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@@ -80,7 +80,7 @@
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<HediffDef>
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<defName>ARA_NonPlayer_HiveMindDroneHediff</defName>
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<label>野性虫群</label>
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<description>与阿拉克涅虫群蜂巢意志断开链接的督虫只会如野兽般行动——女皇种可以重新接管它们。</description>
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<description>与阿拉克涅虫群蜂巢意志断开链接的督虫只会如野兽般行动。</description>
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<!-- <hediffClass>ArachnaeSwarm.Hediff_HiveMindDrone</hediffClass> -->
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<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
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<isBad>false</isBad>
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@@ -1,41 +1,44 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<TerrainDef>
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<TerrainDef ParentName="FloorBase">
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<defName>ARA_Incubator_Nutrient_Solution</defName>
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<label>阿拉克涅营养液</label>
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<description>阿拉克涅虫族孵化池的营养液,卵和茧都需要这种富含多种营养成分的液体以维系孵化进度。茧在孵化过程中会消耗营养液,必须有虫族定时重新填充营养液。</description>
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<renderPrecedence>395</renderPrecedence>
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<description>阿拉克涅虫族孵化池的营养液,卵和茧都需要这种富含多种营养成分的液体以维系孵化进度。</description>
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<renderPrecedence>250</renderPrecedence>
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<texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath>
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<pollutedTexturePath>Terrain/Surfaces/WaterShallowRampPolluted</pollutedTexturePath>
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<pollutionTintColor>(0.95, 0.95, 0.93, 1)</pollutionTintColor>
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<pollutionColor>(240,240,240)</pollutionColor>
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<color>(221, 224, 201)</color>
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<forcePassableByFlyingPawns>true</forcePassableByFlyingPawns>
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<gravshipReplacementTerrain>WaterShallow</gravshipReplacementTerrain>
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<waterDepthShader>Map/WaterDepth</waterDepthShader>
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<passability>Standable</passability>
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<pathCost>5</pathCost>
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<changeable>false</changeable>
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<canFreeze>false</canFreeze>
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<waterBodyType>Freshwater</waterBodyType>
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<edgeType>Water</edgeType>
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<fertility>0</fertility>
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<natural>true</natural>
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<burnedDef>ARA_InsectCreep</burnedDef>
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<designationCategory IsNull="True" Inherit="False"/>
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<pollutionOverlayTexturePath>Terrain/Surfaces/AncientMegastructure</pollutionOverlayTexturePath>
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<pollutionShaderType MayRequire="Ludeon.RimWorld.Biotech">TerrainFadeRoughSoftLight</pollutionShaderType>
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<statBases>
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<WorkToBuild>85</WorkToBuild>
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<Flammability>0.22</Flammability>
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</statBases>
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<costList>
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<ARA_InsectJelly>2</ARA_InsectJelly>
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</costList>
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<avoidWander>true</avoidWander>
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<waterBodyType>Freshwater</waterBodyType>
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<waterDepthShader>Map/WaterDepth</waterDepthShader>
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<pathCost>5</pathCost>
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<edgeType>Water</edgeType>
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<categoryType>Misc</categoryType>
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<renderPrecedence>390</renderPrecedence>
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<takeFootprints>false</takeFootprints>
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<fertility>1</fertility>
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<holdSnowOrSand>false</holdSnowOrSand>
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<takeSplashes>true</takeSplashes>
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<extinguishesFire>true</extinguishesFire>
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<extraDeteriorationFactor>3</extraDeteriorationFactor>
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<traversedThought>SoakingWet</traversedThought>
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<pollutionShaderType MayRequire="Ludeon.RimWorld.Biotech">TerrainWaterPolluted</pollutionShaderType>
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<pollutionOverlayTexturePath>Terrain/Surfaces/MarshPollutionOverlay</pollutionOverlayTexturePath>
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<supportsRock>false</supportsRock>
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<filthAcceptanceMask Inherit="False">
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<li>None</li>
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</filthAcceptanceMask>
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<designationCategory>ARA_Buildings</designationCategory>
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<researchPrerequisites>
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<li>ARA_Technology_2HAG</li>
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</researchPrerequisites>
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<filthAcceptanceMask>
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<li>None</li>
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</filthAcceptanceMask>
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<affordances>
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<li>ShallowWater</li>
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<li>WaterproofConduitable</li>
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@@ -595,9 +598,6 @@
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</whitelist>
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<!-- 质量系统设置 -->
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<minSafeTemperature>10</minSafeTemperature>
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<maxSafeTemperature>30</maxSafeTemperature>
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<penaltyPerDegreePerTick>0.00001</penaltyPerDegreePerTick>
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<qualityThresholds>
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<li>
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<quality>Legendary</quality>
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