骨刀,酸炮,以及其他若干

This commit is contained in:
Tourswen
2025-09-04 22:09:48 +08:00
parent 0207f5abd1
commit f6071f3bea
15 changed files with 181 additions and 112 deletions

View File

@@ -7,9 +7,9 @@
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅工艺种所诞之卵,内含哺育阿拉克涅武器种虫族所需的营养和遗传物质,可以通过阿拉克涅工艺种的交互完成激活进程。孵化茧对温度极度敏感,遭受极端温度将会受损需要小心保护。</description>
<thingClass>Building</thingClass>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_EggSac</texPath>
<texPath>ArachnaeSwarm/Building/ARA_BioforgeIncubator</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(1.5,1.5)</drawSize>
<drawSize>(1.1,1.1)</drawSize>
</graphicData>
<size>(1,1)</size>
<altitudeLayer>Building</altitudeLayer>
@@ -40,7 +40,7 @@
<!-- The new, GrowthVat-style fuel component -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>10</fuelCapacity>
<fuelLabel>Biomass</fuelLabel>
<fuelLabel>营养</fuelLabel>
<fuelFilter>
<categories>
<li>Foods</li>
@@ -48,20 +48,14 @@
</fuelFilter>
<fuelConsumptionRate>0</fuelConsumptionRate> <!-- IMPORTANT: Disable base class consumption -->
</li>
<!-- The refactored producer component -->
<li Class="ArachnaeSwarm.CompProperties_InteractiveProducer">
<processes>
<li>
<thingDef>Gun_ChainShotgun</thingDef>
<thingDef>ARA_MW_Bone_Sword</thingDef>
<productionTicks>60000</productionTicks>
<totalNutritionNeeded>20</totalNutritionNeeded>
</li>
<li>
<thingDef>Gun_AssaultRifle</thingDef>
<productionTicks>60000</productionTicks>
<totalNutritionNeeded>15</totalNutritionNeeded>
</li>
</processes>
<whitelist>
@@ -102,7 +96,6 @@
</li>
</qualityThresholds>
<!--
<![CDATA[
当一个生产流程完成时,系统会通过以下三个步骤来确定最终的物品品质:
第 1 步: 计算“基础品质分” (Base Quality Score)
@@ -161,8 +154,7 @@
仅仅保持燃料充足或温度适宜是不够的,必须两者兼顾才能提高“基础品质分”。
同时,必须极力避免温度超出安全范围,因为“温度惩罚分”是纯粹的惩罚,它只会单方面地拉低最终品质,且无法挽回。
这种设计为玩家提供了一个清晰的目标和富有挑战性的过程管理,而不是一个简单的“放置-等待”式生产。
]]>
-->
-->
</li>
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">