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ArachnaeSwarm/1.6/1.6/Defs/Thing_building/ARA_Building.xml
2025-10-04 14:21:58 +08:00

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<TerrainDef ParentName="NaturalTerrainBase">
<defName>ARA_InsectCreep</defName>
<label>阿拉克涅菌毯</label>
<description>由阿拉克涅虫族所铺设的由真菌、甲壳素分泌物混合得到的地面,会自动在各种拉克涅虫族建筑附近蔓延。这种奇特的结构质地紧密且暗藏大量营养输送组织,可以支撑重型建筑、种植作物、加速其上的阿拉克涅虫族移动速度,但是除了虫族以外没人想踩在这坨软乎乎的活体结构上。</description>
<designationCategory>ARA_Buildings</designationCategory>
<texturePath>Terrain/Surfaces/InsectSludge</texturePath>
<color>(239, 139, 48)</color>
<pollutionShaderType MayRequire="Ludeon.RimWorld.Biotech">TerrainFadeRoughLinearBurn</pollutionShaderType>
<pollutionOverlayTexturePath>Terrain/Surfaces/PollutionMud</pollutionOverlayTexturePath>
<pollutionColor>(1, 1, 1, 1)</pollutionColor>
<edgeType>FadeRough</edgeType>
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
<renderPrecedence>330</renderPrecedence>
<pathCost>10</pathCost>
<generatedFilth>Filth_Slime</generatedFilth>
<researchPrerequisites>
<li>ARA_Base_Technology</li>
</researchPrerequisites>
<filthAcceptanceMask>
<li>Unnatural</li>
</filthAcceptanceMask>
<natural>true</natural>
<takeFootprints>True</takeFootprints>
<avoidWander>false</avoidWander>
<statBases>
<Beauty>-6</Beauty>
<CleaningTimeFactor>0.25</CleaningTimeFactor>
<Cleanliness>0</Cleanliness>
<Flammability>0</Flammability>
</statBases>
<fertility>0.5</fertility>
<affordances Inherit="False">
<li>ARA_Creep</li>
<li>Walkable</li>
<li>Light</li>
<li>Medium</li>
<li>Heavy</li>
<li>GrowSoil</li>
</affordances>
<tags>
<li>ARA_Creep</li>
</tags>
<costList>
<ARA_Carapace>1</ARA_Carapace>
</costList>
<!-- <tags>
<li>Insect</li>
</tags> -->
</TerrainDef>
<TerrainDef ParentName="FloorBase">
<defName>ARA_InsectCreepFloor</defName>
<label>阿拉克涅强固菌毯</label>
<description>由阿拉克涅虫族所铺设的由真菌、甲壳素分泌物混合得到的地面,性质类似于阿拉克涅菌毯,不过可以在支撑结构上蔓延。</description>
<texturePath>Terrain/Surfaces/InsectSludge</texturePath>
<color>(233, 96, 34)</color>
<designationCategory>ARA_Buildings</designationCategory>
<fertility>0</fertility>
<edgeType>FadeRough</edgeType>
<renderPrecedence>399</renderPrecedence>
<constructEffect>ConstructMetal</constructEffect>
<isPaintable>true</isPaintable>
<designationCategory>ARA_Buildings</designationCategory>
<isFoundation>true</isFoundation>
<preventCraters>true</preventCraters>
<designationHotKey>Misc9</designationHotKey>
<affordances>
<li>ARA_Creep</li>
<li>Substructure</li>
</affordances>
<statBases>
<Beauty>-6</Beauty>
<CleaningTimeFactor>0.25</CleaningTimeFactor>
<Cleanliness>0</Cleanliness>
<Flammability>0</Flammability>
<WorkToBuild>100</WorkToBuild>
</statBases>
<costList>
<GravlitePanel>1</GravlitePanel>
<ARA_Carapace>4</ARA_Carapace>
</costList>
<uiOrder>1000</uiOrder>
<requireInspectedGravEngine>true</requireInspectedGravEngine>
<terrainAffordanceNeeded>Walkable</terrainAffordanceNeeded>
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
<tags>
<li>ARA_Creep</li>
<li>Substructure</li>
</tags>
<placeWorkers>
<li>PlaceWorker_InSubstructureFootprint</li>
<li>PlaceWorker_BuildingsValidOverSubstructure</li>
</placeWorkers>
</TerrainDef>
<ThingDef ParentName="Wall">
<defName>ARA_InsectWall</defName>
<label>阿拉克涅甲壳墙</label>
<description>阿拉克涅工蜂将硬质岩石和甲壳素混合堆起来形成的墙壁,非常坚硬,就是看起来不太美观,而且需要在阿拉克涅菌毯上建造。</description>
<uiOrder>1800</uiOrder>
<uiIconPath>ArachnaeSwarm/Building/Linked/ARA_InsectWall_MenuIcon</uiIconPath>
<graphicData>
<texPath>ArachnaeSwarm/Building/Linked/ARA_InsectWall</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<shadowData>
<volume>(0.7, 0.4, 0.2)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<designationCategory>ARA_Buildings</designationCategory>
<!-- <mineable>true</mineable> -->
<blockLight>true</blockLight>
<staticSunShadowHeight>0</staticSunShadowHeight>
<statBases>
<MarketValue>0</MarketValue>
<Beauty>-6</Beauty>
<MaxHitPoints>1000</MaxHitPoints>
<WorkToBuild>1500</WorkToBuild>
<Flammability>0</Flammability>
<Cleanliness>0</Cleanliness>
</statBases>
<building>
<isAirtight>true</isAirtight>
<!-- <isNaturalRock>true</isNaturalRock> -->
<!-- <smoothedThing>SmoothedGranite</smoothedThing> -->
<blueprintGraphicData>
<texPath>ArachnaeSwarm/Building/Linked/ARA_InsectWall_Blueprint</texPath>
</blueprintGraphicData>
<canBuildNonEdificesUnder>true</canBuildNonEdificesUnder>
<artificialForMeditationPurposes>false</artificialForMeditationPurposes>
</building>
<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
<researchPrerequisites>
<li>ARA_Base_Technology</li>
</researchPrerequisites>
<!-- <terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded> -->
<!-- <tickerType>Normal</tickerType> -->
<repairEffect>EatVegetarian</repairEffect>
<costStuffCount>0</costStuffCount>
<stuffCategories Inherit="False"/>
<costList>
<ARA_Carapace>2</ARA_Carapace>
</costList>
<!-- <placeWorkers>
<li>PlaceWorker_OnSubstructure</li>
</placeWorkers> -->
<damageMultipliers Inherit="False">
<li>
<damageDef>Bomb</damageDef>
<multiplier>0.1</multiplier>
</li>
<li>
<damageDef>Thump</damageDef>
<multiplier>0.1</multiplier>
</li>
</damageMultipliers>
</ThingDef>
<ThingDef ParentName="DoorBase">
<defName>ARA_InsectDoor</defName>
<label>阿拉克涅甲壳门</label>
<description>阿拉克涅虫巢的入口,主体由硬质岩石和甲壳素混合而成,而开合机构是没有完整意识的阿拉克涅虫组织结构,这使得其可以实现自动开关,需要在阿拉克涅菌毯上建造。</description>
<thingClass>Building_MultiTileDoor</thingClass>
<category>Building</category>
<altitudeLayer>DoorMoveable</altitudeLayer>
<fillPercent>1</fillPercent>
<useHitPoints>true</useHitPoints>
<graphicData>
<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shadowData>
<volume>(0.7, 0.6, 0.7)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
<damageData>
<!-- no damage marks because they don't move with the door
<rect>(0,0.12,1,0.76)</rect>-->
<enabled>false</enabled>
</damageData>
</graphicData>
<statBases>
<MarketValue>2</MarketValue>
<MaxHitPoints>1200</MaxHitPoints>
<Flammability>0</Flammability>
<WorkToBuild>1000</WorkToBuild>
<Beauty>-10</Beauty>
<DoorOpenSpeed>2</DoorOpenSpeed>
</statBases>
<costList>
<ARA_Carapace>5</ARA_Carapace>
<ARA_InsectJelly>1</ARA_InsectJelly>
</costList>
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
<selectable>true</selectable>
<tickerType>Normal</tickerType>
<researchPrerequisites>
<li>ARA_Base_Technology</li>
</researchPrerequisites>
<!-- <rotatable>false</rotatable> -->
<!--<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>-->
<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
<stuffCategories Inherit="False"></stuffCategories>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
<!-- <terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded> -->
<designationCategory>ARA_Buildings</designationCategory>
<holdsRoof>true</holdsRoof>
<staticSunShadowHeight>0</staticSunShadowHeight>
<blockLight>true</blockLight>
<drawerType>RealtimeOnly</drawerType>
<repairEffect>EatVegetarian</repairEffect>
<damageMultipliers Inherit="False">
<li>
<damageDef>Bomb</damageDef>
<multiplier>0.1</multiplier>
</li>
<li>
<damageDef>Thump</damageDef>
<multiplier>0.1</multiplier>
</li>
</damageMultipliers>
<building>
<paintable>true</paintable>
<isInert>true</isInert>
<canPlaceOverWall>true</canPlaceOverWall>
<soundDoorOpenPowered>Door_OpenPowered</soundDoorOpenPowered>
<soundDoorClosePowered>Door_ClosePowered</soundDoorClosePowered>
<soundDoorOpenManual>Door_OpenManual</soundDoorOpenManual>
<soundDoorCloseManual>Door_CloseManual</soundDoorCloseManual>
<blueprintClass>Blueprint_Build</blueprintClass>
<ai_chillDestination>false</ai_chillDestination>
<isSupportDoor>true</isSupportDoor>
<blueprintGraphicData>
<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor_BluePrint</texPath>
</blueprintGraphicData>
<doorTopGraphic>
<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor_Top</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(1.4, 1.2)</drawSize>
</doorTopGraphic>
<doorSupportGraphic>
<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor_Support</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(1.4, 1.2)</drawSize>
</doorSupportGraphic>
</building>
<uiOrder>2505</uiOrder>
<uiIconPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor_Icon</uiIconPath>
<designationHotKey>Misc2</designationHotKey>
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
<comps>
<li Class="CompProperties_Breakdownable"/>
<li Class="CompProperties_Forbiddable">
<allowNonPlayer>true</allowNonPlayer>
</li>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>0</basePowerConsumption>
<transmitsPower>true</transmitsPower>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BuildingNaturalBase">
<defName>ARA_Tumor</defName>
<label>阿拉克涅菌瘤</label>
<description>会发出微光以照亮阿拉克涅巢穴的菌瘤,除了照明外还会在地上大范围地扩散菌毯,以便工蜂建立更多的阿拉克涅建筑。</description>
<thingClass>Building</thingClass>
<!-- <minifiedDef>MinifiedThing</minifiedDef> -->
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<selectable>true</selectable>
<fillPercent>0.20</fillPercent>
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
<rotatable>false</rotatable>
<tickerType>Normal</tickerType>
<designationCategory>ARA_Buildings</designationCategory>
<repairEffect>EatVegetarian</repairEffect>
<filthLeaving>Filth_Slime</filthLeaving>
<!-- <terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded> -->
<researchPrerequisites>
<li>ARA_Base_Technology</li>
</researchPrerequisites>
<!-- <thingCategories>
<li>BuildingsSpecial</li>
</thingCategories> -->
<statBases>
<MaxHitPoints>50</MaxHitPoints>
<Mass>4</Mass>
<Flammability>1.0</Flammability>
<MarketValue>50</MarketValue>
</statBases>
<costList>
<ARA_InsectJelly>2</ARA_InsectJelly>
</costList>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_Tumor</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shadowData>
<volume>(0.3, 0.6, 0.3)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
<damageData>
<rect>(0.2,0.2,0.6,0.6)</rect>
</damageData>
</graphicData>
<placeWorkers>
<li>PlaceWorker_GlowRadius</li>
</placeWorkers>
<comps>
<li Class="CompProperties_Glower">
<glowRadius>6</glowRadius>
<glowColor>(220,210,171,0)</glowColor>
</li>
<li Class="CompProperties_Lifespan">
<lifespanTicks>1200000</lifespanTicks>
</li>
<li Class="ArachnaeSwarm.CompProperties_DelayedTerrainSpawn">
<terrainToSpawn>ARA_InsectCreep</terrainToSpawn>
<spawnRadius>6</spawnRadius>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BuildingNaturalBase">
<defName>ARA_Tumor_SunLamp</defName>
<label>阿拉克涅光瘤</label>
<description>一个比普通菌瘤更大的菌瘤,内部的发光器官亮的难以想象,可以支持作物的光照条件,但是其寿命比普通菌瘤要短得多,并且不会蔓延菌毯。</description>
<thingClass>Building_SunLamp</thingClass>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_Tumor_SunLamp</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(3, 3)</drawSize>
<shadowData>
<volume>(1.3, 1.6, 1)</volume>
<offset>(-0.5,0,-0.1)</offset>
</shadowData>
</graphicData>
<size>(3,3)</size>
<blockWind>true</blockWind>
<tickerType>Rare</tickerType>
<statBases>
<WorkToBuild>600</WorkToBuild>
<Mass>4.5</Mass>
</statBases>
<designationCategory>ARA_Buildings</designationCategory>
<costList>
<ARA_InsectJelly>20</ARA_InsectJelly>
</costList>
<uiOrder>2995</uiOrder>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<researchPrerequisites>
<li>ARA_Technology_5SHL</li>
</researchPrerequisites>
<comps>
<li Class="CompProperties_Glower">
<overlightRadius>7.0</overlightRadius>
<glowRadius>14</glowRadius>
<glowColor>(220,210,171,0)</glowColor>
<colorPickerEnabled>true</colorPickerEnabled>
</li>
<li Class="CompProperties_Lifespan">
<lifespanTicks>600000</lifespanTicks>
</li>
<!-- <li Class="CompProperties_Schedule">
<startTime>0.25</startTime>
<endTime>0.8</endTime>
<offMessage>Off for plant resting period</offMessage>
</li> -->
<!-- <li Class="CompProperties_HeatPusher">
<compClass>CompHeatPusherPowered</compClass>
<heatPerSecond>3</heatPerSecond>
</li> -->
</comps>
<!-- Determined by trial and error
This value isn't perfect because these radii use different algorithms
but it matches in this case-->
<specialDisplayRadius>5.8</specialDisplayRadius>
</ThingDef>
<ThingDef ParentName="BasicBedBase">
<defName>ARA_NodeNest</defName>
<thingClass>Building_Bed</thingClass>
<label>阿拉克涅督虫巢穴</label>
<description>供阿拉克涅督虫栖息的巢穴,由几丁质甲壳、肌肉和结缔组织形成的“被窝”对督虫来说是非常好的补充精力的场地。</description>
<tickerType>Normal</tickerType>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_NodeNest</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(2,2)</drawSize>
<shadowData>
<volume>(0.8, 0.4, 1.7)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<staticSunShadowHeight Inherit="False" IsNull="True" />
<castEdgeShadows>False</castEdgeShadows>
<statBases>
<Comfort>0.75</Comfort>
<MaxHitPoints>140</MaxHitPoints>
<Beauty>1</Beauty>
<WorkToBuild>800</WorkToBuild>
<Mass>30</Mass>
<Flammability>1.0</Flammability>
<BedRestEffectiveness>1.2</BedRestEffectiveness>
<Comfort>0.80</Comfort>
<ImmunityGainSpeedFactor>1.1</ImmunityGainSpeedFactor>
<MedicalTendQualityOffset>0.10</MedicalTendQualityOffset>
<SurgerySuccessChanceFactor>1.1</SurgerySuccessChanceFactor>
</statBases>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<size>(1,2)</size>
<costList>
<ARA_InsectJelly>3</ARA_InsectJelly>
<ARA_Carapace>25</ARA_Carapace>
</costList>
<uiOrder>2010</uiOrder>
<fillPercent>0.5</fillPercent>
<designationCategory>ARA_Buildings</designationCategory>
<researchPrerequisites Inherit="False">
<li>ARA_Base_Technology</li>
</researchPrerequisites>
<stuffCategories Inherit="False" IsNull="True" />
<building>
<paintable>false</paintable>
<bed_showSleeperBody>true</bed_showSleeperBody>
<bed_healPerDay>10</bed_healPerDay>
<bed_defaultMedical>false</bed_defaultMedical>
</building>
<comps>
<li Class="ArachnaeSwarm.CompProperties_DelayedTerrainSpawn">
<terrainToSpawn>ARA_InsectCreep</terrainToSpawn>
<spawnRadius>3</spawnRadius>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BenchBase">
<defName>ARA_ResearchBench</defName>
<label>阿拉克涅研究台</label>
<description>一个供阿拉克涅虫族进行研究的活体结构,可以让虫群尽情地探索变异和进化方向。</description>
<thingClass>Building_ResearchBench</thingClass>
<size>(3,3)</size>
<stuffCategories Inherit="False"/>
<costStuffCount>0</costStuffCount>
<minifiedDef Inherit="False"/>
<thingCategories Inherit="False"/>
<costList>
<ARA_Carapace>50</ARA_Carapace>
<ARA_InsectJelly>10</ARA_InsectJelly>
</costList>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_ResearchBench</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(3,4.5)</drawSize>
<drawOffset>(0, 2, 1)</drawOffset>
<shadowData>
<volume>(2.5, 0.5, 2.5)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<rotatable>false</rotatable>
<castEdgeShadows>false</castEdgeShadows>
<staticSunShadowHeight>0</staticSunShadowHeight>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<pathCost>50</pathCost>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>2800</WorkToBuild>
<Flammability>1.0</Flammability>
</statBases>
<placeWorkers>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
</placeWorkers>
<fillPercent>0.8</fillPercent>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<hasInteractionCell>true</hasInteractionCell>
<designationCategory>ARA_Buildings</designationCategory>
<uiOrder>2600</uiOrder>
<surfaceType>Item</surfaceType>
<building>
<workTableRoomRole>Laboratory</workTableRoomRole>
<workTableNotInRoomRoleFactor>0.8</workTableNotInRoomRoleFactor>
</building>
<comps Inherit="False">
<li Class="CompProperties_ReportWorkSpeed">
<workSpeedStat>ResearchSpeedFactor</workSpeedStat>
</li>
<li Class="ArachnaeSwarm.CompProperties_DelayedTerrainSpawn">
<terrainToSpawn>ARA_InsectCreep</terrainToSpawn>
<spawnRadius>4</spawnRadius>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>ARA_SmartThermostat</defName>
<label>阿拉克涅纤管虫</label>
<description>一只只有基础反射反应的阿拉克涅辅虫,它会尝试将通过气体交换,维持尾部所向的房间的温度。必须像制冷器一样安装在墙上。</description>
<thingClass>ArachnaeSwarm.Building_SmartThermostat</thingClass>
<uiIconPath>ArachnaeSwarm/Building/ARA_SmartThermostat_south</uiIconPath>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_SmartThermostat</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(1.75,1.75)</drawSize>
<shadowData>
<volume>(0.6, 0.4, 0.3)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<uiIconScale>0.6</uiIconScale>
<altitudeLayer>BuildingOnTop</altitudeLayer>
<passability>Impassable</passability>
<blockWind>true</blockWind>
<fillPercent>1</fillPercent>
<coversFloor>true</coversFloor>
<blockLight>true</blockLight>
<blockWeather>true</blockWeather>
<castEdgeShadows>true</castEdgeShadows>
<canOverlapZones>false</canOverlapZones>
<staticSunShadowHeight>0</staticSunShadowHeight>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<statBases>
<WorkToBuild>400</WorkToBuild>
<MaxHitPoints>1200</MaxHitPoints>
<Flammability>1.0</Flammability>
</statBases>
<tickerType>Rare</tickerType>
<costList>
<ARA_Carapace>50</ARA_Carapace>
<ARA_InsectJelly>20</ARA_InsectJelly>
</costList>
<placeWorkers>
<li>PlaceWorker_Vent</li>
</placeWorkers>
<drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected>
<building>
<canPlaceOverWall>true</canPlaceOverWall>
<canExchangeVacuum>true</canExchangeVacuum>
<isAirtight>true</isAirtight>
</building>
<researchPrerequisites>
<li>ARA_Technology_6SHL</li>
</researchPrerequisites>
<designationCategory>ARA_Buildings</designationCategory>
<comps>
<!-- 提供开关按钮 -->
<li Class="CompProperties_Flickable">
<commandTexture>UI/Commands/Vent</commandTexture>
<commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey>
<commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey>
</li>
<!-- 提供温度控制UI和逻辑 -->
<li Class="ArachnaeSwarm.CompProperties_TempControl_Fixed">
<!-- 这是设备的热交换功率。数值越大,制冷/制热速度越快。-->
<energyPerSecond>25</energyPerSecond>
</li>
<li Class="CompProperties_Breakdownable"/>
<li Class="ArachnaeSwarm.CompProperties_DelayedTerrainSpawn">
<terrainToSpawn>ARA_InsectCreep</terrainToSpawn>
<spawnRadius>3</spawnRadius>
</li>
</comps>
</ThingDef>
</Defs>