<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<!--美游-->
	<ThingDef ParentName="BANC_BaseHumanMakeableGun">
		<defName>BANC_Miyu</defName>
		<label>RABBIT-39式来福枪</label>
		<description>SRT特殊学园配给美游的制式狙击枪。\n\n它精密的做工、惊人的命中率令人称道。</description>
		<graphicData>
			<texPath>Things/Item/Equipment/WeaponRanged/AssaultRifle</texPath>
			<!--<texPath>Weapon/Srt/Miyu</texPath>-->
			<graphicClass>Graphic_Single</graphicClass>
			<drawSize>1.05</drawSize>
		</graphicData>
		<weaponTags>
			<li>BANC_Srt</li>
		</weaponTags>
		<equippedAngleOffset>45</equippedAngleOffset>
		<soundInteract>Interact_Rifle</soundInteract>
		<statBases>
			<WorkToMake>80000</WorkToMake>
			<Mass>3.5</Mass>
			<AccuracyTouch>0.41</AccuracyTouch>
			<AccuracyShort>0.68</AccuracyShort>
			<AccuracyMedium>0.96</AccuracyMedium>
			<AccuracyLong>0.99</AccuracyLong>
			<RangedWeapon_Cooldown>3</RangedWeapon_Cooldown>
		</statBases>
		<equippedStatOffsets>
			<SocialImpact>-0.35</SocialImpact>
		</equippedStatOffsets>
		<costList>
			<Steel>800</Steel>
			<ComponentIndustrial>10</ComponentIndustrial>
			<Cloth>40</Cloth>
		</costList>
		<recipeMaker>
			<!--<researchPrerequisite>BA_Weapon_SRT</researchPrerequisite>-->
			<skillRequirements>
				<Crafting>8</Crafting>
			</skillRequirements>
			<displayPriority>440</displayPriority>
		</recipeMaker>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>BANC_Bullet_Miyu</defaultProjectile>
				<warmupTime>1.8</warmupTime>
				<range>49</range>
				<soundCast>Shot_BoltActionRifle</soundCast>
				<soundCastTail>GunTail_Heavy</soundCastTail>
				<muzzleFlashScale>9</muzzleFlashScale>
			</li>
		</verbs>
	</ThingDef>

	<ThingDef ParentName="BaseBullet">
		<defName>BANC_Bullet_Miyu</defName>
		<label>RABBIT-39式来福枪子弹</label>
		<projectile>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>29</damageAmountBase>
			<stoppingPower>2</stoppingPower>
			<armorPenetrationBase>0.3</armorPenetrationBase>
			<speed>130</speed>
		</projectile>
		<graphicData>
			<texPath>Things/Projectile/Bullet_big</texPath>
			<!--<texPath>Projectile/Bullet_Miyu</texPath>-->
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
	</ThingDef>

</Defs>
