147 lines
5.1 KiB
XML
147 lines
5.1 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef Name="Milira_MilianBase_Farm" ParentName="Milira_BaseMilianWalkerA" Abstract="true">
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<tools>
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<li>
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<label>left fist</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>6.0</power>
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<cooldownTime>1.6</cooldownTime>
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<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
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<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
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</li>
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<li>
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<label>right fist</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>6.0</power>
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<cooldownTime>1.6</cooldownTime>
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<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
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<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
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</li>
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</tools>
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<race>
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<body>Milian_Body</body>
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<soundMeleeHitPawn>Pawn_Melee_MechanoidBash_HitPawn</soundMeleeHitPawn>
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<soundMeleeHitBuilding>Pawn_Melee_MechanoidBash_HitBuilding</soundMeleeHitBuilding>
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<soundMeleeMiss>Pawn_Melee_Punch_Miss</soundMeleeMiss>
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<hediffGiverSets>
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<!-- <li>Milian_ClassHediffInitial_Pawn</li> -->
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<li>Milian_ClassHediffMaintain_Farm</li>
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</hediffGiverSets>
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</race>
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<comps>
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<li Class="Milira.CompProperties_PromotionGraphic">
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<drawAdditionalGraphicDefault>false</drawAdditionalGraphicDefault>
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<floatAmplitude>0.15</floatAmplitude>
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<floatSpeed>0.1</floatSpeed>
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<flickerSpeed>0.1</flickerSpeed>
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<altitudeLayer>Skyfaller</altitudeLayer>
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<graphicData>
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<texPath>Milira/Effect/Promotion/Promotion_Knight</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<drawOffset>(0,0,0.75)</drawOffset>
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</graphicData>
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</li>
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<li Class="Milira.CompProperties_GainHediffSpawn">
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<hediffDef>Milian_ClassHediff_Farm</hediffDef>
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</li>
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<!--<li Class="Milira.CompProperties_TargetableWeapon">
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<compClass>Milira.CompTargetableWeapon</compClass>
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<ignoreQuestLodgerPawns>true</ignoreQuestLodgerPawns>
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</li>-->
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</comps>
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</ThingDef>
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<ThingDef Name="Milira_MilianBase_FarmII" ParentName="Milira_MilianBase_Farm" Abstract="true">
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<comps>
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<li Class="Milira.CompProperties_TargetableWeapon">
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<compClass>Milira.CompTargetableWeapon</compClass>
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<ignoreQuestLodgerPawns>true</ignoreQuestLodgerPawns>
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</li>
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</comps>
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</ThingDef>
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<!--龙鸣I型===========================================================================================================================-->
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<ThingDef ParentName="Milira_MilianBase_Farm">
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<defName>Milian_Mechanoid_FarmI</defName>
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<label>Farm I</label>
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<description>Milian the farm I type.\n\nCan't equipe any weapon.</description>
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<descriptionHyperlinks>
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<ThingDef>Milian_Lining</ThingDef>
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</descriptionHyperlinks>
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<statBases>
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<MoveSpeed>4.25</MoveSpeed>
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<MarketValue>800</MarketValue>
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<ArmorRating_Blunt>0.1</ArmorRating_Blunt>
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<ArmorRating_Sharp>0.1</ArmorRating_Sharp>
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<BandwidthCost MayRequire="Ludeon.Rimworld.Biotech">2</BandwidthCost>
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</statBases>
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<race>
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<baseHealthScale>1.2</baseHealthScale>
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</race>
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<comps>
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</comps>
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<uiIconPath>Milian/Mechanoid_uiIcon/PawnI</uiIconPath>
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</ThingDef>
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<PawnKindDef ParentName="BaseMilianKind_Mechanoid">
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<defName>Milian_Mechanoid_FarmI</defName>
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<label>Farm I</label>
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<race>Milian_Mechanoid_FarmI</race>
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<combatPower>90</combatPower>
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<apparelRequired>
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<li>Milian_Lining</li>
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</apparelRequired>
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<weaponMoney>9999~9999</weaponMoney>
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<weaponTags>
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</weaponTags>
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<techHediffsChance>1</techHediffsChance>
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<techHediffsMoney>9999~9999</techHediffsMoney>
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</PawnKindDef>
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<!--龙鸣II型===========================================================================================================================-->
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<ThingDef ParentName="Milira_MilianBase_FarmII">
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<defName>Milian_Mechanoid_FarmII</defName>
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<label>Farm II</label>
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<description>Milian the farm II type.\n\nCan equipe ranged weapon.</description>
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<descriptionHyperlinks>
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<ThingDef>Milian_Lining</ThingDef>
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</descriptionHyperlinks>
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<statBases>
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<MoveSpeed>4.25</MoveSpeed>
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<MarketValue>800</MarketValue>
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<ArmorRating_Blunt>0.1</ArmorRating_Blunt>
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<ArmorRating_Sharp>0.1</ArmorRating_Sharp>
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<BandwidthCost MayRequire="Ludeon.Rimworld.Biotech">2</BandwidthCost>
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</statBases>
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<race>
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<baseHealthScale>1.2</baseHealthScale>
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</race>
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<comps>
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</comps>
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<uiIconPath>Milian/Mechanoid_uiIcon/PawnI</uiIconPath>
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</ThingDef>
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<PawnKindDef ParentName="BaseMilianKind_Mechanoid">
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<defName>Milian_Mechanoid_FarmII</defName>
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<label>Farm II</label>
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<race>Milian_Mechanoid_FarmII</race>
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<combatPower>90</combatPower>
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<apparelRequired>
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<li>Milian_Lining</li>
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</apparelRequired>
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<weaponMoney>9999~9999</weaponMoney>
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<weaponTags>
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<li>Milira_PlasmaPistolE</li>
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</weaponTags>
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<techHediffsChance>1</techHediffsChance>
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<techHediffsMoney>9999~9999</techHediffsMoney>
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</PawnKindDef>
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</Defs> |