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@@ -8,13 +8,10 @@
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<thingClass>ArachnaeSwarm.Building_CatastropheMissileSilo</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<texPath>Things/Building/Security/TurretHeavy_Base</texPath>
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<texPath>ArachnaeSwarm/Building/ARA_CatastropheMissileSilo_Base</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(3, 3)</drawSize>
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<drawSize>(2.5,2.5)</drawSize>
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<drawOffset>(0,0,-0.1)</drawOffset>
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<damageData>
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<rect>(0.2,0.2,0.6,0.6)</rect>
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</damageData>
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<shadowData>
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<volume>(1.5,0.35,1.4)</volume>
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<offset>(0,0,-0.05)</offset>
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@@ -40,7 +37,7 @@
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<outOfFuelMessage>缺少导弹</outOfFuelMessage>
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<fuelFilter>
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<thingDefs>
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<li>ComponentSpacer</li>
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<li>ARA_CatastropheMissile_Shell</li>
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</thingDefs>
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</fuelFilter>
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<fuelCapacity>10</fuelCapacity>
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@@ -67,7 +64,31 @@
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</researchPrerequisites>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<ThingDef ParentName="ShellBase">
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<defName>ARA_CatastropheMissile_Shell</defName>
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<label>天灾导弹</label>
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<description>阿拉克涅虫族使用的天灾导弹.</description>
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<possessionCount>2</possessionCount>
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<graphicData>
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<texPath>Things/Item/Resource/Shell/Shell_Toxic</texPath>
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<graphicClass>Graphic_StackCount</graphicClass>
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</graphicData>
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<comps>
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<li Class="CompProperties_Explosive">
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<damageAmountBase>150</damageAmountBase>
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<explosiveDamageType>ARA_AcidBurn</explosiveDamageType>
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<explosiveRadius>10.9</explosiveRadius>
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<postExplosionSpawnThingDef>ARA_Filth_SpentAcid</postExplosionSpawnThingDef>
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<postExplosionSpawnChance>1</postExplosionSpawnChance>
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<postExplosionSpawnThingCount>2</postExplosionSpawnThingCount>
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<wickTicks>30~60</wickTicks>
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<explosionSound>MortarBomb_Explode</explosionSound>
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<explosionEffect>ARA_Shell_AcidSpitImpact</explosionEffect>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Projectile_CatastropheMissile</defName>
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<label>“天灾”巡航导弹</label>
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<thingClass>ArachnaeSwarm.Projectile_CruiseMissile</thingClass>
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@@ -84,8 +105,8 @@
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<damageAmountBase>150</damageAmountBase>
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<speed>80</speed>
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<flyOverhead>true</flyOverhead>
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<filth>Filth_SpentAcid</filth>
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<filthCount>4</filthCount>
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<filth>ARA_Filth_SpentAcid</filth>
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<filthCount>2</filthCount>
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<explosionEffect>ARA_Shell_AcidSpitImpact</explosionEffect>
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<explosionEffectLifetimeTicks>60</explosionEffectLifetimeTicks>
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<doExplosionVFX>false</doExplosionVFX>
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@@ -123,6 +144,39 @@
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</comps>
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</ThingDef>
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<ThingDef ParentName="BaseFilth">
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<defName>ARA_Filth_SpentAcid</defName>
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<label>阿拉克涅残酸</label>
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<tickerType>Normal</tickerType>
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<statBases>
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<Beauty>-30</Beauty>
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<Cleanliness>-5</Cleanliness>
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</statBases>
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<graphicData>
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<texPath>Things/Filth/Acid</texPath>
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<graphicClass>Graphic_Random</graphicClass>
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<drawSize>2.5</drawSize>
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<color>(1,1,1,0.5)</color>
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</graphicData>
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<filth>
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<ignoreFilthMultiplierStat>true</ignoreFilthMultiplierStat>
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<disappearsInDays>1~3</disappearsInDays>
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<rainWashes>true</rainWashes>
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<cleaningWorkToReduceThickness>70</cleaningWorkToReduceThickness>
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<canFilthAttach>true</canFilthAttach>
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<maxThickness>1</maxThickness>
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<cleaningSound>Interact_CleanFilth_Fluid</cleaningSound>
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</filth>
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<thingClass>ArachnaeSwarm.Filth_Toxic</thingClass>
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<modExtensions>
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<li Class="ArachnaeSwarm.OPToxicDefs">
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<OPToxicHediff>ARA_AcidCoverd</OPToxicHediff> <!-- Name of HediffDef to apply, change to own HediffDef -->
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<OPToxicSeverity>0.1</OPToxicSeverity> <!-- Severity build up per Tick period -->
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<OPSevUpTickPeriod>240</OPSevUpTickPeriod> <!-- No of game ticks per each build up, recommend >= 120 -->
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</li>
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</modExtensions>
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</ThingDef>
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<EffecterDef>
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<defName>ARA_Shell_AcidSpitImpact</defName>
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<children>
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@@ -206,17 +260,17 @@
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</comps>
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</ThingDef>
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<ThingDef ParentName="BaseWeapon">
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<ThingDef ParentName="BaseArtilleryWeapon">
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<defName>CatastropheMissile_Weapon</defName>
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<label>天灾导弹武器系统</label>
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<description>天灾导弹的发射系统。</description>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<texPath>Things/Building/Security/TurretMortar_Top</texPath>
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<texPath>ArachnaeSwarm/Building/ARA_CatastropheMissileSilo_Tower</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(5,5)</drawSize>
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</graphicData>
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<statBases>
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<RangedWeapon_Cooldown>5.0</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>15.0</RangedWeapon_Cooldown>
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<Mass>50</Mass>
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</statBases>
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<verbs>
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