Files
ArachnaeSwarm/Source/ArachnaeSwarm/PowerArmor/ARA_PowerArmor.cs
2025-10-12 17:09:45 +08:00

153 lines
5.0 KiB
C#

using RimWorld;
using UnityEngine;
using Verse;
using System.Collections.Generic;
namespace ArachnaeSwarm
{
public interface IStructurePoints
{
float StructurePoints { get; }
float StructurePointsMax { get; }
float StructurePointsPercent { get; }
string Label { get; }
}
public class PowerArmorExtension : DefModExtension
{
public ThingDef buildingDef;
public float structurePointsMax = 500f;
}
[StaticConstructorOnStartup]
public class ARA_PowerArmor : Apparel, IStructurePoints
{
#region Properties
private PowerArmorExtension ext;
public PowerArmorExtension Ext => ext ??= def.GetModExtension<PowerArmorExtension>();
public override string Label => base.Label;
private float structurePoints = -1f;
public float StructurePointsMax => Ext?.structurePointsMax ?? 500f;
public float StructurePoints
{
get
{
if (structurePoints < 0)
{
structurePoints = StructurePointsMax;
}
return structurePoints;
}
set
{
structurePoints = Mathf.Clamp(value, 0, StructurePointsMax);
}
}
public float StructurePointsPercent => StructurePoints / StructurePointsMax;
public Building sourceBuilding;
#endregion
#region Data
public override void ExposeData()
{
base.ExposeData();
Scribe_Values.Look(ref structurePoints, "structurePoints", -1f);
Scribe_References.Look(ref sourceBuilding, "sourceBuilding");
}
#endregion
#region Gizmo
public override IEnumerable<Gizmo> GetWornGizmos()
{
foreach (var gizmo in base.GetWornGizmos())
{
yield return gizmo;
}
yield return new Gizmo_StructurePanel(this);
}
#endregion
#region State-Switching
public override void Notify_Unequipped(Pawn pawn)
{
base.Notify_Unequipped(pawn);
ThingDef buildingToSpawn = sourceBuilding?.def ?? Ext?.buildingDef;
if (buildingToSpawn == null)
{
Log.Error($"[ArachnaeSwarm] Power Armor {this.def.defName} unequipped, but has no buildingDef defined in its PowerArmorExtension or a source building.");
return;
}
Building building = (Building)ThingMaker.MakeThing(buildingToSpawn);
building.HitPoints = Mathf.RoundToInt(this.StructurePoints);
GenPlace.TryPlaceThing(building, pawn.Position, pawn.Map, ThingPlaceMode.Near);
}
#endregion
#region Damage Handling - THE FINAL, CORRECT IMPLEMENTATION
public override bool CheckPreAbsorbDamage(DamageInfo dinfo)
{
if (this.Wearer == null || !dinfo.Def.harmsHealth || dinfo.Amount <= 0.001f)
{
return false;
}
float finalDamage = GetPostArmorDamage(ref dinfo);
if (finalDamage > 0)
{
this.StructurePoints -= finalDamage;
EffecterDefOf.DamageDiminished_Metal.SpawnAttached(this.Wearer, this.Wearer.Map, 1f);
if (this.StructurePoints <= 0)
{
Messages.Message("PowerArmorBroken".Translate(this.Label, this.Wearer.LabelShort), this, MessageTypeDefOf.NegativeEvent);
this.Destroy(DestroyMode.KillFinalize);
}
}
else
{
EffecterDefOf.Deflect_Metal_Bullet.SpawnAttached(this.Wearer, this.Wearer.Map, 1f);
}
// By returning true, we tell the game the damage has been fully handled and should not proceed to the pawn.
return true;
}
private float GetPostArmorDamage(ref DamageInfo dinfo)
{
float amount = dinfo.Amount;
if (dinfo.Def.armorCategory != null)
{
StatDef armorRatingStat = dinfo.Def.armorCategory.armorRatingStat;
float armorRating = this.GetStatValue(armorRatingStat);
float armorPenetration = dinfo.ArmorPenetrationInt;
float num = Mathf.Max(armorRating - armorPenetration, 0f);
float value = Rand.Value;
float num2 = num * 0.5f;
float num3 = num;
if (value < num2)
{
amount = 0f;
}
else if (value < num3)
{
amount = GenMath.RoundRandom(amount / 2f);
if (dinfo.Def.armorCategory == DamageArmorCategoryDefOf.Sharp)
{
dinfo.Def = DamageDefOf.Blunt;
}
}
}
return amount;
}
#endregion
}
}