<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <AutomataRace.AutomataRaceSettings>
    <defName>Paniel_Race</defName>
    <needBlacklists>      <!--Need def-->
      <li>Beauty</li>
      <li>Comfort</li>
      <li>Outdoors</li>
      <li>DrugDesire</li>
      <li>RoomSize</li>
    </needBlacklists>    <!--false 가 적용 / true 가 꺼짐-->
    <socialActivated>true</socialActivated>
    <skillDecayActivated>false</skillDecayActivated>
    <infectionActivated>false</infectionActivated>
    <medicineTendable>false</medicineTendable>
    <deadThoughtOverrides>
      <li>
        <source>KnowColonistDied</source>
        <overwrite>PN_KnowColonyAutomatonDied</overwrite>
      </li>
      <li>
        <source>PawnWithGoodOpinionDied</source>
        <overwrite>PN_AutomatonWithGoodOpinionDied</overwrite>
      </li>
      <li>
        <source>PawnWithBadOpinionDied</source>
        <overwrite>PN_AutomatonWithBadOpinionDied</overwrite>
      </li>
      <li>
        <source>ColonistLost</source>
        <overwrite>PN_ColonyAutomatonLost</overwrite>
      </li>
      <li>
        <source>PawnWithGoodOpinionLost</source>
        <overwrite>PN_AutomatonWithGoodOpinionLost</overwrite>
      </li>
      <li>
        <source>PawnWithBadOpinionLost</source>
        <overwrite>PN_AutomatonWithBadOpinionLost</overwrite>
      </li>
      <li>
        <source>WitnessedDeathAlly</source>
        <overwrite>PN_WitnessedDestroyedAlly</overwrite>
      </li>
      <li>
        <source>WitnessedDeathNonAlly</source>
      </li>
      <li>
        <source>ColonistBanished</source>
      </li>
      <li>
        <source>ColonistBanishedToDie</source>
      </li>
      <li>
        <source>PrisonerBanishedToDie</source>
      </li>
    </deadThoughtOverrides>
    <conflictingPassions>
      <li>Shooting</li>
      <li>Melee</li>
      <li>Construction</li>
      <li>Mining</li>
      <li>Cooking</li>
      <li>Plants</li>
      <li>Animals</li>
      <li>Crafting</li>
      <li>Artistic</li>
      <li>Medicine</li>
      <li>Social</li>
      <li>Intellectual</li>
    </conflictingPassions>
  </AutomataRace.AutomataRaceSettings>

  <defName>Paniel_race_Settings</defName>
  <pawnKindSettings>
    <startingColonists>
      <li>
        <pawnKindEntries>
          <li>
            <kindDefs>
              <li>Paniel_Colonist</li>
            </kindDefs>
            <chance>100.0</chance>
          </li>
        </pawnKindEntries>
        <factionDefs>
          <li>Paniel_PlayerFaction</li>
        </factionDefs>
      </li>
    </startingColonists>
  </pawnKindSettings>
</Defs>