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ArachnaeSwarm/1.6/1.6/Defs/Thing_building/ARA_Building.xml
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<TerrainDef ParentName="FloorBase">
<defName>ARA_InsectCreep</defName>
<label>阿拉克涅菌毯</label>
<description>阿拉克涅虫族所铺设的由真菌、甲壳素分泌物混合得到的地面,会自动在各种拉克涅虫族建筑附近蔓延。这种奇特的结构质地紧密且暗藏大量营养输送组织,可以支撑重型建筑、种植作物、加速其上的阿拉克涅虫族移动速度,但是除了虫族以外没人想踩在这坨软乎乎的活体结构上。</description>
<designationCategory>ARA_Buildings</designationCategory>
<texturePath>ArachnaeSwarm/Terrain/Surfaces/ARA_InsectCreep</texturePath>
<pollutionOverlayTexturePath>Terrain/Surfaces/AncientMegastructure</pollutionOverlayTexturePath>
<pollutionShaderType MayRequire="Ludeon.RimWorld.Biotech">TerrainFadeRoughSoftLight</pollutionShaderType>
<pollutionTintColor>(0.95, 0.95, 0.93, 1)</pollutionTintColor>
<pollutionColor>(240,240,240)</pollutionColor>
<terrainAffordanceNeeded IsNull="True" Inherit="False"/>
<color>(209, 207, 184)</color>
<edgeType>FadeRough</edgeType>
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
<renderPrecedence>330</renderPrecedence>
<pathCost>0</pathCost>
<generatedFilth>Filth_Slime</generatedFilth>
<filthAcceptanceMask>
<li>Unnatural</li>
</filthAcceptanceMask>
<researchPrerequisites>
<li>ARA_Base_Technology</li>
</researchPrerequisites>
<!-- <natural>true</natural> -->
<takeFootprints>True</takeFootprints>
<avoidWander>false</avoidWander>
<statBases>
<MarketValue>0</MarketValue>
<Beauty>0</Beauty>
<CleaningTimeFactor>0.25</CleaningTimeFactor>
<Cleanliness>0</Cleanliness>
<Flammability>0</Flammability>
</statBases>
<fertility>0.5</fertility>
<affordances Inherit="False">
<li>ARA_Creep</li>
<li>Walkable</li>
<li>Light</li>
<li>Medium</li>
<li>Heavy</li>
<li>GrowSoil</li>
</affordances>
<tags>
<li>ARA_Creep</li>
</tags>
<costList>
<ARA_Carapace>1</ARA_Carapace>
</costList>
<!-- <tags>
<li>Insect</li>
</tags> -->
</TerrainDef>
<TerrainDef ParentName="FloorBase">
<defName>ARA_InsectCreepTile</defName>
<label>阿拉克涅菌毯砖</label>
<renderPrecedence>243</renderPrecedence>
<description>阿拉克涅虫族混合钢铁和甲壳素在菌毯地形上所砌的地板,比单纯的菌毯规整很多,易于清理,不会往外冒粘液,除了丧失肥沃度外,继承了虫族菌毯其他的特性。</description>
<texturePath>ArachnaeSwarm/Terrain/Surfaces/ARA_InsectCreepTile</texturePath>
<pollutionOverlayTexturePath>Terrain/Surfaces/AncientMegastructure</pollutionOverlayTexturePath>
<pollutionShaderType MayRequire="Ludeon.RimWorld.Biotech">TerrainFadeRoughSoftLight</pollutionShaderType>
<terrainAffordanceNeeded IsNull="True" Inherit="False"/>
<pollutionTintColor>(0.95, 0.95, 0.93, 1)</pollutionTintColor>
<pollutionColor>(240,240,240)</pollutionColor>
<color>(209, 207, 184)</color>
<isPaintable>true</isPaintable>
<edgeType>Hard</edgeType>
<designationCategory>ARA_Buildings</designationCategory>
<statBases>
<WorkToBuild>1600</WorkToBuild>
<Cleanliness>0.6</Cleanliness>
<CleaningTimeFactor>0.6</CleaningTimeFactor>
<Beauty>2</Beauty>
</statBases>
<costList>
<ARA_Carapace>1</ARA_Carapace>
</costList>
<pathCost>0</pathCost>
<constructEffect>ConstructMetal</constructEffect>
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
<researchPrerequisites>
<li>ARA_Base_Technology</li>
</researchPrerequisites>
<uiOrder>2050</uiOrder>
<affordances Inherit="False">
<li>ARA_Creep</li>
<li>Walkable</li>
<li>Light</li>
<li>Medium</li>
<li>Heavy</li>
</affordances>
<tags>
<li>ARA_Creep</li>
</tags>
</TerrainDef>
<ThingDef ParentName="Wall">
<defName>ARA_InsectWall</defName>
<label>阿拉克涅甲壳墙</label>
<description>阿拉克涅工蜂将硬质材料和甲壳素混合堆起来形成的墙壁,非常坚硬,就是看起来不太美观,不需要在阿拉克涅菌毯上建造。</description>
<uiOrder>1800</uiOrder>
<uiIconPath>ArachnaeSwarm/Building/Linked/ARA_InsectWall_MenuIcon</uiIconPath>
<graphicData>
<texPath>ArachnaeSwarm/Building/Linked/ARA_InsectWall</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<color>(209, 207, 184)</color>
<shadowData>
<volume>(0.7, 0.4, 0.2)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<designationCategory>ARA_Buildings</designationCategory>
<!-- <mineable>true</mineable> -->
<blockLight>true</blockLight>
<staticSunShadowHeight>0</staticSunShadowHeight>
<statBases>
<MarketValue>5</MarketValue>
<Beauty>0</Beauty>
<MaxHitPoints>1000</MaxHitPoints>
<WorkToBuild>1500</WorkToBuild>
<Flammability>0</Flammability>
<Cleanliness>0</Cleanliness>
</statBases>
<building>
<isAirtight>true</isAirtight>
<!-- <isNaturalRock>true</isNaturalRock> -->
<smoothedThing>ARA_SmoothedInsectWall</smoothedThing>
<blueprintGraphicData>
<texPath>ArachnaeSwarm/Building/Linked/ARA_InsectWall_Blueprint</texPath>
</blueprintGraphicData>
<canBuildNonEdificesUnder>true</canBuildNonEdificesUnder>
<artificialForMeditationPurposes>false</artificialForMeditationPurposes>
<relatedBuildCommands>
<li>ARA_InsectDoor</li>
</relatedBuildCommands>
</building>
<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
<researchPrerequisites>
<li>ARA_Base_Technology</li>
</researchPrerequisites>
<!-- <terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded> -->
<!-- <tickerType>Normal</tickerType> -->
<repairEffect>EatVegetarian</repairEffect>
<costStuffCount>2</costStuffCount>
<stuffCategories Inherit="False">
<li>Metallic</li>
</stuffCategories>
<costList>
<ARA_Carapace>1</ARA_Carapace>
</costList>
<!-- <placeWorkers>
<li>PlaceWorker_OnSubstructure</li>
</placeWorkers> -->
<damageMultipliers Inherit="False">
<li>
<damageDef>Bomb</damageDef>
<multiplier>0.1</multiplier>
</li>
<li>
<damageDef>Thump</damageDef>
<multiplier>0.1</multiplier>
</li>
</damageMultipliers>
</ThingDef>
<ThingDef ParentName="Wall">
<defName>ARA_SmoothedInsectWall</defName>
<label>光滑的阿拉克涅甲壳墙</label>
<description>阿拉克涅工蜂将硬质材料和甲壳素混合堆起来形成的墙壁,虫族对这片墙壁进行了精心打磨,质地坚硬的同时看起来美观多了。</description>
<uiIconPath>Things/Building/Linked/WallSmooth_MenuIcon</uiIconPath>
<graphicData>
<texPath>Things/Building/Linked/RockSmooth_Atlas</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<color>(209, 207, 184)</color>
<shadowData>
<volume>(0.7, 0.4, 0.2)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<!-- <mineable>true</mineable> -->
<blockLight>true</blockLight>
<staticSunShadowHeight>0</staticSunShadowHeight>
<statBases>
<MarketValue>5</MarketValue>
<Beauty>1</Beauty>
<MaxHitPoints>1000</MaxHitPoints>
<WorkToBuild>1500</WorkToBuild>
<Flammability>0</Flammability>
<Cleanliness>0</Cleanliness>
</statBases>
<building>
<isAirtight>true</isAirtight>
<smoothedThing />
<blueprintGraphicData>
<texPath>ArachnaeSwarm/Building/Linked/ARA_InsectWall_Blueprint</texPath>
</blueprintGraphicData>
<canBuildNonEdificesUnder>true</canBuildNonEdificesUnder>
<artificialForMeditationPurposes>false</artificialForMeditationPurposes>
<relatedBuildCommands>
<li>ARA_InsectDoor</li>
</relatedBuildCommands>
</building>
<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
<repairEffect>EatVegetarian</repairEffect>
<costStuffCount>2</costStuffCount>
<stuffCategories Inherit="False">
<li>Metallic</li>
</stuffCategories>
<costList>
<ARA_Carapace>1</ARA_Carapace>
</costList>
<damageMultipliers Inherit="False">
<li>
<damageDef>Bomb</damageDef>
<multiplier>0.1</multiplier>
</li>
<li>
<damageDef>Thump</damageDef>
<multiplier>0.1</multiplier>
</li>
</damageMultipliers>
</ThingDef>
<ThingDef ParentName="DoorBase">
<defName>ARA_InsectDoor</defName>
<label>阿拉克涅甲壳门</label>
<description>阿拉克涅虫巢的入口,主体由硬质材料和甲壳素混合而成,而开合机构是没有完整意识的阿拉克涅虫组织结构,这使得其可以实现自动开关,不需要在阿拉克涅菌毯上建造。</description>
<thingClass>Building_MultiTileDoor</thingClass>
<category>Building</category>
<altitudeLayer>DoorMoveable</altitudeLayer>
<fillPercent>1</fillPercent>
<useHitPoints>true</useHitPoints>
<graphicData>
<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<shadowData>
<volume>(0.7, 0.6, 0.7)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
<damageData>
<!-- no damage marks because they don't move with the door
<rect>(0,0.12,1,0.76)</rect>-->
<enabled>false</enabled>
</damageData>
</graphicData>
<statBases>
<MarketValue>10</MarketValue>
<MaxHitPoints>1200</MaxHitPoints>
<Flammability>0</Flammability>
<WorkToBuild>1000</WorkToBuild>
<Beauty>0</Beauty>
<DoorOpenSpeed>2</DoorOpenSpeed>
</statBases>
<costStuffCount>10</costStuffCount>
<stuffCategories Inherit="False">
<li>Woody</li>
<li>Stony</li>
<li>Metallic</li>
</stuffCategories>
<costList>
<ARA_Carapace>5</ARA_Carapace>
<ARA_InsectJelly>1</ARA_InsectJelly>
</costList>
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
<selectable>true</selectable>
<tickerType>Normal</tickerType>
<researchPrerequisites>
<li>ARA_Base_Technology</li>
</researchPrerequisites>
<!-- <rotatable>false</rotatable> -->
<!--<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>-->
<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
<!-- <terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded> -->
<designationCategory>ARA_Buildings</designationCategory>
<holdsRoof>true</holdsRoof>
<staticSunShadowHeight>0</staticSunShadowHeight>
<blockLight>true</blockLight>
<drawerType>RealtimeOnly</drawerType>
<repairEffect>EatVegetarian</repairEffect>
<damageMultipliers Inherit="False">
<li>
<damageDef>Bomb</damageDef>
<multiplier>0.1</multiplier>
</li>
<li>
<damageDef>Thump</damageDef>
<multiplier>0.1</multiplier>
</li>
</damageMultipliers>
<building>
<paintable>true</paintable>
<isInert>true</isInert>
<canPlaceOverWall>true</canPlaceOverWall>
<soundDoorOpenPowered>Door_OpenPowered</soundDoorOpenPowered>
<soundDoorClosePowered>Door_ClosePowered</soundDoorClosePowered>
<soundDoorOpenManual>Door_OpenManual</soundDoorOpenManual>
<soundDoorCloseManual>Door_CloseManual</soundDoorCloseManual>
<blueprintClass>Blueprint_Build</blueprintClass>
<ai_chillDestination>false</ai_chillDestination>
<smoothedThing>ARA_SmoothedInsectDoor</smoothedThing>
<isSupportDoor>true</isSupportDoor>
<blueprintGraphicData>
<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor_BluePrint</texPath>
</blueprintGraphicData>
<!-- <doorTopGraphic>
<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor_Top</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(1.4, 1.2)</drawSize>
</doorTopGraphic> -->
<doorSupportGraphic>
<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor_Support</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(1.4, 1.2)</drawSize>
</doorSupportGraphic>
<relatedBuildCommands>
<li>ARA_InsectWall</li>
</relatedBuildCommands>
</building>
<uiOrder>2505</uiOrder>
<uiIconPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor_Icon</uiIconPath>
<designationHotKey>Misc2</designationHotKey>
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
<comps>
<li Class="CompProperties_Forbiddable">
<allowNonPlayer>true</allowNonPlayer>
</li>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>0</basePowerConsumption>
<transmitsPower>true</transmitsPower>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="DoorBase">
<defName>ARA_SmoothedInsectDoor</defName>
<label>光滑的阿拉克涅甲壳门</label>
<description>阿拉克涅虫巢的入口,主体由硬质材料和甲壳素混合而成,而开合机构是没有完整意识的阿拉克涅虫组织结构,这使得其可以实现自动开关,不需要在阿拉克涅菌毯上建造。\n\n它已经被虫群打磨过现在光滑而美观</description>
<thingClass>Building_MultiTileDoor</thingClass>
<category>Building</category>
<altitudeLayer>DoorMoveable</altitudeLayer>
<fillPercent>1</fillPercent>
<useHitPoints>true</useHitPoints>
<graphicData>
<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<shadowData>
<volume>(0.7, 0.6, 0.7)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
<damageData>
<!-- no damage marks because they don't move with the door
<rect>(0,0.12,1,0.76)</rect>-->
<enabled>false</enabled>
</damageData>
</graphicData>
<statBases>
<MarketValue>10</MarketValue>
<MaxHitPoints>1200</MaxHitPoints>
<Flammability>0</Flammability>
<WorkToBuild>1000</WorkToBuild>
<Beauty>1</Beauty>
<DoorOpenSpeed>2</DoorOpenSpeed>
</statBases>
<costStuffCount>10</costStuffCount>
<stuffCategories Inherit="False">
<li>Woody</li>
<li>Stony</li>
<li>Metallic</li>
</stuffCategories>
<costList>
<ARA_Carapace>5</ARA_Carapace>
<ARA_InsectJelly>1</ARA_InsectJelly>
</costList>
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
<selectable>true</selectable>
<tickerType>Normal</tickerType>
<researchPrerequisites>
<li>ARA_Base_Technology</li>
</researchPrerequisites>
<!-- <rotatable>false</rotatable> -->
<!--<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>-->
<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
<!-- <terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded> -->
<holdsRoof>true</holdsRoof>
<staticSunShadowHeight>0</staticSunShadowHeight>
<blockLight>true</blockLight>
<drawerType>RealtimeOnly</drawerType>
<repairEffect>EatVegetarian</repairEffect>
<damageMultipliers Inherit="False">
<li>
<damageDef>Bomb</damageDef>
<multiplier>0.1</multiplier>
</li>
<li>
<damageDef>Thump</damageDef>
<multiplier>0.1</multiplier>
</li>
</damageMultipliers>
<building>
<smoothedThing />
<paintable>true</paintable>
<isInert>true</isInert>
<canPlaceOverWall>true</canPlaceOverWall>
<soundDoorOpenPowered>Door_OpenPowered</soundDoorOpenPowered>
<soundDoorClosePowered>Door_ClosePowered</soundDoorClosePowered>
<soundDoorOpenManual>Door_OpenManual</soundDoorOpenManual>
<soundDoorCloseManual>Door_CloseManual</soundDoorCloseManual>
<blueprintClass>Blueprint_Build</blueprintClass>
<ai_chillDestination>false</ai_chillDestination>
<isSupportDoor>true</isSupportDoor>
<blueprintGraphicData>
<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor_BluePrint</texPath>
</blueprintGraphicData>
<!-- <doorTopGraphic>
<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor_Top</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(1.4, 1.2)</drawSize>
</doorTopGraphic> -->
<doorSupportGraphic>
<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor_Support</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(1.4, 1.2)</drawSize>
</doorSupportGraphic>
<relatedBuildCommands>
<li>ARA_InsectWall</li>
</relatedBuildCommands>
</building>
<uiOrder>2505</uiOrder>
<uiIconPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor_Icon</uiIconPath>
<designationHotKey>Misc2</designationHotKey>
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
<comps>
<li Class="CompProperties_Forbiddable">
<allowNonPlayer>true</allowNonPlayer>
</li>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>0</basePowerConsumption>
<transmitsPower>true</transmitsPower>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BuildingNaturalBase">
<defName>ARA_Tumor</defName>
<label>阿拉克涅菌瘤</label>
<description>会发出微光以照亮阿拉克涅巢穴的菌瘤,除了照明外还会在地上大范围地扩散菌毯,以便工蜂建立更多的阿拉克涅建筑。不需要在阿拉克涅菌毯上建造。</description>
<thingClass>Building</thingClass>
<!-- <minifiedDef>MinifiedThing</minifiedDef> -->
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<selectable>true</selectable>
<fillPercent>0.20</fillPercent>
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
<rotatable>false</rotatable>
<tickerType>Normal</tickerType>
<designationCategory>ARA_Buildings</designationCategory>
<repairEffect>EatVegetarian</repairEffect>
<filthLeaving>Filth_Slime</filthLeaving>
<!-- <terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded> -->
<researchPrerequisites>
<li>ARA_Base_Technology</li>
</researchPrerequisites>
<!-- <thingCategories>
<li>BuildingsSpecial</li>
</thingCategories> -->
<statBases>
<MaxHitPoints>50</MaxHitPoints>
<Mass>4</Mass>
<Flammability>1.0</Flammability>
<MarketValue>0</MarketValue>
</statBases>
<costList>
<ARA_InsectJelly>2</ARA_InsectJelly>
</costList>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_Tumor</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shadowData>
<volume>(0.3, 0.6, 0.3)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
<damageData>
<rect>(0.2,0.2,0.6,0.6)</rect>
</damageData>
</graphicData>
<placeWorkers>
<li>PlaceWorker_GlowRadius</li>
</placeWorkers>
<comps>
<li Class="CompProperties_Glower">
<glowRadius>9</glowRadius>
<glowColor>(220,210,171,0)</glowColor>
</li>
<li Class="CompProperties_Lifespan">
<lifespanTicks>1200000</lifespanTicks>
</li>
<li Class="ArachnaeSwarm.CompProperties_DelayedTerrainSpawn">
<terrainToSpawn>ARA_InsectCreep</terrainToSpawn>
<spawnRadius>6</spawnRadius>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BuildingNaturalBase">
<defName>ARA_Tumor_SunLamp</defName>
<label>阿拉克涅光瘤</label>
<description>一个比普通菌瘤更大的菌瘤,内部的发光器官亮的难以想象,可以支持作物的光照条件,但是其寿命比普通菌瘤要短得多,并且不会蔓延菌毯。</description>
<thingClass>Building_SunLamp</thingClass>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_Tumor_SunLamp</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(3, 3)</drawSize>
<shadowData>
<volume>(1.5, 1.5, 1)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<size>(3,3)</size>
<blockWind>true</blockWind>
<tickerType>Rare</tickerType>
<rotatable>false</rotatable>
<statBases>
<WorkToBuild>600</WorkToBuild>
<Mass>4.5</Mass>
</statBases>
<designationCategory>ARA_Buildings</designationCategory>
<costList>
<ARA_InsectJelly>20</ARA_InsectJelly>
</costList>
<uiOrder>2995</uiOrder>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<researchPrerequisites>
<li>ARA_Technology_5SHL</li>
</researchPrerequisites>
<comps>
<li Class="CompProperties_Glower">
<overlightRadius>7.0</overlightRadius>
<glowRadius>14</glowRadius>
<glowColor>(220,210,171,0)</glowColor>
<colorPickerEnabled>true</colorPickerEnabled>
</li>
<li Class="CompProperties_Lifespan">
<lifespanTicks>600000</lifespanTicks>
</li>
<!-- <li Class="CompProperties_Schedule">
<startTime>0.25</startTime>
<endTime>0.8</endTime>
<offMessage>Off for plant resting period</offMessage>
</li> -->
<!-- <li Class="CompProperties_HeatPusher">
<compClass>CompHeatPusherPowered</compClass>
<heatPerSecond>3</heatPerSecond>
</li> -->
</comps>
<!-- Determined by trial and error
This value isn't perfect because these radii use different algorithms
but it matches in this case-->
<specialDisplayRadius>5.8</specialDisplayRadius>
</ThingDef>
<ThingDef ParentName="BasicBedBase">
<defName>ARA_NodeNest</defName>
<thingClass>Building_Bed</thingClass>
<label>阿拉克涅督虫巢穴</label>
<description>供阿拉克涅督虫栖息的巢穴,由几丁质甲壳、肌肉和结缔组织形成的“被窝”对督虫来说是非常好的补充精力的场地。</description>
<tickerType>Normal</tickerType>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_NodeNest</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(1.75,1.75)</drawSize>
<shadowData>
<volume>(0.8, 0.4, 0.75)</volume>
<offset>(0,0,0)</offset>
</shadowData>
</graphicData>
<staticSunShadowHeight Inherit="False" IsNull="True" />
<castEdgeShadows>False</castEdgeShadows>
<statBases>
<Comfort>0.75</Comfort>
<MaxHitPoints>140</MaxHitPoints>
<Beauty>1</Beauty>
<WorkToBuild>800</WorkToBuild>
<Mass>30</Mass>
<Flammability>1.0</Flammability>
<BedRestEffectiveness>1.2</BedRestEffectiveness>
<Comfort>0.80</Comfort>
<ImmunityGainSpeedFactor>1.1</ImmunityGainSpeedFactor>
<MedicalTendQualityOffset>0.10</MedicalTendQualityOffset>
<SurgerySuccessChanceFactor>1.1</SurgerySuccessChanceFactor>
</statBases>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<size>(1,2)</size>
<costList>
<ARA_InsectJelly>3</ARA_InsectJelly>
<ARA_Carapace>25</ARA_Carapace>
</costList>
<uiOrder>2010</uiOrder>
<fillPercent>0.5</fillPercent>
<designationCategory>ARA_Buildings</designationCategory>
<researchPrerequisites Inherit="False">
<li>ARA_Base_Technology</li>
</researchPrerequisites>
<stuffCategories Inherit="False" IsNull="True" />
<building>
<paintable>false</paintable>
<bed_showSleeperBody>true</bed_showSleeperBody>
<bed_healPerDay>10</bed_healPerDay>
<bed_defaultMedical>false</bed_defaultMedical>
<relatedTerrain>
<li>ARA_InsectCreep</li>
</relatedTerrain>
</building>
<comps>
<li Class="ArachnaeSwarm.CompProperties_SwarmMaintenance">
<maxMaintenance>100</maxMaintenance>
<maintenanceDecayPerDay>30</maintenanceDecayPerDay>
<damagePerSecondWhenEmpty>2</damagePerSecondWhenEmpty>
<warningThreshold>0.2</warningThreshold>
<maintenanceThresholdForJob>0.5</maintenanceThresholdForJob>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BenchBase">
<defName>ARA_ResearchBench</defName>
<label>阿拉克涅研究台</label>
<description>一个供阿拉克涅虫族进行研究的活体结构,可以让虫群尽情地探索变异和进化方向。</description>
<thingClass>Building_ResearchBench</thingClass>
<size>(3,3)</size>
<stuffCategories Inherit="False"/>
<costStuffCount>0</costStuffCount>
<minifiedDef Inherit="False"/>
<thingCategories Inherit="False"/>
<defaultPlacingRot>South</defaultPlacingRot>
<costList>
<ARA_Carapace>50</ARA_Carapace>
<ARA_InsectJelly>10</ARA_InsectJelly>
</costList>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_ResearchBench</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(3,4.5)</drawSize>
<drawOffset>(0, 2, 1)</drawOffset>
<drawRotated>false</drawRotated>
<shadowData>
<volume>(1.75, 0.4, 0.8)</volume>
<offset>(0,0,-0.3)</offset>
</shadowData>
</graphicData>
<rotatable>false</rotatable>
<castEdgeShadows>false</castEdgeShadows>
<staticSunShadowHeight>0</staticSunShadowHeight>
<altitudeLayer>BuildingOnTop</altitudeLayer>
<passability>PassThroughOnly</passability>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<pathCost>50</pathCost>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>2800</WorkToBuild>
<Flammability>1.0</Flammability>
</statBases>
<placeWorkers>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
</placeWorkers>
<fillPercent>0.8</fillPercent>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<hasInteractionCell>true</hasInteractionCell>
<designationCategory>ARA_Buildings</designationCategory>
<uiOrder>2600</uiOrder>
<surfaceType>Item</surfaceType>
<building>
<workTableRoomRole>Laboratory</workTableRoomRole>
<workTableNotInRoomRoleFactor>0.8</workTableNotInRoomRoleFactor>
<relatedTerrain>
<li>ARA_InsectCreep</li>
</relatedTerrain>
</building>
<comps Inherit="False">
<li Class="ArachnaeSwarm.CompProperties_SwarmMaintenance">
<maxMaintenance>100</maxMaintenance>
<maintenanceDecayPerDay>30</maintenanceDecayPerDay>
<damagePerSecondWhenEmpty>2</damagePerSecondWhenEmpty>
<warningThreshold>0.2</warningThreshold>
<maintenanceThresholdForJob>0.5</maintenanceThresholdForJob>
</li>
<li Class="CompProperties_ReportWorkSpeed">
<workSpeedStat>ResearchSpeedFactor</workSpeedStat>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>ARA_SmartThermostat</defName>
<label>阿拉克涅纤管种</label>
<description>一只只有基础反射反应的阿拉克涅辅虫,它会尝试将通过气体交换,维持尾部所向的房间的温度。必须像制冷器一样安装在墙上。</description>
<thingClass>ArachnaeSwarm.Building_SmartThermostat</thingClass>
<uiIconPath>ArachnaeSwarm/Building/ARA_SmartThermostat_south</uiIconPath>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_SmartThermostat</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(1.75,1.75)</drawSize>
<shadowData>
<volume>(0.6, 0.4, 0.3)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<uiIconScale>0.6</uiIconScale>
<altitudeLayer>BuildingOnTop</altitudeLayer>
<passability>Impassable</passability>
<blockWind>true</blockWind>
<fillPercent>1</fillPercent>
<coversFloor>true</coversFloor>
<blockLight>true</blockLight>
<blockWeather>true</blockWeather>
<castEdgeShadows>true</castEdgeShadows>
<canOverlapZones>false</canOverlapZones>
<staticSunShadowHeight>0</staticSunShadowHeight>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<statBases>
<WorkToBuild>400</WorkToBuild>
<MaxHitPoints>1200</MaxHitPoints>
<Flammability>1.0</Flammability>
</statBases>
<tickerType>Rare</tickerType>
<costList>
<ARA_Carapace>50</ARA_Carapace>
<ARA_InsectJelly>20</ARA_InsectJelly>
</costList>
<placeWorkers>
<li>PlaceWorker_Vent</li>
</placeWorkers>
<drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected>
<building>
<canPlaceOverWall>true</canPlaceOverWall>
<canExchangeVacuum>true</canExchangeVacuum>
<isAirtight>true</isAirtight>
<blueprintClass>Blueprint_Build</blueprintClass>
<blueprintGraphicData>
<texPath>ArachnaeSwarm/Building/ARA_SmartThermostat_Blueprint</texPath>
<graphicClass>Graphic_Multi</graphicClass>
</blueprintGraphicData>
<relatedTerrain>
<li>ARA_InsectCreep</li>
</relatedTerrain>
</building>
<researchPrerequisites>
<li>ARA_Technology_6SHL</li>
</researchPrerequisites>
<designationCategory>ARA_Buildings</designationCategory>
<comps>
<li Class="ArachnaeSwarm.CompProperties_SwarmMaintenance">
<maxMaintenance>100</maxMaintenance>
<maintenanceDecayPerDay>30</maintenanceDecayPerDay>
<damagePerSecondWhenEmpty>2</damagePerSecondWhenEmpty>
<warningThreshold>0.2</warningThreshold>
<maintenanceThresholdForJob>0.5</maintenanceThresholdForJob>
</li>
<!-- 提供开关按钮 -->
<li Class="CompProperties_Flickable">
<commandTexture>UI/Commands/Vent</commandTexture>
<commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey>
<commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey>
</li>
<!-- 提供温度控制UI和逻辑 -->
<li Class="ArachnaeSwarm.CompProperties_TempControl_Fixed">
<!-- 这是设备的热交换功率。数值越大,制冷/制热速度越快。-->
<energyPerSecond>25</energyPerSecond>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="TableGatherSpotBase">
<defName>ARA_Table1x2c</defName>
<label>阿拉克涅桌 (1x2)</label>
<description>奇怪的桌子,似乎是由岩石和触手等活体组织组成的,因为身上的发光组织而显现出微光</description>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_Table1x2c</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(1.85,2)</drawSize>
<shadowData>
<volume>(0.85, 0.5, 0.5)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<researchPrerequisites>
<li>ARA_Base_Technology</li>
</researchPrerequisites>
<uiIconScale>0.8</uiIconScale>
<castEdgeShadows>false</castEdgeShadows>
<staticSunShadowHeight>0</staticSunShadowHeight>
<statBases>
<MaxHitPoints>75</MaxHitPoints>
<WorkToBuild>750</WorkToBuild>
<Mass>5</Mass>
<Flammability>1.0</Flammability>
<Beauty>0.5</Beauty>
<StyleDominance MayRequire="Ludeon.RimWorld.Ideology">5</StyleDominance>
</statBases>
<costStuffCount>20</costStuffCount>
<stuffCategories Inherit="False">
<li>Woody</li>
<li>Stony</li>
<li>Metallic</li>
</stuffCategories>
<costList>
<ARA_Carapace>5</ARA_Carapace>
</costList>
<size>(1,2)</size>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<designationCategory>ARA_Buildings</designationCategory>
<building>
<relatedTerrain>
<li>ARA_InsectCreep</li>
</relatedTerrain>
</building>
<comps>
<li Class="ArachnaeSwarm.CompProperties_SwarmMaintenance">
<maxMaintenance>100</maxMaintenance>
<maintenanceDecayPerDay>30</maintenanceDecayPerDay>
<damagePerSecondWhenEmpty>2</damagePerSecondWhenEmpty>
<warningThreshold>0.2</warningThreshold>
<maintenanceThresholdForJob>0.5</maintenanceThresholdForJob>
</li>
<li Class="CompProperties_Glower">
<glowRadius>3</glowRadius>
<glowColor>(220,210,171,0)</glowColor>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="ArtableFurnitureBase">
<defName>ARA_Chair</defName>
<label>虫群之椅</label>
<description>奇怪的椅子,似乎是由岩石和触手等活体组织组成的,因为身上的发光组织而显现出微光</description>
<replaceTags>
<li>Chair</li>
</replaceTags>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_Chair</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(1,1)</drawSize>
<shadowData>
<volume>(0.5, 0.5, 0.25)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<researchPrerequisites>
<li>ARA_Base_Technology</li>
</researchPrerequisites>
<altitudeLayer>Building</altitudeLayer>
<statBases>
<MaxHitPoints>100</MaxHitPoints>
<WorkToBuild>750</WorkToBuild>
<Mass>5</Mass>
<Flammability>1.0</Flammability>
<Beauty>0</Beauty>
<Comfort>0.70</Comfort>
<StyleDominance MayRequire="Ludeon.RimWorld.Ideology">5</StyleDominance>
</statBases>
<costList>
<ARA_Carapace>10</ARA_Carapace>
</costList>
<socialPropernessMatters>true</socialPropernessMatters>
<costStuffCount>5</costStuffCount>
<stuffCategories Inherit="False">
<li>Woody</li>
<li>Stony</li>
<li>Metallic</li>
</stuffCategories>
<costList>
<ARA_Carapace>2</ARA_Carapace>
</costList>
<pathCost>30</pathCost>
<designationHotKey>Misc7</designationHotKey>
<fillPercent>0.35</fillPercent>
<defaultPlacingRot>South</defaultPlacingRot>
<uiOrder>2410</uiOrder>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<designationCategory>ARA_Buildings</designationCategory>
<building>
<isSittable>true</isSittable>
<paintable>true</paintable>
<relatedTerrain>
<li>ARA_InsectCreep</li>
</relatedTerrain>
</building>
<comps>
<li Class="ArachnaeSwarm.CompProperties_SwarmMaintenance">
<maxMaintenance>100</maxMaintenance>
<maintenanceDecayPerDay>30</maintenanceDecayPerDay>
<damagePerSecondWhenEmpty>2</damagePerSecondWhenEmpty>
<warningThreshold>0.2</warningThreshold>
<maintenanceThresholdForJob>0.5</maintenanceThresholdForJob>
</li>
<li Class="CompProperties_Glower">
<glowRadius>3</glowRadius>
<glowColor>(220,210,171,0)</glowColor>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>ARA_Column</defName>
<label>虫群之柱</label>
<description>阿拉克涅虫群中由触手长成的活体组织,可以支撑屋顶不至于倒塌,发出较大范围的光亮,并且比普通的支撑柱结实很多。</description>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<designationCategory>ARA_Buildings</designationCategory>
<uiOrder>2040</uiOrder>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<fillPercent>0.25</fillPercent>
<pathCost>0</pathCost>
<uiIconScale>0.8</uiIconScale>
<graphicData>
<drawSize>(1.25,1.25)</drawSize>
<drawOffset>(0,0,0.2)</drawOffset>
<texPath>ArachnaeSwarm/Building/ARA_Column</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<shadowData>
<volume>(0.3, 0.5, 0.3)</volume>
<offset>(0,0,-0.23)</offset>
</shadowData>
<damageData>
<rect>(0.2,0.2,0.6,0.6)</rect>
</damageData>
</graphicData>
<statBases>
<MaxHitPoints>1000</MaxHitPoints>
<WorkToBuild>750</WorkToBuild>
<Mass>10</Mass>
<Flammability>1.0</Flammability>
<Beauty>1</Beauty>
<StyleDominance MayRequire="Ludeon.RimWorld.Ideology">10</StyleDominance>
</statBases>
<researchPrerequisites>
<li>ARA_Base_Technology</li>
</researchPrerequisites>
<stuffCategories Inherit="False"/>
<costStuffCount>10</costStuffCount>
<stuffCategories Inherit="False">
<li>Woody</li>
<li>Stony</li>
<li>Metallic</li>
</stuffCategories>
<costList>
<ARA_Carapace>2</ARA_Carapace>
</costList>
<holdsRoof>true</holdsRoof>
<canOverlapZones>false</canOverlapZones>
<rotatable>false</rotatable>
<fertility>0</fertility>
<specialDisplayRadius>6.9</specialDisplayRadius> <!-- must be kept in sync with roof hold-up radius -->
<building>
<isInert>true</isInert>
<ai_chillDestination>false</ai_chillDestination>
<paintable>true</paintable>
<relatedTerrain>
<li>ARA_InsectCreep</li>
</relatedTerrain>
</building>
<placeWorkers>
<li>PlaceWorker_GlowRadius</li>
</placeWorkers>
<comps>
<li Class="ArachnaeSwarm.CompProperties_SwarmMaintenance">
<maxMaintenance>100</maxMaintenance>
<maintenanceDecayPerDay>30</maintenanceDecayPerDay>
<damagePerSecondWhenEmpty>2</damagePerSecondWhenEmpty>
<warningThreshold>0.2</warningThreshold>
<maintenanceThresholdForJob>0.5</maintenanceThresholdForJob>
</li>
<li Class="CompProperties_Glower">
<glowRadius>7</glowRadius>
<glowColor>(220,210,171,0)</glowColor>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="StorageShelfBase">
<defName>ARA_Shelf</defName>
<label>虫群储物点</label>
<description>和人类物品架类似的玩意,其实只是虫族在地上挖了个坑用来装东西——不过得益于四根内嵌微神经网络的触角,虫群可以快速在杂乱的物品堆里面找到自己需要的东西。</description>
<thingClass>Building_Storage</thingClass>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_Shelf</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(2.25,2.5)</drawSize>
<drawOffset>(0,0,0.2)</drawOffset>
</graphicData>
<staticSunShadowHeight>0</staticSunShadowHeight>
<useHitPoints>false</useHitPoints>
<stuffCategories Inherit="False"/>
<costStuffCount>30</costStuffCount>
<stuffCategories Inherit="False">
<li>Woody</li>
<li>Stony</li>
<li>Metallic</li>
</stuffCategories>
<costList>
<ARA_Carapace>20</ARA_Carapace>
</costList>
<altitudeLayer>Building</altitudeLayer>
<castEdgeShadows>false</castEdgeShadows>
<passability>PassThroughOnly</passability>
<pathCost>100</pathCost>
<rotatable>false</rotatable>
<researchPrerequisites Inherit="False">
<li>ARA_Base_Technology</li>
</researchPrerequisites>
<statBases>
<Beauty>-5</Beauty>
<Flammability>0</Flammability>
<Mass>8</Mass>
<WorkToBuild>2500</WorkToBuild>
</statBases>
<size>(2,2)</size>
<!-- <inspectorTabs>
<li>ITab_Storage</li>
</inspectorTabs> -->
<surfaceType>Item</surfaceType>
<canOverlapZones>false</canOverlapZones>
<defaultPlacingRot Inherit="False"/>
<designationCategory>ARA_Buildings</designationCategory>
<building>
<storageGroupTag>Shelf</storageGroupTag>
<fixedStorageSettings>
<filter>
<disallowNotEverStorable>true</disallowNotEverStorable>
<categories>
<li>Root</li>
</categories>
<disallowedCategories>
<li>Chunks</li>
<li>Plants</li>
<li>Buildings</li>
</disallowedCategories>
<disallowedThingDefs MayRequire="Ludeon.RimWorld.Biotech">
<li MayRequire="Ludeon.RimWorld.Biotech">Wastepack</li>
</disallowedThingDefs>
<specialFiltersToDisallow>
<li>AllowLargeCorpses</li>
</specialFiltersToDisallow>
</filter>
</fixedStorageSettings>
<defaultStorageSettings>
<priority>Preferred</priority>
<filter>
<categories>
<li>Foods</li>
<li>Manufactured</li>
<li>ResourcesRaw</li>
<li>Items</li>
<li>Weapons</li>
<li>Apparel</li>
<li>BodyParts</li>
</categories>
</filter>
</defaultStorageSettings>
<relatedTerrain>
<li>ARA_InsectCreep</li>
</relatedTerrain>
</building>
</ThingDef>
<ThingDef ParentName="BenchBase">
<defName>ARA_SkillTraining_Building</defName>
<label>虫爬架</label>
<description>一个供闲置阿拉克涅虫族消磨时间的活体组织,她们可以在消磨时间时顺带练习自己的技能,以免一直发送闲置信号烦扰蜂巢意志。</description>
<thingClass>Building_WorkTable</thingClass>
<drawerType>MapMeshAndRealTime</drawerType>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_SkillTraining_Building</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(2,2)</drawSize>
<drawOffset>(0,0,0)</drawOffset>
<drawRotated>false</drawRotated>
<shadowData>
<volume>(1.3, 1.5, 0.6)</volume>
<offset>(0,0,-0.23)</offset>
</shadowData>
</graphicData>
<castEdgeShadows>false</castEdgeShadows>
<costStuffCount>50</costStuffCount>
<stuffCategories Inherit="False">
<li>Woody</li>
<li>Stony</li>
<li>Metallic</li>
</stuffCategories>
<costList>
<ARA_Carapace>20</ARA_Carapace>
</costList>
<altitudeLayer>Building</altitudeLayer>
<fillPercent>0.5</fillPercent>
<useHitPoints>True</useHitPoints>
<researchPrerequisites Inherit="False">
<li>ARA_Base_Technology</li>
</researchPrerequisites>
<statBases>
<WorkToBuild>2000</WorkToBuild>
<MaxHitPoints>180</MaxHitPoints>
<Flammability>1.0</Flammability>
</statBases>
<size>(2,2)</size>
<hasInteractionCell>True</hasInteractionCell>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<designationCategory>ARA_Buildings</designationCategory>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<uiOrder>2120</uiOrder>
<passability>PassThroughOnly</passability>
<pathCost>50</pathCost>
<surfaceType>Item</surfaceType>
<inspectorTabs>
<li>ITab_Bills</li>
</inspectorTabs>
<placeWorkers>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
</placeWorkers>
<building>
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
<relatedTerrain>
<li>ARA_InsectCreep</li>
</relatedTerrain>
</building>
<comps>
<li Class="ArachnaeSwarm.CompProperties_SwarmMaintenance">
<maxMaintenance>100</maxMaintenance>
<maintenanceDecayPerDay>30</maintenanceDecayPerDay>
<damagePerSecondWhenEmpty>2</damagePerSecondWhenEmpty>
<warningThreshold>0.2</warningThreshold>
<maintenanceThresholdForJob>0.5</maintenanceThresholdForJob>
</li>
<li Class="CompProperties_Glower">
<glowRadius>4</glowRadius>
<glowColor>(220,210,171,0)</glowColor>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>ARA_Hibernate_Sac</defName>
<!-- <hasInteractionCell>true</hasInteractionCell>
<interactionCellOffset>(0,0,-1)</interactionCellOffset> -->
<label>阿拉克涅休眠体</label>
<description>阿拉克涅虫族进入休眠状态形成的活体组织。</description>
<!-- <thingClass>ArachnaeSwarm.Building_Morphable</thingClass> -->
<tickerType>Normal</tickerType>
<drawerType>RealtimeOnly</drawerType> <!-- ADDED: Force realtime rendering -->
<size>(1,1)</size>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_Hibernate_Sac</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(1.1,1.2)</drawSize>
<shadowData>
<volume>(0.8, 0.8, 0.3)</volume>
</shadowData>
</graphicData>
<altitudeLayer>Building</altitudeLayer>
<passability>Impassable</passability>
<castEdgeShadows>false</castEdgeShadows>
<rotatable>false</rotatable>
<fillPercent>0.8</fillPercent>
<staticSunShadowHeight>0</staticSunShadowHeight>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<statBases>
<MarketValue>4000</MarketValue>
<MaxHitPoints>100</MaxHitPoints>
<WorkToBuild>2800</WorkToBuild>
<Flammability>1.0</Flammability>
</statBases>
<uiOrder>2600</uiOrder>
<surfaceType>Item</surfaceType>
<building>
<deconstructible>false</deconstructible>
</building>
<!-- 不可建造,只能通过变形生成 -->
<comps Inherit="False">
<li Class="ArachnaeSwarm.CompProperties_SwarmMaintenance">
<maxMaintenance>100</maxMaintenance>
<maintenanceDecayPerDay>30</maintenanceDecayPerDay>
<damagePerSecondWhenEmpty>2</damagePerSecondWhenEmpty>
<warningThreshold>0.2</warningThreshold>
<maintenanceThresholdForJob>0.5</maintenanceThresholdForJob>
</li>
<li Class="ArachnaeSwarm.CompProperties_Morphable">
<!-- 休息速度增益例如1.0代表200%的速度 -->
<restGainMultiplier>1.0</restGainMultiplier>
<!-- 操作按钮的自定义标签 -->
<gizmoLabel>解除休眠</gizmoLabel>
<!-- 操作按钮的自定义描述 -->
<gizmoDesc>离开休眠状态,饥饿条和睡眠条将清空。</gizmoDesc>
<gizmoIconPath>ArachnaeSwarm/UI/Abilities/ARA_Hibernate_Ability</gizmoIconPath>
</li>
</comps>
</ThingDef>
</Defs>