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ArachnaeSwarm/1.6/1.6/Defs/HediffDefs/ARA_Hediffs_Damage.xml
Tourswen c05df1399a 头发
2025-09-07 15:25:41 +08:00

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XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef>
<defName>ARA_AcidCoverd</defName>
<label>阿拉克涅酸液</label>
<description>一支拥有酸囊的阿拉克涅虫族向此人喷射了强酸,沾染的液体将使得此人痛不欲生,盔甲和表皮软化,并持续灼烧它的身体。</description>
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
<hediffClass>ArachnaeSwarm.HediffCurseFlame</hediffClass>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-4</severityPerDay>
</li>
<li Class="HediffCompProperties_Disappears">
<disappearsAfterTicks>1800</disappearsAfterTicks>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
</comps>
<modExtensions>
<li Class="ArachnaeSwarm.CurseFlameModExt">
<damageDefName>AcidBurn</damageDefName>
<damageRange>1~2</damageRange>
<damageIntervalTicks>40</damageIntervalTicks>
</li>
</modExtensions>
<stages>
<li>
<label>minor</label>
<becomeVisible>true</becomeVisible>
</li>
<li>
<label>minor</label>
<minSeverity>0.2</minSeverity>
<statFactors>
<IncomingDamageFactor>1.25</IncomingDamageFactor>
</statFactors>
<statOffsets>
<ArmorRating_Sharp>-0.15</ArmorRating_Sharp>
<ArmorRating_Blunt>-0.1</ArmorRating_Blunt>
</statOffsets>
</li>
<li>
<label>moderate</label>
<minSeverity>0.35</minSeverity>
<statFactors>
<IncomingDamageFactor>1.75</IncomingDamageFactor>
</statFactors>
<statOffsets>
<ArmorRating_Sharp>-0.35</ArmorRating_Sharp>
<ArmorRating_Blunt>-0.3</ArmorRating_Blunt>
</statOffsets>
</li>
<li>
<label>serious</label>
<minSeverity>0.5</minSeverity>
<statFactors>
<IncomingDamageFactor>2.35</IncomingDamageFactor>
</statFactors>
<statOffsets>
<ArmorRating_Sharp>-0.65</ArmorRating_Sharp>
<ArmorRating_Blunt>-0.6</ArmorRating_Blunt>
</statOffsets>
</li>
<li>
<label>extreme</label>
<minSeverity>0.65</minSeverity>
<statFactors>
<IncomingDamageFactor>2.85</IncomingDamageFactor>
</statFactors>
<statOffsets>
<ArmorRating_Sharp>-0.8</ArmorRating_Sharp>
<ArmorRating_Blunt>-0.75</ArmorRating_Blunt>
</statOffsets>
</li>
<li>
<label>completely</label>
<minSeverity>0.85</minSeverity>
<statFactors>
<IncomingDamageFactor>3.25</IncomingDamageFactor>
</statFactors>
<statOffsets>
<ArmorRating_Sharp>-2</ArmorRating_Sharp>
<ArmorRating_Blunt>-2</ArmorRating_Blunt>
</statOffsets>
</li>
</stages>
</HediffDef>
</Defs>