624 lines
25 KiB
XML
624 lines
25 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>ARA_MW_Bone_Sword</defName>
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<label>武装器官"骨刃"</label>
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<description>阿拉克涅虫群督虫使用基础近战武装器官,通过多根外露神经束与督虫的辅肢相连。尽管它只是一块坚硬的剑形骨片,但是丝毫不影响那些拥有无穷蛮力的阿拉克涅虫群督虫使用它将侵犯虫巢之敌一一斩首。</description>
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<weaponTags>
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<li>ARA_Armed_Organ</li>
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<li>ARA_Armed_Organ_Melee</li>
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<li>ARA_Armed_Organ_T1</li>
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</weaponTags>
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<graphicData>
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<texPath>ArachnaeSwarm/Weapon/ARA_MW_Bone_Sword</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>1</drawSize>
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</graphicData>
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<uiIconScale>1</uiIconScale>
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<!-- <equippedAngleOffset>-65</equippedAngleOffset> -->
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<techLevel>Animal</techLevel>
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<!-- <equippedAngleOffset>-25</equippedAngleOffset> -->
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<costStuffCount>0</costStuffCount>
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<stuffCategories Inherit="False"/>
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<costList Inherit="False">
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<ARA_Carapace>50</ARA_Carapace>
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</costList>
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<statBases>
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<WorkToMake>1000</WorkToMake>
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<Mass>5</Mass>
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</statBases>
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<tools Inherit="False">
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<li>
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<label>横扫</label>
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<capacities>
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<li>Cut</li>
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</capacities>
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<power>15</power>
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<cooldownTime>1.3</cooldownTime>
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<armorPenetration>0.50</armorPenetration>
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</li>
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<li>
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<label>下砸</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>12</power>
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<armorPenetration>0.20</armorPenetration>
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<cooldownTime>1.5</cooldownTime>
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<extraMeleeDamages>
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<li>
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<def>Stun</def>
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<amount>15</amount>
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</li>
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</extraMeleeDamages>
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</li>
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</tools>
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<recipeMaker>
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<recipeUsers Inherit="False" />
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<researchPrerequisite Inherit="False" />
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<AbilityDef ParentName="ARA_CocoonSpew_Base">
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<defName>ARA_Cocoon_BoneBase</defName>
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<label>投放孵化茧 骨刃器官</label>
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<description>投放一枚武装器官茧,内含可以孵化一套基础骨刃武装器官的营养和遗传物质——参阅茧的超链接,了解其能生产的所有装备的特点。</description>
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<iconPath>UI/Commands/EggSpew</iconPath>
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<comps>
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<li Class="CompProperties_AbilityLaunchProjectile">
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<projectileDef>ARA_Cocoon_BoneBase_Proj</projectileDef>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
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<requiredResearch>ARA_Technology_5DIL</requiredResearch>
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<failMessage>需要科技 基因节点DIL-5"骨刀" 以解锁此孵化路径</failMessage>
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</li>
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</comps>
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</AbilityDef>
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<ThingDef ParentName="ARA_CocoonSpew_Base_Proj">
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<defName>ARA_Cocoon_BoneBase_Proj</defName>
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<projectile>
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<spawnsThingDef>ARA_Cocoon_BoneBase</spawnsThingDef>
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</projectile>
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</ThingDef>
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<ThingDef ParentName="ARA_Cocoon_Base">
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<defName>ARA_Cocoon_BoneBase</defName>
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<label>阿拉克涅孵化茧 基础骨片装备</label>
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<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅工艺种所诞之卵,内含孵化一个骨片武装器官的营养物质,可以通过阿拉克涅工艺种的交互完成激活进程——参阅茧的超链接,了解其能生产的所有装备的特点。\n\n孵化茧对温度极度敏感(该类型的茧适温为-20~35°C),需要小心保护!</description>
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<descriptionHyperlinks>
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<ThingDef>ARA_MW_Bone_Sword</ThingDef>
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</descriptionHyperlinks>
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<researchPrerequisites>
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<li>ARA_Technology_5DIL</li>
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</researchPrerequisites>
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<comps>
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<!-- The new, GrowthVat-style fuel component -->
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<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
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<fuelCapacity>10</fuelCapacity>
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<fuelLabel>营养</fuelLabel>
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<fuelFilter>
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<categories>
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<li>Foods</li>
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</categories>
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</fuelFilter>
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<fuelConsumptionRate>0</fuelConsumptionRate> <!-- IMPORTANT: Disable base class consumption -->
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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<initialFuelPercent>1</initialFuelPercent>
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<autoRefuelPercent>1</autoRefuelPercent>
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</li>
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<!-- The refactored producer component -->
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<li Class="ArachnaeSwarm.CompProperties_InteractiveProducer">
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<processes>
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<li>
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<thingDef>ARA_MW_Bone_Sword</thingDef>
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<productionTicks>60000</productionTicks>
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<totalNutritionNeeded>15</totalNutritionNeeded>
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</li>
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</processes>
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<whitelist>
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<li>ArachnaeNode_Race_WeaponSmith</li>
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</whitelist>
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<spawnCount>1</spawnCount>
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<destroyOnSpawn>True</destroyOnSpawn>
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<minSafeTemperature>-20</minSafeTemperature>
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<maxSafeTemperature>35</maxSafeTemperature>
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<penaltyPerDegreePerTick>0.00001</penaltyPerDegreePerTick>
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<damagePerTickWhenUnfueled>0.2</damagePerTickWhenUnfueled>
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<minNutritionToStart>1.0</minNutritionToStart>
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<qualityThresholds>
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<li>
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<quality>Legendary</quality>
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<threshold>0.99</threshold>
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</li>
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<li>
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<quality>Masterwork</quality>
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<threshold>0.90</threshold>
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</li>
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<li>
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<quality>Excellent</quality>
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<threshold>0.70</threshold>
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</li>
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<li>
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<quality>Good</quality>
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<threshold>0.50</threshold>
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</li>
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<li>
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<quality>Normal</quality>
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<threshold>0.20</threshold>
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</li>
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<li>
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<quality>Poor</quality>
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<threshold>0.10</threshold>
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</li>
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</qualityThresholds>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
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<minSafeTemperature>-20</minSafeTemperature>
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<maxSafeTemperature>35</maxSafeTemperature>
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<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
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<damagePerTick>0.005</damagePerTick>
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<recoveryRate>0.001</recoveryRate>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>ARA_RW_Basic_Fist_Needle_Gun</defName>
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<label>武装器官"拳针枪"</label>
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<description>阿拉克涅虫群督虫使用基础远程武装器官,外表就像一只拳套,可以通过神经束缠绕接在阿拉克涅督虫的辅肢上。这种武器小巧轻盈,虽然射程很短,但是面对敌人时能喷出一整排的带毒尖刺,把对手扎个透心凉。</description>
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<tickerType>Normal</tickerType>
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<techLevel>Animal</techLevel>
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<graphicData>
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<texPath>ArachnaeSwarm/Weapon/ARA_RW_Basic_Fist_Needle_Gun</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>0.75</drawSize>
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</graphicData>
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<uiIconScale>1.3</uiIconScale>
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<soundInteract>SpitterSpawn</soundInteract>
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<recipeMaker>
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<recipeUsers Inherit="False" />
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<researchPrerequisite Inherit="False" />
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<statBases>
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<WorkToMake>1300</WorkToMake>
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<!-- <MarketValue>370</MarketValue> -->
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<Mass>0.5</Mass>
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<AccuracyTouch>0.85</AccuracyTouch>
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<AccuracyShort>0.6</AccuracyShort>
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<AccuracyMedium>0.45</AccuracyMedium>
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<AccuracyLong>0.3</AccuracyLong>
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<RangedWeapon_Cooldown>1.25</RangedWeapon_Cooldown>
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</statBases>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
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<warmupTime>0.25</warmupTime>
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<defaultProjectile>Bullet_ARA_RW_Basic_Fist_Needle_Gun</defaultProjectile>
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<range>14</range>
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<burstShotCount>6</burstShotCount>
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<ticksBetweenBurstShots>1</ticksBetweenBurstShots>
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<soundCast>SpitterSpit</soundCast>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</li>
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</verbs>
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<costList Inherit="False">
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<ARA_Carapace>25</ARA_Carapace>
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</costList>
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<weaponTags>
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<li>ARA_Armed_Organ</li>
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<li>ARA_Armed_Organ_Ranged</li>
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<li>ARA_Armed_Organ_T1</li>
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</weaponTags>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<tools Inherit="False">
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<li>
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<label>拳针枪拳击</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>10</power>
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<armorPenetration>0.25</armorPenetration>
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<cooldownTime>1.25</cooldownTime>
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<extraMeleeDamages>
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<li>
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<def>Stun</def>
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<amount>12</amount>
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</li>
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</extraMeleeDamages>
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</li>
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</tools>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_ARA_RW_Basic_Fist_Needle_Gun</defName>
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<label>毒针</label>
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<graphicData>
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<texPath>Things/Projectile/Bullet_Small</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<color>(117, 204, 49, 180)</color>
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</graphicData>
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<projectile>
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<damageDef>ARA_Fist_Needle</damageDef>
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<damageAmountBase>2</damageAmountBase>
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<speed>40</speed>
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</projectile>
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</ThingDef>
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<AbilityDef ParentName="ARA_CocoonSpew_Base">
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<defName>ARA_Cocoon_ToxicNeedleBase</defName>
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<label>投放孵化茧 毒针器官</label>
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<description>投放一枚武装器官茧,内含可以孵化一套基础毒针武装器官的营养和遗传物质——参阅茧的超链接,了解其能生产的所有装备的特点。</description>
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<iconPath>UI/Commands/EggSpew</iconPath>
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<comps>
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<li Class="CompProperties_AbilityLaunchProjectile">
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<projectileDef>ARA_Cocoon_ToxicNeedleBase_Proj</projectileDef>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
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<requiredResearch>ARA_Technology_5PAV</requiredResearch>
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<failMessage>需要科技 基因节点PAV-5"毒刺" 以解锁此孵化路径</failMessage>
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</li>
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</comps>
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</AbilityDef>
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<ThingDef ParentName="ARA_CocoonSpew_Base_Proj">
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<defName>ARA_Cocoon_ToxicNeedleBase_Proj</defName>
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<projectile>
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<spawnsThingDef>ARA_Cocoon_ToxicNeedleBase</spawnsThingDef>
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</projectile>
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</ThingDef>
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<ThingDef ParentName="ARA_Cocoon_Base">
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<defName>ARA_Cocoon_ToxicNeedleBase</defName>
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<label>阿拉克涅孵化茧 基础毒针武器</label>
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<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅工艺种所诞之卵,内含孵化一个毒针武装器官的营养物质,可以通过阿拉克涅工艺种的交互完成激活进程——参阅茧的超链接,了解其能生产的所有装备的特点。\n\n孵化茧对温度极度敏感(该类型的茧适温为0~22°C),需要小心保护!</description>
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<descriptionHyperlinks>
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<ThingDef>ARA_RW_Basic_Fist_Needle_Gun</ThingDef>
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</descriptionHyperlinks>
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<researchPrerequisites>
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<li>ARA_Technology_5PAV</li>
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</researchPrerequisites>
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<comps>
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<!-- The new, GrowthVat-style fuel component -->
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<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
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<fuelCapacity>10</fuelCapacity>
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<fuelLabel>营养</fuelLabel>
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<fuelFilter>
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<categories>
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<li>Foods</li>
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</categories>
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</fuelFilter>
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<fuelConsumptionRate>0</fuelConsumptionRate> <!-- IMPORTANT: Disable base class consumption -->
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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<initialFuelPercent>1</initialFuelPercent>
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<autoRefuelPercent>1</autoRefuelPercent>
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</li>
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<!-- The refactored producer component -->
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<li Class="ArachnaeSwarm.CompProperties_InteractiveProducer">
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<processes>
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<li>
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<thingDef>ARA_RW_Basic_Fist_Needle_Gun</thingDef>
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<productionTicks>40000</productionTicks>
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<totalNutritionNeeded>10</totalNutritionNeeded>
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<!--<requiredResearch>ARA_Technology_5PAV</requiredResearch>-->
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</li>
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</processes>
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<whitelist>
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<li>ArachnaeNode_Race_WeaponSmith</li>
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</whitelist>
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<spawnCount>1</spawnCount>
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<destroyOnSpawn>True</destroyOnSpawn>
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<minSafeTemperature>0</minSafeTemperature>
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<maxSafeTemperature>22</maxSafeTemperature>
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<penaltyPerDegreePerTick>0.00001</penaltyPerDegreePerTick>
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<damagePerTickWhenUnfueled>0.2</damagePerTickWhenUnfueled>
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<minNutritionToStart>1.0</minNutritionToStart>
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<qualityThresholds>
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<li>
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<quality>Legendary</quality>
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<threshold>0.99</threshold>
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</li>
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<li>
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<quality>Masterwork</quality>
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<threshold>0.90</threshold>
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</li>
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<li>
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<quality>Excellent</quality>
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<threshold>0.70</threshold>
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</li>
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<li>
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<quality>Good</quality>
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<threshold>0.50</threshold>
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</li>
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<li>
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<quality>Normal</quality>
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<threshold>0.20</threshold>
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</li>
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<li>
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<quality>Poor</quality>
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<threshold>0.10</threshold>
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</li>
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</qualityThresholds>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
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<minSafeTemperature>0</minSafeTemperature>
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<maxSafeTemperature>22</maxSafeTemperature>
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<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
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<damagePerTick>0.005</damagePerTick>
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<recoveryRate>0.001</recoveryRate>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>ARA_RW_Basic_Acid_Bladder_Gun</defName>
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<label>武装器官"酸液枪"</label>
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<description>阿拉克涅虫群督虫使用基础远程武装器官,可以通过肌肉的瞬间加压喷出一团包含阿拉克涅酸液的液体团。这种酸液团的飞行速度很慢,但是能在目标地点炸开,并灼烧所有粘上酸液的敌人。</description>
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<tickerType>Normal</tickerType>
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<techLevel>Animal</techLevel>
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<graphicData>
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<texPath>ArachnaeSwarm/Weapon/ARA_RW_Basic_Acid_Bladder_Gun</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.2</drawSize>
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</graphicData>
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<soundInteract>SpitterSpawn</soundInteract>
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<recipeMaker>
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<recipeUsers Inherit="False" />
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<researchPrerequisite Inherit="False" />
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<statBases>
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<WorkToMake>1300</WorkToMake>
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<!-- <MarketValue>370</MarketValue> -->
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<Mass>3.5</Mass>
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<AccuracyTouch>0.5</AccuracyTouch>
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<AccuracyShort>0.6</AccuracyShort>
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<AccuracyMedium>0.45</AccuracyMedium>
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<AccuracyLong>0.3</AccuracyLong>
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<RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
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</statBases>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
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<warmupTime>1.0</warmupTime>
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<forcedMissRadius>1</forcedMissRadius>
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<defaultProjectile>Bullet_ARA_RW_Basic_Acid_Bladder_Gun</defaultProjectile>
|
||
<isMortar>true</isMortar>
|
||
<requireLineOfSight>false</requireLineOfSight>
|
||
<minRange>3</minRange>
|
||
<range>28</range>
|
||
<burstShotCount>1</burstShotCount>
|
||
<soundCast>SpitterSpit</soundCast>
|
||
<targetParams>
|
||
<canTargetLocations>true</canTargetLocations>
|
||
</targetParams>
|
||
</li>
|
||
</verbs>
|
||
<costList Inherit="False">
|
||
<ARA_Carapace>50</ARA_Carapace>
|
||
</costList>
|
||
<weaponTags>
|
||
<li>ARA_Armed_Organ</li>
|
||
<li>ARA_Armed_Organ_Ranged</li>
|
||
<li>ARA_Armed_Organ_T1</li>
|
||
</weaponTags>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardQualitySuper</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
<ThingDef ParentName="BaseBullet">
|
||
<defName>Bullet_ARA_RW_Basic_Acid_Bladder_Gun</defName>
|
||
<label>酸液团</label>
|
||
<graphicData>
|
||
<graphicClass>Graphic_Single_AgeSecs</graphicClass>
|
||
<texPath>Things/Projectile/FleshmassSpitterProjectileSheet</texPath>
|
||
<drawSize>(.5, .5)</drawSize>
|
||
<shaderType>MoteGlow</shaderType>
|
||
</graphicData>
|
||
<uiIconScale>0.8</uiIconScale>
|
||
<thingClass>Projectile_Explosive</thingClass>
|
||
<projectile>
|
||
<useGraphicClass>True</useGraphicClass>
|
||
<shadowSize>1</shadowSize>
|
||
<damageDef>ARA_AcidBurn</damageDef>
|
||
<spinRate>20</spinRate>
|
||
<damageAmountBase>20</damageAmountBase>
|
||
<speed>15</speed>
|
||
<arcHeightFactor>1</arcHeightFactor>
|
||
<explosionRadius>1.75</explosionRadius>
|
||
<flyOverhead>true</flyOverhead>
|
||
<soundExplode>SpitterSpitLands</soundExplode>
|
||
<filth>Filth_SpentAcid</filth>
|
||
<filthCount>1</filthCount>
|
||
<explosionEffect>Shell_AcidSpitImpact</explosionEffect>
|
||
<explosionEffectLifetimeTicks>60</explosionEffectLifetimeTicks>
|
||
<doExplosionVFX>false</doExplosionVFX>
|
||
</projectile>
|
||
<comps>
|
||
<li Class="CompProperties_ProjectileEffecter">
|
||
<effecterDef>Shell_AcidSpitStream</effecterDef>
|
||
</li>
|
||
<li Class="CompProperties_ProjectileEffecter">
|
||
<effecterDef>Shell_AcidSpitLaunched</effecterDef>
|
||
</li>
|
||
</comps>
|
||
</ThingDef>
|
||
<AbilityDef ParentName="ARA_CocoonSpew_Base">
|
||
<defName>ARA_Cocoon_AcidBase</defName>
|
||
<label>投放孵化茧 酸液器官</label>
|
||
<description>投放一枚武装器官茧,内含可以孵化一套基础酸液武装器官的营养和遗传物质——参阅茧的超链接,了解其能生产的所有装备的特点。</description>
|
||
<iconPath>UI/Commands/EggSpew</iconPath>
|
||
<comps>
|
||
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
|
||
<requiredResearch>ARA_Technology_7VXI</requiredResearch>
|
||
<failMessage>需要科技 基因节点VXI-7"外置酸袋" 以解锁此孵化路径</failMessage>
|
||
</li>
|
||
<li Class="CompProperties_AbilityLaunchProjectile">
|
||
<projectileDef>ARA_Cocoon_AcidBase_Proj</projectileDef>
|
||
</li>
|
||
</comps>
|
||
</AbilityDef>
|
||
<ThingDef ParentName="ARA_CocoonSpew_Base_Proj">
|
||
<defName>ARA_Cocoon_AcidBase_Proj</defName>
|
||
<projectile>
|
||
<spawnsThingDef>ARA_Cocoon_AcidBase</spawnsThingDef>
|
||
</projectile>
|
||
</ThingDef>
|
||
<ThingDef ParentName="ARA_Cocoon_Base">
|
||
<defName>ARA_Cocoon_AcidBase</defName>
|
||
<label>阿拉克涅孵化茧 基础酸性武器</label>
|
||
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅工艺种所诞之卵,内含孵化一个酸性武装器官的营养物质,可以通过阿拉克涅工艺种的交互完成激活进程——参阅茧的超链接,了解其能生产的所有装备的特点。\n\n孵化茧对温度极度敏感(该类型的茧适温为10~28°C),需要小心保护!</description>
|
||
<descriptionHyperlinks>
|
||
<ThingDef>ARA_RW_Basic_Acid_Bladder_Gun</ThingDef>
|
||
</descriptionHyperlinks>
|
||
<researchPrerequisites>
|
||
<li>ARA_Technology_7VXI</li>
|
||
</researchPrerequisites>
|
||
|
||
<comps>
|
||
<!-- The new, GrowthVat-style fuel component -->
|
||
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
|
||
<fuelCapacity>10</fuelCapacity>
|
||
<fuelLabel>营养</fuelLabel>
|
||
<fuelFilter>
|
||
<categories>
|
||
<li>Foods</li>
|
||
</categories>
|
||
</fuelFilter>
|
||
<fuelConsumptionRate>0</fuelConsumptionRate> <!-- IMPORTANT: Disable base class consumption -->
|
||
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
|
||
<initialFuelPercent>1</initialFuelPercent>
|
||
<autoRefuelPercent>1</autoRefuelPercent>
|
||
</li>
|
||
<!-- The refactored producer component -->
|
||
<li Class="ArachnaeSwarm.CompProperties_InteractiveProducer">
|
||
<processes>
|
||
<li>
|
||
<thingDef>ARA_RW_Basic_Acid_Bladder_Gun</thingDef>
|
||
<productionTicks>80000</productionTicks>
|
||
<totalNutritionNeeded>30</totalNutritionNeeded>
|
||
<!--<requiredResearch>ARA_Technology_7VXI</requiredResearch>-->
|
||
</li>
|
||
</processes>
|
||
|
||
<whitelist>
|
||
<li>ArachnaeNode_Race_WeaponSmith</li>
|
||
</whitelist>
|
||
<spawnCount>1</spawnCount>
|
||
<destroyOnSpawn>True</destroyOnSpawn>
|
||
<minSafeTemperature>10</minSafeTemperature>
|
||
<maxSafeTemperature>28</maxSafeTemperature>
|
||
<penaltyPerDegreePerTick>0.00001</penaltyPerDegreePerTick>
|
||
<damagePerTickWhenUnfueled>0.2</damagePerTickWhenUnfueled>
|
||
<minNutritionToStart>1.0</minNutritionToStart>
|
||
|
||
<qualityThresholds>
|
||
<li>
|
||
<quality>Legendary</quality>
|
||
<threshold>0.99</threshold>
|
||
</li>
|
||
<li>
|
||
<quality>Masterwork</quality>
|
||
<threshold>0.90</threshold>
|
||
</li>
|
||
<li>
|
||
<quality>Excellent</quality>
|
||
<threshold>0.70</threshold>
|
||
</li>
|
||
<li>
|
||
<quality>Good</quality>
|
||
<threshold>0.50</threshold>
|
||
</li>
|
||
<li>
|
||
<quality>Normal</quality>
|
||
<threshold>0.20</threshold>
|
||
</li>
|
||
<li>
|
||
<quality>Poor</quality>
|
||
<threshold>0.10</threshold>
|
||
</li>
|
||
</qualityThresholds>
|
||
<!--
|
||
当一个生产流程完成时,系统会通过以下三个步骤来确定最终的物品品质:
|
||
|
||
第 1 步: 计算“基础品质分” (Base Quality Score)
|
||
基础品质分代表了在整个生产过程中,理想条件所占的比例。理想条件被严格定义为:燃料充足 且 温度适宜。
|
||
|
||
公式:
|
||
|
||
基础品质分 = 在理想条件下度过的时间(ticks) / 生产总需时间(ticks)
|
||
|
||
C# 代码对应:
|
||
baseQuality = (_selectedProcess.productionTicks > 0) ? (float)ticksUnderOptimalConditions / _selectedProcess.productionTicks : 0f;
|
||
|
||
说明:
|
||
|
||
ticksUnderOptimalConditions 是一个计数器,只有在同时满足燃料充足和温度安全这两个条件的游戏刻(Tick),它才会加 1。
|
||
_selectedProcess.productionTicks 是在 XML 中为该产品定义的总生产时间。
|
||
这个得分的范围是 0.0 (0%) 到 1.0 (100%)。如果整个过程都完美无缺,这个分数就是 1.0。
|
||
第 2 步: 计算“温度惩罚分” (Temperature Penalty Score)
|
||
温度惩罚分是一个独立累加的负面分数。它只在环境温度超出安全范围时才会累积。
|
||
|
||
公式:
|
||
|
||
每刻惩罚增加量 = 超出安全范围的度数 × penaltyPerDegreePerTick
|
||
温度惩罚分 = 所有惩罚增加量的总和
|
||
|
||
C# 代码对应:
|
||
temperaturePenaltyPercent = Mathf.Min(1f, temperaturePenaltyPercent + tempDelta * Props.penaltyPerDegreePerTick);
|
||
|
||
说明:
|
||
|
||
penaltyPerDegreePerTick 是一个可在 XML 中配置的系数,代表每超出1度、每刻所产生的惩罚量。
|
||
这个惩罚是不可逆的。即使温度恢复正常,已经累积的惩罚也不会减少。
|
||
它的最大值被限制在 1.0 (100%),以防止无限累加。
|
||
第 3 步: 计算“最终品质分”并映射到品质等级
|
||
最终品质分由基础分减去惩罚分得出,这个分数将直接决定物品的品质等级。
|
||
|
||
公式:
|
||
|
||
最终品质分 = 基础品质分 - 温度惩罚分
|
||
|
||
C# 代码对应:
|
||
finalQualityScore = Mathf.Clamp01(baseQuality - temperaturePenaltyPercent);
|
||
|
||
映射到品质等级:
|
||
得到 finalQualityScore (一个 0.0 到 1.0 之间的值) 后,系统会通过一系列 if-else if 判断,将其映射到游戏中的 QualityCategory (品质等级)。例如,在我们的代码中:
|
||
|
||
>= 0.99 -> 传说 (Legendary)
|
||
>= 0.90 -> 杰作 (Masterwork)
|
||
>= 0.70 -> 优秀 (Excellent)
|
||
>= 0.50 -> 良好 (Good)
|
||
>= 0.20 -> 普通 (Normal)
|
||
>= 0.10 -> 差 (Poor)
|
||
< 0.10 -> 劣质 (Awful)
|
||
总结
|
||
这个系统的核心在于,它鼓励玩家全程维持最佳生产环境。
|
||
仅仅保持燃料充足或温度适宜是不够的,必须两者兼顾才能提高“基础品质分”。
|
||
同时,必须极力避免温度超出安全范围,因为“温度惩罚分”是纯粹的惩罚,它只会单方面地拉低最终品质,且无法挽回。
|
||
这种设计为玩家提供了一个清晰的目标和富有挑战性的过程管理,而不是一个简单的“放置-等待”式生产。
|
||
-->
|
||
</li>
|
||
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
|
||
<minSafeTemperature>10</minSafeTemperature>
|
||
<maxSafeTemperature>28</maxSafeTemperature>
|
||
<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
|
||
<damagePerTick>0.005</damagePerTick>
|
||
<recoveryRate>0.001</recoveryRate>
|
||
</li>
|
||
</comps>
|
||
</ThingDef>
|
||
</Defs> |