193 lines
8.4 KiB
XML
193 lines
8.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<MutantDef Abstract="True" Name="ARA_BaseMutantEntity">
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<consideredSubhuman>true</consideredSubhuman>
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<canCarryPawns>false</canCarryPawns>
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<canTend>false</canTend>
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<preventsMentalBreaks>true</preventsMentalBreaks>
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<disablesIdeo>true</disablesIdeo>
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<disableOwnership>true</disableOwnership>
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<disablePolicies>true</disablePolicies>
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<disableTitles>true</disableTitles>
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<disableNeeds>true</disableNeeds>
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<disableEatingAtTable>true</disableEatingAtTable>
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<incapableOfSocialInteractions>true</incapableOfSocialInteractions>
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<canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform>
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<producesBioferrite>true</producesBioferrite>
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<overrideLabel>true</overrideLabel>
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<overrideInspectString>true</overrideInspectString>
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<canBleed>false</canBleed>
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<terminatePregnancy>true</terminatePregnancy>
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<isImmuneToInfections>true</isImmuneToInfections>
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<removeChronicIllnesses>true</removeChronicIllnesses>
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<removeAddictions>true</removeAddictions>
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<disableAging>true</disableAging>
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<clearsEgo>true</clearsEgo>
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<partsCleanAndDroppable>false</partsCleanAndDroppable>
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<breathesAir>false</breathesAir>
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<removesHediffs>
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<li>CryptosleepSickness</li>
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<li>LuciferiumHigh</li>
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<li>LuciferiumAddiction</li>
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<li>Scaria</li>
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<li>CorpseTorment</li>
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<li>CubeInterest</li>
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<li>CubeWithdrawal</li>
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<li>CubeComa</li>
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<li>CubeRage</li>
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<li>HeartAttack</li>
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<li>Scaria</li>
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<li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li>
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<li>Inhumanized</li>
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</removesHediffs>
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<disablesGenes>
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<li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li>
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</disablesGenes>
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</MutantDef>
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<MutantDef ParentName="ARA_BaseMutantEntity">
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<defName>ARA_MimicNematodeShambler</defName>
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<label>阿拉克涅拟线种寄生体</label>
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<description>阿拉克涅拟线种是虫群中最神秘的分支之一。它们与原虫种同源,但在进化之路上并未发展出高级智慧,而是走向了一条截然不同的道路:寄生。拟线种是无法脱离宿主独立存活的寄生虫。一旦寄生于生物体内,它们会长期潜伏,最终逐步接管宿主的神经与代谢系统,将其变为受其操控的行尸走肉——“寄生体”。得益于超凡的细胞复制与再生能力,拟线种能够模仿并替代宿主的细胞结构,这使得寄生体拥有了惊人的自我修复能力。然而,这种寄生关系也极具侵略性:拟线种的虫卵遍布寄生体体表,任何被寄生体攻击的生物都有可能被感染,最终沦为新的寄生体。尽管拟线虫将寄生体的新陈代谢维持在极低水平,但寄生体本身并不会主动觅食。因此,当能量耗尽后,它们终将迎来“死亡”。</description>
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<hediff>ARA_MimicNematodeShambler</hediff>
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<thinkTree>ARA_WorkingShambler</thinkTree>
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<thinkTreeConstant>ShamblerConstant</thinkTreeConstant>
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<hideLabel>true</hideLabel>
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<!--<namePrefix>拟线体 </namePrefix>-->
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<useCorpseGraphics>false</useCorpseGraphics>
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<isConsideredCorpse>false</isConsideredCorpse>
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<bloodDef>Filth_BloodInsect</bloodDef>
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<bloodSmearDef>Filth_BloodSmear</bloodSmearDef>
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<entitledToMedicalCare>false</entitledToMedicalCare>
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<removeAllInjuries>true</removeAllInjuries>
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<restoreLegs>true</restoreLegs>
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<defaultFaction>PlayerColony</defaultFaction>
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<standingAnimation>ARA_ShamblerSway</standingAnimation>
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<canOpenDoors>false</canOpenDoors>
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<makesFootprints>false</makesFootprints>
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<tameable>false</tameable>
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<clearMutantStatusOnDeath>true</clearMutantStatusOnDeath>
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<canTravelInCaravan>false</canTravelInCaravan>
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<canAttackWhileCrawling>true</canAttackWhileCrawling>
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<respectsAllowedArea>true</respectsAllowedArea>
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<disableFlying>true</disableFlying>
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<canGainXP>false</canGainXP>
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<canBeDrafted>true</canBeDrafted>
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<disableHostilityResponse>true</disableHostilityResponse>
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<deathOnDownedChance>0.25</deathOnDownedChance>
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<woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor>
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<anomalyKnowledgeOffset>0</anomalyKnowledgeOffset>
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<knowledgeCategory>Basic</knowledgeCategory>
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<!--<codexEntry>Shambler</codexEntry>-->
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<!-- Sounds -->
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<soundAttackChance>0.25</soundAttackChance>
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<soundWounded>Pawn_BigInsect_Pain</soundWounded>
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<soundDeath>Pawn_BigInsect_Death</soundDeath>
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<soundCall>Pawn_BigInsect_Call</soundCall>
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<soundAngry>Pawn_BigInsect_Angry</soundAngry>
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<removesHediffs>
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<li>ARA_MimicNematode</li>
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</removesHediffs>
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<workDisables Inherit="false">
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<li>ManualSkilled</li>
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<li>Intellectual</li>
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<li>Artistic</li>
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<li>Caring</li>
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<li>Social</li>
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<li>PlantWork</li>
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<li>Mining</li>
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<li>Hunting</li>
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<li>Constructing</li>
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<li>Cooking</li>
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</workDisables>
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<!-- Rendering -->
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<renderNodeProperties>
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<li Class="PawnRenderNodeProperties_Overlay">
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<debugLabel>Shambler wounds</debugLabel>
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<workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass>
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<overlayLayer>Body</overlayLayer>
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<baseLayer>20</baseLayer>
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<pawnType>HumanlikeOnly</pawnType>
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</li>
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<li>
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<debugLabel>Shambler wounds</debugLabel>
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<nodeClass>PawnRenderNode_AnimalPart</nodeClass>
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<workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass>
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<overlayLayer>Body</overlayLayer>
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<baseLayer>20</baseLayer>
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<pawnType>NonHumanlikeOnly</pawnType>
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</li>
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</renderNodeProperties>
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<tools>
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<li>
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<label>撕咬</label>
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<capacities>
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<li>ARA_MimicNematodeShamblerBite</li>
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</capacities>
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<power>8.2</power>
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<cooldownTime>2</cooldownTime>
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<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
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<chanceFactor>1</chanceFactor>
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<soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit>
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<soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss>
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</li>
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<li>
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<label>巨镰</label>
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<capacities>
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<li>Cut</li>
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</capacities>
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<power>15</power>
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<cooldownTime>2.5</cooldownTime>
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<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
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<!-- <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable> -->
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<chanceFactor>0.5</chanceFactor>
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<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
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</li>
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<li>
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<label>巨镰</label>
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<capacities>
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<li>Cut</li>
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</capacities>
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<power>15</power>
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<cooldownTime>2.5</cooldownTime>
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<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
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<!-- <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable> -->
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<chanceFactor>0.5</chanceFactor>
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<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
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</li>
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</tools>
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</MutantDef>
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<ToolCapacityDef>
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<defName>ARA_MimicNematodeShamblerBite</defName>
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<label>撕咬</label>
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</ToolCapacityDef>
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<ManeuverDef>
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<defName>ARA_MimicNematodeShamblerBite</defName>
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<requiredCapacity>ARA_MimicNematodeShamblerBite</requiredCapacity>
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<verb>
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<verbClass>Verb_MeleeAttackDamage</verbClass>
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<meleeDamageDef>ARA_MimicNematodeBite</meleeDamageDef>
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</verb>
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<logEntryDef>MeleeAttack</logEntryDef>
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<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
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<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
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<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
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<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
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</ManeuverDef>
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</Defs> |