223 lines
8.6 KiB
XML
223 lines
8.6 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<TerrainDef ParentName="FloorBase">
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<defName>ARA_InsectSludge</defName>
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<label>阿拉克涅菌毯</label>
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<description>由阿拉克涅虫族所铺设的由真菌和分泌物混合得到的地面,不需要资源进行铺设,清洁速度很快,但是对其他种族来说不太好看。</description>
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<designationCategory>ARA_Buildings</designationCategory>
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<texturePath>Terrain/Surfaces/InsectSludge</texturePath>
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<pollutionShaderType MayRequire="Ludeon.RimWorld.Biotech">TerrainFadeRoughLinearBurn</pollutionShaderType>
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<pollutionOverlayTexturePath>Terrain/Surfaces/PollutionMud</pollutionOverlayTexturePath>
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<pollutionColor>(1, 1, 1, 1)</pollutionColor>
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<edgeType>FadeRough</edgeType>
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<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
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<renderPrecedence>330</renderPrecedence>
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<pathCost>0</pathCost>
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<generatedFilth>Filth_Slime</generatedFilth>
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<filthAcceptanceMask>
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<li>Unnatural</li>
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</filthAcceptanceMask>
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<!-- <natural>true</natural> -->
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<fertility>0</fertility>
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<takeFootprints>True</takeFootprints>
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<avoidWander>false</avoidWander>
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<statBases>
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<Beauty>-6</Beauty>
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<CleaningTimeFactor>0.25</CleaningTimeFactor>
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<Cleanliness>0</Cleanliness>
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<Flammability>0.2</Flammability>
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</statBases>
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<!-- <tags>
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<li>Insect</li>
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</tags> -->
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</TerrainDef>
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<ThingDef ParentName="Wall">
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<defName>ARA_InsectWall</defName>
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<label>阿拉克涅甲壳墙</label>
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<description>阿拉克涅工蜂将硬质岩石和甲壳素混合堆起来形成的墙壁,非常坚硬,就是看起来不太美观。</description>
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<uiOrder>1800</uiOrder>
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<uiIconPath>ArachnaeSwarm/Building/Linked/ARA_InsectWall_MenuIcon</uiIconPath>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/Linked/ARA_InsectWall</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<designationCategory>ARA_Buildings</designationCategory>
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<!-- <mineable>true</mineable> -->
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<blockLight>true</blockLight>
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<statBases>
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<MarketValue>0</MarketValue>
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<Beauty>-6</Beauty>
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<MaxHitPoints>1000</MaxHitPoints>
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<WorkToBuild>1500</WorkToBuild>
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<Flammability>0</Flammability>
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<Cleanliness>0</Cleanliness>
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</statBases>
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<building>
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<isAirtight>true</isAirtight>
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<!-- <isNaturalRock>true</isNaturalRock> -->
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<blueprintGraphicData>
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<texPath>ArachnaeSwarm/Building/Linked/ARA_InsectWall_Blueprint</texPath>
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</blueprintGraphicData>
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</building>
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<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
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<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
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<costStuffCount>0</costStuffCount>
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<stuffCategories Inherit="False"/>
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<costList>
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<ARA_Carapace>2</ARA_Carapace>
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</costList>
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<!-- <placeWorkers>
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<li>PlaceWorker_OnSubstructure</li>
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</placeWorkers> -->
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<damageMultipliers Inherit="False">
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<li>
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<damageDef>Bomb</damageDef>
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<multiplier>0.1</multiplier>
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</li>
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<li>
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<damageDef>Thump</damageDef>
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<multiplier>0.1</multiplier>
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</li>
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</damageMultipliers>
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</ThingDef>
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<ThingDef ParentName="DoorBase">
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<defName>ARA_InsectDoor</defName>
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<label>阿拉克涅甲壳门</label>
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<description>阿拉克涅虫巢的入口,主体由硬质岩石和甲壳素混合而成,而开合机构是没有完整意识的阿拉克涅虫组织结构,这使得其可以实现自动开关。</description>
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<thingClass>Building_MultiTileDoor</thingClass>
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<category>Building</category>
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<altitudeLayer>DoorMoveable</altitudeLayer>
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<fillPercent>1</fillPercent>
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<useHitPoints>true</useHitPoints>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<damageData>
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<!-- no damage marks because they don't move with the door
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<rect>(0,0.12,1,0.76)</rect>-->
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<statBases>
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<MarketValue>2</MarketValue>
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<MaxHitPoints>1200</MaxHitPoints>
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<Flammability>0</Flammability>
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<WorkToBuild>1000</WorkToBuild>
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<Beauty>-10</Beauty>
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<DoorOpenSpeed>2</DoorOpenSpeed>
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</statBases>
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<costList>
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<ARA_Carapace>5</ARA_Carapace>
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</costList>
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<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
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<selectable>true</selectable>
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<tickerType>Normal</tickerType>
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<!-- <rotatable>false</rotatable> -->
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<!--<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>-->
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<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
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<stuffCategories Inherit="False"></stuffCategories>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<designationCategory>ARA_Buildings</designationCategory>
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<holdsRoof>true</holdsRoof>
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<staticSunShadowHeight>1.0</staticSunShadowHeight>
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<blockLight>true</blockLight>
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<drawerType>RealtimeOnly</drawerType>
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<comps>
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<li Class="CompProperties_Breakdownable"/>
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<li Class="CompProperties_Forbiddable">
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<allowNonPlayer>true</allowNonPlayer>
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</li>
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</comps>
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<damageMultipliers Inherit="False">
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<li>
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<damageDef>Bomb</damageDef>
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<multiplier>0.1</multiplier>
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</li>
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<li>
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<damageDef>Thump</damageDef>
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<multiplier>0.1</multiplier>
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</li>
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</damageMultipliers>
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<building>
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<paintable>true</paintable>
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<isInert>true</isInert>
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<canPlaceOverWall>true</canPlaceOverWall>
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<soundDoorOpenPowered>Door_OpenPowered</soundDoorOpenPowered>
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<soundDoorClosePowered>Door_ClosePowered</soundDoorClosePowered>
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<soundDoorOpenManual>Door_OpenManual</soundDoorOpenManual>
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<soundDoorCloseManual>Door_CloseManual</soundDoorCloseManual>
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<blueprintClass>Blueprint_Build</blueprintClass>
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<ai_chillDestination>false</ai_chillDestination>
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<isSupportDoor>true</isSupportDoor>
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<blueprintGraphicData>
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<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor_BluePrint</texPath>
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</blueprintGraphicData>
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<doorTopGraphic>
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<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor_Top</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(1.7, 1.2)</drawSize>
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</doorTopGraphic>
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<doorSupportGraphic>
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<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor_Support</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(1.7, 1.2)</drawSize>
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</doorSupportGraphic>
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</building>
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<uiOrder>2505</uiOrder>
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<uiIconPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor_Icon</uiIconPath>
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<designationHotKey>Misc2</designationHotKey>
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<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
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</ThingDef>
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<ThingDef ParentName="BuildingNaturalBase">
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<defName>ARA_Tumor</defName>
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<label>阿拉克涅菌瘤</label>
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<description>会发出微光以照亮阿拉克涅巢穴的菌瘤,除了照明外还会在地上扩散菌毯,以便工蜂在其上建立更多的阿拉克涅建筑。</description>
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<thingClass>Building</thingClass>
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<!-- <minifiedDef>MinifiedThing</minifiedDef> -->
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<selectable>true</selectable>
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<fillPercent>0.20</fillPercent>
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<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
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<rotatable>false</rotatable>
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<tickerType>Normal</tickerType>
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<designationCategory>ARA_Buildings</designationCategory>
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<thingCategories>
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<li>BuildingsSpecial</li>
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</thingCategories>
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<statBases>
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<MaxHitPoints>50</MaxHitPoints>
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<Mass>4</Mass>
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<Flammability>1.0</Flammability>
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<MarketValue>50</MarketValue>
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</statBases>
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<comps>
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<li Class="CompProperties_Glower">
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<glowRadius>8</glowRadius>
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<glowColor>(220,210,171,0)</glowColor>
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</li>
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<li Class="CompProperties_Lifespan">
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<lifespanTicks>1200000</lifespanTicks>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_DelayedTerrainSpawn">
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<delayTicks>60</delayTicks> <!-- 60 ticks = 1 second -->
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<terrainToSpawn>ARA_InsectSludge</terrainToSpawn>
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<spawnRadius>6</spawnRadius>
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</li>
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</comps>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/ARA_Tumor</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shadowData>
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<volume>(0.3, 0.6, 0.3)</volume>
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<offset>(0,0,-0.1)</offset>
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</shadowData>
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<damageData>
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<rect>(0.2,0.2,0.6,0.6)</rect>
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</damageData>
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</graphicData>
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</ThingDef>
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</Defs> |