This commit is contained in:
2026-01-30 17:21:41 +08:00
parent 18b1f59785
commit fc79baeaad
27 changed files with 2401 additions and 130 deletions

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@@ -499,7 +499,7 @@
<hediffToApplyOnSuccess>ARA_HiveMindDrone</hediffToApplyOnSuccess>
<!-- Optional: A list of race ThingDefs that cannot be possessed -->
<raceBlacklist>
<li>ArachnaeQueen_Race_Titan</li>
<li>ArachnaeQueen_Race</li>
</raceBlacklist>
</li>
</comps>
@@ -1678,6 +1678,4 @@
</li>
</comps>
</AbilityDef>
<!-- 杂项 -->
</Defs>

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@@ -0,0 +1,63 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AbilityDef>
<defName>ARA_Neurotyrant_PsychicBrainburn</defName>
<label>心灵烧灼</label>
<description>以强大的纯净灵能冲击目标,烧毁目标的中枢神经系统——这会直接杀死目标。</description>
<!-- <abilityClass>Psycast</abilityClass> -->
<!-- <category>Psychic</category> -->
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_PsychicBrainburn</iconPath>
<cooldownTicksRange>60</cooldownTicksRange>
<aiCanUse>false</aiCanUse>
<displayOrder>300</displayOrder>
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
<showPsycastEffects>true</showPsycastEffects>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<stunTargetWhileCasting>true</stunTargetWhileCasting>
<moteOffsetAmountTowardsTarget>0.5</moteOffsetAmountTowardsTarget>
<warmupMote>Mote_HoraxSmallSpellWarmup</warmupMote>
<warmupEffecter>HoraxianAbilityCasting</warmupEffecter>
<warmupSound>AnomalyAbilityWarmup</warmupSound>
<writeCombatLog>true</writeCombatLog>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>1</warmupTime>
<range>25</range>
<targetParams>
<canTargetPawns>true</canTargetPawns>
<canTargetBuildings>false</canTargetBuildings>
<canTargetSelf>false</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="ArachnaeSwarm.CompProperties_AbilityPsychicLoadCost">
<!-- 负载消耗设置 -->
<loadCostRange>
<min>2.5</min>
<max>7.5</max>
</loadCostRange>
<showCostInGizmo>true</showCostInGizmo>
<customLabel>Psychic Load Cost</customLabel>
<ignoreOverloadCheck>true</ignoreOverloadCheck>
<!-- 效果设置 -->
<!-- <successEffecter>PsychicPulse</successEffecter>
<overloadEffecter>ExplosionFlash</overloadEffecter> -->
<!-- 超载惩罚设置 -->
<applyOverloadPenalty>true</applyOverloadPenalty>
<consciousnessSourceDamageMult>99999</consciousnessSourceDamageMult>
<overloadPenaltyHediff>ARA_SwarmSpell_Overdrive</overloadPenaltyHediff>
<destroyConsciousnessSource>true</destroyConsciousnessSource>
</li>
<li Class="ArachnaeSwarm.CompProperties_PsychicBrainburn">
<psychic>false</psychic>
<!-- 视觉效果 -->
<effecterDef>Skip_Entry</effecterDef>
<!-- 设为 true 则只能对血肉生物使用。设为 false 则也可以对机械体使用。 -->
<requiresFlesh>false</requiresFlesh>
</li>
</comps>
</AbilityDef>
</Defs>

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@@ -200,4 +200,24 @@
</li>
</comps>
</HediffDef>
<HediffDef>
<defName>ARA_SwarmSpell_Overdrive</defName>
<label>灵能神经束过载</label>
<description>阿拉克涅灵吸种的神经束在连续施术后会进入超负荷状态——这种状态会持续压迫灵吸种神经系统,直到完全烧毁。\n\n这种状况是无法自行缓解的灵吸种只能将这种高额负载导流到其他个体的身上。对于那些拥有启灵神经的个体来说这种导流不会致命但是那些没有启灵神经的个体可就不一定了。</description>
<hediffClass>HediffWithComps</hediffClass>
<isBad>false</isBad>
<defaultLabelColor>(0.6, 0.6, 0.6)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<stages>
</stages>
<comps>
<li Class="HediffCompProperties_DisappearsAndKills">
<compClass>HediffComp_DisappearsAndKills_Shambler</compClass>
<disappearsAfterTicks>3600~3600</disappearsAfterTicks> <!-- 4.2 ~ 4.8 days -->
<showRemainingTime>true</showRemainingTime>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
</comps>
</HediffDef>
</Defs>

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@@ -43,9 +43,9 @@
</moveSpeedFactorByTerrainTag>
</PawnKindDef>
<PawnKindDef ParentName="ArachnaeQueenBasePawnKind">
<defName>ArachnaeQueen_Race_Titan</defName>
<defName>ARA_ArachnaeQueen</defName>
<label>阿拉克涅女皇种</label>
<race>ArachnaeQueen_Race_Titan</race>
<race>ArachnaeQueen_Race</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<invNutrition>0</invNutrition>
<backstoryFiltersOverride>
@@ -65,14 +65,14 @@
</abilities>
</PawnKindDef>
<AlienRace.RaceSettings>
<defName>ArachnaeQueen_Race_TitanSettings</defName>
<defName>ARA_ArachnaeQueenSettings</defName>
<pawnKindSettings>
<startingColonists>
<li>
<pawnKindEntries>
<li>
<kindDefs>
<li>ArachnaeQueen_Race_Titan</li>
<li>ARA_ArachnaeQueen</li>
</kindDefs>
<chance>100.0</chance>
</li>
@@ -87,7 +87,7 @@
<pawnKindEntries>
<li>
<kindDefs>
<li>ArachnaeQueen_Race_Titan</li>
<li>ARA_ArachnaeQueen</li>
<li>ArachnaeNode_Race_ShieldHead</li>
<li>ArachnaeNode_Race_WeaponSmith</li>
<li>ArachnaeNode_Race_Fighter</li>
@@ -110,7 +110,7 @@
<alienslavekinds>
<li>
<kindDefs>
<li>ArachnaeQueen_Race_Titan</li>
<li>ARA_ArachnaeQueen</li>
<li>ArachnaeNode_Race_ShieldHead</li>
<li>ArachnaeNode_Race_WeaponSmith</li>
<li>ArachnaeNode_Race_Fighter</li>
@@ -128,7 +128,7 @@
<alienrefugeekinds>
<li>
<kindDefs>
<li>ArachnaeQueen_Race_Titan</li>
<li>ARA_ArachnaeQueen</li>
<li>ArachnaeNode_Race_ShieldHead</li>
<li>ArachnaeNode_Race_WeaponSmith</li>
<li>ArachnaeNode_Race_Fighter</li>

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@@ -22,7 +22,7 @@
<kindCounts>
<li>
<requiredAtStart>True</requiredAtStart>
<kindDef>ArachnaeQueen_Race_Neurotyrant</kindDef>
<kindDef>ARA_ArachnaeQueen</kindDef>
</li>
</kindCounts>
</li>

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@@ -100,4 +100,16 @@
<displayPriorityInCategory>2201</displayPriorityInCategory>
<showIfUndefined>false</showIfUndefined>
</StatDef>
<StatDef>
<defName>ARA_SwarmSpell_Cooldown_Delay</defName>
<label>灵能神经束冷却延迟(秒)</label>
<description>当阿拉克涅灵吸种使用虫群灵能能力时,产生的灵能负荷会在此时间后开始逐渐下降,任何施术都会重置冷却时间。</description>
<category>ARA_GestaltNetwork</category>
<defaultBaseValue>0</defaultBaseValue>
<toStringStyle>Integer</toStringStyle>
<hideAtValue>0</hideAtValue>
<minValue>0</minValue>
<displayPriorityInCategory>2201</displayPriorityInCategory>
<showIfUndefined>false</showIfUndefined>
</StatDef>
</Defs>

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@@ -699,7 +699,7 @@
</comps>
</AlienRace.ThingDef_AlienRace>
<AlienRace.ThingDef_AlienRace ParentName="ARA_QueenBase">
<defName>ArachnaeQueen_Race_Titan</defName>
<defName>ArachnaeQueen_Race</defName>
<label>阿拉克涅泰坦种</label>
<description>阿拉克涅泰坦种是女皇种亚种之一,归属于阿拉克涅的泰坦触须。她们指挥着阿拉克涅虫群中最坚韧、最具有适应力的主力集团族群,承担在战场上维持战线的任务。\n\n泰坦种女皇除了可以提供泰坦触须的独特科技外自身也有强大的甲壳作为防御层还可以通过践踏和高额的近战伤害攻击靠近的敌人。</description>
<alienRace>
@@ -814,7 +814,7 @@
<AlienRace.ThingDef_AlienRace ParentName="ARA_QueenBase">
<defName>ArachnaeQueen_Race_Neurotyrant</defName>
<label>阿拉克涅灵吸种</label>
<description>阿拉克涅灵吸种是女皇种亚种之一,归属于阿拉克涅的灵能触须。她们负责维持虫族蜂巢灵能网路的通讯,并作为中继节点链接各战区女皇种和虫巢舰队。\n\n但是灵吸种可不是脆弱的“文官”,她们强大的灵能使得她们可以通过超自然力量主宰当地战局,随着她们不断吞噬本地物种,其灵能能力还能得到不断的进化。</description>
<description>阿拉克涅灵吸种是女皇种亚种之一,归属于阿拉克涅的灵能触须。她们负责维持虫族蜂巢灵能网路的通讯,并作为中继节点链接各战区女皇种和虫巢舰队。\n\n灵吸种是天生的灵能大师,她们强大的灵能使得她们可以通过超自然力量主宰当地战局,随着她们不断吞噬本地物种,其灵能能力还能得到适应性进化。</description>
<alienRace>
<!-- 核心设置 -->
<generalSettings>
@@ -873,6 +873,7 @@
<MaxFlightTime>9999</MaxFlightTime>
<FlightCooldown>0</FlightCooldown>
<ARA_SwarmSpell_Cooldown_Delay>60</ARA_SwarmSpell_Cooldown_Delay>
</statBases>
<race>
@@ -884,14 +885,6 @@
</race>
<tools>
<li>
<label>灵能推击</label>
<capacities>
<li>Crush</li>
</capacities>
<power>10</power>
<cooldownTime>2.1</cooldownTime>
</li>
<li>
<label>辅肢穿刺</label>
<capacities>
@@ -903,6 +896,7 @@
</tools>
<comps>
<li Class="ArachnaeSwarm.CompProperties_SwarmSpellHolder"/>
<li Class="ArachnaeSwarm.CompProperties_PawnFlight">
<flightCondition>Drafted</flightCondition>

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@@ -68,7 +68,7 @@
<li>ArachnaeNode_Race_Skyraider</li>
<li>ArachnaeNode_Race_NeuroSwarm</li>
<li>ArachnaeNode_Race_Praetorian</li>
<li>ArachnaeQueen_Race_Titan</li>
<li>ArachnaeQueen_Race</li>
</targetRaces>
</li>
</outcomeDoers>

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@@ -76,7 +76,7 @@
</li>
</spawnablePawns>
<whitelist>
<li>ArachnaeQueen_Race_Titan</li>
<li>ARA_ArachnaeQueen</li>
</whitelist>
<destroyOnSpawn>true</destroyOnSpawn>
</li>
@@ -95,7 +95,7 @@
<label>阿拉克涅女皇种卵囊</label>
<description>用于孵化阿拉克涅女皇种的超巨型卵囊,表皮坚硬地堪比堡垒,内部蕴含的遗传物质和营养足以孵化出这个星球闻所未闻的庞然大物。</description>
<descriptionHyperlinks>
<ThingDef>ArachnaeQueen_Race_Titan</ThingDef>
<ThingDef>ArachnaeQueen_Race</ThingDef>
</descriptionHyperlinks>
<graphicData>
<color>(0.9, 0.9 ,0.5)</color>
@@ -124,12 +124,12 @@
<li Class="ArachnaeSwarm.CompProperties_SpawnPawnFromList">
<spawnablePawns>
<li>
<pawnKind>ArachnaeQueen_Race_Titan</pawnKind>
<pawnKind>ARA_ArachnaeQueen</pawnKind>
<delayTicks>180000</delayTicks>
</li>
</spawnablePawns>
<!-- <whitelist>
<li>ArachnaeQueen_Race_Titan</li>
<li>ArachnaeQueen_Race</li>
</whitelist> -->
<destroyOnSpawn>true</destroyOnSpawn>
</li>

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@@ -1445,6 +1445,15 @@
<!-- Do a queued job -->
<li Class="ThinkNode_QueuedJob"/>
<li Class="ThinkNode_JoinVoluntarilyJoinableLord">
<dutyHook>HighPriority</dutyHook>
<subNodes>
<li Class="ThinkNode_Subtree">
<treeDef>LordDuty</treeDef>
</li>
</subNodes>
</li>
<!-- Mental state non critical -->
<li Class="ThinkNode_Subtree">
@@ -1591,6 +1600,16 @@
<treeDef>SatisfyBasicNeeds</treeDef>
</li>
<!-- Lord directives (medium priority) -->
<li Class="ThinkNode_JoinVoluntarilyJoinableLord">
<dutyHook>MediumPriority</dutyHook>
<subNodes>
<li Class="ThinkNode_Subtree">
<treeDef>LordDuty</treeDef>
</li>
</subNodes>
</li>
<!-- Tame animal: wander near colony if possible -->
<li Class="ThinkNode_ConditionalOfPlayerFaction">
<subNodes>
@@ -1722,6 +1741,15 @@
<!-- Do a queued job -->
<li Class="ThinkNode_QueuedJob"/>
<li Class="ThinkNode_JoinVoluntarilyJoinableLord">
<dutyHook>HighPriority</dutyHook>
<subNodes>
<li Class="ThinkNode_Subtree">
<treeDef>LordDuty</treeDef>
</li>
</subNodes>
</li>
<!-- Mental state non critical -->
<li Class="ThinkNode_Subtree">
@@ -1817,6 +1845,16 @@
<treeDef>SatisfyBasicNeeds</treeDef>
</li>
<!-- Lord directives (medium priority) -->
<li Class="ThinkNode_JoinVoluntarilyJoinableLord">
<dutyHook>MediumPriority</dutyHook>
<subNodes>
<li Class="ThinkNode_Subtree">
<treeDef>LordDuty</treeDef>
</li>
</subNodes>
</li>
<!-- Tame insect: do useful things for the colony-->
<li Class="ThinkNode_ConditionalHasFaction">
<subNodes>
@@ -2033,6 +2071,15 @@
<!-- Do a queued job -->
<li Class="ThinkNode_QueuedJob"/>
<li Class="ThinkNode_JoinVoluntarilyJoinableLord">
<dutyHook>HighPriority</dutyHook>
<subNodes>
<li Class="ThinkNode_Subtree">
<treeDef>LordDuty</treeDef>
</li>
</subNodes>
</li>
<!-- Mental state non critical -->
<li Class="ThinkNode_Subtree">
@@ -2128,6 +2175,16 @@
<treeDef>SatisfyBasicNeeds</treeDef>
</li>
<!-- Lord directives (medium priority) -->
<li Class="ThinkNode_JoinVoluntarilyJoinableLord">
<dutyHook>MediumPriority</dutyHook>
<subNodes>
<li Class="ThinkNode_Subtree">
<treeDef>LordDuty</treeDef>
</li>
</subNodes>
</li>
<!-- Tame insect: do useful things for the colony-->
<li Class="ThinkNode_ConditionalHasFaction">
<subNodes>
@@ -2337,6 +2394,15 @@
<!-- Do a queued job -->
<li Class="ThinkNode_QueuedJob"/>
<li Class="ThinkNode_JoinVoluntarilyJoinableLord">
<dutyHook>HighPriority</dutyHook>
<subNodes>
<li Class="ThinkNode_Subtree">
<treeDef>LordDuty</treeDef>
</li>
</subNodes>
</li>
<!-- Mental state non critical -->
<li Class="ThinkNode_Subtree">
@@ -2483,6 +2549,16 @@
<treeDef>SatisfyBasicNeeds</treeDef>
</li>
<!-- Lord directives (medium priority) -->
<li Class="ThinkNode_JoinVoluntarilyJoinableLord">
<dutyHook>MediumPriority</dutyHook>
<subNodes>
<li Class="ThinkNode_Subtree">
<treeDef>LordDuty</treeDef>
</li>
</subNodes>
</li>
<!-- Tame animal: wander near colony if possible -->
<li Class="ThinkNode_ConditionalOfPlayerFaction">
<subNodes>
@@ -2611,6 +2687,15 @@
<!-- Do a queued job -->
<li Class="ThinkNode_QueuedJob"/>
<li Class="ThinkNode_JoinVoluntarilyJoinableLord">
<dutyHook>HighPriority</dutyHook>
<subNodes>
<li Class="ThinkNode_Subtree">
<treeDef>LordDuty</treeDef>
</li>
</subNodes>
</li>
<!-- Mental state non critical -->
<li Class="ThinkNode_Subtree">
@@ -2757,6 +2842,16 @@
<treeDef>SatisfyBasicNeeds</treeDef>
</li>
<!-- Lord directives (medium priority) -->
<li Class="ThinkNode_JoinVoluntarilyJoinableLord">
<dutyHook>MediumPriority</dutyHook>
<subNodes>
<li Class="ThinkNode_Subtree">
<treeDef>LordDuty</treeDef>
</li>
</subNodes>
</li>
<!-- Tame animal: wander near colony if possible -->
<li Class="ThinkNode_ConditionalOfPlayerFaction">
<subNodes>
@@ -2885,6 +2980,15 @@
<!-- Do a queued job -->
<li Class="ThinkNode_QueuedJob"/>
<li Class="ThinkNode_JoinVoluntarilyJoinableLord">
<dutyHook>HighPriority</dutyHook>
<subNodes>
<li Class="ThinkNode_Subtree">
<treeDef>LordDuty</treeDef>
</li>
</subNodes>
</li>
<!-- Mental state non critical -->
<li Class="ThinkNode_Subtree">
@@ -3060,6 +3164,16 @@
<treeDef>SatisfyBasicNeeds</treeDef>
</li>
<!-- Lord directives (medium priority) -->
<li Class="ThinkNode_JoinVoluntarilyJoinableLord">
<dutyHook>MediumPriority</dutyHook>
<subNodes>
<li Class="ThinkNode_Subtree">
<treeDef>LordDuty</treeDef>
</li>
</subNodes>
</li>
<!-- Tame animal: wander near colony if possible -->
<li Class="ThinkNode_ConditionalOfPlayerFaction">
<subNodes>

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@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<ARA_AlertUnlinkedDroneLabel>未连接的虫群工蜂</ARA_AlertUnlinkedDroneLabel>
<ARA_AlertUnlinkedDroneExplanation>地图上存在未连接到阿拉克涅女皇种的虫群工蜂。这些工蜂将在一段时间后死亡。请尽快将它们与阿拉克涅女皇种连接。</ARA_AlertUnlinkedDroneExplanation>
</LanguageData>

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@@ -260,4 +260,10 @@
<ARA_Gizmo_MultiSelectTitle>多选 ({0}个)</ARA_Gizmo_MultiSelectTitle>
<ARA_Gizmo_MoreBuildings>还有 {0} 个建筑...</ARA_Gizmo_MoreBuildings>
<ARA_Status_Empty>空闲</ARA_Status_Empty>
<ARA_Gizmo_Manual>手动</ARA_Gizmo_Manual>
<ARA_Gizmo_Quality>品质</ARA_Gizmo_Quality>
<ARA_Gizmo_Balance>平衡</ARA_Gizmo_Balance>
<ARA_Gizmo_Speed>速度</ARA_Gizmo_Speed>
</LanguageData>

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@@ -60,6 +60,7 @@
<ARA_Gizmo_AddOrder>添加订单 ({0}/{1})</ARA_Gizmo_AddOrder>
<ARA_Gizmo_AddOrderDesc_Pawn>选择要孵化的单位类型(可多次点击)</ARA_Gizmo_AddOrderDesc_Pawn>
<ARA_Gizmo_AddOrderDesc_Item>选择要生产的物品(可多次点击)</ARA_Gizmo_AddOrderDesc_Item>
<ARA_Gizmo_NoavliableOrder>无正在进行的订单</ARA_Gizmo_NoavliableOrder>
<ARA_Gizmo_CallLarva>呼叫幼虫</ARA_Gizmo_CallLarva>
<ARA_Gizmo_CallLarvaDesc>呼叫一只幼虫来激活下一个订单(还有{0}个等待中)</ARA_Gizmo_CallLarvaDesc>
<ARA_Gizmo_LarvaWorking>幼虫工作中</ARA_Gizmo_LarvaWorking>

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@@ -13,4 +13,47 @@
<ARA_GestaltBandwidthExceeded>警告:蜂巢网络正在超载,这将会直接影响女皇种的心情,并有可能导致整个网络的传导性崩溃!</ARA_GestaltBandwidthExceeded>
<ARA_NetworkOverloadCleared>蜂巢网络超载已结束</ARA_NetworkOverloadCleared>
<MessageGestaltLostControl>{1} 已经断开与 {0} 的链接!</MessageGestaltLostControl>
<!-- Gizmo 相关 -->
<ARA_SwarmSpell_Title>虫群术法 Lv.{0}</ARA_SwarmSpell_Title>
<ARA_SwarmSpell_Research>{0}/{1}</ARA_SwarmSpell_Research>
<ARA_SwarmSpell_Load>{0:F1}/{1:F1}</ARA_SwarmSpell_Load>
<ARA_SwarmSpell_Level>Spell </ARA_SwarmSpell_Level>
<!-- 工具提示 -->
<ARA_SwarmSpell_Research_Title>虫群研究点</ARA_SwarmSpell_Research_Title>
<ARA_SwarmSpell_Research_Current>储存: {0} / {1}</ARA_SwarmSpell_Research_Current>
<ARA_SwarmSpell_Research_Description>虫群研究点label</ARA_SwarmSpell_Research_Description>
<ARA_SwarmSpell_Research_DescriptionText>虫群研究点text</ARA_SwarmSpell_Research_DescriptionText>
<ARA_SwarmSpell_Load_Title>灵能负荷</ARA_SwarmSpell_Load_Title>
<ARA_SwarmSpell_Load_Current>负荷量: {0:F1} / {1:F1}</ARA_SwarmSpell_Load_Current>
<ARA_SwarmSpell_Level_Title>术法等级</ARA_SwarmSpell_Level_Title>
<ARA_SwarmSpell_Level_Current>目前的等级: {0}</ARA_SwarmSpell_Level_Current>
<ARA_SwarmSpell_Load_CapacityFormula>灵能负荷最大值: 10 × {0} (术法等级)</ARA_SwarmSpell_Load_CapacityFormula>
<ARA_SwarmSpell_Load_Warning>警告: 高灵能负荷!</ARA_SwarmSpell_Load_Warning>
<ARA_SwarmSpell_Load_Critical>警告: 灵能负荷逼近极限!</ARA_SwarmSpell_Load_Critical>
<ARA_SwarmSpell_Load_Description>灵能负荷label</ARA_SwarmSpell_Load_Description>
<ARA_SwarmSpell_Load_DescriptionText>灵能负荷text</ARA_SwarmSpell_Load_DescriptionText>
<ARA_SwarmSpell_Gizmo_Title>虫群术法label</ARA_SwarmSpell_Gizmo_Title>
<ARA_SwarmSpell_Gizmo_Desc>虫群术法text</ARA_SwarmSpell_Gizmo_Desc>
<ARA_SwarmSpell_Gizmo_Hint>将鼠标放在指示条以进一步查看详细信息</ARA_SwarmSpell_Gizmo_Hint>
<!-- 消息 -->
<ARA_SwarmSpell_SystemNotAvailable>{0} 的虫群术法系统不可用</ARA_SwarmSpell_SystemNotAvailable>
<!-- 超载相关 -->
<ARA_SwarmSpell_Title_Overload>[超载] 虫群术法系统</ARA_SwarmSpell_Title_Overload>
<ARA_SwarmSpell_Load_Overload>{0:F1}/{1:F1} (+{2})</ARA_SwarmSpell_Load_Overload>
<ARA_SwarmSpell_Load_Title_Overload>灵能负载 [超载]</ARA_SwarmSpell_Load_Title_Overload>
<ARA_SwarmSpell_Load_OverloadWarning>警告: 灵能负载超过容量!</ARA_SwarmSpell_Load_OverloadWarning>
<ARA_SwarmSpell_Gizmo_OverloadWarning>警告: 单位处于超载状态,冷却系统已锁定!</ARA_SwarmSpell_Gizmo_OverloadWarning>
<!-- 冷却相关 -->
<ARA_SwarmSpell_Cooldown>{0:F1}s</ARA_SwarmSpell_Cooldown>
<ARA_SwarmSpell_Cooldown_Status>冷却系统</ARA_SwarmSpell_Cooldown_Status>
<ARA_SwarmSpell_Cooldown_Remaining>剩余时间: {0:F1}秒</ARA_SwarmSpell_Cooldown_Remaining>
<ARA_SwarmSpell_Cooldown_Behavior>冷却结束后每60ticks减少1点负载</ARA_SwarmSpell_Cooldown_Behavior>
<ARA_SwarmSpell_Load_Recovery>冷却结束后将自动减少负载</ARA_SwarmSpell_Load_Recovery>
</LanguageData>