<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <!--==================================== 베이스 ====================================-->

  <RulePackDef>
    <defName>PN_NamerChainSwordfirst</defName>
    <rulePack>
      <rulesFiles>
        <li>PNof->Names/Weapon/PNof</li>
        <li>PNChainSword->Names/Weapon/PNChainSword</li>
      </rulesFiles>
    </rulePack>
  </RulePackDef>

  <RulePackDef>
    <defName>PN_NamerChainSword</defName>
    <include>
      <li>PN_NamerFirst</li>
      <li>PN_NamerChainSwordfirst</li>
    </include>
    <rulePack>
      <rulesStrings>
        <li>r_weapon_name->[PNChainSword] [PNof] [PNFirstNamer]</li>
      </rulesStrings>
    </rulePack>
  </RulePackDef>

  <ThingDef Abstract="True" Name="PN_MeleeWeaponUltratech" ParentName="PN_BaseWeapon">
    <techLevel>Ultra</techLevel>
    <statBases>
      <MarketValue>2000</MarketValue>
      <Mass>2</Mass>
    </statBases>
    <comps>
      <li>
        <compClass>CompQuality</compClass>
      </li>
      <li Class="CompProperties_Art">
        <nameMaker>NamerArtWeaponMelee</nameMaker>
        <descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
        <minQualityForArtistic>Excellent</minQualityForArtistic>
      </li>
      <li Class="CompProperties_Biocodable"/>
    </comps>
    <smeltable>true</smeltable>
    <burnableByRecipe>true</burnableByRecipe>
    <thingCategories>
      <li>WeaponsMelee</li>
    </thingCategories>
    <weaponTags>
      <li>PN_UltratechMelee</li>
    </weaponTags>
    <weaponClasses>
      <li>Melee</li>
      <li>Ultratech</li>
    </weaponClasses>
    <thingSetMakerTags>

    </thingSetMakerTags>
  </ThingDef>

  <ThingDef Name="PN_BaseWeapon_Bladelink" ParentName="PN_BaseWeapon" Abstract="True">
    <techLevel>Ultra</techLevel>
    <tradeNeverStack>true</tradeNeverStack>
    <relicChance>0</relicChance>
    <weaponTags>
      <li>PN_Bladelink</li>
    </weaponTags>
    <weaponClasses>
      <li>Ultratech</li>
    </weaponClasses>
    <comps>
      <li>
        <compClass>CompQuality</compClass>
      </li>
      <li Class="CompProperties_BladelinkWeapon">
        <biocodeOnEquip>true</biocodeOnEquip>
      </li>
    </comps>
    <smeltable>true</smeltable>
    <burnableByRecipe>true</burnableByRecipe>
    <thingCategories>
      <li>WeaponsMeleeBladelink</li>
    </thingCategories>
    <thingSetMakerTags>

    </thingSetMakerTags>
  </ThingDef>

  <!--==================================== 로열세이버 ====================================-->

  <ThingDef ParentName="PN_BaseWeapon_Bladelink">
    <defName>PN_RoyalSaber_Bladelink</defName>
    <label>PnL royal saber</label>
    <description>...</description>
    <statBases>
      <MarketValue>3000</MarketValue>
      <Mass>2</Mass>
    </statBases>
    <equippedAngleOffset>0</equippedAngleOffset>
    <graphicData>
      <graphicClass>Graphic_Single</graphicClass>
      <texPath>Things/Weapons/PNRoyalSaber</texPath>
      <color>(255,255,255)</color>
    </graphicData>
    <soundInteract>Interact_BladelinkPlasmaSword</soundInteract>
    <meleeHitSound>MeleeHit_BladelinkPlasmaSword</meleeHitSound>
    <weaponClasses>
      <li>Melee</li>
      <li>MeleePiercer</li>
    </weaponClasses>
    <tools>
      <li>
        <label>handle</label>
        <capacities>
          <li>Blunt</li>
        </capacities>
        <power>12</power>
        <cooldownTime>1.6</cooldownTime>
      </li>
      <li>
        <label>point</label>
        <capacities>
          <li>Stab</li>
        </capacities>
        <power>25</power>
        <cooldownTime>1.6</cooldownTime>
        <armorPenetration>0.9</armorPenetration>
        <extraMeleeDamages>
          <li>
            <def>Burn</def>
            <amount>20</amount>
            <chance>1.0</chance>
          </li>
        </extraMeleeDamages>
      </li>
      <li>
        <label>edge</label>
        <capacities>
          <li>Cut</li>
        </capacities>
        <power>25</power>
        <cooldownTime>1.6</cooldownTime>
        <armorPenetration>0.9</armorPenetration>
        <extraMeleeDamages>
          <li>
            <def>Burn</def>
            <amount>20</amount>
            <chance>1.0</chance>
          </li>
        </extraMeleeDamages>
      </li>
    </tools>
  </ThingDef>

  <!--==================================== 블러디드 체인소드 ====================================-->

  <ThingDef ParentName="PN_BaseWeapon_Bladelink">
    <defName>PN_PN_Chainsword_Bladelink</defName>
    <label>PnL blooded chain sword</label>
    <description>...</description>
    <statBases>
      <MarketValue>3000</MarketValue>
      <Mass>2</Mass>
    </statBases>
    <equippedAngleOffset>-65</equippedAngleOffset>
    <graphicData>
      <graphicClass>Graphic_Single</graphicClass>
      <texPath>Things/Weapons/PNSwordLink</texPath>
      <color>(255,255,255)</color>
    </graphicData>
    <soundInteract>Interact_BladelinkMonoSword</soundInteract>
    <meleeHitSound>MeleeHit_BladelinkMonoSword</meleeHitSound>
    <weaponClasses>
      <li>Melee</li>
      <li>MeleePiercer</li>
    </weaponClasses>
    <tools>
      <li>
        <label>handle</label>
        <capacities>
          <li>Blunt</li>
        </capacities>
        <power>12</power>
        <cooldownTime>1.6</cooldownTime>
      </li>
      <li>
        <label>point</label>
        <capacities>
          <li>Stab</li>
        </capacities>
        <power>30</power>
        <cooldownTime>1.6</cooldownTime>
        <armorPenetration>0.9</armorPenetration>
      </li>
      <li>
        <label>edge</label>
        <capacities>
          <li>Cut</li>
        </capacities>
        <power>30</power>
        <cooldownTime>1.6</cooldownTime>
        <armorPenetration>0.9</armorPenetration>
      </li>
    </tools>
    <comps>
    <li Class="CompProperties_GeneratedName">
        <nameMaker>PN_NamerChainSword</nameMaker>
      </li>
    </comps>
  </ThingDef>
</Defs>