Files
ArachnaeSwarm/Source/Documents/Human.xml
2025-09-04 20:40:32 +08:00

787 lines
25 KiB
XML

<thing Class="Pawn">
<def>Human</def>
<tickDelta>2</tickDelta>
<id>Human846</id>
<map>0</map>
<pos>(146, 0, 131)</pos>
<rot>1</rot>
<faction>Faction_18</faction>
<questTags IsNull="True" />
<spawnedTick>0</spawnedTick>
<despawnedTick>-1</despawnedTick>
<beenRevealed>True</beenRevealed>
<targetHolder>null</targetHolder>
<lastStudiedTick>-9999999</lastStudiedTick>
<AlienRaces_AlienComp>
<addonVariants />
<addonColors />
<colorChannels>
<keys>
<li>base</li>
<li>hair</li>
<li>skin</li>
<li>skinBase</li>
<li>tattoo</li>
<li>favorite</li>
<li>ideo</li>
<li>mech</li>
</keys>
<values>
<li>
<first>RGBA(1.000, 1.000, 1.000, 1.000)</first>
<second>RGBA(1.000, 1.000, 1.000, 1.000)</second>
</li>
<li>
<first>RGBA(0.343, 0.310, 0.288, 1.000)</first>
</li>
<li>
<first>RGBA(1.000, 0.937, 0.788, 1.000)</first>
</li>
<li>
<first>RGBA(1.000, 0.937, 0.788, 1.000)</first>
</li>
<li>
<first>RGBA(1.000, 0.937, 0.788, 0.800)</first>
</li>
<li>
<first>RGBA(0.890, 0.451, 1.000, 1.000)</first>
<second>RGBA(0.890, 0.451, 1.000, 1.000)</second>
</li>
<li>
<first>RGBA(0.600, 0.500, 0.900, 1.000)</first>
<second>RGBA(0.549, 0.458, 0.824, 1.000)</second>
</li>
<li>
<first>RGBA(0.000, 0.737, 0.847, 1.000)</first>
</li>
</values>
</colorChannels>
<colorChannelLinks>
<keys />
<values />
</colorChannelLinks>
<headVariant>0</headVariant>
<bodyVariant>0</bodyVariant>
<headMaskVariant>0</headMaskVariant>
<bodyMaskVariant>0</bodyMaskVariant>
</AlienRaces_AlienComp>
<kindDef>Colonist</kindDef>
<gender>Female</gender>
<name Class="NameTriple">
<first>Yue</first>
<nick>Moon</nick>
<last>Ren</last>
</name>
<deadlifeDustFaction>null</deadlifeDustFaction>
<mindState>
<meleeThreat>null</meleeThreat>
<enemyTarget>null</enemyTarget>
<knownExploder>null</knownExploder>
<lastMannedThing>null</lastMannedThing>
<droppedWeapon>null</droppedWeapon>
<lastAttackedTarget>(0, 0, 0)</lastAttackedTarget>
<thinkData>
<keys />
<values />
</thinkData>
<lastJobTag>Idle</lastJobTag>
<nextApparelOptimizeTick>6673</nextApparelOptimizeTick>
<lastEngageTargetTick>-99999</lastEngageTargetTick>
<lastAttackTargetTick>-99999</lastAttackTargetTick>
<canFleeIndividual>True</canFleeIndividual>
<lastMeleeThreatHarmTick>-99999</lastMeleeThreatHarmTick>
<duty IsNull="True" />
<mentalStateHandler>
<curState IsNull="True" />
</mentalStateHandler>
<mentalBreaker />
<mentalFitGenerator />
<inspirationHandler>
<curState IsNull="True" />
</inspirationHandler>
<priorityWork>
<prioritizedCell>(-1000, -1000, -1000)</prioritizedCell>
</priorityWork>
<lastSelfTendTick>-99999</lastSelfTendTick>
<breachingTarget IsNull="True" />
<babyAutoBreastfeedMoms>
<keys />
<values />
</babyAutoBreastfeedMoms>
<babyCaravanBreastfeed>
<keys />
<values />
</babyCaravanBreastfeed>
<resurrectTarget IsNull="True" />
<lastRangedHarmTick>0</lastRangedHarmTick>
<lastDayInteractionTick>16777</lastDayInteractionTick>
</mindState>
<jobs>
<curJob>
<commTarget>null</commTarget>
<verbToUse>null</verbToUse>
<bill>null</bill>
<lord>null</lord>
<quest>null</quest>
<def>GotoWander</def>
<loadID>221</loadID>
<targetA>(156, 0, 116)</targetA>
<targetQueueA IsNull="True" />
<targetQueueB IsNull="True" />
<countQueue IsNull="True" />
<startTick>1576</startTick>
<checkOverrideOnExpire>True</checkOverrideOnExpire>
<placedThings IsNull="True" />
<locomotionUrgency>Walk</locomotionUrgency>
<jobGiverThinkTree>Humanlike</jobGiverThinkTree>
<psyfocusTargetLast>-1</psyfocusTargetLast>
<ability>null</ability>
<source>null</source>
<interactableIndex>-1</interactableIndex>
<lastJobGiverKey>-1672709817</lastJobGiverKey>
</curJob>
<curDriver Class="JobDriver_Goto">
<curToilIndex>0</curToilIndex>
<ticksLeftThisToil>-203</ticksLeftThisToil>
<startTick>1576</startTick>
<locomotionUrgencySameAs>null</locomotionUrgencySameAs>
</curDriver>
<jobQueue>
<jobs />
</jobQueue>
<formingCaravanTick>-1</formingCaravanTick>
</jobs>
<stances>
<stunner>
<showStunMote>True</showStunMote>
<adaptationTicksLeft>
<keys />
<values />
</adaptationTicksLeft>
</stunner>
<stagger />
<curStance Class="Stance_Mobile" />
</stances>
<infectionVectors>
<givenPrearrival>True</givenPrearrival>
<pathways>
<keys />
<values />
</pathways>
</infectionVectors>
<verbTracker>
<verbs>
<li Class="Verb_MeleeAttackDamage">
<loadID>Thing_Human846_0_Smash</loadID>
<currentTarget>(0, 0, 0)</currentTarget>
<currentDestination>(0, 0, 0)</currentDestination>
<lastShotTick>-999999</lastShotTick>
<canHitNonTargetPawnsNow>True</canHitNonTargetPawnsNow>
</li>
<li Class="Verb_MeleeAttackDamage">
<loadID>Thing_Human846_1_Smash</loadID>
<currentTarget>(0, 0, 0)</currentTarget>
<currentDestination>(0, 0, 0)</currentDestination>
<lastShotTick>-999999</lastShotTick>
<canHitNonTargetPawnsNow>True</canHitNonTargetPawnsNow>
</li>
<li Class="Verb_MeleeAttackDamage">
<loadID>Thing_Human846_2_Bite</loadID>
<currentTarget>(0, 0, 0)</currentTarget>
<currentDestination>(0, 0, 0)</currentDestination>
<lastShotTick>-999999</lastShotTick>
<canHitNonTargetPawnsNow>True</canHitNonTargetPawnsNow>
</li>
<li Class="Verb_MeleeAttackDamage">
<loadID>Thing_Human846_3_Smash</loadID>
<currentTarget>(0, 0, 0)</currentTarget>
<currentDestination>(0, 0, 0)</currentDestination>
<lastShotTick>-999999</lastShotTick>
<canHitNonTargetPawnsNow>True</canHitNonTargetPawnsNow>
</li>
</verbs>
</verbTracker>
<natives>
<verbTracker>
<verbs IsNull="True" />
</verbTracker>
</natives>
<meleeVerbs>
<curMeleeVerb>null</curMeleeVerb>
<terrainVerbs IsNull="True" />
</meleeVerbs>
<rotationTracker />
<pather>
<nextCell>(147, 0, 130)</nextCell>
<nextCellCostLeft>48</nextCellCostLeft>
<nextCellCostInitial>50</nextCellCostInitial>
<peMode>OnCell</peMode>
<cellsUntilClamor>4</cellsUntilClamor>
<lastEnteredCellTick>1777</lastEnteredCellTick>
<lastMovedTick>1779</lastMovedTick>
<destination>(156, 0, 116)</destination>
</pather>
<carryTracker>
<innerContainer>
<maxStacks>1</maxStacks>
<innerList />
</innerContainer>
</carryTracker>
<apparel>
<wornApparel>
<innerList>
<li>
<def>Apparel_Pants</def>
<id>Apparel_Pants847</id>
<health>130</health>
<stackCount>1</stackCount>
<stuff>Synthread</stuff>
<questTags IsNull="True" />
<despawnedTick>-1</despawnedTick>
<quality>Normal</quality>
<sourcePrecept>null</sourcePrecept>
<everSeenByPlayer>True</everSeenByPlayer>
<abilities />
</li>
<li>
<def>Apparel_Parka</def>
<id>Apparel_Parka848</id>
<health>235</health>
<stackCount>1</stackCount>
<stuff>Synthread</stuff>
<questTags IsNull="True" />
<despawnedTick>-1</despawnedTick>
<quality>Normal</quality>
<sourcePrecept>null</sourcePrecept>
<everSeenByPlayer>True</everSeenByPlayer>
<abilities />
</li>
</innerList>
</wornApparel>
<lockedApparel IsNull="True" />
<lastApparelWearoutTick>111</lastApparelWearoutTick>
</apparel>
<story>
<bodyType>Fat</bodyType>
<hairDef>Elisabeth</hairDef>
<hairColor>RGBA(0.343, 0.310, 0.288, 1.000)</hairColor>
<traits>
<allTraits>
<li>
<def>SpeedOffset</def>
<sourceGene>null</sourceGene>
<degree>-1</degree>
<suppressedBy>null</suppressedBy>
</li>
<li>
<def>Jealous</def>
<sourceGene>null</sourceGene>
<suppressedBy>null</suppressedBy>
</li>
</allTraits>
</traits>
<birthLastName>Ren</birthLastName>
<favoriteColorDef>LightPurple</favoriteColorDef>
<headType>Female_AveragePointy</headType>
<childhood>WarRefugee51</childhood>
<adulthood>MedievalMinstrel95</adulthood>
</story>
<equipment>
<equipment>
<innerList />
</equipment>
<bondedWeapon>null</bondedWeapon>
</equipment>
<drafter>
<autoUndrafter />
</drafter>
<ageTracker>
<ageBiologicalTicks>139350193</ageBiologicalTicks>
<birthAbsTicks>-297730916</birthAbsTicks>
<growth>1</growth>
<nextGrowthCheckTick>9223372036854775807</nextGrowthCheckTick>
<ageReversalDemandedAtAgeTicks>141208416</ageReversalDemandedAtAgeTicks>
</ageTracker>
<healthTracker>
<hediffSet>
<hediffs />
</hediffSet>
<surgeryBills>
<bills />
</surgeryBills>
<immunity>
<imList />
</immunity>
</healthTracker>
<records>
<records>
<vals>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>1840</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
</vals>
</records>
<battleActive>null</battleActive>
</records>
<inventory>
<itemsNotForSale />
<unpackedCaravanItems />
<innerContainer>
<innerList />
</innerContainer>
</inventory>
<filth>
<lastTerrainFilthDef>Filth_Sand</lastTerrainFilthDef>
<carriedFilth>
<li>
<def>Filth_Sand</def>
<id>Filth_Sand14506</id>
<questTags IsNull="True" />
<despawnedTick>-1</despawnedTick>
</li>
</carriedFilth>
</filth>
<roping>
<hitchingPostInt>null</hitchingPostInt>
<ropees />
</roping>
<needs>
<needs>
<li Class="Need_Mood">
<def>Mood</def>
<curLevel>0.586400032</curLevel>
<thoughts>
<memories>
<memories>
<li Class="Thought_MemorySocial">
<def>CrashedTogether</def>
<sourcePrecept>null</sourcePrecept>
<otherPawn>Thing_Human849</otherPawn>
<age>1800</age>
<opinionOffset>25</opinionOffset>
</li>
<li Class="Thought_MemorySocial">
<def>CrashedTogether</def>
<sourcePrecept>null</sourcePrecept>
<otherPawn>Thing_Human852</otherPawn>
<age>1800</age>
<opinionOffset>25</opinionOffset>
</li>
<li>
<def>NewColonyOptimism</def>
<sourcePrecept>null</sourcePrecept>
<otherPawn>null</otherPawn>
<age>1800</age>
</li>
<li Class="Thought_MemorySocialCumulative">
<def>Chitchat</def>
<sourcePrecept>null</sourcePrecept>
<otherPawn>Thing_Human852</otherPawn>
<moodPowerFactor>0.773389459</moodPowerFactor>
<age>1650</age>
<opinionOffset>0.510437071</opinionOffset>
</li>
</memories>
</memories>
</thoughts>
<recentMemory>
<lastLightTick>1711</lastLightTick>
<lastOutdoorTick>1711</lastOutdoorTick>
</recentMemory>
</li>
<li Class="Need_Food">
<def>Food</def>
<curLevel>0.751999915</curLevel>
<lastNonStarvingTick>1711</lastNonStarvingTick>
</li>
<li Class="Need_Rest">
<def>Rest</def>
<curLevel>0.879273593</curLevel>
</li>
<li Class="Need_Joy">
<def>Joy</def>
<curLevel>0.513921499</curLevel>
<tolerances>
<vals>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
</vals>
</tolerances>
<bored>
<vals>
<li>False</li>
<li>False</li>
<li>False</li>
<li>False</li>
<li>False</li>
<li>False</li>
<li>False</li>
<li>False</li>
<li>False</li>
<li>False</li>
</vals>
</bored>
</li>
<li Class="Need_Beauty">
<def>Beauty</def>
<curLevel>0.442400098</curLevel>
</li>
<li Class="Need_Comfort">
<def>Comfort</def>
<curLevel>0.47119987</curLevel>
</li>
<li Class="Need_Outdoors">
<def>Outdoors</def>
<curLevel>1</curLevel>
</li>
<li Class="Need_Chemical_Any">
<def>DrugDesire</def>
<curLevel>0.5</curLevel>
</li>
<li Class="Need_RoomSize">
<def>RoomSize</def>
<curLevel>1</curLevel>
</li>
</needs>
</needs>
<guest>
<hostFaction>null</hostFaction>
<slaveFaction>null</slaveFaction>
<joinStatus>JoinAsColonist</joinStatus>
<interactionMode>MaintainOnly</interactionMode>
<slaveInteractionMode>NoInteraction</slaveInteractionMode>
<spotToWaitInsteadOfEscaping>(-1000, -1000, -1000)</spotToWaitInsteadOfEscaping>
<lastPrisonBreakTicks>-1</lastPrisonBreakTicks>
<ideoForConversion>null</ideoForConversion>
<recruitable>False</recruitable>
<enabledNonExclusiveInteractions />
<lastResistanceInteractionData IsNull="True" />
<finalResistanceInteractionData IsNull="True" />
</guest>
<guilt />
<royalty>
<titles />
<favor>
<keys />
<values />
</favor>
<highestTitles>
<keys />
<values />
</highestTitles>
<heirs>
<keys />
<values />
</heirs>
<permits />
<abilities />
</royalty>
<social>
<directRelations>
<li>
<def>ExSpouse</def>
<otherPawn>Thing_Human849</otherPawn>
</li>
<li>
<def>Parent</def>
<otherPawn>Thing_Human853</otherPawn>
</li>
<li>
<def>Parent</def>
<otherPawn>Thing_Human857</otherPawn>
</li>
</directRelations>
<virtualRelations />
<relativeInvolvedInRescueQuest>null</relativeInvolvedInRescueQuest>
<pregnancyApproaches>
<keys />
<values />
</pregnancyApproaches>
<romanceEnableTick>-1</romanceEnableTick>
</social>
<psychicEntropy>
<limitEntropyAmount>True</limitEntropyAmount>
</psychicEntropy>
<shambler IsNull="True" />
<ownership>
<ownedBed>null</ownedBed>
<assignedMeditationSpot>null</assignedMeditationSpot>
<assignedGrave>null</assignedGrave>
<assignedThrone>null</assignedThrone>
<assignedDeathrestCasket>null</assignedDeathrestCasket>
</ownership>
<interactions>
<lastInteraction>Chitchat</lastInteraction>
<lastInteractionTime>121</lastInteractionTime>
<lastInteractionDef>Chitchat</lastInteractionDef>
</interactions>
<skills>
<skills>
<li>
<def>Shooting</def>
<level>3</level>
</li>
<li>
<def>Melee</def>
<level>5</level>
</li>
<li>
<def>Construction</def>
<level>2</level>
</li>
<li>
<def>Mining</def>
<level>2</level>
</li>
<li>
<def>Cooking</def>
<level>7</level>
</li>
<li>
<def>Plants</def>
<level>1</level>
</li>
<li>
<def>Animals</def>
<level>3</level>
<passion>Minor</passion>
</li>
<li>
<def>Crafting</def>
<level>3</level>
</li>
<li>
<def>Artistic</def>
<level>5</level>
<passion>Minor</passion>
</li>
<li>
<def>Medicine</def>
<level>2</level>
<passion>Minor</passion>
</li>
<li>
<def>Social</def>
<level>7</level>
<passion>Major</passion>
</li>
<li>
<def>Intellectual</def>
</li>
</skills>
<lastXpSinceMidnightResetTimestamp>-1</lastXpSinceMidnightResetTimestamp>
</skills>
<abilities>
<abilities />
</abilities>
<ideo>
<ideo>Ideo_10</ideo>
<previousIdeos />
<certainty>0.605378687</certainty>
<babyIdeoExposure IsNull="True" />
</ideo>
<workSettings>
<priorities>
<vals>
<li>3</li>
<li>3</li>
<li>0</li>
<li>3</li>
<li>3</li>
<li>3</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>3</li>
<li>0</li>
<li>3</li>
<li>0</li>
<li>0</li>
</vals>
</priorities>
</workSettings>
<trader IsNull="True" />
<outfits>
<curOutfit>ApparelPolicy_任意_1</curOutfit>
<overrideHandler>
<forcedAps />
</overrideHandler>
</outfits>
<drugs>
<curAssignedDrugs>DrugPolicy_社交成瘾品_1</curAssignedDrugs>
<drugTakeRecords />
</drugs>
<foodRestriction>
<curRestriction>null</curRestriction>
<allowedBabyFoodTypes IsNull="True" />
</foodRestriction>
<timetable>
<times>
<li>Sleep</li>
<li>Sleep</li>
<li>Sleep</li>
<li>Sleep</li>
<li>Sleep</li>
<li>Sleep</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Sleep</li>
<li>Sleep</li>
</times>
</timetable>
<playerSettings>
<medCare>Best</medCare>
<allowedAreas>
<keys />
<values />
</allowedAreas>
<master>null</master>
<displayOrder>1</displayOrder>
</playerSettings>
<training IsNull="True" />
<style>
<beardDef>NoBeard</beardDef>
<faceTattoo>NoTattoo_Face</faceTattoo>
<bodyTattoo>NoTattoo_Body</bodyTattoo>
</style>
<styleObserver />
<connections>
<connectedThings />
</connections>
<inventoryStock>
<stockEntries>
<keys />
<values />
</stockEntries>
</inventoryStock>
<treeSightings>
<miniTreeSightings />
<fullTreeSightings />
<superTreeSightings />
</treeSightings>
<thinker />
<mechanitor IsNull="True" />
<genes>
<xenogenes />
<endogenes>
<li>
<def>Skin_Melanin3</def>
<pawn>Thing_Human846</pawn>
<overriddenByGene>null</overriddenByGene>
<loadID>132</loadID>
</li>
<li>
<def>Hair_MidBlack</def>
<pawn>Thing_Human846</pawn>
<overriddenByGene>null</overriddenByGene>
<loadID>133</loadID>
</li>
</endogenes>
<xenotype>Baseliner</xenotype>
</genes>
<learning IsNull="True" />
<reading>
<curAssignment>null</curAssignment>
</reading>
<creepjoiner IsNull="True" />
<duplicate />
<flight />
</thing>