87 lines
2.8 KiB
XML
87 lines
2.8 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<HediffDef>
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<defName>ARA_AcidCoverd</defName>
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<label>阿拉克涅酸液</label>
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<description>一支拥有酸囊的阿拉克涅虫族向此人喷射了强酸,沾染的液体将使得此人痛不欲生,盔甲和表皮软化,并持续灼烧它的身体。</description>
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<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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<hediffClass>ArachnaeSwarm.HediffCurseFlame</hediffClass>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-4</severityPerDay>
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</li>
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<li Class="HediffCompProperties_Disappears">
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<disappearsAfterTicks>1800</disappearsAfterTicks>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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</comps>
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<modExtensions>
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<li Class="ArachnaeSwarm.CurseFlameModExt">
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<damageDefName>AcidBurn</damageDefName>
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<damageRange>1~2</damageRange>
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<damageIntervalTicks>40</damageIntervalTicks>
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</li>
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</modExtensions>
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<stages>
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<li>
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<label>minor</label>
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<becomeVisible>true</becomeVisible>
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</li>
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<li>
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<label>minor</label>
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<minSeverity>0.2</minSeverity>
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<statFactors>
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<IncomingDamageFactor>1.25</IncomingDamageFactor>
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</statFactors>
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<statOffsets>
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<ArmorRating_Sharp>-0.15</ArmorRating_Sharp>
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<ArmorRating_Blunt>-0.1</ArmorRating_Blunt>
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</statOffsets>
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</li>
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<li>
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<label>moderate</label>
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<minSeverity>0.35</minSeverity>
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<statFactors>
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<IncomingDamageFactor>1.75</IncomingDamageFactor>
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</statFactors>
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<statOffsets>
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<ArmorRating_Sharp>-0.35</ArmorRating_Sharp>
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<ArmorRating_Blunt>-0.3</ArmorRating_Blunt>
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</statOffsets>
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</li>
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<li>
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<label>serious</label>
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<minSeverity>0.5</minSeverity>
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<statFactors>
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<IncomingDamageFactor>2.35</IncomingDamageFactor>
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</statFactors>
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<statOffsets>
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<ArmorRating_Sharp>-0.65</ArmorRating_Sharp>
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<ArmorRating_Blunt>-0.6</ArmorRating_Blunt>
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</statOffsets>
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</li>
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<li>
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<label>extreme</label>
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<minSeverity>0.65</minSeverity>
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<statFactors>
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<IncomingDamageFactor>2.85</IncomingDamageFactor>
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</statFactors>
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<statOffsets>
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<ArmorRating_Sharp>-0.8</ArmorRating_Sharp>
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<ArmorRating_Blunt>-0.75</ArmorRating_Blunt>
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</statOffsets>
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</li>
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<li>
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<label>completely</label>
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<minSeverity>0.85</minSeverity>
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<statFactors>
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<IncomingDamageFactor>3.25</IncomingDamageFactor>
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</statFactors>
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<statOffsets>
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<ArmorRating_Sharp>-2</ArmorRating_Sharp>
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<ArmorRating_Blunt>-2</ArmorRating_Blunt>
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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</Defs> |