>
<texPath>Things/Building/ChemfuelTank/ChemfuelTank</texPath>
<drawSize>(2, 2)</drawSize>
</graphicData>
<statBases>
<MaxHitPoints>200</MaxHitPoints>
<Mass>30</Mass>
<Flammability>1</Flammability>
<Beauty>-10</Beauty>
<WorkToBuild>2000</WorkToBuild>
</statBases>
<size>(2, 2)</size>
<costList>
<Steel>120</Steel>
</costList>
<researchPrerequisites>
<li>BasicGravtech</li>
</researchPrerequisites>
<comps>
<li Class="CompProperties_Refuelable">
<fuelCapacity>250</fuelCapacity>
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
<initialConfigurableTargetFuelLevel>250</initialConfigurableTargetFuelLevel>
<fuelFilter>
<thingDefs>
<li>Chemfuel</li>
</thingDefs>
</fuelFilter>
<fuelLabel>Chemfuel</fuelLabel>
<fuelGizmoLabel>Chemfuel</fuelGizmoLabel>
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
<autoRefuelPercent>1</autoRefuelPercent>
<showFuelGizmo>true</showFuelGizmo>
<drawOutOfFuelOverlay>false</drawOutOfFuelOverlay>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<canEjectFuel>true</canEjectFuel>
<drawFuelGaugeInMap>false</drawFuelGaugeInMap>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="ThrusterBase">
<defName>ARA_HiveShip_Tail</defName>
<label>small thruster</label>
<description>A chemfuel thruster that increases the range of a gravship. Thrusters require an unobstructed area free of large buildings and gravship substructure.\n\nA gravship can support up to four small thrusters.</description>
<graphicData>
<graphicClass>Graphic_Multi</graphicClass>
<texPath>Things/Building/SmallThruster/SmallThruster</texPath>
<drawSize>(1.1, 2.2)</drawSize>
<shadowData>
<volume>(1, 1, 2)</volume>
</shadowData>
</graphicData>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<Flammability>0</Flammability>
<Beauty>-10</Beauty>
<WorkToBuild>10000</WorkToBuild>
<Mass>20</Mass>
</statBases>
<size>(1, 2)</size>
<constructionSkillPrerequisite>4</constructionSkillPrerequisite>
<costList>
<Steel>180</Steel>
<ComponentIndustrial>4</ComponentIndustrial>
</costList>
<researchPrerequisites>
<li>BasicGravtech</li>
</researchPrerequisites>
<comps>
<li Class="CompProperties_GravshipThruster">
<statOffsets>
<GravshipRange>10</GravshipRange>
</statOffsets>
<componentTypeDef>Thruster</componentTypeDef>
<exclusionAreaSize>(1, 0, 5)</exclusionAreaSize>
<exclusionAreaOffset>(0, 0, -5)</exclusionAreaOffset>
<directionInfluence>20</directionInfluence>
<flameSize>4.0</flameSize>
<flameOffsetsPerDirection>
<li>(0, 0, 0.5)</li>
<li>(0, 0, 0.5)</li>
<li>(0, 0, 0.5)</li>
<li>(0, 0, 0.5)</li>
</flameOffsetsPerDirection>
<flameShaderType>MoteGlow</flameShaderType>
<flameShaderParameters>
<_MainTex>/Things/Mote/SmallThruster_Burn</_MainTex>
</flameShaderParameters>
<requiresLOS>false</requiresLOS>
<maxSimultaneous>4</maxSimultaneous>
<maxDistance>500</maxDistance>
<exhaustSettings>
<exhaustFleckDef>GravshipThrusterExhaust</exhaustFleckDef>
<emissionsPerSecond>40.0</emissionsPerSecond>
<spawnRadiusRange>0.0~0.5</spawnRadiusRange>
<velocity>(0.0,0.0,-20.0)</velocity>
<velocityRotationRange>-10.0~10.0</velocityRotationRange>
<velocityMultiplierRange>0.8~1.2</velocityMultiplierRange>
<rotationOverTimeRange>-180.0~180.0</rotationOverTimeRange>
<scaleRange>1.5~3.0</scaleRange>
</exhaustSettings>
</li>
<li Class="CompProperties_Breakdownable" />
</comps>
</ThingDef>
</Defs>

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@@ -1,25 +1,17 @@
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@@ -114,7 +114,8 @@ namespace ArachnaeSwarm
{
if (selectedPawn != null && innerContainer.Contains(selectedPawn))
{
Notify_PawnRemoved();
Log.Warning($"RefuelingVat despawned with pawn inside, forcing ejection.");
Finish(); // 使用修改后的Finish方法
}
}
base.DeSpawn(mode);
@@ -172,6 +173,13 @@ namespace ArachnaeSwarm
if (base.Working && selectedPawn != null)
{
// 检查俘虏是否死亡 - 增加更严格的检查
if (selectedPawn.Dead || selectedPawn.Destroyed)
{
Finish();
return;
}
// 酸蚀伤害逻辑
if (pawnTickCounters.TryGetValue(selectedPawn, out int tickCount))
{
@@ -195,13 +203,6 @@ namespace ArachnaeSwarm
float fuelToAdd = FuelProductionPerTick;
RefuelableComp.Refuel(fuelToAdd);
}
// 检查俘虏是否死亡
if (selectedPawn.Dead)
{
Finish();
return;
}
}
}
@@ -254,19 +255,76 @@ namespace ArachnaeSwarm
private void Finish()
{
if (selectedPawn != null && innerContainer.Contains(selectedPawn))
if (selectedPawn != null)
{
try
{
Notify_PawnRemoved();
innerContainer.TryDrop(selectedPawn, InteractionCell, base.Map, ThingPlaceMode.Near, 1, out var _);
bool ejected = false;
string ejectionMethod = "None";
// 方法1标准弹出 - 在交互单元格附近
if (innerContainer.Contains(selectedPawn))
{
ejected = innerContainer.TryDrop(selectedPawn, InteractionCell, base.Map, ThingPlaceMode.Near, 1, out var _);
if (ejected) ejectionMethod = "Standard";
}
// 方法2尝试随机相邻单元格
if (!ejected && innerContainer.Contains(selectedPawn))
{
var adjacentCells = GenAdj.CellsAdjacent8Way(this).Where(c => c.Walkable(base.Map) && c.InBounds(base.Map)).ToList();
if (adjacentCells.Count > 0)
{
IntVec3 randomCell = adjacentCells.RandomElement();
ejected = innerContainer.TryDrop(selectedPawn, randomCell, base.Map, ThingPlaceMode.Direct, 1, out var _);
if (ejected) ejectionMethod = "Adjacent";
}
}
// 方法3强制移除
if (!ejected && innerContainer.Contains(selectedPawn))
{
Log.Warning($"Forcing removal of dead pawn {selectedPawn} from RefuelingVat");
innerContainer.Remove(selectedPawn);
GenPlace.TryPlaceThing(selectedPawn, this.Position, base.Map, ThingPlaceMode.Near);
ejected = true;
ejectionMethod = "Forced";
}
if (ejected)
{
Log.Message($"Successfully ejected {selectedPawn} using method: {ejectionMethod}");
}
else
{
Log.Error($"Failed to eject {selectedPawn} from RefuelingVat");
}
}
catch (Exception ex)
{
Log.Error($"Error during Finish() for {selectedPawn}: {ex}");
}
finally
{
OnStop();
}
}
}
private void OnStop()
{
if (selectedPawn != null)
{
pawnTickCounters.Remove(selectedPawn);
// 确保pawn不在容器中
if (innerContainer.Contains(selectedPawn))
{
Log.Warning($"Pawn {selectedPawn} still in container during OnStop, forcing removal.");
innerContainer.Remove(selectedPawn);
}
}
selectedPawn = null;
startTick = -1;

View File

@@ -88,6 +88,10 @@ namespace ArachnaeSwarm
}
}
// 酸蚀伤害间隔每6000 tick约1/10天
private const int AcidDamageInterval = 6000;
private Dictionary<Pawn, int> pawnTickCounters = new Dictionary<Pawn, int>();
public override void SpawnSetup(Map map, bool respawningAfterLoad)
{
base.SpawnSetup(map, respawningAfterLoad);
@@ -100,19 +104,13 @@ namespace ArachnaeSwarm
{
if (selectedPawn != null && innerContainer.Contains(selectedPawn))
{
Notify_PawnRemoved();
Log.Warning($"NutrientVat despawned with pawn inside, forcing ejection.");
Finish(); // 使用修改后的Finish方法
}
}
base.DeSpawn(mode);
}
//修改点:对里面的人员进行酸蚀伤害
private Dictionary<Pawn, int> pawnTickCounters = new Dictionary<Pawn, int>();
private BodyPartRecord GetRandomBodyPart(Pawn pawn)
{
var parts = pawn.health.hediffSet.GetNotMissingParts().ToList();
return parts.Count > 0 ? parts.RandomElement() : pawn.RaceProps.body.corePart;
}
private void ApplyAcidDamage(Pawn pawn)
{
try
@@ -123,14 +121,14 @@ namespace ArachnaeSwarm
DamageInfo acidDamage = new DamageInfo(
acidDamageDef,
3f, // 每次3点伤害
2f, // 轻微护甲穿透
-1f, // 随机角度
3f, // 每次3点伤害
2f, // 护甲穿透
-1f, // 随机角度
instigator: null,
hitPart: targetPart
);
// 应用伤害
// 应用伤害
pawn.TakeDamage(acidDamage);
}
catch (Exception ex)
@@ -138,9 +136,10 @@ namespace ArachnaeSwarm
Log.Error($"Error applying acid damage to {pawn}: {ex.Message}");
}
}
private BodyPartRecord GetRandomVulnerablePart(Pawn pawn)
{
// 优先选择外部身体部位
// 优先选择外部身体部位
var vulnerableParts = pawn.health.hediffSet.GetNotMissingParts()
.Where(part => part.depth == BodyPartDepth.Outside &&
!part.def.conceptual &&
@@ -164,24 +163,23 @@ namespace ArachnaeSwarm
if (base.Working && selectedPawn != null)
{
//修改点:对里面的人员进行酸蚀伤害
// 检查俘虏是否死亡 - 增加更严格的检查
if (selectedPawn.Dead || selectedPawn.Destroyed)
{
Finish();
return;
}
// 酸蚀伤害逻辑
if (pawnTickCounters.TryGetValue(selectedPawn, out int tickCount))
{
tickCount++;
pawnTickCounters[selectedPawn] = tickCount;
if (tickCount >= 6000)
if (tickCount >= AcidDamageInterval)
{
DamageInfo acidDamage = new DamageInfo(
DefDatabase<DamageDef>.GetNamed("AcidBurn") ?? DamageDefOf.Burn,
1f,
100f, // 完全护甲穿透
-1f,
instigator: null,
hitPart: GetRandomBodyPart(selectedPawn)
);
pawnTickCounters[selectedPawn] = 0;
ApplyAcidDamage(selectedPawn);
pawnTickCounters[selectedPawn] = 0;
}
}
else
@@ -242,24 +240,26 @@ namespace ArachnaeSwarm
{
return "PawnBiostarving".Translate(pawn.Named("PAWN"));
}
//修改点:禁止置入虫群成员
if (pawn.health.hediffSet.HasHediff(ARA_HediffDefOf.ARA_HiveMindMaster) || pawn.health.hediffSet.HasHediff(ARA_HediffDefOf.ARA_HiveMindDrone) || pawn.health.hediffSet.HasHediff(ARA_HediffDefOf.ARA_HiveMindWorker))
// 禁止置入虫群成员
if (pawn.health.hediffSet.HasHediff(ARA_HediffDefOf.ARA_HiveMindMaster) ||
pawn.health.hediffSet.HasHediff(ARA_HediffDefOf.ARA_HiveMindDrone) ||
pawn.health.hediffSet.HasHediff(ARA_HediffDefOf.ARA_HiveMindWorker))
{
return "PawnIsHiveMember".Translate(pawn.Named("PAWN"));
}
//修改点:允许殖民者、囚犯和奴隶
// 允许殖民者、囚犯和奴隶
bool isColonist = pawn.IsColonist;
bool isPrisoner = pawn.IsPrisonerOfColony;
bool isSlave = pawn.IsSlaveOfColony;
// 允许殖民者、囚犯或奴隶,但不能是任务寄宿者
// 允许殖民者、囚犯或奴隶,但不能是任务寄宿者
return (isColonist || isPrisoner || isSlave) && !pawn.IsQuestLodger();
}
public override void TryAcceptPawn(Pawn pawn)
{
if (!CanAcceptPawn(pawn))
if (!CanAcceptPawn(pawn).Accepted)
{
return;
}
@@ -269,6 +269,7 @@ namespace ArachnaeSwarm
if (innerContainer.TryAddOrTransfer(pawn))
{
startTick = Find.TickManager.TicksGame;
pawnTickCounters[pawn] = 0; // 初始化伤害计数器
}
if (deselected)
{
@@ -278,28 +279,143 @@ namespace ArachnaeSwarm
private void Finish()
{
if (selectedPawn != null && innerContainer.Contains(selectedPawn))
if (selectedPawn != null)
{
try
{
Notify_PawnRemoved();
innerContainer.TryDrop(selectedPawn, InteractionCell, base.Map, ThingPlaceMode.Near, 1, out var _);
bool ejected = false;
string ejectionMethod = "None";
// 方法1标准弹出 - 在交互单元格附近
if (innerContainer.Contains(selectedPawn))
{
ejected = innerContainer.TryDrop(selectedPawn, InteractionCell, base.Map, ThingPlaceMode.Near, 1, out var _);
if (ejected) ejectionMethod = "Standard";
}
// 方法2尝试随机相邻单元格
if (!ejected && innerContainer.Contains(selectedPawn))
{
var adjacentCells = GenAdj.CellsAdjacent8Way(this).Where(c => c.Walkable(base.Map) && c.InBounds(base.Map)).ToList();
if (adjacentCells.Count > 0)
{
IntVec3 randomCell = adjacentCells.RandomElement();
ejected = innerContainer.TryDrop(selectedPawn, randomCell, base.Map, ThingPlaceMode.Direct, 1, out var _);
if (ejected) ejectionMethod = "Adjacent";
}
}
// 方法3强制移除
if (!ejected && innerContainer.Contains(selectedPawn))
{
Log.Warning($"Forcing removal of pawn {selectedPawn} from NutrientVat");
innerContainer.Remove(selectedPawn);
GenPlace.TryPlaceThing(selectedPawn, this.Position, base.Map, ThingPlaceMode.Near);
ejected = true;
ejectionMethod = "Forced";
}
if (ejected)
{
Log.Message($"Successfully ejected {selectedPawn} using method: {ejectionMethod}");
}
else
{
Log.Error($"Failed to eject {selectedPawn} from NutrientVat");
}
}
catch (Exception ex)
{
Log.Error($"Error during Finish() for {selectedPawn}: {ex}");
}
finally
{
OnStop();
}
}
}
private void Fail()
{
if (selectedPawn != null && innerContainer.Contains(selectedPawn))
if (selectedPawn != null)
{
try
{
Notify_PawnRemoved();
innerContainer.TryDrop(selectedPawn, InteractionCell, base.Map, ThingPlaceMode.Near, 1, out var _);
bool ejected = false;
string ejectionMethod = "None";
// 方法1标准弹出 - 在交互单元格附近
if (innerContainer.Contains(selectedPawn))
{
ejected = innerContainer.TryDrop(selectedPawn, InteractionCell, base.Map, ThingPlaceMode.Near, 1, out var _);
if (ejected) ejectionMethod = "Standard";
}
// 方法2尝试随机相邻单元格
if (!ejected && innerContainer.Contains(selectedPawn))
{
var adjacentCells = GenAdj.CellsAdjacent8Way(this).Where(c => c.Walkable(base.Map) && c.InBounds(base.Map)).ToList();
if (adjacentCells.Count > 0)
{
IntVec3 randomCell = adjacentCells.RandomElement();
ejected = innerContainer.TryDrop(selectedPawn, randomCell, base.Map, ThingPlaceMode.Direct, 1, out var _);
if (ejected) ejectionMethod = "Adjacent";
}
}
// 方法3强制移除
if (!ejected && innerContainer.Contains(selectedPawn))
{
Log.Warning($"Forcing removal of failed pawn {selectedPawn} from NutrientVat");
innerContainer.Remove(selectedPawn);
GenPlace.TryPlaceThing(selectedPawn, this.Position, base.Map, ThingPlaceMode.Near);
ejected = true;
ejectionMethod = "Forced";
}
if (ejected)
{
Log.Message($"Successfully ejected failed pawn {selectedPawn} using method: {ejectionMethod}");
// 在成功弹出后杀死俘虏
Hediff firstHediffOfDef = selectedPawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.BioStarvation);
selectedPawn.Kill(null, firstHediffOfDef);
}
else
{
Log.Error($"Failed to eject failed pawn {selectedPawn} from NutrientVat");
// 即使弹出失败也要杀死俘虏
Hediff firstHediffOfDef = selectedPawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.BioStarvation);
selectedPawn.Kill(null, firstHediffOfDef);
}
}
catch (Exception ex)
{
Log.Error($"Error during Fail() for {selectedPawn}: {ex}");
}
finally
{
OnStop();
}
}
}
private void OnStop()
{
if (selectedPawn != null)
{
pawnTickCounters.Remove(selectedPawn);
// 确保pawn不在容器中
if (innerContainer.Contains(selectedPawn))
{
Log.Warning($"Pawn {selectedPawn} still in container during OnStop, forcing removal.");
innerContainer.Remove(selectedPawn);
}
}
selectedPawn = null;
startTick = -1;
if (RefuelableComp != null)
@@ -312,22 +428,22 @@ namespace ArachnaeSwarm
{
// You can add sound effects here if you want, e.g., SoundDefOf.GrowthVat_Open.PlayOneShot(SoundInfo.InMap(this));
}
public override IEnumerable<Gizmo> GetGizmos()
{
// 原有的基础Gizmos
// 原有的基础Gizmos
foreach (Gizmo gizmo in base.GetGizmos())
{
yield return gizmo;
}
// 修改点:删除了弹出功能
if (base.Working)
{
// 原有的工作状态下的Gizmos
// 原有的工作状态下的Gizmos
}
else
{
// 原有的选择殖民者的操作
// 原有的选择殖民者的操作
var command_Action = new Command_Action
{
defaultLabel = "InsertPerson".Translate() + "...",
@@ -338,7 +454,7 @@ namespace ArachnaeSwarm
List<FloatMenuOption> list = new List<FloatMenuOption>();
foreach (Pawn p in base.Map.mapPawns.AllPawnsSpawned)
{
if ((bool)CanAcceptPawn(p))
if (CanAcceptPawn(p).Accepted)
{
list.Add(new FloatMenuOption(p.LabelCap, () => SelectPawn(p), p, Color.white));
}
@@ -356,7 +472,7 @@ namespace ArachnaeSwarm
}
yield return command_Action;
// 新增:指派搬运囚犯/奴隶的操作
// 指派搬运囚犯/奴隶的操作
var command_CarryPrisoner = new Command_Action
{
defaultLabel = "AssignCarryPrisoner".Translate() + "...",
@@ -366,10 +482,10 @@ namespace ArachnaeSwarm
{
List<FloatMenuOption> list = new List<FloatMenuOption>();
// 获取所有可接受的囚犯和奴隶
// 获取所有可接受的囚犯和奴隶
foreach (Pawn p in base.Map.mapPawns.AllPawnsSpawned)
{
if ((bool)CanAcceptPawn(p) && (p.IsPrisonerOfColony || p.IsSlaveOfColony))
if (CanAcceptPawn(p).Accepted && (p.IsPrisonerOfColony || p.IsSlaveOfColony))
{
list.Add(new FloatMenuOption(
p.LabelCap + " (" + (p.IsPrisonerOfColony ? "Prisoner" : "Slave") + ")",
@@ -388,9 +504,9 @@ namespace ArachnaeSwarm
}
};
// 检查是否有可用的囚犯/奴隶
// 检查是否有可用的囚犯/奴隶
bool hasPrisonersOrSlaves = base.Map.mapPawns.AllPawnsSpawned
.Any(p => (bool)CanAcceptPawn(p) && (p.IsPrisonerOfColony || p.IsSlaveOfColony));
.Any(p => CanAcceptPawn(p).Accepted && (p.IsPrisonerOfColony || p.IsSlaveOfColony));
if (!hasPrisonersOrSlaves)
{
@@ -416,6 +532,13 @@ namespace ArachnaeSwarm
string text = ((BiostarvationDailyOffset >= 0f) ? "+" : string.Empty);
stringBuilder.AppendLineIfNotEmpty().Append(string.Format("{0}: {1} ({2})", "Biostarvation".Translate(), biostarvation.Severity.ToStringPercent(), "PerDay".Translate(text + BiostarvationDailyOffset.ToStringPercent())));
}
// 显示酸蚀伤害信息
if (pawnTickCounters.TryGetValue(selectedPawn, out int tickCount))
{
float damageProgress = (float)tickCount / AcidDamageInterval;
stringBuilder.AppendLineIfNotEmpty().Append("AcidDamageProgress".Translate() + ": " + damageProgress.ToStringPercent());
}
}
else if (selectedPawn != null)
{
@@ -466,13 +589,14 @@ namespace ArachnaeSwarm
TopGraphic.Draw(DrawPos + Altitudes.AltIncVect * 2f, base.Rotation, this);
}
}
public Job CreateCarryJobForPrisoner(Pawn prisoner, Pawn carrier)
{
if (prisoner == null || carrier == null)
return null;
if (!CanAcceptPawn(prisoner).Accepted)
return null;
// 创建搬运工作定义
// 创建搬运工作定义
JobDef carryJobDef = DefDatabase<JobDef>.GetNamed("ARA_CarryPrisonerToNutrientVat");
if (carryJobDef == null)
return null;
@@ -480,16 +604,17 @@ namespace ArachnaeSwarm
job.count = 1;
return job;
}
public IEnumerable<Pawn> GetAvailableCarriers()
{
foreach (Pawn pawn in base.Map.mapPawns.AllPawnsSpawned)
{
// 检查是否是虫群成员拥有ARA_HiveMindDrone
// 检查是否是虫群成员
if (pawn.health.hediffSet.HasHediff(ARA_HediffDefOf.ARA_HiveMindDrone) ||
pawn.health.hediffSet.HasHediff(ARA_HediffDefOf.ARA_HiveMindWorker) ||
pawn.health.hediffSet.HasHediff(ARA_HediffDefOf.ARA_HiveMindMaster))
{
// 检查是否能够工作且不是囚犯
// 检查是否能够工作且不是囚犯
if (pawn.workSettings != null && pawn.workSettings.WorkIsActive(WorkTypeDefOf.Hauling) &&
!pawn.Downed && !pawn.IsPrisoner && pawn.CanReach(this, PathEndMode.InteractionCell, Danger.Some))
{
@@ -498,11 +623,12 @@ namespace ArachnaeSwarm
}
}
}
public void AssignCarrierForPrisoner(Pawn prisoner)
{
if (prisoner == null)
return;
// 获取可用的搬运者
// 获取可用的搬运者
var availableCarriers = GetAvailableCarriers().ToList();
if (!availableCarriers.Any())
@@ -510,7 +636,7 @@ namespace ArachnaeSwarm
Messages.Message("NoAvailableHiveCarriers".Translate(), MessageTypeDefOf.RejectInput);
return;
}
// 创建浮动菜单选择搬运者
// 创建浮动菜单选择搬运者
List<FloatMenuOption> options = new List<FloatMenuOption>();
foreach (Pawn carrier in availableCarriers)
@@ -539,5 +665,12 @@ namespace ArachnaeSwarm
Messages.Message("NoAvailableCarriers".Translate(), MessageTypeDefOf.RejectInput);
}
}
// 保存和加载数据
public override void ExposeData()
{
base.ExposeData();
Scribe_Collections.Look(ref pawnTickCounters, "pawnTickCounters", LookMode.Reference, LookMode.Value);
}
}
}

View File

@@ -174,12 +174,22 @@ namespace ArachnaeSwarm
Messages.Message("ArachnaeSwarmActivated".Translate(), this, MessageTypeDefOf.PositiveEvent);
}
// 重写 DrawAt 方法以使用自定义材质
// 重写 DrawAt 方法以完全控制绘制过程
protected override void DrawAt(Vector3 drawLoc, bool flip = false)
{
base.DrawAt(drawLoc, flip);
// 不调用 base.DrawAt而是直接绘制建筑主体
// 复制父类 Building 的 DrawAt 逻辑,但不包括 orb 的绘制
if (def.graphicData != null)
{
Graphic graphic = Graphic;
if (graphic != null)
{
graphic.Draw(drawLoc, flip ? base.Rotation.Opposite : base.Rotation, this, 0f);
}
}
if (base.Spawned)
{
// 应用浮动效果(与父类相同)
if (Find.TickManager.TicksGame >= cooldownCompleteTick)
{
// 使用 Mathf 替代 MathF
@@ -188,7 +198,7 @@ namespace ArachnaeSwarm
drawLoc.y += 0.03658537f;
Vector3 s = new Vector3(def.graphicData.drawSize.x, 1f, def.graphicData.drawSize.y);
// 使用自定义的球体材质
// 使用自定义的球体材质,不绘制默认 orb
Graphics.DrawMesh(MeshPool.plane10Back, Matrix4x4.TRS(drawLoc, base.Rotation.AsQuat, s), CustomOrbMat.Material, 0, null, 0);
}
}
@@ -217,6 +227,5 @@ namespace ArachnaeSwarm
public string inspectCommandTexPath;
public string orbTexPath;
public string cooldownTexPath;
public string swarmIconPath;
}
}