<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<PawnKindDef Abstract="True" Name="PanielPlayerBasePawnKind">
		<race>Paniel_Race</race>
		<combatPower>30</combatPower>
		<isFighter>false</isFighter>
		<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
		<forceNormalGearQuality>true</forceNormalGearQuality>
		<apparelRequired>
			<li>PN_ApparelBasic</li>
		</apparelRequired>
		<apparelMoney>
			<min>130</min>
			<max>130</max>
		</apparelMoney>
		<apparelTags>
			<li>PN_Apparel</li>
		</apparelTags>
		<defaultFactionType>Paniel_PlayerFaction</defaultFactionType>
		<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
		<minGenerationAge>1</minGenerationAge>
		<maxGenerationAge>1</maxGenerationAge>
	</PawnKindDef>

	<!-- 정착민 -->
	<PawnKindDef ParentName="PanielPlayerBasePawnKind">
		<defName>Paniel_ColonistPawn</defName>
		<label>Paniel colonist</label>
		<chemicalAddictionChance>0</chemicalAddictionChance>
		<forceNormalGearQuality>true</forceNormalGearQuality>
		<apparelRequired>
			<li>PN_ApparelBasicHat</li>
			<li>PN_ApparelCape</li>
		</apparelRequired>
		<apparelMoney>
			<min>330</min>
			<max>2000</max>
		</apparelMoney>
		<apparelTags>
			<li>PN_Apparel</li>
		</apparelTags>
		<backstoryFiltersOverride>
			<li>
				<categories>
					<li>Paniel_Story_Start</li>
				</categories>
			</li>
		</backstoryFiltersOverride>
		<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
		<techHediffsChance>0</techHediffsChance>
		<techHediffsMoney>0</techHediffsMoney>
		<techHediffsTags>
		</techHediffsTags>
		<minGenerationAge>1</minGenerationAge>
		<maxGenerationAge>2</maxGenerationAge>
	</PawnKindDef>
</Defs>