using RimWorld; using RimWorld.Planet; using UnityEngine; using Verse; using Verse.AI; using Verse.Sound; namespace ArachnaeSwarm { public class SaferPawnFlyer : PawnFlyer { // 重写TickInterval,增加空值检查 protected override void TickInterval(int delta) { // 如果FlyingThing为空,直接销毁并返回 if (FlyingThing == null || FlyingThing.Destroyed) { Destroy(); return; } base.TickInterval(delta); } // 重写RespawnPawn,增加空值检查 protected override void RespawnPawn() { // 如果FlyingThing为空,直接销毁并返回 if (FlyingThing == null || FlyingThing.Destroyed) { Destroy(); return; } // 调用基类方法 base.RespawnPawn(); } } }