整理
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Source/ArachnaeSwarm/.vs/ArachnaeSwarm/v17/.suo
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Source/ArachnaeSwarm/.vs/ArachnaeSwarm/v17/.suo
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{
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"Version": 1,
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"WorkspaceRootPath": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\",
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"Documents": [],
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"DocumentGroupContainers": [
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{
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"Orientation": 0,
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"VerticalTabListWidth": 256,
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"DocumentGroups": [
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{
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"DockedWidth": 200,
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"SelectedChildIndex": -1,
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"Children": [
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{
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"$type": "Bookmark",
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"Name": "ST:0:0:{1c4feeaa-4718-4aa9-859d-94ce25d182ba}"
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}
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]
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}
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]
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}
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]
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}
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<PropertyGroup>
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@@ -68,34 +68,33 @@
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</Reference>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="CompProperties_SpawnPawnFromList.cs" />
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<Compile Include="ARA_SpawnPawnFromList\CompProperties_SpawnPawnFromList.cs" />
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<Compile Include="CompSpawnPawnFromList.cs" />
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<Compile Include="ARA_SpawnPawnFromList\CompSpawnPawnFromList.cs" />
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<Compile Include="JobDriver_Incubate.cs" />
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<Compile Include="ARA_SpawnPawnFromList\JobDriver_Incubate.cs" />
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<Compile Include="CompProperties_AbilitySprayLiquidMulti.cs" />
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<Compile Include="ARA_QueenAbility\CompProperties_AbilitySprayLiquidMulti.cs" />
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<Compile Include="CompAbilityEffect_SprayLiquidMulti.cs" />
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<Compile Include="ARA_QueenAbility\CompAbilityEffect_SprayLiquidMulti.cs" />
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<Compile Include="Building_Incubator.cs" />
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<Compile Include="Hediffs\Hediff_CurseFlame.cs" />
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<Compile Include="Hediffs\Hediff_CurseFlame.cs" />
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<Compile Include="CompAbilityEffect_NeedCost.cs" />
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<Compile Include="ARA_QueenAbility\CompAbilityEffect_NeedCost.cs" />
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<Compile Include="CompAbilityEffect_BodyPartCheck.cs" />
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<Compile Include="ARA_QueenAbility\CompAbilityEffect_BodyPartCheck.cs" />
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<Compile Include="Hediff_HiveMindMaster.cs" />
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<Compile Include="ARA_HiveMind\Hediff_HiveMindMaster.cs" />
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<Compile Include="Hediff_HiveMindDrone.cs" />
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<Compile Include="ARA_HiveMind\Hediff_HiveMindDrone.cs" />
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<Compile Include="HediffCompProperties_HiveMindDrone.cs" />
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<Compile Include="ARA_HiveMind\HediffCompProperties_HiveMindDrone.cs" />
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<Compile Include="HediffComp_HiveMindDrone.cs" />
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<Compile Include="ARA_HiveMind\HediffComp_HiveMindDrone.cs" />
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<Compile Include="CompAbilityEffect_BindDrone.cs" />
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<Compile Include="ARA_HiveMind\CompAbilityEffect_BindDrone.cs" />
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<Compile Include="CompProperties_AbilityBindDrone.cs" />
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<Compile Include="ARA_HiveMind\CompProperties_AbilityBindDrone.cs" />
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<Compile Include="JobGiver_MaintainBuildings.cs" />
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<Compile Include="JobGiver_MaintainBuildings.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="MainHarmony.cs" />
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<Compile Include="MainHarmony.cs" />
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<Compile Include="ThinkNode_ConditionalAnimalShouldDoGrowingWork.cs" />
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<Compile Include="ARA_TrainingWork\ThinkNode_ConditionalAnimalShouldDoGrowingWork.cs" />
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<Compile Include="CompAdvancedTraining.cs" />
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<Compile Include="ARA_TrainingWork\CompAdvancedTraining.cs" />
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<Compile Include="JobGiver_Grower.cs" />
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<Compile Include="ARA_TrainingWork\JobGiver_Grower.cs" />
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<Compile Include="WorkGiver_ArachnaeSow.cs" />
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<Compile Include="ARA_TrainingWork\WorkGiver_ArachnaeSow.cs" />
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<Compile Include="TrainingSystem_Patcher.cs" />
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<Compile Include="ARA_TrainingWork\TrainingSystem_Patcher.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="CompProperties_DelayedTerrainSpawn.cs" />
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<Compile Include="ARA_BuildingTerrainSpawn\CompProperties_DelayedTerrainSpawn.cs" />
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<Compile Include="CompDelayedTerrainSpawn.cs" />
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<Compile Include="ARA_BuildingTerrainSpawn\CompDelayedTerrainSpawn.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="WULA_AutoMechCarrier\CompAutoMechCarrier.cs" />
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<Compile Include="WULA_AutoMechCarrier\CompAutoMechCarrier.cs" />
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25
Source/ArachnaeSwarm/ArachnaeSwarm.sln
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25
Source/ArachnaeSwarm/ArachnaeSwarm.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.9.34622.214
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ArachnaeSwarm", "ArachnaeSwarm.csproj", "{EAE0DB6B-E282-C812-7F5A-6D13E9D24581}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{EAE0DB6B-E282-C812-7F5A-6D13E9D24581}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{EAE0DB6B-E282-C812-7F5A-6D13E9D24581}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{EAE0DB6B-E282-C812-7F5A-6D13E9D24581}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{EAE0DB6B-E282-C812-7F5A-6D13E9D24581}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {FE399944-77F4-4046-9966-ADB9E0644BF6}
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EndGlobalSection
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EndGlobal
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@@ -1,22 +0,0 @@
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using UnityEngine;
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using Verse;
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namespace ArachnaeSwarm
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{
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public class Building_Incubator : Building
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{
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public CompSpawnPawnFromList SpawnComp => GetComp<CompSpawnPawnFromList>();
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public override Graphic Graphic
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{
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get
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{
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if (SpawnComp != null && SpawnComp.IsHatching && SpawnComp.Props.hatchingGraphicData != null)
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{
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return SpawnComp.Props.hatchingGraphicData.Graphic;
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}
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return base.Graphic;
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}
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}
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}
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}
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