625 lines
24 KiB
XML
625 lines
24 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<ThingDef ParentName="ShellBase">
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<defName>ARA_DummyAmmo</defName>
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<label>弹药</label>
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<description>阿拉克涅虫族使用的弹药.</description>
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<possessionCount>2</possessionCount>
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<graphicData>
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<texPath>Things/Item/Resource/Shell/Shell_Toxic</texPath>
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<graphicClass>Graphic_StackCount</graphicClass>
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</graphicData>
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<comps>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>ARA_AutoSniperCannon</defName>
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<label>血链千兆机炮</label>
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<description>一个全自动发射棘刺的机炮.</description>
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<thingClass>Building_TurretGun</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<drawHighlight>true</drawHighlight>
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<drawHighlightOnlyForHostile>true</drawHighlightOnlyForHostile>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/ARA_CatastropheMissileSilo_Base</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(3,3)</drawSize>
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<drawOffset>(0,0,-0.1)</drawOffset>
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<shadowData>
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<offset>(-0.13,-0.87,-0.1)</offset>
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<volume>(0.5,0.4,1.05)</volume>
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</shadowData>
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</graphicData>
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<receivesSignals>true</receivesSignals>
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<altitudeLayer>Building</altitudeLayer>
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<stealable>false</stealable>
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<size>(3,3)</size>
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<passability>PassThroughOnly</passability>
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<pathCost>50</pathCost>
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<fillPercent>0.4</fillPercent>
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<tickerType>Normal</tickerType>
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<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
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<comps>
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<li Class="CompProperties_Forbiddable" />
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<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
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<fuelCapacity>5.0</fuelCapacity>
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<fuelFilter>
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<thingDefs>
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<li>ARA_InsectJelly</li>
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</thingDefs>
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</fuelFilter>
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<fuelGizmoLabel>虫蜜</fuelGizmoLabel>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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</li>
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<li Class="CompProperties_Refuelable">
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<fuelLabel>弹药</fuelLabel>
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<fuelGizmoLabel>弹药</fuelGizmoLabel>
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<outOfFuelMessage>缺少弹药</outOfFuelMessage>
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<fuelFilter>
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<thingDefs>
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<li>ARA_DummyAmmo</li>
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</thingDefs>
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</fuelFilter>
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<fuelCapacity>1000</fuelCapacity>
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<initialFuelPercent>0</initialFuelPercent>
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<autoRefuelPercent>1</autoRefuelPercent>
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<showFuelGizmo>true</showFuelGizmo>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_NutritionToFuelConverter">
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<checkInterval>300</checkInterval>
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<nutritionCost>1</nutritionCost>
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<workAmount>600</workAmount>
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<fuelAmount>10</fuelAmount>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_ForceTargetable" />
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<li Class="ArachnaeSwarm.CompProperties_DelayedTerrainSpawn">
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<terrainToSpawn>ARA_InsectCreep</terrainToSpawn>
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<spawnRadius>6</spawnRadius>
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</li>
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<li Class="CompProperties_AffectedByFacilities">
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<linkableFacilities>
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<li>ARA_NutrientNetworkTower</li>
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</linkableFacilities>
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</li>
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</comps>
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<statBases>
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<MaxHitPoints>260</MaxHitPoints>
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<Flammability>0</Flammability>
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<Mass>30</Mass>
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<ShootingAccuracyTurret>0.9</ShootingAccuracyTurret>
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<Beauty>-20</Beauty>
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</statBases>
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<damageMultipliers>
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<li>
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<damageDef>Flame</damageDef>
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<multiplier>0</multiplier>
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</li>
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</damageMultipliers>
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<generateCommonality>4</generateCommonality> <!-- generate more often than other problem causers
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for mech clusters -->
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<building>
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<turretGunDef>Gun_ARA_AutoSniperCannonTurret</turretGunDef>
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<turretBurstWarmupTime>0.1</turretBurstWarmupTime>
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<turretTopDrawSize>3.0</turretTopDrawSize>
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</building>
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<designationCategory>ARA_Buildings</designationCategory>
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<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
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<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
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</ThingDef>
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<ThingDef ParentName="BaseWeaponTurret"> <!-- Should reorganize this XML relation at some point -->
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<defName>Gun_ARA_AutoSniperCannonTurret</defName> <!-- Should be called ChargeBlasterLightTurret,
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but we keep this defName for compatibility -->
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<label>血链千兆机炮</label>
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<description>血链千兆机炮.</description>
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<graphicData>
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<texPath>Things/Item/Equipment/WeaponRanged/ChargeBlasterLight</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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<AccuracyTouch>0.35</AccuracyTouch>
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<AccuracyShort>0.5</AccuracyShort>
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<AccuracyMedium>0.85</AccuracyMedium>
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<AccuracyLong>1</AccuracyLong>
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<RangedWeapon_Cooldown>2.2</RangedWeapon_Cooldown>
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</statBases>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>ARA_Bullet_SniperCannon</defaultProjectile>
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<warmupTime>0.1</warmupTime>
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<minRange>3.9</minRange>
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<range>65.9</range>
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<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
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<burstShotCount>3</burstShotCount>
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<soundCast>Shot_TurretSniper</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>18</muzzleFlashScale>
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<consumeFuelPerShot>1</consumeFuelPerShot>
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</li>
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</verbs>
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</ThingDef>
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<!-- Auto mortar -->
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<ThingDef ParentName="BuildingBase">
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<defName>ARA_Acidling_AutoMortar</defName>
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<label>酸爆种投射巢</label>
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<description>一个投射酸爆种的巢穴.</description>
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<thingClass>Building_TurretGun</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<drawHighlight>true</drawHighlight>
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<drawHighlightOnlyForHostile>true</drawHighlightOnlyForHostile>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/ARA_CatastropheMissileSilo_Base</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(3,3)</drawSize>
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<drawOffset>(0,0,-0.1)</drawOffset>
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<shadowData>
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<offset>(-0.13,-0.87,-0.1)</offset>
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<volume>(0.5,0.4,1.05)</volume>
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</shadowData>
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</graphicData>
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<receivesSignals>true</receivesSignals>
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<altitudeLayer>Building</altitudeLayer>
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<stealable>false</stealable>
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<size>(3,3)</size>
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<passability>PassThroughOnly</passability>
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<pathCost>50</pathCost>
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<fillPercent>0.4</fillPercent>
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<tickerType>Normal</tickerType>
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<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
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<comps>
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<li Class="CompProperties_Forbiddable" />
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<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
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<fuelCapacity>5.0</fuelCapacity>
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<fuelFilter>
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<thingDefs>
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<li>ARA_InsectJelly</li>
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</thingDefs>
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</fuelFilter>
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<fuelGizmoLabel>虫蜜</fuelGizmoLabel>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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</li>
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<li Class="CompProperties_Refuelable">
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<fuelLabel>弹药</fuelLabel>
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<fuelGizmoLabel>弹药</fuelGizmoLabel>
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<outOfFuelMessage>缺少弹药</outOfFuelMessage>
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<fuelFilter>
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<thingDefs>
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<li>ARA_DummyAmmo</li>
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</thingDefs>
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</fuelFilter>
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<fuelCapacity>30</fuelCapacity>
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<initialFuelPercent>0</initialFuelPercent>
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<autoRefuelPercent>1</autoRefuelPercent>
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<showFuelGizmo>true</showFuelGizmo>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_NutritionToFuelConverter">
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<checkInterval>300</checkInterval>
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<nutritionCost>0.5</nutritionCost>
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<workAmount>600</workAmount>
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<fuelAmount>1</fuelAmount>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_ForceTargetable" />
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<li Class="ArachnaeSwarm.CompProperties_DelayedTerrainSpawn">
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<terrainToSpawn>ARA_InsectCreep</terrainToSpawn>
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<spawnRadius>6</spawnRadius>
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</li>
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<li Class="CompProperties_AffectedByFacilities">
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<linkableFacilities>
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<li>ARA_NutrientNetworkTower</li>
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</linkableFacilities>
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</li>
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</comps>
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<statBases>
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<MaxHitPoints>260</MaxHitPoints>
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<Flammability>0</Flammability>
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<Mass>30</Mass>
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<ShootingAccuracyTurret>0.9</ShootingAccuracyTurret>
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<Beauty>-20</Beauty>
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</statBases>
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<damageMultipliers>
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<li>
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<damageDef>Flame</damageDef>
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<multiplier>0</multiplier>
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</li>
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</damageMultipliers>
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<generateCommonality>4</generateCommonality> <!-- generate more often than other problem causers
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for mech clusters -->
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<building>
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<buildingTags>
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<li>Artillery</li>
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</buildingTags>
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<turretGunDef>ARA_Acidling_Artillery_AutoMortar</turretGunDef>
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<turretBurstWarmupTime>10.0</turretBurstWarmupTime>
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<turretTopDrawSize>3.0</turretTopDrawSize>
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</building>
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<designationCategory>ARA_Buildings</designationCategory>
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<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
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<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
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</ThingDef>
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<ThingDef ParentName="BaseArtilleryWeapon">
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<defName>ARA_Acidling_Artillery_AutoMortar</defName>
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<label>酸爆种投射巢</label>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/ARA_Turret</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<uiIconScale>1.25</uiIconScale>
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<weaponTags>
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<li>Artillery_BaseDestroyer</li>
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</weaponTags>
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<verbs>
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<li>
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<verbClass>ArachnaeSwarm.Verb_ShootConsumeNutrition</verbClass>
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<defaultProjectile>ArachnaeBase_Race_Acidling_Proj</defaultProjectile>
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<ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius>
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<warmupTime>2</warmupTime>
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<range>500</range>
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<burstShotCount>3</burstShotCount>
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<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
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<soundCast>Mortar_LaunchA</soundCast>
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<soundCastTail>GunTail_Light</soundCastTail>
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<muzzleFlashScale>16</muzzleFlashScale>
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<requireLineOfSight>false</requireLineOfSight>
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<consumeFuelPerShot>0.5</consumeFuelPerShot>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="BaseGrenadeProjectile">
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<defName>ArachnaeBase_Race_Acidling_Proj</defName>
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<label>阿拉克涅酸爆种</label>
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<thingClass>Projectile_SpawnsPawnZeroAge</thingClass>
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<uiIconPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin_south</uiIconPath>
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<graphicData>
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<texPath>Things/Pawn/Animal/Spelopede/Spelopede</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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</graphicData>
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<projectile>
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<speed>41</speed>
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<spawnsPawnKind>ArachnaeBase_Race_Acidling</spawnsPawnKind>
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<tryAdjacentFreeSpaces>true</tryAdjacentFreeSpaces>
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<damageDef>ARA_AcidBurn</damageDef>
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<damageAmountBase>10</damageAmountBase>
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<flyOverhead>true</flyOverhead>
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<soundAmbient>MortarRound_Ambient</soundAmbient>
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</projectile>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>CatastropheMissileSilo</defName>
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<label>天灾酸烧炮组织</label>
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<description>阿拉克涅虫族所进化出的终极生物武器之一。它由大量没有自主意识的高度特化器官共同构成,骇人的酸烧炮可以发射令生灵闻风丧胆的天灾酸烧导弹。作为复合型防御系统,它既可以向本地的目标发射导弹,也可以向远处的威胁实施精确打击。</description>
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<thingClass>ArachnaeSwarm.Building_CatastropheMissileSilo</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/ARA_CatastropheMissileSilo_Base</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(5,5)</drawSize>
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<drawOffset>(0,0,0.5)</drawOffset>
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<shadowData>
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<volume>(1.5,0.35,1.4)</volume>
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<offset>(0,0,-0.05)</offset>
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</shadowData>
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</graphicData>
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<size>(5,5)</size>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<pathCost>50</pathCost>
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<fillPercent>0.5</fillPercent>
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<stealable>false</stealable>
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<statBases>
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<MaxHitPoints>500</MaxHitPoints>
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<WorkToBuild>12000</WorkToBuild>
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<Mass>800</Mass>
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<Beauty>-20</Beauty>
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</statBases>
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<tickerType>Normal</tickerType>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
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<fuelCapacity>5.0</fuelCapacity>
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<fuelFilter>
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<thingDefs>
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<li>ARA_InsectJelly</li>
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</thingDefs>
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</fuelFilter>
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<fuelGizmoLabel>虫蜜</fuelGizmoLabel>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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</li>
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<li Class="CompProperties_Refuelable">
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<fuelLabel>导弹</fuelLabel>
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<fuelGizmoLabel>导弹</fuelGizmoLabel>
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<outOfFuelMessage>缺少导弹</outOfFuelMessage>
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<fuelFilter>
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<thingDefs>
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<li>ARA_CatastropheMissile_Shell</li>
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</thingDefs>
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</fuelFilter>
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<fuelCapacity>10</fuelCapacity>
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<initialFuelPercent>0</initialFuelPercent>
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<autoRefuelPercent>1</autoRefuelPercent>
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<showFuelGizmo>true</showFuelGizmo>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_NutritionToFuelConverter">
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<checkInterval>300</checkInterval>
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<nutritionCost>20</nutritionCost>
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<workAmount>6000</workAmount>
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<fuelAmount>1</fuelAmount>
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</li>
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<li Class="CompProperties_Forbiddable" />
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<li Class="CompProperties_Breakdownable" />
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<li Class="ArachnaeSwarm.CompProperties_ForceTargetable" />
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<li Class="ArachnaeSwarm.CompProperties_DelayedTerrainSpawn">
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<terrainToSpawn>ARA_InsectCreep</terrainToSpawn>
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<spawnRadius>8</spawnRadius>
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</li>
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<li Class="CompProperties_AffectedByFacilities">
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<linkableFacilities>
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<li>ARA_NutrientNetworkTower</li>
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</linkableFacilities>
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</li>
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</comps>
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<building>
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<turretGunDef>CatastropheMissile_Weapon</turretGunDef>
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<turretBurstCooldownTime>15.0</turretBurstCooldownTime>
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<turretTopDrawSize>7.0</turretTopDrawSize>
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<turretTopOffset>(0,1.2)</turretTopOffset>
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<buildingTags>
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<li>Artillery</li>
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</buildingTags>
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</building>
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<costList>
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<ARA_Carapace>50</ARA_Carapace>
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</costList>
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<designationCategory>ARA_Buildings</designationCategory>
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<constructionSkillPrerequisite>12</constructionSkillPrerequisite>
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<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
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<researchPrerequisites>
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</researchPrerequisites>
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</ThingDef>
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<ThingDef ParentName="BaseArtilleryWeapon">
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<defName>CatastropheMissile_Weapon</defName>
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<label>天灾酸烧炮</label>
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<description>天灾酸烧炮组织的主体结构,负责发射和引导具有半自主意识的天灾酸烧导弹。</description>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/ARA_CatastropheMissileSilo_Tower</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(7,7)</drawSize>
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</graphicData>
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<statBases>
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<RangedWeapon_Cooldown>15.0</RangedWeapon_Cooldown>
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<Mass>50</Mass>
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</statBases>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
|
|
<hasStandardCommand>true</hasStandardCommand>
|
|
<defaultProjectile>Projectile_CatastropheMissile</defaultProjectile>
|
|
<consumeFuelPerShot>1</consumeFuelPerShot>
|
|
<warmupTime>3.0</warmupTime>
|
|
<forcedMissRadius>1</forcedMissRadius>
|
|
<isMortar>true</isMortar>
|
|
<requireLineOfSight>false</requireLineOfSight>
|
|
<minRange>10.9</minRange>
|
|
<burstShotCount>1</burstShotCount>
|
|
<range>500</range>
|
|
<soundCast>Shot_Autocannon</soundCast>
|
|
<muzzleFlashScale>16</muzzleFlashScale>
|
|
<targetParams>
|
|
<canTargetLocations>true</canTargetLocations>
|
|
</targetParams>
|
|
</li>
|
|
</verbs>
|
|
</ThingDef>
|
|
|
|
<ThingDef ParentName="ShellBase">
|
|
<defName>ARA_CatastropheMissile_Shell</defName>
|
|
<label>天灾酸烧导弹</label>
|
|
<description>阿拉克涅虫族使用的天灾酸烧导弹,只有天灾酸烧炮组织可以发射它。</description>
|
|
<possessionCount>2</possessionCount>
|
|
<graphicData>
|
|
<texPath>ArachnaeSwarm/Mote/ARA_CatastropheMissile_Shell</texPath>
|
|
<graphicClass>Graphic_StackCount</graphicClass>
|
|
</graphicData>
|
|
<comps>
|
|
<li Class="CompProperties_Explosive">
|
|
<damageAmountBase>150</damageAmountBase>
|
|
<explosiveDamageType>ARA_AcidBurn</explosiveDamageType>
|
|
<explosiveRadius>10.9</explosiveRadius>
|
|
<postExplosionSpawnThingDef>ARA_Filth_SpentAcid</postExplosionSpawnThingDef>
|
|
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
|
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
|
|
<wickTicks>30~60</wickTicks>
|
|
<explosionSound>MortarBomb_Explode</explosionSound>
|
|
<explosionEffect>ARA_Shell_AcidSpitImpact</explosionEffect>
|
|
</li>
|
|
</comps>
|
|
</ThingDef>
|
|
<ThingDef ParentName="BaseBullet">
|
|
<defName>Projectile_CatastropheMissile</defName>
|
|
<label>天灾酸烧导弹</label>
|
|
<thingClass>ArachnaeSwarm.Projectile_CruiseMissile</thingClass>
|
|
<graphicData>
|
|
<graphicClass>Graphic_Single_AgeSecs</graphicClass>
|
|
<texPath>ArachnaeSwarm/Mote/ARA_CatastropheMissile_Shell</texPath>
|
|
<drawSize>(3,3)</drawSize>
|
|
<shaderType>MoteGlow</shaderType>
|
|
</graphicData>
|
|
<projectile>
|
|
<useGraphicClass>True</useGraphicClass>
|
|
<shadowSize>1</shadowSize>
|
|
<damageDef>ARA_AcidBurn</damageDef>
|
|
<damageAmountBase>150</damageAmountBase>
|
|
<speed>80</speed>
|
|
<flyOverhead>true</flyOverhead>
|
|
<filth>ARA_Filth_SpentAcid</filth>
|
|
<filthCount>1</filthCount>
|
|
<explosionEffect>ARA_Shell_AcidSpitImpact</explosionEffect>
|
|
<explosionEffectLifetimeTicks>60</explosionEffectLifetimeTicks>
|
|
<doExplosionVFX>false</doExplosionVFX>
|
|
<explosionRadius>10.9</explosionRadius>
|
|
<soundExplode>MortarBomb_Explode</soundExplode>
|
|
</projectile>
|
|
<modExtensions>
|
|
<li Class="ArachnaeSwarm.CruiseMissileProperties">
|
|
<customDamageDef>ARA_AcidBurn</customDamageDef>
|
|
<customDamageAmount>150</customDamageAmount>
|
|
<customExplosionRadius>10.9</customExplosionRadius>
|
|
<customSoundExplode>MortarBomb_Explode</customSoundExplode>
|
|
<useSubExplosions>true</useSubExplosions>
|
|
<subExplosionCount>8</subExplosionCount>
|
|
<subExplosionRadius>2.9</subExplosionRadius>
|
|
<subExplosionDamage>50</subExplosionDamage>
|
|
<subExplosionSpread>15</subExplosionSpread>
|
|
<subDamageDef>ARA_AcidBurn</subDamageDef>
|
|
<subSoundExplode>MortarBomb_Explode</subSoundExplode>
|
|
<bezierArcHeightFactor>0.01</bezierArcHeightFactor>
|
|
<bezierMinArcHeight>1</bezierMinArcHeight>
|
|
<bezierMaxArcHeight>5</bezierMaxArcHeight>
|
|
<bezierHorizontalOffsetFactor>0.05</bezierHorizontalOffsetFactor>
|
|
<bezierSideOffsetFactor>0.05</bezierSideOffsetFactor>
|
|
<bezierRandomOffsetScale>1.5</bezierRandomOffsetScale>
|
|
</li>
|
|
</modExtensions>
|
|
<comps>
|
|
<li Class="CompProperties_ProjectileEffecter">
|
|
<effecterDef>Shell_AcidSpitStream</effecterDef>
|
|
</li>
|
|
<li Class="CompProperties_ProjectileEffecter">
|
|
<effecterDef>Shell_AcidSpitLaunched</effecterDef>
|
|
</li>
|
|
</comps>
|
|
</ThingDef>
|
|
<ThingDef ParentName="BaseBullet">
|
|
<defName>Projectile_CatastropheMissile_Fake</defName>
|
|
<label>天灾酸烧导弹</label>
|
|
<thingClass>ArachnaeSwarm.Projectile_CruiseMissile</thingClass>
|
|
<graphicData>
|
|
<graphicClass>Graphic_Single_AgeSecs</graphicClass>
|
|
<texPath>ArachnaeSwarm/Mote/ARA_CatastropheMissile_Shell</texPath>
|
|
<drawSize>(3,3)</drawSize>
|
|
<shaderType>MoteGlow</shaderType>
|
|
</graphicData>
|
|
<projectile>
|
|
<useGraphicClass>True</useGraphicClass>
|
|
<shadowSize>1</shadowSize>
|
|
<damageDef>ARA_AcidBurn</damageDef>
|
|
<damageAmountBase>0</damageAmountBase>
|
|
<speed>80</speed>
|
|
<flyOverhead>true</flyOverhead>
|
|
</projectile>
|
|
<modExtensions>
|
|
<li Class="ArachnaeSwarm.CruiseMissileProperties">
|
|
<isDummy>true</isDummy>
|
|
<useSubExplosions>false</useSubExplosions>
|
|
<bezierArcHeightFactor>0.01</bezierArcHeightFactor>
|
|
<bezierMinArcHeight>1</bezierMinArcHeight>
|
|
<bezierMaxArcHeight>5</bezierMaxArcHeight>
|
|
<bezierHorizontalOffsetFactor>0.05</bezierHorizontalOffsetFactor>
|
|
<bezierSideOffsetFactor>0.05</bezierSideOffsetFactor>
|
|
<bezierRandomOffsetScale>1.5</bezierRandomOffsetScale>
|
|
</li>
|
|
</modExtensions>
|
|
<comps>
|
|
<li Class="CompProperties_ProjectileEffecter">
|
|
<effecterDef>Shell_AcidSpitStream</effecterDef>
|
|
</li>
|
|
<li Class="CompProperties_ProjectileEffecter">
|
|
<effecterDef>Shell_AcidSpitLaunched</effecterDef>
|
|
</li>
|
|
</comps>
|
|
</ThingDef>
|
|
|
|
<ThingDef ParentName="BaseFilth">
|
|
<defName>ARA_Filth_SpentAcid</defName>
|
|
<label>阿拉克涅残酸</label>
|
|
<tickerType>Normal</tickerType>
|
|
<statBases>
|
|
<Beauty>-30</Beauty>
|
|
<Cleanliness>-5</Cleanliness>
|
|
</statBases>
|
|
<graphicData>
|
|
<texPath>Things/Filth/Acid</texPath>
|
|
<graphicClass>Graphic_Random</graphicClass>
|
|
<drawSize>2.5</drawSize>
|
|
<color>(1,1,1,0.5)</color>
|
|
</graphicData>
|
|
<filth>
|
|
<ignoreFilthMultiplierStat>true</ignoreFilthMultiplierStat>
|
|
<disappearsInDays>0.5~1</disappearsInDays>
|
|
<rainWashes>true</rainWashes>
|
|
<cleaningWorkToReduceThickness>70</cleaningWorkToReduceThickness>
|
|
<canFilthAttach>true</canFilthAttach>
|
|
<maxThickness>1</maxThickness>
|
|
<cleaningSound>Interact_CleanFilth_Fluid</cleaningSound>
|
|
</filth>
|
|
<thingClass>ArachnaeSwarm.Filth_Toxic</thingClass>
|
|
<modExtensions>
|
|
<li Class="ArachnaeSwarm.OPToxicDefs">
|
|
<OPToxicHediff>ARA_AcidCoverd</OPToxicHediff> <!-- Name of HediffDef to apply, change to own
|
|
HediffDef -->
|
|
<OPToxicSeverity>0.1</OPToxicSeverity> <!-- Severity build up per Tick period -->
|
|
<OPSevUpTickPeriod>240</OPSevUpTickPeriod> <!-- No of game ticks per each build up, recommend
|
|
>= 120 -->
|
|
</li>
|
|
</modExtensions>
|
|
</ThingDef>
|
|
<EffecterDef>
|
|
<defName>ARA_Shell_AcidSpitImpact</defName>
|
|
<children>
|
|
<li>
|
|
<subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
|
|
<fleckDef>Fleck_AcidSpitImpact</fleckDef>
|
|
<burstCount>1</burstCount>
|
|
<scale>5</scale>
|
|
<chancePerTick>1</chancePerTick>
|
|
<chancePeriodTicks>2</chancePeriodTicks>
|
|
<lifespanMaxTicks>8</lifespanMaxTicks>
|
|
<spawnLocType>OnSource</spawnLocType>
|
|
</li>
|
|
<li>
|
|
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
|
|
<fleckDef>Fleck_AcidSpitLaunchedMist</fleckDef>
|
|
<scale>20</scale>
|
|
<burstCount>3~6</burstCount>
|
|
<spawnLocType>OnSource</spawnLocType>
|
|
<absoluteAngle>false</absoluteAngle>
|
|
<angle>0~100</angle>
|
|
<positionRadius>1</positionRadius>
|
|
<speed>-1~1</speed>
|
|
<rotation>0</rotation>
|
|
</li>
|
|
<li>
|
|
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
|
|
<fleckDef>Fleck_AcidSpitLaunchedGlobFast</fleckDef>
|
|
<burstCount>6~10</burstCount>
|
|
<spawnLocType>OnSource</spawnLocType>
|
|
<absoluteAngle>false</absoluteAngle>
|
|
<positionRadius>.7</positionRadius>
|
|
<positionRadiusMin>.7</positionRadiusMin>
|
|
<fleckUsesAngleForVelocity>true</fleckUsesAngleForVelocity>
|
|
<rotateTowardsTargetCenter>true</rotateTowardsTargetCenter>
|
|
<angle>0~100</angle>
|
|
<scale>2.5</scale>
|
|
<speed>20~45</speed>
|
|
<rotation>0~360</rotation>
|
|
</li>
|
|
</children>
|
|
</EffecterDef>
|
|
</Defs> |