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ArachnaeSwarm/1.6/1.6/Defs/AbilityDefs/ARA_Abilities.xml
2025-09-03 22:46:56 +08:00

162 lines
6.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AbilityDef ParentName="AbilityTouchBase">
<defName>ARA_BindDrone</defName>
<label>信息素标记</label>
<description>使用信息素标记一只阿拉克涅督虫,受到标记的督虫和其麾下的辅虫将誓死效忠于女皇种,并与其建立心灵链接。</description>
<iconPath>UI/Commands/EggSpew</iconPath> <!-- Placeholder: You'll need to create this icon -->
<hotKey>Misc1</hotKey>
<jobDef>CastAbilityOnThing</jobDef>
<targetRequired>true</targetRequired>
<cooldownTicksRange>60</cooldownTicksRange> <!-- 1 second cooldown -->
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>0</warmupTime>
<range>99</range>
<targetParams>
<canTargetPawns>true</canTargetPawns>
<canTargetBuildings>false</canTargetBuildings>
<canTargetAnimals>true</canTargetAnimals>
<canTargetMechs>false</canTargetMechs>
<canTargetCorpses>false</canTargetCorpses>
<canTargetSelf>false</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="ArachnaeSwarm.CompProperties_AbilityBindDrone">
<!-- No custom properties needed for now -->
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>ARA_EggSpew</defName>
<label>生育虫卵</label>
<description>从卵巢中排出一颗休眠的虫卵,阿拉克涅女皇种可以通过与其交互将其激活,并选择孵化的督虫虫族类型——参阅虫卵的具体信息,了解各个督虫的特点。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<cooldownTicksRange>5000</cooldownTicksRange>
<aiCanUse>true</aiCanUse>
<displayOrder>300</displayOrder>
<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
<warmupStartSound>AcidSpray_Warmup</warmupStartSound>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>1</range>
<warmupTime>12</warmupTime>
<soundCast>AcidSpray_Resolve</soundCast>
<violent>false</violent>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>True</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_Proj_EggSac</projectileDef>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
<needDef>Food</needDef>
<needCost>4</needCost>
<failMessage>营养值不足,需要进食</failMessage>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityBodyPartCheck">
<requiredPart>ARA_Ovary</requiredPart>
<failMessage>卵巢受损或缺失,无法生育</failMessage>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>ARA_AcidSprayBurst</defName>
<label>女皇种酸液轰炸</label>
<description>阿拉克涅女皇种向目标地点喷射大量腐蚀性酸液,喷射将持续数秒以完全覆盖一片区域。</description>
<iconPath>UI/Abilities/AcidSpray</iconPath>
<cooldownTicksRange>5000</cooldownTicksRange> <!-- 2 hours -->
<aiCanUse>true</aiCanUse>
<displayOrder>300</displayOrder>
<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
<warmupStartSound>AcidSpray_Warmup</warmupStartSound>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>32.9</range>
<warmupTime>2</warmupTime>
<soundCast>AcidSpray_Resolve</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</verbProperties>
<comps>
<li Class="ArachnaeSwarm.CompProperties_AbilitySprayLiquidMulti">
<!-- CompProperties_AbilitySprayLiquid 的属性 -->
<projectileDef>ARA_Proj_StrongSludgeSpray</projectileDef>
<numCellsToHit>13</numCellsToHit>
<sprayEffecter>AcidSpray_Directional</sprayEffecter>
<!-- CompProperties_AbilitySprayLiquidMulti 新增的属性 -->
<shotCount>32</shotCount> <!-- 总共发射5次 -->
<ticksBetweenShots>3</ticksBetweenShots> <!-- 每次发射间隔12 Ticks (0.2秒) -->
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
<needDef>Food</needDef>
<needCost>0.5</needCost>
<failMessage>营养值不足,需要进食</failMessage>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityBodyPartCheck">
<requiredPart>ARA_Acid_sac</requiredPart>
<failMessage>酸囊受损或缺失,无法喷射酸液</failMessage>
</li>
</comps>
</AbilityDef>
<ThingDef>
<defName>ARA_Proj_StrongSludgeSpray</defName>
<label>阿拉克涅虫族酸液</label>
<thingClass>Projectile_Liquid</thingClass>
<category>Projectile</category>
<tickerType>Normal</tickerType>
<altitudeLayer>Projectile</altitudeLayer>
<useHitPoints>False</useHitPoints>
<neverMultiSelect>True</neverMultiSelect>
<graphicData>
<texPath>Things/Projectile/SludgeSpray</texPath>
<graphicClass>Graphic_Random</graphicClass>
<shaderType>MoteGlow</shaderType>
<drawSize>0.85</drawSize>
</graphicData>
<projectile>
<damageDef>ARA_AcidBurn</damageDef>
<speed>25</speed>
<damageAmountBase>2</damageAmountBase>
<arcHeightFactor>0.4</arcHeightFactor>
<armorPenetrationBase>0.1</armorPenetrationBase>
<stoppingPower>1</stoppingPower>
<shadowSize>0</shadowSize>
<spawnTerrain>ARA_InsectSludge</spawnTerrain>
<terrainChance>0.75</terrainChance>
<filth>Filth_Slime</filth>
<filthCount>1</filthCount>
<filthChance>0.25</filthChance>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseGrenadeProjectile">
<defName>ARA_Proj_EggSac</defName>
<label>阿拉克涅虫卵</label>
<thingClass>Projectile_SpawnsThing</thingClass>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_EggSac</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<speed>21</speed>
<damageAmountBase>0</damageAmountBase>
<spawnsThingDef>ARA_InteractiveEggSac</spawnsThingDef>
<tryAdjacentFreeSpaces>true</tryAdjacentFreeSpaces>
</projectile>
</ThingDef>
</Defs>