<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <FactionDef ParentName="HumanFactionBase">
    <defName>PN_LiberatedFaction</defName>
    <label>Liberated automata</label>
    <description>Liberated automata</description>
    <colorSpectrum>
      <li>(1.0, 0.866, 0.949)</li>
    </colorSpectrum>
    <pawnSingular>Automaton</pawnSingular>
    <pawnsPlural>Automata</pawnsPlural>
    <requiredCountAtGameStart>1</requiredCountAtGameStart>
    <settlementGenerationWeight>1</settlementGenerationWeight>
    <canMakeRandomly>true</canMakeRandomly>
    <canSiege>true</canSiege>
    <canStageAttacks>true</canStageAttacks>
    <leaderTitle>Automaton Leader</leaderTitle>
    <startingGoodwill>
      <min>0</min>
      <max>0</max>
    </startingGoodwill>
    <factionNameMaker>NamerFactionOutlander</factionNameMaker>
    <settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
    <techLevel>Ultra</techLevel>
    <backstoryFilters>
      <li>
        <categories>
        </categories>
      </li>
    </backstoryFilters>
    <hairTags>
      <li>Rural</li>
    </hairTags>
    <naturalColonyGoodwill>
      <min>0</min>
      <max>0</max>
    </naturalColonyGoodwill>
    <visitorTraderKinds>
    </visitorTraderKinds>
    <caravanTraderKinds>
      <li>Caravan_PN_Automaton</li>
    </caravanTraderKinds>
    <baseTraderKinds>
      <li>Base_Outlander_Standard</li>
    </baseTraderKinds>
    <allowedArrivalTemperatureRange>-50~45</allowedArrivalTemperatureRange>
    <raidCommonalityFromPointsCurve>
      <points>
        <li>(0, 1)</li>        <!--Constant 1 at all points levels-->
      </points>
    </raidCommonalityFromPointsCurve>
    <raidLootMaker>PN_RaidLootMaker</raidLootMaker>
    <maxPawnCostPerTotalPointsCurve>
      <points>
        <li>(0,35)</li>
        <li>(70, 50)</li>
        <li>(700, 100)</li>
        <li>(1300, 150)</li>
        <li>(100000, 10000)</li>
      </points>
    </maxPawnCostPerTotalPointsCurve>
    <pawnGroupMakers>
      <li>
        <kindDef>Combat</kindDef>
        <commonality>90</commonality>
        <options>
          <!--<Nyaron_Colonist>20</Nyaron_Colonist>
                    <Nyaron_Soldier>100</Nyaron_Soldier>
                    <Nyaron_Ranger>80</Nyaron_Ranger>
                    <Nyaron_Soldier_Light>40</Nyaron_Soldier_Light>
                    <Nyaron_Ranger_Light>40</Nyaron_Ranger_Light>-->
        </options>
      </li>
      <li>
        <kindDef>Combat</kindDef>
        <commonality>5</commonality>
        <options>
          <!--<Nyaron_Colonist>16</Nyaron_Colonist>
                    <Nyaron_Soldier>100</Nyaron_Soldier>
                    <Nyaron_Ranger>80</Nyaron_Ranger>
                    <Nyaron_Soldier_Light>40</Nyaron_Soldier_Light>
                    <Nyaron_Ranger_Light>40</Nyaron_Ranger_Light>
                    <Nyaron_Soldier_Elite>1</Nyaron_Soldier_Elite>-->
        </options>
      </li>
      <li>
        <kindDef>Combat</kindDef>
        <commonality>4</commonality>
        <options>
          <!--<Nyaron_Colonist>16</Nyaron_Colonist>
                    <Nyaron_Soldier>100</Nyaron_Soldier>
                    <Nyaron_Ranger>80</Nyaron_Ranger>
                    <Nyaron_Soldier_Light>40</Nyaron_Soldier_Light>
                    <Nyaron_Ranger_Light>40</Nyaron_Ranger_Light>
                    <Nyaron_Ranger_Rocketeer>3</Nyaron_Ranger_Rocketeer>
                    <Nyaron_Ranger_Elite>1</Nyaron_Ranger_Elite>-->
        </options>
      </li>
      <li>
        <kindDef>Combat</kindDef>
        <commonality>1</commonality>
        <options>
          <!--<Nyaron_Soldier>80</Nyaron_Soldier>
                    <Nyaron_Ranger>100</Nyaron_Ranger>
                    <Nyaron_Soldier_Light>40</Nyaron_Soldier_Light>
                    <Nyaron_Ranger_Light>40</Nyaron_Ranger_Light>
                    <Nyaron_Ranger_Rocketeer>2</Nyaron_Ranger_Rocketeer>
                    <Nyaron_Soldier_Elite>1</Nyaron_Soldier_Elite>
                    <Nyaron_Ranger_Elite>2</Nyaron_Ranger_Elite>-->
        </options>
      </li>
      <li>
        <kindDef>Combat</kindDef>
        <commonality>0</commonality>
        <options>
          <!--<Nyaron_Leader>1</Nyaron_Leader>-->
        </options>
      </li>
      <li>
        <kindDef>Peaceful</kindDef>
        <options>
          <!--<Nyaron_Colonist>10</Nyaron_Colonist>
                    <Nyaron_Soldier>2</Nyaron_Soldier>-->
        </options>
      </li>
      <li>
        <kindDef>Trader</kindDef>
        <commonality>1</commonality>
        <traders>
          <!--<Nyaron_Trader>1</Nyaron_Trader>-->
        </traders>
        <carriers>
          <!--<Muffalo>5</Muffalo>
                    <Dromedary>5</Dromedary>
                    <Alpaca>5</Alpaca>
                    <Elephant>1</Elephant>-->
        </carriers>
        <guards>
        </guards>
      </li>
      <li>
        <kindDef>Settlement</kindDef>
        <options>
          <!--<Nyaron_Colonist>100</Nyaron_Colonist>
                    <Nyaron_Leader>1</Nyaron_Leader>
                    <Nyaron_Soldier>30</Nyaron_Soldier>-->
        </options>
      </li>
    </pawnGroupMakers>
    <settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
    <factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath>
  </FactionDef>

  <ThingSetMakerDef>
    <defName>PN_RaidLootMaker</defName>
    <root Class="ThingSetMaker_MarketValue">
      <fixedParams>
        <filter>
          <thingDefs>
            <li>Silver</li>
            <li>Jade</li>
            <li>Pemmican</li>
          </thingDefs>
        </filter>
      </fixedParams>
    </root>
  </ThingSetMakerDef>
</Defs>