270 lines
10 KiB
XML
270 lines
10 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<HediffDef>
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<defName>ARA_MimicNematode</defName>
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<label>拟线种虫族寄生</label>
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<description>该殖民者被阿拉克涅拟线种寄生了,如果不加以干预,拟线虫最终会杀死宿主并将其转化为没有意识的寄生体。拟线虫会通过寄生体的攻击行为感染其他躯体。</description>
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<!-- 1. 指向我们创建的包含Comp的Hediff类 -->
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<hediffClass>ArachnaeSwarm.Hediff_NecroticVirus</hediffClass>
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<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
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<isBad>true</isBad>
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<maxSeverity>1.0</maxSeverity>
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<lethalSeverity>1.0</lethalSeverity>
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<minSeverity>0.001</minSeverity>
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<initialSeverity>0.001</initialSeverity>
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<everCurableByItem>false</everCurableByItem>
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<stages>
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<li>
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<label>休眠期</label>
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<becomeVisible>false</becomeVisible>
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<vomitMtbDays>5</vomitMtbDays>
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</li>
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<li>
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<label>活跃期</label>
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<minSeverity>0.5</minSeverity>
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<vomitMtbDays>1</vomitMtbDays>
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<painFactor>0.5</painFactor>
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<totalBleedFactor>0.9</totalBleedFactor>
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<becomeVisible>true</becomeVisible>
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<capMods>
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<li>
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<capacity>Talking</capacity>
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<postFactor>0</postFactor>
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</li>
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</capMods>
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</li>
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<li>
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<label>终末期</label>
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<minSeverity>0.7</minSeverity>
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<painFactor>0</painFactor>
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<totalBleedFactor>0.3</totalBleedFactor>
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<becomeVisible>true</becomeVisible>
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<capMods>
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<li>
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<capacity>Talking</capacity>
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<postFactor>0</postFactor>
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</li>
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<li>
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<capacity>BloodFiltration</capacity>
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<offset>0.45</offset>
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</li>
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<li>
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<capacity>BloodPumping</capacity>
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<offset>0.1</offset>
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</li>
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<li>
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<capacity>Metabolism</capacity>
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<offset>0.1</offset>
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</li>
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<li>
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<capacity>Breathing</capacity>
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<offset>0.1</offset>
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</li>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.1</offset>
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</li>
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</capMods>
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<regeneration>50</regeneration>
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</li>
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<li>
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<label>即将转化</label>
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<minSeverity>0.9</minSeverity>
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<painFactor>0</painFactor>
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<totalBleedFactor>0.3</totalBleedFactor>
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<lifeThreatening>true</lifeThreatening>
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<becomeVisible>true</becomeVisible>
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<capMods>
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<li>
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<capacity>Talking</capacity>
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<postFactor>0</postFactor>
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</li>
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<li>
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<capacity>BloodFiltration</capacity>
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<offset>0.45</offset>
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</li>
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<li>
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<capacity>BloodPumping</capacity>
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<offset>0.1</offset>
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</li>
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<li>
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<capacity>Metabolism</capacity>
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<offset>0.1</offset>
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</li>
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<li>
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<capacity>Breathing</capacity>
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<offset>0.1</offset>
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</li>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0.1</setMax>
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</li>
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</capMods>
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<regeneration>50</regeneration>
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</li>
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</stages>
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<tendable>true</tendable>
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<!-- 2. 这是最关键的配置部分 -->
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>0.3</severityPerDay>
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</li>
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<li Class="HediffCompProperties_TendDuration">
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<severityPerDayTended>-1</severityPerDayTended>
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<baseTendDurationHours>24</baseTendDurationHours>
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</li>
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<li Class="HediffCompProperties_Disappears">
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<disappearsAfterTicks>1800000~2400000</disappearsAfterTicks> <!-- 30 ! 45 days -->
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<showRemainingTime>true</showRemainingTime>
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</li>
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<li Class="ArachnaeSwarm.HediffCompProperties_NecroticTransformation">
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<mutantDef>ARA_MimicNematodeShambler</mutantDef>
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<triggerSeverity>0.7</triggerSeverity>
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</li>
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<!-- ==================== 新增的共生组件 ==================== -->
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<li Class="ArachnaeSwarm.HediffCompProperties_Symbiosis">
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<!-- "钥匙": 只有当Pawn拥有这个Hediff时,共生效果才会激活 -->
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<requiredHediff>ARA_SymbioticStabilizer</requiredHediff>
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<!-- "新的上限": 在共生状态下,此Hediff的严重性最高只能达到0.8 -->
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<newMaxSeverity>0.8</newMaxSeverity>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath" />
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</comps>
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<modExtensions>
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<li Class="ArachnaeSwarm.ProphecyGearEffect">
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<!-- 只有当攻击者同时拥有'ARA_MimicNematode'这个仿生体时,以下效果才会触发 -->
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<requiredBionicHediff>ARA_MimicNematode</requiredBionicHediff>
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<!-- 额外造成5%的'ARA_MimicNematodeBite'伤害 -->
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<enableExtraDamage>true</enableExtraDamage>
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<extraDamageFactor>0.05</extraDamageFactor>
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<extraDamageType>ARA_MimicNematodeBite</extraDamageType>
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</li>
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</modExtensions>
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</HediffDef>
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<!-- 这是我们的主要变异体Hediff,现在使用我们自己的可配置类 -->
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<HediffDef>
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<defName>ARA_MimicNematodeShambler</defName>
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<label>阿拉克涅拟线种寄生体</label>
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<description>这具尸体被一种阿拉克涅拟线虫所寄生并重新激活。被寄生的生物行动迟缓、没有心智,只会无情地攻击任何活物。在活动几天后,寄生体将因宿主新陈代谢衰竭而死亡。被捕获并固定后,寄生体无法移动,因此其生命活动会暂停。</description>
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<hediffClass>ArachnaeSwarm.Hediff_ConfigurableMutant</hediffClass> <!-- 指向我们自己的类 -->
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<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
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<everCurableByItem>false</everCurableByItem>
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<duplicationAllowed>false</duplicationAllowed>
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<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
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<stages>
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<li>
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<naturalHealingFactor>0</naturalHealingFactor>
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<painFactor>0</painFactor>
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<statFactors>
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<MeleeCooldownFactor>1.5</MeleeCooldownFactor>
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<PsychicSensitivity>0</PsychicSensitivity>
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</statFactors>
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<statOffsets>
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<ComfyTemperatureMin>-60</ComfyTemperatureMin>
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<ComfyTemperatureMax>30</ComfyTemperatureMax>
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<MinimumContainmentStrength>25</MinimumContainmentStrength>
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<ToxicResistance>1</ToxicResistance>
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</statOffsets>
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<capMods>
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<li><capacity>Talking</capacity><postFactor>0</postFactor></li>
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<li><capacity>Consciousness</capacity><postFactor>0.7</postFactor></li>
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</capMods>
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<regeneration>200</regeneration>
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</li>
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</stages>
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<comps>
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<!-- 原版的消失组件保持不变-->
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<li Class="HediffCompProperties_DisappearsAndKills">
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<compClass>HediffComp_DisappearsAndKills_Shambler</compClass>
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<disappearsAfterTicks>1800000~2400000</disappearsAfterTicks> <!-- 30 ! 45 days -->
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<showRemainingTime>true</showRemainingTime>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath" />
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<li Class="HediffCompProperties_AttachPoints" />
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<!-- 添加我们的新配置组件 -->
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<li Class="ArachnaeSwarm.HediffCompProperties_ConfigurableMutant">
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<!-- 1. 定义起身和尸体状态 -->
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<risingHediff>ARA_Rising</risingHediff>
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<corpseHediff>ARA_MimicNematodeShamblerShamblerCorpse</corpseHediff>
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<!-- 2. (可选) 覆盖其他默认值 -->
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<bioferriteOnDeathChance>0</bioferriteOnDeathChance>
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<bioferriteAmountOnDeath>0</bioferriteAmountOnDeath>
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</li>
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</comps>
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<renderNodeProperties>
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<li>
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<debugLabel>ARA_Swarm_claws</debugLabel>
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<workerClass>PawnRenderNodeWorker_AttachmentBody</workerClass>
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<texPaths>
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<li>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_Fighter_Claw</li>
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</texPaths>
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<baseLayer>60</baseLayer>
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<texSeed>1</texSeed>
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<drawData>
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<dataNorth>
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<flip>true</flip>
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</dataNorth>
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</drawData>
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</li>
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</renderNodeProperties>
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</HediffDef>
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<!-- ====================================================================== -->
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<!-- 以下是上面引用的两个Hediff的定义,保持不变 -->
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<HediffDef>
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<defName>ARA_Rising</defName>
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<label>起身中</label>
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<description>阿拉克涅拟线虫寄生赋予的强大再生能力正在复苏这具身体。</description>
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<everCurableByItem>false</everCurableByItem>
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<recordDownedTale>false</recordDownedTale>
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<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
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<stages>
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<li>
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<painFactor>0</painFactor>
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<capMods>
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<li><capacity>Moving</capacity><postFactor>0</postFactor></li>
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<li><capacity>Manipulation</capacity><postFactor>0</postFactor></li>
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<li><capacity>Talking</capacity><postFactor>0</postFactor></li>
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<li><capacity>Consciousness</capacity><setMax>0.1</setMax></li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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<HediffDef>
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<defName>ARA_MimicNematodeShamblerShamblerCorpse</defName>
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<label>拟线种寄生体尸体</label>
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<description>这具身体刚刚被阿拉克涅拟线种寄生"复活"过。</description>
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<forceRemoveOnResurrection>true</forceRemoveOnResurrection>
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<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
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<renderNodeProperties>
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<li Class="PawnRenderNodeProperties_Overlay">
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<debugLabel>Shambler wounds</debugLabel>
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<workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass>
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<overlayLayer>Body</overlayLayer>
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<baseLayer>20</baseLayer>
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<pawnType>HumanlikeOnly</pawnType>
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</li>
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<li>
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<debugLabel>Shambler wounds</debugLabel>
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<nodeClass>PawnRenderNode_AnimalPart</nodeClass>
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<workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass>
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<overlayLayer>Body</overlayLayer>
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<baseLayer>20</baseLayer>
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<pawnType>NonHumanlikeOnly</pawnType>
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</li>
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</renderNodeProperties>
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</HediffDef>
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</Defs> |