75 lines
2.3 KiB
XML
75 lines
2.3 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--美游-->
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<ThingDef ParentName="BANC_BaseHumanMakeableGun">
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<defName>BANC_Miyu</defName>
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<label>RABBIT-39式来福枪</label>
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<description>SRT特殊学园配给美游的制式狙击枪。\n\n它精密的做工、惊人的命中率令人称道。</description>
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<graphicData>
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<texPath>Things/Item/Equipment/WeaponRanged/AssaultRifle</texPath>
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<!--<texPath>Weapon/Srt/Miyu</texPath>-->
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.05</drawSize>
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</graphicData>
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<weaponTags>
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<li>BANC_Srt</li>
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</weaponTags>
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<equippedAngleOffset>45</equippedAngleOffset>
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<soundInteract>Interact_Rifle</soundInteract>
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<statBases>
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<WorkToMake>80000</WorkToMake>
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<Mass>3.5</Mass>
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<AccuracyTouch>0.41</AccuracyTouch>
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<AccuracyShort>0.68</AccuracyShort>
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<AccuracyMedium>0.96</AccuracyMedium>
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<AccuracyLong>0.99</AccuracyLong>
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<RangedWeapon_Cooldown>3</RangedWeapon_Cooldown>
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</statBases>
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<equippedStatOffsets>
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<SocialImpact>-0.35</SocialImpact>
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</equippedStatOffsets>
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<costList>
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<Steel>800</Steel>
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<ComponentIndustrial>10</ComponentIndustrial>
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<Cloth>40</Cloth>
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</costList>
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<recipeMaker>
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<!--<researchPrerequisite>BA_Weapon_SRT</researchPrerequisite>-->
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<skillRequirements>
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<Crafting>8</Crafting>
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</skillRequirements>
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<displayPriority>440</displayPriority>
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</recipeMaker>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>BANC_Bullet_Miyu</defaultProjectile>
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<warmupTime>1.8</warmupTime>
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<range>49</range>
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<soundCast>Shot_BoltActionRifle</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>BANC_Bullet_Miyu</defName>
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<label>RABBIT-39式来福枪子弹</label>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>29</damageAmountBase>
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<stoppingPower>2</stoppingPower>
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<armorPenetrationBase>0.3</armorPenetrationBase>
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<speed>130</speed>
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</projectile>
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<graphicData>
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<texPath>Things/Projectile/Bullet_big</texPath>
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<!--<texPath>Projectile/Bullet_Miyu</texPath>-->
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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</ThingDef>
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</Defs>
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