159 lines
6.7 KiB
XML
159 lines
6.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Defs>
|
|
|
|
<MutantDef ParentName="BaseMutantEntity">
|
|
<defName>ARA_MimicNematodeShambler</defName>
|
|
<label>阿拉克涅拟线种寄生体</label>
|
|
<description>阿拉克涅拟线种是虫群中最神秘的分支之一。它们与原虫种同源,但在进化之路上并未发展出高级智慧,而是走向了一条截然不同的道路:寄生。拟线种是无法脱离宿主独立存活的寄生虫。一旦寄生于生物体内,它们会长期潜伏,最终逐步接管宿主的神经与代谢系统,将其变为受其操控的行尸走肉——“寄生体”。得益于超凡的细胞复制与再生能力,拟线种能够模仿并替代宿主的细胞结构,这使得寄生体拥有了惊人的自我修复能力。然而,这种寄生关系也极具侵略性:拟线种的虫卵遍布寄生体体表,任何被寄生体攻击的生物都有可能被感染,最终沦为新的寄生体。尽管拟线虫将寄生体的新陈代谢维持在极低水平,但寄生体本身并不会主动觅食。因此,当能量耗尽后,它们终将迎来“死亡”。</description>
|
|
<hediff>ARA_MimicNematodeShambler</hediff>
|
|
<thinkTree>ARA_WorkingShambler</thinkTree>
|
|
<thinkTreeConstant>ShamblerConstant</thinkTreeConstant>
|
|
<hideLabel>true</hideLabel>
|
|
<namePrefix>拟线种寄生体 </namePrefix>
|
|
<useCorpseGraphics>false</useCorpseGraphics>
|
|
<isConsideredCorpse>true</isConsideredCorpse>
|
|
<bloodDef>Filth_DarkBlood</bloodDef>
|
|
<bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef>
|
|
<entitledToMedicalCare>false</entitledToMedicalCare>
|
|
<removeAllInjuries>true</removeAllInjuries>
|
|
<restoreLegs>true</restoreLegs>
|
|
<defaultFaction>Entities</defaultFaction>
|
|
<standingAnimation>ShamblerSway</standingAnimation>
|
|
<canOpenDoors>false</canOpenDoors>
|
|
<makesFootprints>false</makesFootprints>
|
|
<tameable>false</tameable>
|
|
<clearMutantStatusOnDeath>true</clearMutantStatusOnDeath>
|
|
<canTravelInCaravan>false</canTravelInCaravan>
|
|
<canAttackWhileCrawling>true</canAttackWhileCrawling>
|
|
<respectsAllowedArea>true</respectsAllowedArea>
|
|
<disableFlying>true</disableFlying>
|
|
<canGainXP>false</canGainXP>
|
|
<canBeDrafted>true</canBeDrafted>
|
|
<disableHostilityResponse>true</disableHostilityResponse>
|
|
<deathOnDownedChance>0.25</deathOnDownedChance>
|
|
<woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor>
|
|
<anomalyKnowledgeOffset>0</anomalyKnowledgeOffset>
|
|
<knowledgeCategory>Basic</knowledgeCategory>
|
|
<!--<codexEntry>Shambler</codexEntry>-->
|
|
<!-- Sounds -->
|
|
<soundAttackChance>0.25</soundAttackChance>
|
|
<soundCall>Pawn_Shambler_Call</soundCall>
|
|
<soundAttack>Pawn_Shambler_Attack</soundAttack>
|
|
<soundWounded>Pawn_Shambler_Wounded</soundWounded>
|
|
<soundDeath>Pawn_Shambler_Killed</soundDeath>
|
|
<removesHediffs>
|
|
<li>ARA_MimicNematode</li>
|
|
</removesHediffs>
|
|
<workDisables Inherit="false">
|
|
<li>ManualSkilled</li>
|
|
<li>Intellectual</li>
|
|
<li>Artistic</li>
|
|
<li>Caring</li>
|
|
<li>Social</li>
|
|
<li>PlantWork</li>
|
|
<li>Mining</li>
|
|
<li>Hunting</li>
|
|
<li>Constructing</li>
|
|
<li>Cooking</li>
|
|
<li>Shooting</li>
|
|
</workDisables>
|
|
<!-- Rendering -->
|
|
<renderNodeProperties>
|
|
<li Class="PawnRenderNodeProperties_Overlay">
|
|
<debugLabel>Shambler wounds</debugLabel>
|
|
<workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass>
|
|
<overlayLayer>Body</overlayLayer>
|
|
<baseLayer>20</baseLayer>
|
|
<pawnType>HumanlikeOnly</pawnType>
|
|
</li>
|
|
<li>
|
|
<debugLabel>Shambler wounds</debugLabel>
|
|
<nodeClass>PawnRenderNode_AnimalPart</nodeClass>
|
|
<workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass>
|
|
<overlayLayer>Body</overlayLayer>
|
|
<baseLayer>20</baseLayer>
|
|
<pawnType>NonHumanlikeOnly</pawnType>
|
|
</li>
|
|
</renderNodeProperties>
|
|
|
|
<tools>
|
|
<li>
|
|
<label>撕咬</label>
|
|
<capacities>
|
|
<li>ARA_MimicNematodeShamblerBite</li>
|
|
</capacities>
|
|
<power>8.2</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
|
|
<chanceFactor>1</chanceFactor>
|
|
<soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit>
|
|
<soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss>
|
|
</li>
|
|
<li>
|
|
<label>巨镰</label>
|
|
<capacities>
|
|
<li>Cut</li>
|
|
</capacities>
|
|
<power>15</power>
|
|
<cooldownTime>2.5</cooldownTime>
|
|
<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
|
|
<!-- <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable> -->
|
|
<chanceFactor>0.5</chanceFactor>
|
|
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
|
|
</li>
|
|
<li>
|
|
<label>巨镰</label>
|
|
<capacities>
|
|
<li>Cut</li>
|
|
</capacities>
|
|
<power>15</power>
|
|
<cooldownTime>2.5</cooldownTime>
|
|
<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
|
|
<!-- <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable> -->
|
|
<chanceFactor>0.5</chanceFactor>
|
|
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
|
|
</li>
|
|
</tools>
|
|
</MutantDef>
|
|
|
|
<ToolCapacityDef>
|
|
<defName>ARA_MimicNematodeShamblerBite</defName>
|
|
<label>撕咬</label>
|
|
</ToolCapacityDef>
|
|
<ManeuverDef>
|
|
<defName>ARA_MimicNematodeShamblerBite</defName>
|
|
<requiredCapacity>ARA_MimicNematodeShamblerBite</requiredCapacity>
|
|
<verb>
|
|
<verbClass>Verb_MeleeAttackDamage</verbClass>
|
|
<meleeDamageDef>ARA_MimicNematodeBite</meleeDamageDef>
|
|
</verb>
|
|
<logEntryDef>MeleeAttack</logEntryDef>
|
|
<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
|
|
<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
|
|
<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
|
|
<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
|
|
</ManeuverDef>
|
|
|
|
<PawnKindDef ParentName="MutantBase" Name="ARA_ShamblerBase" Abstract="True">
|
|
<mutant>ARA_MimicNematodeShambler</mutant>
|
|
<generateInitialNonFamilyRelations>false</generateInitialNonFamilyRelations>
|
|
</PawnKindDef>
|
|
|
|
<PawnKindDef ParentName="ARA_ShamblerBase">
|
|
<defName>ARA_MimicNematodeShamblerSwarmer</defName>
|
|
<label>阿拉克涅拟线种寄生体</label>
|
|
<combatPower>40</combatPower>
|
|
<gearHealthRange>0.2~0.4</gearHealthRange>
|
|
<itemQuality>Poor</itemQuality>
|
|
<apparelMoney>0~100</apparelMoney>
|
|
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
|
<apparelTags>
|
|
<li>IndustrialBasic</li>
|
|
<li>Neolithic</li>
|
|
</apparelTags>
|
|
<meleeAttackInfectionPathways>
|
|
<li>EntityAttacked</li>
|
|
</meleeAttackInfectionPathways>
|
|
</PawnKindDef>
|
|
|
|
</Defs> |