110 lines
4.1 KiB
XML
110 lines
4.1 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>ARA_RW_Basic_SkyHive_Gun</defName>
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<label>天巢种喷射巢</label>
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<description>阿拉克涅虫群督虫使用基础远程武装器官,可以通过肌肉的瞬间加压喷出一团包含阿拉克涅酸液的液体团。这种酸液团的飞行速度很慢,但是能在目标地点炸开,并灼烧所有粘上酸液的敌人。</description>
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<tickerType>Normal</tickerType>
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<techLevel>Animal</techLevel>
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<graphicData>
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<texPath>ArachnaeSwarm/Weapon/ARA_RW_Basic_Acid_Bladder_Gun</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.2</drawSize>
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</graphicData>
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<soundInteract>SpitterSpawn</soundInteract>
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<recipeMaker>
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<recipeUsers Inherit="False" />
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<researchPrerequisite Inherit="False" />
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<statBases>
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<WorkToMake>1300</WorkToMake>
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<!-- <MarketValue>370</MarketValue> -->
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<Mass>3.5</Mass>
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<AccuracyTouch>0.5</AccuracyTouch>
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<AccuracyShort>0.6</AccuracyShort>
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<AccuracyMedium>0.45</AccuracyMedium>
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<AccuracyLong>0.3</AccuracyLong>
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<RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
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</statBases>
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<verbs>
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<li>
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<verbClass>ArachnaeSwarm.Verb_ShootShotgun</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
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<warmupTime>1.0</warmupTime>
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<defaultProjectile>Bullet_ARA_RW_Basic_SkyHive_Gun</defaultProjectile>
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<isMortar>true</isMortar>
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<requireLineOfSight>false</requireLineOfSight>
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<minRange>3</minRange>
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<range>28</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>SpitterSpit</soundCast>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</li>
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</verbs>
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<costList Inherit="False">
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<ARA_Carapace>50</ARA_Carapace>
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</costList>
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<weaponTags>
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<li>ARA_Armed_Organ</li>
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<li>ARA_Armed_Organ_Ranged</li>
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<li>ARA_Armed_Organ_T1</li>
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</weaponTags>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_ARA_RW_Basic_SkyHive_Gun</defName>
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<label>天巢种</label>
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<graphicData>
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<graphicClass>Graphic_Single_AgeSecs</graphicClass>
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<texPath>Things/Pawn/Insect/Locust/Locust_north</texPath>
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<color>(156,148,125)</color>
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<drawSize>(1,1)</drawSize>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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<uiIconScale>0.8</uiIconScale>
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<thingClass>ArachnaeSwarm.Projectile_TrackingBullet</thingClass>
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<projectile>
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<useGraphicClass>True</useGraphicClass>
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<shadowSize>1</shadowSize>
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<damageDef>ARA_SkyhiveBite</damageDef>
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<damageAmountBase>20</damageAmountBase>
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<speed>25</speed>
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<arcHeightFactor>1</arcHeightFactor>
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<flyOverhead>true</flyOverhead>
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</projectile>
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<modExtensions>
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<li Class="ArachnaeSwarm.TrackingBulletDef">
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<!-- 追踪速度,数值越高,转向越快,追踪能力越强 -->
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<homingSpeed>0.75</homingSpeed>
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<!-- 初始发射时的随机散射角度(左右各多少度) -->
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<initRotateAngle>35</initRotateAngle>
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<!-- 失去目标后多少 Tick 后自毁,可以是一个范围,如 "120~180" -->
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<destroyTicksAfterLosingTrack>150</destroyTicksAfterLosingTrack>
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<!-- 子弹离目标多近时就直接判定为命中 -->
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<impactThreshold>2.1</impactThreshold>
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</li>
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<li Class="ArachnaeSwarm.ShotgunExtension">
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<pelletCount>3</pelletCount>
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</li>
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</modExtensions>
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<comps>
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<li Class="CompProperties_ProjectileEffecter">
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<effecterDef>Shell_AcidSpitStream</effecterDef>
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</li>
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<li Class="CompProperties_ProjectileEffecter">
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<effecterDef>Shell_AcidSpitLaunched</effecterDef>
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</li>
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</comps>
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</ThingDef>
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</Defs> |