Files
ArachnaeSwarm/Source/ArachnaeSwarm/Flyover/ARA_SpawnFlyOver/CompAbilityEffect_SpawnFlyOver.cs
2025-10-28 12:01:36 +08:00

384 lines
14 KiB
C#

using RimWorld;
using System.Collections.Generic;
using UnityEngine;
using Verse;
namespace ArachnaeSwarm
{
public class CompAbilityEffect_SpawnFlyOver : CompAbilityEffect
{
public new CompProperties_AbilitySpawnFlyOver Props => (CompProperties_AbilitySpawnFlyOver)props;
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
{
base.Apply(target, dest);
if (parent.pawn == null || parent.pawn.Map == null)
return;
try
{
Log.Message($"FlyOver skill activated by {parent.pawn.Label} at position {parent.pawn.Position}");
Log.Message($"Target cell: {target.Cell}, Dest: {dest.Cell}");
// 计算起始和结束位置
IntVec3 startPos = CalculateStartPosition(target);
IntVec3 endPos = CalculateEndPosition(target, startPos);
Log.Message($"Final positions - Start: {startPos}, End: {endPos}");
// 验证位置是否有效
if (!startPos.InBounds(parent.pawn.Map))
{
Log.Warning($"Start position {startPos} is out of bounds, adjusting to map center");
startPos = parent.pawn.Map.Center;
}
if (!endPos.InBounds(parent.pawn.Map))
{
Log.Warning($"End position {endPos} is out of bounds, adjusting to map center");
endPos = parent.pawn.Map.Center;
}
// 根据类型创建不同的飞越物体
switch (Props.flyOverType)
{
case FlyOverType.Standard:
default:
CreateStandardFlyOver(startPos, endPos);
break;
}
// 显示效果消息
ShowEffectMessage();
}
catch (System.Exception ex)
{
Log.Error($"Error spawning fly over: {ex}");
}
}
private IntVec3 CalculateStartPosition(LocalTargetInfo target)
{
Map map = parent.pawn.Map;
switch (Props.startPosition)
{
case StartPosition.Caster:
return parent.pawn.Position;
case StartPosition.MapEdge:
return GetMapEdgePosition(map, GetDirectionFromCasterToTarget(target));
case StartPosition.CustomOffset:
return parent.pawn.Position + Props.customStartOffset;
case StartPosition.RandomMapEdge:
return GetRandomMapEdgePosition(map);
default:
return parent.pawn.Position;
}
}
private IntVec3 CalculateEndPosition(LocalTargetInfo target, IntVec3 startPos)
{
Map map = parent.pawn.Map;
IntVec3 endPos;
switch (Props.endPosition)
{
case EndPosition.TargetCell:
endPos = target.Cell;
break;
case EndPosition.OppositeMapEdge:
endPos = GetOppositeMapEdgeThroughCenter(map, startPos);
break;
case EndPosition.CustomOffset:
endPos = target.Cell + Props.customEndOffset;
break;
case EndPosition.FixedDistance:
endPos = GetFixedDistancePosition(startPos, target.Cell);
break;
case EndPosition.RandomMapEdge:
endPos = GetRandomMapEdgePosition(map);
Log.Message($"Random map edge selected as end position: {endPos}");
break;
default:
endPos = target.Cell;
break;
}
// 关键修复:确保起点和终点不同
if (startPos == endPos)
{
Log.Warning($"FlyOver start and end positions are the same: {startPos}. Adjusting end position.");
// 如果相同,将终点向随机方向移动
IntVec3 randomOffset = new IntVec3(Rand.Range(-10, 11), 0, Rand.Range(-10, 11));
endPos += randomOffset;
// 确保新位置在地图内
if (!endPos.InBounds(map))
{
endPos = map.Center;
}
}
Log.Message($"Calculated positions - Start: {startPos}, End: {endPos}, Distance: {startPos.DistanceTo(endPos)}");
return endPos;
}
// 修复的 OppositeMapEdge 逻辑:确保穿过地图中心
private IntVec3 GetOppositeMapEdgeThroughCenter(Map map, IntVec3 startPos)
{
IntVec3 center = map.Center;
// 计算从起点到中心的方向
Vector3 toCenter = (center.ToVector3() - startPos.ToVector3()).normalized;
// 如果方向为零向量,使用随机方向
if (toCenter == Vector3.zero)
{
toCenter = new Vector3(Rand.Range(-1f, 1f), 0, Rand.Range(-1f, 1f)).normalized;
Log.Message($"Using random direction to center: {toCenter}");
}
// 计算从中心到对面边缘的方向(与起点到中心的方向相同)
Vector3 fromCenter = toCenter;
Log.Message($"Calculating opposite edge: Start={startPos}, Center={center}, Direction={fromCenter}");
// 从中心出发,沿着相同方向找到对面的地图边缘
IntVec3 oppositeEdge = GetMapEdgePositionFromCenter(map, fromCenter);
Log.Message($"Found opposite edge through center: {oppositeEdge}");
return oppositeEdge;
}
// 从地图中心出发找到指定方向的地图边缘
private IntVec3 GetMapEdgePositionFromCenter(Map map, Vector3 direction)
{
IntVec3 center = map.Center;
float maxDist = Mathf.Max(map.Size.x, map.Size.z) * 0.6f;
// 从中心向指定方向延伸
for (int i = 1; i <= maxDist; i++)
{
IntVec3 testPos = center + new IntVec3(
Mathf.RoundToInt(direction.x * i),
0,
Mathf.RoundToInt(direction.z * i));
if (!testPos.InBounds(map))
{
// 找到边界位置
IntVec3 edgePos = FindClosestValidPosition(testPos, map);
Log.Message($"Found map edge from center: {edgePos} (direction: {direction}, distance: {i})");
return edgePos;
}
}
// 如果没找到边界,使用随机边缘位置
Log.Warning("Could not find map edge from center, using random edge");
return GetRandomMapEdgePosition(map);
}
private IntVec3 GetMapEdgePosition(Map map, Vector3 direction)
{
if (direction == Vector3.zero)
{
direction = new Vector3(Rand.Range(-1f, 1f), 0, Rand.Range(-1f, 1f)).normalized;
Log.Message($"Using random direction: {direction}");
}
IntVec3 center = map.Center;
float maxDist = Mathf.Max(map.Size.x, map.Size.z) * 0.6f;
// 从中心向指定方向延伸
for (int i = 1; i <= maxDist; i++)
{
IntVec3 testPos = center + new IntVec3(
Mathf.RoundToInt(direction.x * i),
0,
Mathf.RoundToInt(direction.z * i));
if (!testPos.InBounds(map))
{
// 找到边界位置
IntVec3 edgePos = FindClosestValidPosition(testPos, map);
Log.Message($"Found map edge position: {edgePos} (direction: {direction}, distance: {i})");
return edgePos;
}
}
// 如果没找到边界,使用随机边缘位置
Log.Warning("Could not find map edge in direction, using random edge");
return GetRandomMapEdgePosition(map);
}
private IntVec3 FindClosestValidPosition(IntVec3 invalidPos, Map map)
{
// 在无效位置周围寻找有效的边界位置
for (int radius = 1; radius <= 5; radius++)
{
foreach (IntVec3 pos in GenRadial.RadialPatternInRadius(radius))
{
IntVec3 testPos = invalidPos + pos;
if (testPos.InBounds(map))
{
return testPos;
}
}
}
return map.Center;
}
// 旧的 OppositeMapEdge 逻辑(保留作为参考)
private IntVec3 GetOppositeMapEdgePosition(Map map, IntVec3 startPos)
{
// 计算从起点指向地图中心的方向,然后取反
Vector3 toCenter = (map.Center.ToVector3() - startPos.ToVector3()).normalized;
Vector3 oppositeDirection = -toCenter;
// 如果方向为零向量,使用随机方向
if (oppositeDirection == Vector3.zero)
{
oppositeDirection = new Vector3(Rand.Range(-1f, 1f), 0, Rand.Range(-1f, 1f)).normalized;
}
Log.Message($"Opposite direction from {startPos}: {oppositeDirection}");
return GetMapEdgePosition(map, oppositeDirection);
}
private IntVec3 GetRandomMapEdgePosition(Map map)
{
// 随机选择一个地图边缘位置
int edge = Rand.Range(0, 4);
int x, z;
switch (edge)
{
case 0: // 上边
x = Rand.Range(0, map.Size.x);
z = 0;
break;
case 1: // 右边
x = map.Size.x - 1;
z = Rand.Range(0, map.Size.z);
break;
case 2: // 下边
x = Rand.Range(0, map.Size.x);
z = map.Size.z - 1;
break;
case 3: // 左边
default:
x = 0;
z = Rand.Range(0, map.Size.z);
break;
}
IntVec3 edgePos = new IntVec3(x, 0, z);
Log.Message($"Random map edge position: {edgePos}");
return edgePos;
}
private IntVec3 GetFixedDistancePosition(IntVec3 startPos, IntVec3 targetPos)
{
Vector3 direction = (targetPos.ToVector3() - startPos.ToVector3()).normalized;
IntVec3 endPos = startPos + new IntVec3(
(int)(direction.x * Props.flyOverDistance),
0,
(int)(direction.z * Props.flyOverDistance));
Log.Message($"Fixed distance position: {endPos} (from {startPos}, distance: {Props.flyOverDistance})");
return endPos;
}
private Vector3 GetDirectionFromCasterToTarget(LocalTargetInfo target)
{
Vector3 direction = (target.Cell.ToVector3() - parent.pawn.Position.ToVector3()).normalized;
// 如果方向为零向量,使用随机方向
if (direction == Vector3.zero)
{
direction = new Vector3(Rand.Range(-1f, 1f), 0, Rand.Range(-1f, 1f)).normalized;
Log.Message($"Using random direction: {direction}");
}
return direction;
}
private void CreateStandardFlyOver(IntVec3 startPos, IntVec3 endPos)
{
// 确保有默认的飞越定义
ThingDef flyOverDef = Props.flyOverDef ?? DefDatabase<ThingDef>.GetNamedSilentFail("ARA_HiveShip");
if (flyOverDef == null)
{
Log.Warning("No fly over def specified for standard fly over");
return;
}
FlyOver flyOver = FlyOver.MakeFlyOver(
flyOverDef,
startPos,
endPos,
parent.pawn.Map,
Props.flightSpeed,
Props.altitude
);
// 设置属性
flyOver.spawnContentsOnImpact = Props.dropContentsOnImpact;
flyOver.playFlyOverSound = Props.playFlyOverSound;
// 应用自定义音效
if (Props.customSound != null)
{
// 这里需要更复杂的逻辑来替换音效
}
Log.Message($"Standard FlyOver created: {flyOver} from {startPos} to {endPos}");
}
private void ShowEffectMessage()
{
string message = GetFlyOverMessage();
Messages.Message(message, parent.pawn, MessageTypeDefOf.NeutralEvent);
}
private string GetFlyOverMessage()
{
switch (Props.flyOverType)
{
case FlyOverType.HighAltitude:
return "HighAltitudeReconArrival".Translate(parent.pawn.LabelShort);
case FlyOverType.CargoDrop:
return "CargoDropIncoming".Translate(parent.pawn.LabelShort);
case FlyOverType.BombingRun:
return "BombingRunInitiated".Translate(parent.pawn.LabelShort);
case FlyOverType.Reconnaissance:
return "ReconnaissanceFlyOver".Translate(parent.pawn.LabelShort);
case FlyOverType.Standard:
default:
return "FlyOverInitiated".Translate(parent.pawn.LabelShort);
}
}
public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
{
return base.Valid(target, throwMessages) &&
parent.pawn != null &&
parent.pawn.Map != null &&
target.Cell.IsValid &&
target.Cell.InBounds(parent.pawn.Map);
}
}
}