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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<RecipeDef ParentName="Milian_GestatingRecipe_BaseI">
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<defName>Milian_Mechanoid_FarmI</defName>
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<label>Gestate Farm I</label>
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<description>Gestate a Milian modeled Farm I.</description>
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<researchPrerequisite>Milira_MilianTech_Gestator</researchPrerequisite>
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<ingredients Inherit="False">
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<li>
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<filter>
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<thingDefs>
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<li>Milira_SunPlateSteel</li>
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</thingDefs>
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</filter>
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<count>40</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>Plasteel</li>
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</thingDefs>
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</filter>
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<count>35</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>Milira_SplendidSteel</li>
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</thingDefs>
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</filter>
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<count>100</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>Milira_SolarCrystal</li>
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</thingDefs>
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</filter>
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<count>2</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>ComponentIndustrial</li>
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</thingDefs>
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</filter>
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<count>4</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>Milira_FeatherThread</li>
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</thingDefs>
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</filter>
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<count>85</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>Milira_MilianReactor</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<products>
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<Milian_Mechanoid_FarmI>1</Milian_Mechanoid_FarmI>
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</products>
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<descriptionHyperlinks>
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<ThingDef>Milian_Mechanoid_FarmI</ThingDef>
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</descriptionHyperlinks>
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</RecipeDef>
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<RecipeDef ParentName="BaseMechanoidResurrectionRecipe">
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<defName>Milira_ResurrectMilian_Farm</defName>
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<label>Resurrect Milian (Farm)</label>
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<description>Resurrect an allied Milian Farm whose body is not completely destroyed.</description>
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<ingredients>
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<li>
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<filter>
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<categories>
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<li>Corpses</li>
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</categories>
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</filter>
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<count>1</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>Milira_MilianReactor</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>Milira_SplendidSteel</li>
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</thingDefs>
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</filter>
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<count>60</count>
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</li>
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<!-- <li>
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<filter>
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<thingDefs>
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<li>Milira_SunPlateSteel</li>
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</thingDefs>
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</filter>
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<count>20</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>Milira_SplendidSteel</li>
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</thingDefs>
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</filter>
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<count>40</count>
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</li> -->
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<!-- <li>
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<filter>
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<thingDefs>
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<li>ComponentIndustrial</li>
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</thingDefs>
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</filter>
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<count>3</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>Milira_FeatherThread</li>
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</thingDefs>
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</filter>
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<count>10</count>
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</li> -->
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<!-- <li>
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<filter>
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<thingDefs>
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<li>Milira_SolarCrystal</li>
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</thingDefs>
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</filter>
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<count>4</count>
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</li> -->
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</ingredients>
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<fixedIngredientFilter>
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<thingDefs>
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<li>Corpse_Milian_Mechanoid_FarmI</li>
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</thingDefs>
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</fixedIngredientFilter>
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</RecipeDef>
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</Defs>
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--龙鸣I型===========================================================================================================================-->
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<ThingDef ParentName="Milira_MilianBase_Pawn">
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<defName>Milian_Mechanoid_FarmI</defName>
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<label>Farm I</label>
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<description>Milian the farm I type.\n\nCan't equipe any weapon.</description>
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<descriptionHyperlinks>
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<ThingDef>Milian_Lining</ThingDef>
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</descriptionHyperlinks>
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<statBases>
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<MoveSpeed>4.25</MoveSpeed>
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<MarketValue>800</MarketValue>
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<ArmorRating_Blunt>0.1</ArmorRating_Blunt>
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<ArmorRating_Sharp>0.1</ArmorRating_Sharp>
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<BandwidthCost MayRequire="Ludeon.Rimworld.Biotech">2</BandwidthCost>
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</statBases>
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<race>
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<baseHealthScale>1.2</baseHealthScale>
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</race>
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<comps>
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</comps>
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<uiIconPath>Milian/Mechanoid_uiIcon/PawnI</uiIconPath>
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</ThingDef>
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<PawnKindDef ParentName="BaseMilianKind_Mechanoid">
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<defName>Milian_Mechanoid_FarmI</defName>
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<label>Farm I</label>
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<race>Milian_Mechanoid_FarmI</race>
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<combatPower>90</combatPower>
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<apparelRequired>
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<li>Milian_Lining</li>
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</apparelRequired>
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<weaponMoney>9999~9999</weaponMoney>
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<weaponTags>
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</weaponTags>
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<techHediffsChance>1</techHediffsChance>
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<techHediffsMoney>9999~9999</techHediffsMoney>
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</PawnKindDef>
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</Defs>
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<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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<Operation Class="PatchOperationSequence">
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<operations>
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<li Class="PatchOperationTest">
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<xpath>Defs/ThingDef[defName="Milian_Lining"]/comps/li/targetableMilianPawnkinds</xpath>
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</li>
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<li Class="PatchOperationAdd">
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<xpath>Defs/ThingDef[defName="Milian_Lining"]/comps/li/targetableMilianPawnkinds</xpath>
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<value>
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<li>Milian_Mechanoid_FarmI</li>
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</value>
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</li>
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</operations>
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</Operation>
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<Operation Class="PatchOperationSequence">
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<operations>
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<li Class="PatchOperationTest">
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<xpath>Defs/ThingDef[defName="Milian_Gestator"]/recipes</xpath>
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</li>
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<li Class="PatchOperationAdd">
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<xpath>Defs/ThingDef[defName="Milian_Gestator"]/recipes</xpath>
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<value>
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<li>Milian_Mechanoid_FarmI</li>
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<li>Milira_ResurrectMilian_Farm</li>
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</value>
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</li>
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</operations>
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</Operation>
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</Patch>
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<?xml version="1.0" encoding="utf-8"?>
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<ModMetaData>
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<name>Miliran Farmer</name>
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<author>Ancot</author>
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<supportedVersions>
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<li>1.5</li>
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</supportedVersions>
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<description>Miliran Farmer Patch.</description>
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<packageId>Kalospacer.MiliranFarmerPatch</packageId>
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<modIconPath IgnoreIfNoMatchingField="True">Milira/Faction/Faction_Icon</modIconPath>
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<modDependencies>
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<li>
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<packageId>erdelf.HumanoidAlienRaces</packageId>
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<displayName>Humanoid Alien Races 2.0</displayName>
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<steamWorkshopUrl>https://steamcommunity.com/sharedfiles/filedetails/?id=839005762</steamWorkshopUrl>
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</li>
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<li>
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<packageId>Ancot.AncotLibrary</packageId>
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<displayName>Ancot Library</displayName>
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<steamWorkshopUrl>https://steamcommunity.com/sharedfiles/filedetails/?id=2988801276</steamWorkshopUrl>
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</li>
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<li>
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<packageId>Ancot.MiliraRace</packageId>
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<displayName>Milira Race</displayName>
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<steamWorkshopUrl>https://steamcommunity.com/sharedfiles/filedetails/?id=2988801276</steamWorkshopUrl>
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</li>
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<li>
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<packageId>Ludeon.RimWorld.Royalty</packageId>
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<displayName>Royalty</displayName>
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</li>
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<li>
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<packageId>Ludeon.RimWorld.Biotech</packageId>
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<displayName>Biotech</displayName>
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</li>
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</modDependencies>
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<loadAfter>
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<li>erdelf.HumanoidAlienRaces</li>
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<li>Ancot.AncotLibrary</li>
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<li>Ancot.MiliraRace</li>
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</loadAfter>
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<incompatibleWith>
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<li>ssulunge.KijinRace3</li>
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</incompatibleWith>
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</ModMetaData>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: 农民I型 -->
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<Milian_Mechanoid_FarmI.label>农民I型</Milian_Mechanoid_FarmI.label>
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</LanguageData>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: 培育士兵I型 -->
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<Milian_Mechanoid_FarmI.label>培育农民I型</Milian_Mechanoid_FarmI.label>
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<!-- EN: 培育一个型号为士兵I型的米莉安。 -->
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<Milian_Mechanoid_FarmI.description>培育一个型号为农民I型的米莉安。</Milian_Mechanoid_FarmI.description>
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<!-- EN: Gestating mech. -->
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<Milian_Mechanoid_FarmI.jobString>培育机械体中。</Milian_Mechanoid_FarmI.jobString>
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<!-- EN: 复活米莉安:士兵 -->
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<Milira_ResurrectMilian_Farm.label>复活米莉安:农民</Milira_ResurrectMilian_Farm.label>
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<!-- EN: 复活一个身体尚未被完全摧毁的,职阶为士兵的己方米莉安。 -->
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<Milira_ResurrectMilian_Farm.description>复活一个身体尚未被完全摧毁的,职阶为农民的己方米莉安。</Milira_ResurrectMilian_Farm.description>
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<!-- EN: Resurrecting mech. -->
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<Milira_ResurrectMilian_Farm.jobString>复活机械体中。</Milira_ResurrectMilian_Farm.jobString>
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</LanguageData>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: 士兵I型 -->
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<Milian_Mechanoid_FarmI.label>农民I型</Milian_Mechanoid_FarmI.label>
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<!-- EN: 型号为士兵I型的米莉安。\n\n可以装备远程武器。 -->
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<Milian_Mechanoid_FarmI.description>型号为农民I型的米莉安。\n\n无法装备武器。</Milian_Mechanoid_FarmI.description>
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<!-- EN: left fist -->
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<Milian_Mechanoid_FarmI.tools.left_fist.label>左拳</Milian_Mechanoid_FarmI.tools.left_fist.label>
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<!-- EN: right fist -->
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<Milian_Mechanoid_FarmI.tools.right_fist.label>右拳</Milian_Mechanoid_FarmI.tools.right_fist.label>
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</LanguageData>
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@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<loadFolders>
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<v1.5>
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<li>1.5</li>
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<li>Content</li>
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<li IfModActive="Ludeon.RimWorld.Biotech">1.5/Mods/Biotech</li>
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</v1.5>
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</loadFolders>
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