骨刀,酸炮,以及其他若干
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@@ -78,7 +78,9 @@
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<artificialForMeditationPurposes>false</artificialForMeditationPurposes>
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</building>
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<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
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<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
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<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
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<!-- <terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded> -->
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<!-- <tickerType>Normal</tickerType> -->
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<repairEffect>EatVegetarian</repairEffect>
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<costStuffCount>0</costStuffCount>
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<stuffCategories Inherit="False"/>
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@@ -136,19 +138,14 @@
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<!--<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>-->
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<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
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<stuffCategories Inherit="False"></stuffCategories>
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<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
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<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
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<!-- <terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded> -->
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<designationCategory>ARA_Buildings</designationCategory>
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<holdsRoof>true</holdsRoof>
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<staticSunShadowHeight>1.0</staticSunShadowHeight>
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<blockLight>true</blockLight>
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<drawerType>RealtimeOnly</drawerType>
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<repairEffect>EatVegetarian</repairEffect>
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<comps>
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<li Class="CompProperties_Breakdownable"/>
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<li Class="CompProperties_Forbiddable">
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<allowNonPlayer>true</allowNonPlayer>
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</li>
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</comps>
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<damageMultipliers Inherit="False">
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<li>
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<damageDef>Bomb</damageDef>
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@@ -189,6 +186,17 @@
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<uiIconPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor_Icon</uiIconPath>
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<designationHotKey>Misc2</designationHotKey>
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<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
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<comps>
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<li Class="CompProperties_Breakdownable"/>
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<li Class="CompProperties_Forbiddable">
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<allowNonPlayer>true</allowNonPlayer>
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</li>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>0</basePowerConsumption>
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<transmitsPower>true</transmitsPower>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BuildingNaturalBase">
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@@ -207,6 +215,7 @@
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<designationCategory>ARA_Buildings</designationCategory>
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<repairEffect>EatVegetarian</repairEffect>
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<filthLeaving>Filth_Slime</filthLeaving>
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<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
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<!-- <thingCategories>
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<li>BuildingsSpecial</li>
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</thingCategories> -->
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@@ -224,9 +233,9 @@
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<glowRadius>6</glowRadius>
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<glowColor>(220,210,171,0)</glowColor>
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</li>
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<!-- <li Class="CompProperties_Lifespan">
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<li Class="CompProperties_Lifespan">
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<lifespanTicks>1200000</lifespanTicks>
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</li> -->
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</li>
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<li Class="ArachnaeSwarm.CompProperties_DelayedTerrainSpawn">
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<delayTicks>60</delayTicks> <!-- 60 ticks = 1 second -->
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<terrainToSpawn>ARA_InsectCreep</terrainToSpawn>
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@@ -250,23 +259,21 @@
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</ThingDef>
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<ThingDef ParentName="BuildingNaturalBase">
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<defName>ARA_Tumor_SunLamp</defName>
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<label>阿拉克涅巨型菌瘤</label>
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<description>一个比普通菌瘤更大的菌瘤,内部的发光器官亮的难以想象,可以支持作物的光照条件,但是其寿命比普通菌瘤要短得多。</description>
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<label>阿拉克涅光瘤</label>
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<description>一个比普通菌瘤更大的菌瘤,内部的发光器官亮的难以想象,可以支持作物的光照条件,但是其寿命比普通菌瘤要短得多,并且不会蔓延菌毯。</description>
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<thingClass>Building_SunLamp</thingClass>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/ARA_Tumor</texPath>
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<texPath>ArachnaeSwarm/Building/ARA_Tumor_SunLamp</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(3, 3)</drawSize>
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<shadowData>
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<volume>(0.3, 0.6, 0.3)</volume>
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<offset>(0,0,-0.1)</offset>
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<volume>(1.3, 1.6, 1)</volume>
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<offset>(-0.5,0,-0.1)</offset>
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</shadowData>
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<damageData>
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<rect>(0.2,0.2,0.6,0.6)</rect>
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</damageData>
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</graphicData>
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<size>(2,2)</size>
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<size>(3,3)</size>
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<blockWind>true</blockWind>
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<tickerType>Normal</tickerType>
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<tickerType>Rare</tickerType>
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<statBases>
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<WorkToBuild>600</WorkToBuild>
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<Mass>4.5</Mass>
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@@ -276,6 +283,7 @@
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<ARA_InsectJelly>10</ARA_InsectJelly>
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</costList>
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<uiOrder>2995</uiOrder>
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<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
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<comps>
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<li Class="CompProperties_Glower">
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<overlightRadius>7.0</overlightRadius>
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@@ -283,6 +291,9 @@
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<glowColor>(220,210,171,0)</glowColor>
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<colorPickerEnabled>true</colorPickerEnabled>
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</li>
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<li Class="CompProperties_Lifespan">
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<lifespanTicks>600000</lifespanTicks>
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</li>
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<!-- <li Class="CompProperties_Schedule">
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<startTime>0.25</startTime>
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<endTime>0.8</endTime>
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@@ -18,7 +18,10 @@
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<graphicData>
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<texPath>ArachnaeSwarm/Building/ARA_EggSac</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(1.5,1.5)</drawSize>
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<drawSize>(1.2,1.2)</drawSize>
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<shadowData>
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<volume>(0.8, 0.8, 0.3)</volume>
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</shadowData>
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</graphicData>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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@@ -7,9 +7,9 @@
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<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅工艺种所诞之卵,内含哺育阿拉克涅武器种虫族所需的营养和遗传物质,可以通过阿拉克涅工艺种的交互完成激活进程。孵化茧对温度极度敏感,遭受极端温度将会受损需要小心保护。</description>
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<thingClass>Building</thingClass>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/ARA_EggSac</texPath>
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<texPath>ArachnaeSwarm/Building/ARA_BioforgeIncubator</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(1.5,1.5)</drawSize>
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<drawSize>(1.1,1.1)</drawSize>
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</graphicData>
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<size>(1,1)</size>
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<altitudeLayer>Building</altitudeLayer>
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@@ -40,7 +40,7 @@
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<!-- The new, GrowthVat-style fuel component -->
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<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
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<fuelCapacity>10</fuelCapacity>
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<fuelLabel>Biomass</fuelLabel>
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<fuelLabel>营养</fuelLabel>
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<fuelFilter>
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<categories>
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<li>Foods</li>
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@@ -48,20 +48,14 @@
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</fuelFilter>
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<fuelConsumptionRate>0</fuelConsumptionRate> <!-- IMPORTANT: Disable base class consumption -->
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</li>
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<!-- The refactored producer component -->
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<li Class="ArachnaeSwarm.CompProperties_InteractiveProducer">
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<processes>
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<li>
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<thingDef>Gun_ChainShotgun</thingDef>
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<thingDef>ARA_MW_Bone_Sword</thingDef>
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<productionTicks>60000</productionTicks>
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<totalNutritionNeeded>20</totalNutritionNeeded>
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</li>
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<li>
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<thingDef>Gun_AssaultRifle</thingDef>
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<productionTicks>60000</productionTicks>
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<totalNutritionNeeded>15</totalNutritionNeeded>
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</li>
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</processes>
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<whitelist>
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@@ -102,7 +96,6 @@
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</li>
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</qualityThresholds>
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<!--
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<![CDATA[
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当一个生产流程完成时,系统会通过以下三个步骤来确定最终的物品品质:
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第 1 步: 计算“基础品质分” (Base Quality Score)
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@@ -161,8 +154,7 @@
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仅仅保持燃料充足或温度适宜是不够的,必须两者兼顾才能提高“基础品质分”。
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同时,必须极力避免温度超出安全范围,因为“温度惩罚分”是纯粹的惩罚,它只会单方面地拉低最终品质,且无法挽回。
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这种设计为玩家提供了一个清晰的目标和富有挑战性的过程管理,而不是一个简单的“放置-等待”式生产。
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]]>
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-->
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-->
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</li>
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<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
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