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ArachnaeSwarm/1.6/1.6/Defs/HediffDefs/ARA_PowerArmor_Hediffs.xml
Tourswen 85b99c4079 1
2025-10-19 22:29:15 +08:00

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XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef>
<defName>ARA_PowerArmor_NoFuel</defName>
<label>共生肌群营养不良</label>
<description>共生肌群因缺少养分而营养不良,这会对宿主造成不良影响.</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.6, 0.6)</defaultLabelColor>
<isBad>true</isBad>
<scenarioCanAdd>false</scenarioCanAdd>
<stages>
<li>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.5</offset>
</li>
</capMods>
</li>
</stages>
</HediffDef>
<HediffDef>
<defName>ARA_SpiderOne_PowerArmor_MainHediff</defName>
<label>共生肌群</label>
<description>阿拉克涅虫群的特殊活体结构,本身虽然拥有生物的大部分器官,但是没有任何智能,可以与督虫的神经系统进行融合,成为类似动力装甲一样的装备。共生肌群会为宿主提供额外的重型武器,并且身上也装备了大量的微型武装器官,使得阿拉克涅虫族可以驾驭比肩人类战车的力量。</description>
<!--<tendable>false</tendable> Must be removed via surgery -->
<!--<displayWound>true</displayWound>-->
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
<comps>
<li Class="HediffCompProperties_RemoveIfApparelDropped" />
<li Class="HediffCompProperties_VerbGiver">
<tools>
<li>
<label>前肢穿刺</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>25</power>
<cooldownTime>2.2</cooldownTime>
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
<surpriseAttack>
<extraMeleeDamages>
<li>
<def>Stun</def>
<amount>12</amount>
</li>
</extraMeleeDamages>
</surpriseAttack>
<!-- <soundMeleeHit>Pawn_Melee_PowerClaw_Hit</soundMeleeHit>
<soundMeleeMiss>Pawn_Melee_PowerClaw_Miss</soundMeleeMiss> -->
</li>
</tools>
</li>
</comps>
<stages>
<li>
<statFactors>
<MeleeHitChance>2</MeleeHitChance>
<IncomingDamageFactor>0.5</IncomingDamageFactor>
<StaggerDurationFactor>0</StaggerDurationFactor>
</statFactors>
</li>
</stages>
<renderNodeProperties>
<li>
<debugLabel>ARA_SpiderOne_PowerArmor_MainHediff</debugLabel>
<workerClass>PawnRenderNodeWorker_AttachmentBody</workerClass>
<texPaths>
<li>ArachnaeSwarm/Apparel/ARA_SpiderOne_PowerArmor_Thin_south_Top</li>
</texPaths>
<texSeed>1</texSeed>
<visibleFacing>
<li>South</li>
</visibleFacing>
<drawData>
<scale>2.1</scale>
<dataEast>
<layer>-99999</layer>
</dataEast>
<dataWest>
<layer>-99999</layer>
</dataWest>
<dataNorth>
<layer>-99999</layer>
</dataNorth>
<dataSouth>
<layer>50</layer>
<offset>(0, 0, -0.5)</offset>
</dataSouth>
</drawData>
</li>
</renderNodeProperties>
</HediffDef>
</Defs>