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1 Commits
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ProjectKoi-Kalo\Kalo | e8acf6e937 |
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@ -138,7 +138,7 @@
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</apparelRequired>
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</apparelRequired>
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<weaponMoney>9999~9999</weaponMoney>
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<weaponMoney>9999~9999</weaponMoney>
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<weaponTags>
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<weaponTags>
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<li>Milira_PlasmaPistolE</li>
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<li>Milira_PlasmaPistol</li>
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</weaponTags>
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</weaponTags>
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<techHediffsChance>1</techHediffsChance>
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<techHediffsChance>1</techHediffsChance>
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<techHediffsMoney>9999~9999</techHediffsMoney>
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<techHediffsMoney>9999~9999</techHediffsMoney>
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@ -1,50 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="Milira_ResonatorBase">
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<defName>Milira_Resonator_Farm</defName>
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<building>
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<buildingTags>
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<li>Milira_Resonator_Farm</li>
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</buildingTags>
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</building>
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<costList>
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<Plasteel>50</Plasteel>
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<ComponentIndustrial>3</ComponentIndustrial>
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<Milira_ResonatorCore>1</Milira_ResonatorCore>
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</costList>
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<statBases>
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<WorkToBuild>9000</WorkToBuild>
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<MaxHitPoints>420</MaxHitPoints>
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<Flammability>0</Flammability>
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<Cleanliness>-5</Cleanliness>
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<WorkTableWorkSpeedFactor>1.2</WorkTableWorkSpeedFactor>
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</statBases>
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<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
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<designationCategory>Biotech</designationCategory>
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<comps>
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<li Class="Milira.CompProperties_Resonator">
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<onlyTargetMechs>true</onlyTargetMechs>
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<resonatorTag>Milira_Resonator_Farm</resonatorTag>
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<hediff>Milian_ClassHediff_Farm</hediff>
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<appendString>Tune to: Farm</appendString>
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</li>
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<li Class="AncotLibrary.CompProperties_AdditionalGraphic">
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<floatAmplitude>0.01</floatAmplitude>
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<floatSpeed>0.02</floatSpeed>
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<graphicData>
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<texPath>Milira/Building/Buildings_Misc/Resonator_Pawn</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>(1.7,1.7)</drawSize>
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<drawOffset>(0,0,0.3)</drawOffset>
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</graphicData>
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<altitudeLayer>PawnUnused</altitudeLayer>
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</li>
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</comps>
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<researchPrerequisites>
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<li>Milira_MilianTech_ResonatorPack</li>
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</researchPrerequisites>
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</ThingDef>
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</Defs>
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@ -1,109 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- 离子步枪============================================================================================= -->
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<ThingDef ParentName="Milira_StandardPlasmaWeaponBase">
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<defName>Milira_PlasmaPistolE</defName>
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<label>plasma pistol eco</label>
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<description>A small launcher capable of quickly firing ion beams. The fired ion beams can melt the armor of target.This weapon are cheap version.\nChargeable.</description>
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<graphicData>
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<texPath>Milira/Weapon/PlasmaPistol</texPath>
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</graphicData>
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<generateCommonality>1.0</generateCommonality>
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<soundInteract>Interact_Rifle</soundInteract>
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<statBases>
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<WorkToMake>60000</WorkToMake>
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<Mass>1.2</Mass>
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<AccuracyTouch>0.9</AccuracyTouch>
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<AccuracyShort>0.9</AccuracyShort>
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<AccuracyMedium>0.75</AccuracyMedium>
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<AccuracyLong>0.15</AccuracyLong>
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<RangedWeapon_Cooldown>0.5</RangedWeapon_Cooldown>
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<Ancot_WeaponMaxCharge>10</Ancot_WeaponMaxCharge>
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<Ancot_WeaponChargeTick>80</Ancot_WeaponChargeTick>
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</statBases>
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<weaponTags>
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<li>Milira_PlasmaPistolE</li>
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</weaponTags>
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<costList>
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<Milira_SunPlateSteel>15</Milira_SunPlateSteel>
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<Plasteel>35</Plasteel>
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<ComponentSpacer>1</ComponentSpacer>
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</costList>
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<recipeMaker>
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<skillRequirements>
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<Crafting>4</Crafting>
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<Intellectual>4</Intellectual>
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</skillRequirements>
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</recipeMaker>
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<verbs>
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<li>
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<verbClass>AncotLibrary.Verb_ChargeShoot</verbClass>
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<isPrimary>true</isPrimary>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>MiliraBullet_PlasmaPistol</defaultProjectile>
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<warmupTime>0.8</warmupTime>
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<range>23.9</range>
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<burstShotCount>1</burstShotCount>
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<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
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<soundCast>Milira_Shot_PlasmaRifle</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>2</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>8</power>
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<cooldownTime>1.7</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>6</power>
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<cooldownTime>1.7</cooldownTime>
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</li>
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</tools>
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<equippedStatOffsets>
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<ShootingAccuracyPawn>6.0</ShootingAccuracyPawn>
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</equippedStatOffsets>
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<comps>
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<!--<li Class="AncotLibrary.CompProperties_RangeWeaponVerbSwitch">
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<gizmoOrder>0</gizmoOrder>
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<gizmoLabel1>rapid mode</gizmoLabel1>
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<gizmoLabel2>scatter mode</gizmoLabel2>
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<gizmoDesc1>Switch to scatter mode.</gizmoDesc1>
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<gizmoDesc2>Switch to rapid mode.</gizmoDesc2>
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<aiInitialSwitchChance>0.5</aiInitialSwitchChance>
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<verbProps>
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<verbClass>AncotLibrary.Verb_ChargeShoot</verbClass>
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<isPrimary>true</isPrimary>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>MiliraBullet_PlasmaPistol</defaultProjectile>
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<warmupTime>1.8</warmupTime>
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<range>14.9</range>
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<burstShotCount>5</burstShotCount>
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<ticksBetweenBurstShots>0</ticksBetweenBurstShots>
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<soundCast>Milira_Shot_HeavyPlasma</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>6</muzzleFlashScale>
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</verbProps>
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</li>-->
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<li Class="AncotLibrary.CompProperties_WeaponCharge">
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<projectileCharged>MiliraBullet_PlasmaPistolCharged</projectileCharged>
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<chargeFireEffecter>Milira_PlasmaChargeFire_Forward</chargeFireEffecter>
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<chargeOnResetRatio>1.0</chargeOnResetRatio>
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<resetTicks>1800</resetTicks>
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<!-- <emptyWarmupFactor>1000</emptyWarmupFactor> -->
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<barColor>(0.71,0.88,0.90,0.8)</barColor>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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@ -1,10 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: 谐振仪 -->
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<Milira_Resonator_Farm.label>谐振仪(农夫)</Milira_Resonator_Farm.label>
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<!-- EN: 能够提供特定职阶调谐的自供能建筑,有一个小范围的低角护盾提供保护,但本身极其脆弱。 -->
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<Milira_Resonator_Farm.description>能够提供特定职阶调谐的自供能建筑,有一个小范围的低角护盾提供保护,但本身极其脆弱。</Milira_Resonator_Farm.description>
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<Milira_Resonator_Farm.comps.CompResonator.appendString>调谐:农夫</Milira_Resonator_Farm.comps.CompResonator.appendString>
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</LanguageData>
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@ -13,25 +13,10 @@
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<!-- EN: 士兵I型 -->
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<!-- EN: 士兵I型 -->
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<Milian_Mechanoid_FarmII.label>农民II型</Milian_Mechanoid_FarmII.label>
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<Milian_Mechanoid_FarmII.label>农民II型</Milian_Mechanoid_FarmII.label>
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<!-- EN: 型号为士兵I型的米莉安。\n\n可以装备远程武器。 -->
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<!-- EN: 型号为士兵I型的米莉安。\n\n可以装备远程武器。 -->
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<Milian_Mechanoid_FarmII.description>型号为农民II型的米莉安。\n\n可以装备远程武器。</Milian_Mechanoid_FarmII.description>
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<Milian_Mechanoid_FarmII.description>型号为农民II型的米莉安。\n\n无法装备武器。</Milian_Mechanoid_FarmII.description>
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<!-- EN: left fist -->
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<!-- EN: left fist -->
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<Milian_Mechanoid_FarmII.tools.left_fist.label>左拳</Milian_Mechanoid_FarmII.tools.left_fist.label>
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<Milian_Mechanoid_FarmII.tools.left_fist.label>左拳</Milian_Mechanoid_FarmII.tools.left_fist.label>
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<!-- EN: right fist -->
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<!-- EN: right fist -->
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<Milian_Mechanoid_FarmII.tools.right_fist.label>右拳</Milian_Mechanoid_FarmII.tools.right_fist.label>
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<Milian_Mechanoid_FarmII.tools.right_fist.label>右拳</Milian_Mechanoid_FarmII.tools.right_fist.label>
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<!-- EN: 离子手枪 -->
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<Milira_PlasmaPistolE.label>离子手枪(经济型)</Milira_PlasmaPistolE.label>
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<!-- EN: 能够快速发射离子束的小型发射器,发射的离子束能够融毁命中单位的护甲。\n\n可以充能。\n\n可以在速射模式和散射模式之间切换。 -->
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<Milira_PlasmaPistolE.description>能够快速发射离子束的小型发射器,发射的离子束能够融毁命中单位的护甲。这把武器在制造时质量似乎未能达到出厂标准。\n\n可以充能。</Milira_PlasmaPistolE.description>
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<!-- EN: stock -->
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<Milira_PlasmaPistolE.tools.stock.label>枪身</Milira_PlasmaPistolE.tools.stock.label>
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<!-- EN: barrel -->
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<Milira_PlasmaPistolE.tools.barrel.label>枪管</Milira_PlasmaPistolE.tools.barrel.label>
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<!-- EN: 离子手枪 -->
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<Milira_PlasmaPistolE.verbs.Verb_ChargeShoot.label>离子手枪(经济型)</Milira_PlasmaPistolE.verbs.Verb_ChargeShoot.label>
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<Milira_PlasmaPistolE.comps.CompRangeWeaponVerbSwitch.gizmoLabel1>速射模式</Milira_PlasmaPistolE.comps.CompRangeWeaponVerbSwitch.gizmoLabel1>
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<Milira_PlasmaPistolE.comps.CompRangeWeaponVerbSwitch.gizmoDesc1>当前为速射模式,点击切换至散射模式。</Milira_PlasmaPistolE.comps.CompRangeWeaponVerbSwitch.gizmoDesc1>
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<Milira_PlasmaPistolE.comps.CompRangeWeaponVerbSwitch.gizmoLabel2>散射模式</Milira_PlasmaPistolE.comps.CompRangeWeaponVerbSwitch.gizmoLabel2>
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<Milira_PlasmaPistolE.comps.CompRangeWeaponVerbSwitch.gizmoDesc2>当前为散射模式,点击切换至速射模式。</Milira_PlasmaPistolE.comps.CompRangeWeaponVerbSwitch.gizmoDesc2>
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</LanguageData>
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</LanguageData>
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@ -3,5 +3,6 @@
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<v1.5>
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<v1.5>
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<li>1.5</li>
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<li>1.5</li>
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<li>Content</li>
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<li>Content</li>
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<li IfModActive="Ludeon.RimWorld.Biotech">1.5/Mods/Biotech</li>
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</v1.5>
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</v1.5>
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</loadFolders>
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</loadFolders>
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