96 lines
3.3 KiB
XML
96 lines
3.3 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<HediffDef>
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<defName>ARA_PowerArmor_NoFuel</defName>
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<label>共生肌群营养不良</label>
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<description>共生肌群因缺少养分而营养不良,这会对宿主造成不良影响.</description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.6, 0.6, 0.6)</defaultLabelColor>
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<isBad>true</isBad>
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<scenarioCanAdd>false</scenarioCanAdd>
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.5</offset>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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<HediffDef>
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<defName>ARA_SpiderOne_PowerArmor_MainHediff</defName>
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<label>共生肌群</label>
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<description>阿拉克涅虫群的特殊活体结构,本身虽然拥有生物的大部分器官,但是没有任何智能,可以与督虫的神经系统进行融合,成为类似动力装甲一样的装备。共生肌群会为宿主提供额外的重型武器,并且身上也装备了大量的微型武装器官,使得阿拉克涅虫族可以驾驭比肩人类战车的力量。</description>
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<!--<tendable>false</tendable> Must be removed via surgery -->
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<!--<displayWound>true</displayWound>-->
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
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<comps>
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<li Class="HediffCompProperties_RemoveIfApparelDropped" />
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<li Class="HediffCompProperties_VerbGiver">
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<tools>
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<li>
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<label>前肢穿刺</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>25</power>
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<cooldownTime>2.2</cooldownTime>
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<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
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<surpriseAttack>
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<extraMeleeDamages>
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<li>
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<def>Stun</def>
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<amount>12</amount>
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</li>
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</extraMeleeDamages>
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</surpriseAttack>
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<!-- <soundMeleeHit>Pawn_Melee_PowerClaw_Hit</soundMeleeHit>
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<soundMeleeMiss>Pawn_Melee_PowerClaw_Miss</soundMeleeMiss> -->
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</li>
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</tools>
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</li>
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</comps>
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<stages>
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<li>
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<statFactors>
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<MeleeHitChance>2</MeleeHitChance>
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<IncomingDamageFactor>0.5</IncomingDamageFactor>
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<StaggerDurationFactor>0</StaggerDurationFactor>
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</statFactors>
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</li>
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</stages>
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<renderNodeProperties>
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<li>
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<debugLabel>ARA_SpiderOne_PowerArmor_MainHediff</debugLabel>
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<workerClass>PawnRenderNodeWorker_AttachmentBody</workerClass>
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<texPaths>
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<li>ArachnaeSwarm/Apparel/ARA_SpiderOne_PowerArmor_Thin_south_Top</li>
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</texPaths>
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<texSeed>1</texSeed>
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<visibleFacing>
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<li>South</li>
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</visibleFacing>
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<drawData>
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<scale>2.1</scale>
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<dataEast>
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<layer>-99999</layer>
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</dataEast>
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<dataWest>
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<layer>-99999</layer>
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</dataWest>
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<dataNorth>
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<layer>-99999</layer>
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</dataNorth>
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<dataSouth>
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<layer>50</layer>
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<offset>(0, 0, -0.5)</offset>
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</dataSouth>
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</drawData>
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</li>
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</renderNodeProperties>
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</HediffDef>
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</Defs> |