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@@ -107,7 +107,7 @@
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<subNodes>
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<!-- Wild insects with no lord will fight nearby enemies -->
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<li Class="JobGiver_AIFightEnemies">
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<targetAcquireRadius>30</targetAcquireRadius> <!-- Same as DefendAndExpandHive -->
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<targetAcquireRadius>30</targetAcquireRadius> <!-- Same as DefendAndExpandHive -->
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<targetKeepRadius>35</targetKeepRadius>
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</li>
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@@ -324,6 +324,45 @@
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</subNodes>
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</li>
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<!-- OUR CUSTOM LOGIC INJECTION FOR PLANT HARVESTING -->
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<li Class="ThinkNode_ConditionalTrainableCompleted">
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<trainable>ARA_Sowing</trainable> <!-- Harvesting is part of Sowing skill -->
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<subNodes>
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<li Class="ArachnaeSwarm.ThinkNode_ConditionalAnimalShouldSow">
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<subNodes>
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<!-- 优先执行收割 -->
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<li Class="ArachnaeSwarm.JobGiver_PlantHarvest" />
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</subNodes>
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</li>
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</subNodes>
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</li>
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<!-- OUR CUSTOM LOGIC INJECTION FOR PLANT SOWING -->
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<li Class="ThinkNode_ConditionalTrainableCompleted">
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<trainable>ARA_Sowing</trainable>
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<subNodes>
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<li Class="ArachnaeSwarm.ThinkNode_ConditionalAnimalShouldSow">
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<subNodes>
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<!-- 然后执行播种 -->
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<li Class="ArachnaeSwarm.JobGiver_PlantSow" />
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</subNodes>
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</li>
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</subNodes>
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</li>
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<!-- OUR CUSTOM LOGIC INJECTION FOR PLANT CUTTING -->
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<li Class="ThinkNode_ConditionalTrainableCompleted">
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<trainable>ARA_PlantCutting</trainable>
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<subNodes>
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<li Class="ArachnaeSwarm.ThinkNode_ConditionalAnimalShouldPlantCut">
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<subNodes>
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<!-- 最后执行割除 -->
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<li Class="ArachnaeSwarm.JobGiver_PlantCutting" />
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</subNodes>
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</li>
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</subNodes>
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</li>
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</subNodes>
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</li>
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@@ -335,31 +374,6 @@
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<insertTag>Insect_PreWander</insertTag>
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</li>
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<!-- OUR CUSTOM LOGIC INJECTION -->
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<li Class="ArachnaeSwarm.ThinkNode_ConditionalAnimalShouldSow">
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<subNodes>
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<li Class="ThinkNode_Tagger">
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<tagToGive>TrainedAnimalBehavior</tagToGive>
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<subNodes>
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<li Class="RimWorld.JobGiver_Work" />
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</subNodes>
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</li>
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</subNodes>
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</li>
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<!-- END OF CUSTOM LOGIC -->
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<!-- OUR CUSTOM LOGIC INJECTION FOR PLANT CUTTING -->
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<li Class="ArachnaeSwarm.ThinkNode_ConditionalAnimalShouldPlantCut">
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<subNodes>
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<li Class="ThinkNode_Tagger">
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<tagToGive>TrainedAnimalBehavior</tagToGive>
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<subNodes>
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<li Class="RimWorld.JobGiver_Work" />
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</subNodes>
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</li>
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</subNodes>
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</li>
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<!-- Tame insect: wander near colony if possible -->
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<li Class="ThinkNode_ConditionalOfPlayerFaction">
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<subNodes>
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