骨刀,酸炮,以及其他若干
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@@ -7,9 +7,9 @@
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<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅工艺种所诞之卵,内含哺育阿拉克涅武器种虫族所需的营养和遗传物质,可以通过阿拉克涅工艺种的交互完成激活进程。孵化茧对温度极度敏感,遭受极端温度将会受损需要小心保护。</description>
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<thingClass>Building</thingClass>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/ARA_EggSac</texPath>
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<texPath>ArachnaeSwarm/Building/ARA_BioforgeIncubator</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(1.5,1.5)</drawSize>
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<drawSize>(1.1,1.1)</drawSize>
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</graphicData>
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<size>(1,1)</size>
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<altitudeLayer>Building</altitudeLayer>
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@@ -40,7 +40,7 @@
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<!-- The new, GrowthVat-style fuel component -->
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<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
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<fuelCapacity>10</fuelCapacity>
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<fuelLabel>Biomass</fuelLabel>
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<fuelLabel>营养</fuelLabel>
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<fuelFilter>
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<categories>
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<li>Foods</li>
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@@ -48,20 +48,14 @@
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</fuelFilter>
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<fuelConsumptionRate>0</fuelConsumptionRate> <!-- IMPORTANT: Disable base class consumption -->
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</li>
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<!-- The refactored producer component -->
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<li Class="ArachnaeSwarm.CompProperties_InteractiveProducer">
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<processes>
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<li>
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<thingDef>Gun_ChainShotgun</thingDef>
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<thingDef>ARA_MW_Bone_Sword</thingDef>
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<productionTicks>60000</productionTicks>
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<totalNutritionNeeded>20</totalNutritionNeeded>
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</li>
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<li>
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<thingDef>Gun_AssaultRifle</thingDef>
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<productionTicks>60000</productionTicks>
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<totalNutritionNeeded>15</totalNutritionNeeded>
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</li>
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</processes>
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<whitelist>
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@@ -102,7 +96,6 @@
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</li>
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</qualityThresholds>
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<!--
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<![CDATA[
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当一个生产流程完成时,系统会通过以下三个步骤来确定最终的物品品质:
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第 1 步: 计算“基础品质分” (Base Quality Score)
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@@ -161,8 +154,7 @@
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仅仅保持燃料充足或温度适宜是不够的,必须两者兼顾才能提高“基础品质分”。
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同时,必须极力避免温度超出安全范围,因为“温度惩罚分”是纯粹的惩罚,它只会单方面地拉低最终品质,且无法挽回。
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这种设计为玩家提供了一个清晰的目标和富有挑战性的过程管理,而不是一个简单的“放置-等待”式生产。
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]]>
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-->
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-->
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</li>
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<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
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