<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <AutomataRace.AutomataRaceSettings>
    <defName>Paniel_Race</defName>
    <needBlacklists>      <!--Need def-->
      <li>Outdoors</li>
      <li>DrugDesire</li>
      <li>RoomSize</li>
    </needBlacklists>    <!--false 가 적용 / true 가 꺼짐-->
    <socialActivated>true</socialActivated>
    <skillDecayActivated>false</skillDecayActivated>
    <infectionActivated>false</infectionActivated>
    <medicineTendable>false</medicineTendable>
    <deadThoughtOverrides>
      <li>
        <source>KnowColonistDied</source>
        <overwrite>PN_KnowColonyAutomatonDied</overwrite>
      </li>
      <li>
        <source>PawnWithGoodOpinionDied</source>
        <overwrite>PN_AutomatonWithGoodOpinionDied</overwrite>
      </li>
      <li>
        <source>PawnWithBadOpinionDied</source>
        <overwrite>PN_AutomatonWithBadOpinionDied</overwrite>
      </li>
      <li>
        <source>ColonistLost</source>
        <overwrite>PN_ColonyAutomatonLost</overwrite>
      </li>
      <li>
        <source>PawnWithGoodOpinionLost</source>
        <overwrite>PN_AutomatonWithGoodOpinionLost</overwrite>
      </li>
      <li>
        <source>PawnWithBadOpinionLost</source>
        <overwrite>PN_AutomatonWithBadOpinionLost</overwrite>
      </li>
      <li>
        <source>WitnessedDeathAlly</source>
        <overwrite>PN_WitnessedDestroyedAlly</overwrite>
      </li>
      <li>
        <source>WitnessedDeathNonAlly</source>
      </li>
      <li>
        <source>ColonistBanished</source>
      </li>
      <li>
        <source>ColonistBanishedToDie</source>
      </li>
      <li>
        <source>PrisonerBanishedToDie</source>
      </li>
    </deadThoughtOverrides>
    <conflictingPassions>
      <li>Shooting</li>
      <li>Melee</li>
      <li>Construction</li>
      <li>Mining</li>
      <li>Cooking</li>
      <li>Plants</li>
      <li>Animals</li>
      <li>Crafting</li>
      <li>Artistic</li>
      <li>Medicine</li>
      <li>Social</li>
      <li>Intellectual</li>
    </conflictingPassions>

    <defaultFaction>PN_indistryFaction</defaultFaction>
  </AutomataRace.AutomataRaceSettings>

  <AlienRace.RaceSettings>
    <defName>Paniel_Race_Setting</defName>
    <pawnKindSettings>
      <startingColonists>
        <li>
          <pawnKindEntries>
            <li>
              <kindDefs>
                <li>Paniel_Testsubject</li>
              </kindDefs>
              <chance>100.0</chance>
            </li>
          </pawnKindEntries>
          <factionDefs>
            <li>Paniel_PlayerFaction</li>
          </factionDefs>
        </li>
      </startingColonists>
      <alienslavekinds>
        <li>
          <kindDefs>
            <li>Slave</li>
          </kindDefs>
          <chance>100.0</chance>
        </li>
      </alienslavekinds>
      <alienrefugeekinds>
        <li>
          <kindDefs>
            <li>Slave</li>
          </kindDefs>
          <chance>100.0</chance>
        </li>
      </alienrefugeekinds>
      <alienwandererkinds>

      </alienwandererkinds>
    </pawnKindSettings>
  </AlienRace.RaceSettings>
</Defs>