Merge branch 'master' of https://git.ra3battle.cn/Kalospacer/ArachnaeSwarm
This commit is contained in:
@@ -3,7 +3,7 @@
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<TerrainDef ParentName="FloorBase">
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<TerrainDef ParentName="FloorBase">
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<defName>ARA_InsectCreep</defName>
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<defName>ARA_InsectCreep</defName>
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<label>阿拉克涅菌毯</label>
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<label>阿拉克涅菌毯</label>
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<description>由阿拉克涅虫族所铺设的由真菌、甲壳素分泌物混合得到的地面,会自动在各种拉克涅虫族建筑附近蔓延。这种奇特的结构质地紧密且暗藏大量营养输送组织,可以支撑重型建筑、种植特殊作物,但是除了虫族以外没人想踩在这坨软乎乎的活体结构上。</description>
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<description>由阿拉克涅虫族所铺设的由真菌、甲壳素分泌物混合得到的地面,会自动在各种拉克涅虫族建筑附近蔓延。这种奇特的结构质地紧密且暗藏大量营养输送组织,可以支撑重型建筑、种植特殊作物、加速其上的阿拉克涅虫族移动速度,但是除了虫族以外没人想踩在这坨软乎乎的活体结构上。</description>
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<designationCategory>ARA_Buildings</designationCategory>
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<designationCategory>ARA_Buildings</designationCategory>
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<texturePath>Terrain/Surfaces/InsectSludge</texturePath>
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<texturePath>Terrain/Surfaces/InsectSludge</texturePath>
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<color>(203, 163, 68)</color>
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<color>(203, 163, 68)</color>
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@@ -206,6 +206,7 @@
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<tickerType>Normal</tickerType>
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<tickerType>Normal</tickerType>
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<designationCategory>ARA_Buildings</designationCategory>
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<designationCategory>ARA_Buildings</designationCategory>
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<repairEffect>EatVegetarian</repairEffect>
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<repairEffect>EatVegetarian</repairEffect>
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<filthLeaving>Filth_Slime</filthLeaving>
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<!-- <thingCategories>
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<!-- <thingCategories>
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<li>BuildingsSpecial</li>
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<li>BuildingsSpecial</li>
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</thingCategories> -->
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</thingCategories> -->
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@@ -247,4 +248,114 @@
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<li>PlaceWorker_GlowRadius</li>
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<li>PlaceWorker_GlowRadius</li>
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</placeWorkers>
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</placeWorkers>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BuildingNaturalBase">
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<defName>ARA_Tumor_SunLamp</defName>
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<label>阿拉克涅巨型菌瘤</label>
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<description>一个比普通菌瘤更大的菌瘤,内部的发光器官亮的难以想象,可以支持作物的光照条件,但是其寿命比普通菌瘤要短得多。</description>
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<thingClass>Building_SunLamp</thingClass>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/ARA_Tumor</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shadowData>
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<volume>(0.3, 0.6, 0.3)</volume>
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<offset>(0,0,-0.1)</offset>
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</shadowData>
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<damageData>
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<rect>(0.2,0.2,0.6,0.6)</rect>
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</damageData>
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</graphicData>
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<size>(2,2)</size>
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<blockWind>true</blockWind>
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<tickerType>Normal</tickerType>
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<statBases>
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<WorkToBuild>600</WorkToBuild>
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<Mass>4.5</Mass>
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</statBases>
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<designationCategory>ARA_Buildings</designationCategory>
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<costList>
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<ARA_InsectJelly>10</ARA_InsectJelly>
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</costList>
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<uiOrder>2995</uiOrder>
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<comps>
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<li Class="CompProperties_Glower">
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<overlightRadius>7.0</overlightRadius>
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<glowRadius>14</glowRadius>
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<glowColor>(220,210,171,0)</glowColor>
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<colorPickerEnabled>true</colorPickerEnabled>
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</li>
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<!-- <li Class="CompProperties_Schedule">
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<startTime>0.25</startTime>
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<endTime>0.8</endTime>
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<offMessage>Off for plant resting period</offMessage>
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</li> -->
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<!-- <li Class="CompProperties_HeatPusher">
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<compClass>CompHeatPusherPowered</compClass>
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<heatPerSecond>3</heatPerSecond>
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</li> -->
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</comps>
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<!-- Determined by trial and error
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This value isn't perfect because these radii use different algorithms
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but it matches in this case-->
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<specialDisplayRadius>5.8</specialDisplayRadius>
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</ThingDef>
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<ThingDef ParentName="BenchBase">
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<defName>ARA_ResearchBench</defName>
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<label>阿拉克涅研究台</label>
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<description>A simple bench with writing implements and simple measurement devices. Researchers work here to discover new things.</description>
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<thingClass>Building_ResearchBench</thingClass>
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<size>(3,2)</size>
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<stuffCategories>
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<li>Metallic</li>
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<li>Woody</li>
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<li>Stony</li>
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</stuffCategories>
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<costStuffCount>75</costStuffCount>
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<costList>
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<Steel>25</Steel>
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</costList>
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<graphicData>
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<texPath>Things/Building/Production/ResearchBenchSimple</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>(5,4)</drawSize>
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<damageData>
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<cornerTL>Damage/Corner</cornerTL>
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<cornerTR>Damage/Corner</cornerTR>
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<cornerBL>Damage/Corner</cornerBL>
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<cornerBR>Damage/Corner</cornerBR>
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</damageData>
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</graphicData>
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<castEdgeShadows>true</castEdgeShadows>
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<staticSunShadowHeight>0.20</staticSunShadowHeight>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<pathCost>50</pathCost>
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<statBases>
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<MaxHitPoints>250</MaxHitPoints>
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<WorkToBuild>2800</WorkToBuild>
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<Flammability>1.0</Flammability>
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<ResearchSpeedFactor>0.75</ResearchSpeedFactor>
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</statBases>
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<placeWorkers>
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<li>PlaceWorker_PreventInteractionSpotOverlap</li>
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<li>PlaceWorker_DrawLinesToBookcasesInRoom</li>
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</placeWorkers>
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<fillPercent>0.5</fillPercent>
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<interactionCellOffset>(0,0,-1)</interactionCellOffset>
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<hasInteractionCell>true</hasInteractionCell>
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<designationCategory>Production</designationCategory>
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<uiOrder>2600</uiOrder>
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<surfaceType>Item</surfaceType>
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<building>
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<paintable>true</paintable>
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<workTableRoomRole>Laboratory</workTableRoomRole>
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<workTableNotInRoomRoleFactor>0.8</workTableNotInRoomRoleFactor>
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</building>
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<comps Inherit="False">
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<li Class="CompProperties_ReportWorkSpeed">
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<workSpeedStat>ResearchSpeedFactor</workSpeedStat>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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</Defs>
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