<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <!--가챠 일반-->
  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
    <defName>Paniel_Randombox_Awful</defName>
    <label>Paniel Randombox Awful</label>
    <chemicalAddictionChance>0</chemicalAddictionChance>
    <forceNormalGearQuality>false</forceNormalGearQuality>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>Paniel_Story_Awful</li>
          <li>Paniel_Story_FailureA</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
    <techHediffsChance>0</techHediffsChance>
    <techHediffsMoney>0</techHediffsMoney>
    <techHediffsTags>

    </techHediffsTags>
  </PawnKindDef>

  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
    <defName>Paniel_Randombox_Poor</defName>
    <label>Paniel Randombox Poor</label>
    <chemicalAddictionChance>0</chemicalAddictionChance>
    <forceNormalGearQuality>false</forceNormalGearQuality>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>Paniel_Story_Poor</li>
          <li>Paniel_Story_FailureB</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
    <techHediffsChance>0</techHediffsChance>
    <techHediffsMoney>0</techHediffsMoney>
    <techHediffsTags>

    </techHediffsTags>
  </PawnKindDef>

  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
    <defName>Paniel_Randombox_Normal</defName>
    <label>Paniel Randombox Normal</label>
    <chemicalAddictionChance>0</chemicalAddictionChance>
    <forceNormalGearQuality>false</forceNormalGearQuality>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>Paniel_Story_Normal</li>
          <li>Paniel_Story_Basic</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
    <techHediffsChance>0</techHediffsChance>
    <techHediffsMoney>0</techHediffsMoney>
    <techHediffsTags>

    </techHediffsTags>
  </PawnKindDef>

  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
    <defName>Paniel_Randombox_Good</defName>
    <label>Paniel Randombox Good</label>
    <chemicalAddictionChance>0</chemicalAddictionChance>
    <forceNormalGearQuality>false</forceNormalGearQuality>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>Paniel_Story_Good</li>
          <li>Paniel_Story_Basic</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
    <techHediffsChance>0</techHediffsChance>
    <techHediffsMoney>0</techHediffsMoney>
    <techHediffsTags>

    </techHediffsTags>
  </PawnKindDef>

  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
    <defName>Paniel_Randombox_Excellent</defName>
    <label>Paniel Randombox Excellent</label>
    <chemicalAddictionChance>0</chemicalAddictionChance>
    <forceNormalGearQuality>false</forceNormalGearQuality>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>Paniel_Story_Excellent</li>
          <li>Paniel_Story_Noble</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
    <apparelMoney>0</apparelMoney>
    <techHediffsChance>0</techHediffsChance>
    <techHediffsMoney>0</techHediffsMoney>
    <techHediffsTags>

    </techHediffsTags>
  </PawnKindDef>

  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
    <defName>Paniel_Randombox_MasterworkA</defName>
    <label>Paniel Randombox Masterwork</label>
    <chemicalAddictionChance>0</chemicalAddictionChance>
    <forceNormalGearQuality>false</forceNormalGearQuality>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>Paniel_Story_Masterwork</li>
          <li>Paniel_Story_Noble</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
    <techHediffsChance>0</techHediffsChance>
    <techHediffsMoney>0</techHediffsMoney>
    <techHediffsTags>

    </techHediffsTags>
  </PawnKindDef>

  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
    <defName>Paniel_Randombox_MasterworkB</defName>
    <label>Paniel Randombox Masterwork</label>
    <chemicalAddictionChance>0</chemicalAddictionChance>
    <forceNormalGearQuality>false</forceNormalGearQuality>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>Paniel_Story_Masterwork</li>
          <li>Paniel_Story_Royal</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
    <techHediffsChance>0</techHediffsChance>
    <techHediffsMoney>0</techHediffsMoney>
    <techHediffsTags>

    </techHediffsTags>
  </PawnKindDef>

  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
    <defName>Paniel_Randombox_Legendary</defName>
    <label>Paniel Randombox Legendary</label>
    <chemicalAddictionChance>0</chemicalAddictionChance>
    <forceNormalGearQuality>false</forceNormalGearQuality>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>Paniel_Story_Legendary</li>
          <li>Paniel_Story_Royal</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
    <techHediffsChance>0</techHediffsChance>
    <techHediffsMoney>0</techHediffsMoney>
    <techHediffsTags>

    </techHediffsTags>
  </PawnKindDef>

  <!--가챠 특화 전투형-->
  <PawnKindDef ParentName="PanielPlayerBasePawnKind" Name="PanielSoldierBasePawnKind" Abstract="True">
    <chemicalAddictionChance>0</chemicalAddictionChance>
    <forceNormalGearQuality>true</forceNormalGearQuality>
    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
    <techHediffsChance>0</techHediffsChance>
    <techHediffsMoney>0</techHediffsMoney>
    <techHediffsTags>

    </techHediffsTags>
    <disallowedTraits>
      <li>Industriousness</li>
      <li>TorturedArtist</li>
    </disallowedTraits>
  </PawnKindDef>

  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
    <defName>Paniel_Soldier_Normal</defName>
    <label>Paniel Normal Militia</label>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>Paniel_Story_Normal</li>
          <li>Paniel_Story_MilitiaA</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
  </PawnKindDef>

  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
    <defName>Paniel_Soldier_Good</defName>
    <label>Paniel Good Militia</label>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>Paniel_Story_Good</li>
          <li>Paniel_Story_MilitiaB</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
  </PawnKindDef>

  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
    <defName>Paniel_Soldier_Excellent</defName>
    <label>Paniel Excellent Soldier</label>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>Paniel_Story_Excellent</li>
          <li>Paniel_Story_SoldierA</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
  </PawnKindDef>

  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
    <defName>Paniel_Soldier_Masterwork</defName>
    <label>Paniel Masterwork Soldier</label>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>Paniel_Story_Masterwork</li>
          <li>Paniel_Story_SoldierB</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
  </PawnKindDef>

  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
    <defName>Paniel_Soldier_Legendary</defName>
    <label>Paniel Legendary Royalguard</label>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>Paniel_Story_Legendary</li>
          <li>Paniel_Story_Royalguard</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
  </PawnKindDef>

  <!--가챠 특화 제작형-->
  <PawnKindDef ParentName="PanielPlayerBasePawnKind" Name="PanielWorkerBasePawnKind" Abstract="True">
    <chemicalAddictionChance>0</chemicalAddictionChance>
    <forceNormalGearQuality>true</forceNormalGearQuality>
    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
    <techHediffsChance>0</techHediffsChance>
    <techHediffsMoney>0</techHediffsMoney>
    <techHediffsTags>

    </techHediffsTags>
    <disallowedTraits>
      <li>ShootingAccuracy</li>
      <li>Brawler</li>
      <li>Tough</li>
    </disallowedTraits>
  </PawnKindDef>

  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
    <defName>Paniel_Worker_Normal</defName>
    <label>Paniel Normal Apprentice</label>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>Paniel_Story_Normal</li>
          <li>Paniel_Story_ApprenticeA</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
  </PawnKindDef>

  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
    <defName>Paniel_Worker_Good</defName>
    <label>Paniel Good Apprentice</label>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>Paniel_Story_Good</li>
          <li>Paniel_Story_ApprenticeB</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
  </PawnKindDef>

  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
    <defName>Paniel_Worker_Excellent</defName>
    <label>Paniel Excellent journeyman</label>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>Paniel_Story_Excellent</li>
          <li>Paniel_Story_journeymanA</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
  </PawnKindDef>

  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
    <defName>Paniel_Worker_Masterwork</defName>
    <label>Paniel Masterwork journeyman</label>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>Paniel_Story_Masterwork</li>
          <li>Paniel_Story_journeymanB</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
  </PawnKindDef>

  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
    <defName>Paniel_Worker_Legendary</defName>
    <label>Paniel Legendary Meister</label>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>Paniel_Story_Legendary</li>
          <li>Paniel_Story_Meister</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
  </PawnKindDef>

  <!--가챠 특화 가정형-->
  <PawnKindDef ParentName="PanielPlayerBasePawnKind" Name="PanielMaidBasePawnKind" Abstract="True">
    <chemicalAddictionChance>0</chemicalAddictionChance>
    <forceNormalGearQuality>true</forceNormalGearQuality>
    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
    <techHediffsChance>0</techHediffsChance>
    <techHediffsMoney>0</techHediffsMoney>
    <techHediffsTags>

    </techHediffsTags>
    <disallowedTraits>
      <li>ShootingAccuracy</li>
      <li>Brawler</li>
      <li>TorturedArtist</li>
      <li>Tough</li>
    </disallowedTraits>
  </PawnKindDef>

  <PawnKindDef ParentName="PanielMaidBasePawnKind">
    <defName>Paniel_Maid_Normal</defName>
    <label>Paniel Normal Maid</label>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>Paniel_Story_Normal</li>
          <li>Paniel_Story_MaidA</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
  </PawnKindDef>

  <PawnKindDef ParentName="PanielMaidBasePawnKind">
    <defName>Paniel_Maid_Good</defName>
    <label>Paniel Good Maid</label>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>Paniel_Story_Good</li>
          <li>Paniel_Story_MaidB</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
  </PawnKindDef>

  <PawnKindDef ParentName="PanielMaidBasePawnKind">
    <defName>Paniel_Maid_Excellent</defName>
    <label>Paniel Excellent House maid</label>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>Paniel_Story_Excellent</li>
          <li>Paniel_Story_HousemaidA</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
  </PawnKindDef>

  <PawnKindDef ParentName="PanielMaidBasePawnKind">
    <defName>Paniel_Maid_Masterwork</defName>
    <label>Paniel Masterwork House maid</label>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>Paniel_Story_Masterwork</li>
          <li>Paniel_Story_HousemaidB</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
  </PawnKindDef>

  <PawnKindDef ParentName="PanielMaidBasePawnKind">
    <defName>Paniel_Maid_Legendary</defName>
    <label>Paniel Legendary Lady's maid</label>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>Paniel_Story_Legendary</li>
          <li>Paniel_Story_Ladysmaid</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
  </PawnKindDef>
</Defs>