폴더 이름 변경

This commit is contained in:
Cocopomel
2022-10-22 16:32:14 +09:00
parent 731b969f58
commit 04f09bad90
30 changed files with 6 additions and 5 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--직원상선 거래-->
<RoyalTitlePermitDef>
<defName>PN_TradeBenefit</defName>
<label>trade with benefit ship</label>
</RoyalTitlePermitDef>
<!-- 허가증 : 쿨타임 다 차면 공짜, 쿨타임 중엔 신임장 소모 -->
<RoyalTitlePermitDef Name="PN_BenefitBase" Abstract="True">
<faction>PN_SubsidiaryFaction</faction>
<permitPointCost>1</permitPointCost>
<cooldownDays>60</cooldownDays>
</RoyalTitlePermitDef>
<!--자원 드랍 베이스-->
<RoyalTitlePermitDef ParentName="PN_BenefitBase" Name="PN_DropResourcesBase" Abstract="True">
<workerClass>RoyalTitlePermitWorker_DropResources</workerClass>
<usableOnWorldMap>true</usableOnWorldMap>
<royalAid>
<targetingRange>39.9</targetingRange>
</royalAid>
</RoyalTitlePermitDef>
<!--연봉-->
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
<defName>PN_AnnualSalary_A</defName>
<label>annual salary class A</label>
<description>This is the annual salary (800 Silver) paid to PnL Logistics employees. can use PnL result point to receive advance salary.</description>
<minTitle>PN_Title_Associate</minTitle>
<permitPointCost>1</permitPointCost>
<uiPosition>(0,0)</uiPosition>
<royalAid>
<itemsToDrop>
<Silver>800</Silver>
</itemsToDrop>
<favorCost>1</favorCost>
</royalAid>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
<defName>PN_AnnualSalary_B</defName>
<label>annual salary class B</label>
<description>This is the annual salary (3200 Silver) paid to PnL Logistics employees. can use PnL result point to receive advance salary.</description>
<minTitle>PN_Title_Manager</minTitle>
<permitPointCost>1</permitPointCost>
<prerequisite>PN_AnnualSalary_A</prerequisite>
<uiPosition>(1,0)</uiPosition>
<royalAid>
<itemsToDrop>
<Silver>3200</Silver>
</itemsToDrop>
<favorCost>4</favorCost>
</royalAid>
</RoyalTitlePermitDef>
<!--전투니엘 지원 (근접)-->
<RoyalTitlePermitDef>
<defName>PN_RequestSecurityUnitClose</defName>
<label>request security unit (melee)</label>
<description>Request 4 melee combat security unit to aid in your battle.</description>
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
<minTitle>PN_Title_Senior</minTitle>
<permitPointCost>1</permitPointCost>
<uiPosition>(0,1)</uiPosition>
<faction>PN_SubsidiaryFaction</faction>
<royalAid>
<favorCost>2</favorCost>
<pawnKindDef>PN_Mid_CloseUnit</pawnKindDef>
<pawnCount>4</pawnCount>
<targetingRange>39.9</targetingRange>
</royalAid>
<cooldownDays>60</cooldownDays>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef>
<defName>PN_RequestEliteSecurityUnitClose</defName>
<label>request elite security unit (melee)</label>
<description>Request 4 melee combat elite security unit to aid in your battle.</description>
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
<minTitle>PN_Title_SeniorManager</minTitle>
<permitPointCost>1</permitPointCost>
<prerequisite>PN_RequestSecurityUnitClose</prerequisite>
<uiPosition>(1,1)</uiPosition>
<faction>PN_SubsidiaryFaction</faction>
<royalAid>
<favorCost>4</favorCost>
<pawnKindDef>PN_EliteCloseUnit</pawnKindDef>
<pawnCount>4</pawnCount>
<targetingRange>39.9</targetingRange>
</royalAid>
<cooldownDays>60</cooldownDays>
</RoyalTitlePermitDef>
<!--전투니엘 지원 (원거리)-->
<RoyalTitlePermitDef>
<defName>PN_RequestSecurityUnitRange</defName>
<label>request security unit (range)</label>
<description>Request 4 range combat security unit to aid in your battle.</description>
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
<minTitle>PN_Title_Senior</minTitle>
<permitPointCost>1</permitPointCost>
<uiPosition>(0,2)</uiPosition>
<faction>PN_SubsidiaryFaction</faction>
<royalAid>
<favorCost>2</favorCost>
<pawnKindDef>PN_Mid_RangeUnit</pawnKindDef>
<pawnCount>4</pawnCount>
<targetingRange>39.9</targetingRange>
</royalAid>
<cooldownDays>60</cooldownDays>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef>
<defName>PN_RequestEliteSecurityUnitRange</defName>
<label>request elite security unit (rifle)</label>
<description>Request 4 rifle combat elite security unit to aid in your battle.</description>
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
<minTitle>PN_Title_SeniorManager</minTitle>
<permitPointCost>1</permitPointCost>
<prerequisite>PN_RequestSecurityUnitRange</prerequisite>
<uiPosition>(1,2)</uiPosition>
<faction>PN_SubsidiaryFaction</faction>
<royalAid>
<favorCost>4</favorCost>
<pawnKindDef>PN_EliteRangeUnit</pawnKindDef>
<pawnCount>4</pawnCount>
<targetingRange>39.9</targetingRange>
</royalAid>
<cooldownDays>60</cooldownDays>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef>
<defName>PN_RequestEliteSecurityUnitHeavy</defName>
<label>request elite security unit (heavy)</label>
<description>Request 2 heavy combat elite security unit to aid in your battle.</description>
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
<minTitle>PN_Title_SeniorManager</minTitle>
<permitPointCost>1</permitPointCost>
<uiPosition>(1,3)</uiPosition>
<faction>PN_SubsidiaryFaction</faction>
<royalAid>
<favorCost>4</favorCost>
<pawnKindDef>PN_EliteHeavyUnit</pawnKindDef>
<pawnCount>2</pawnCount>
<targetingRange>39.9</targetingRange>
</royalAid>
<cooldownDays>60</cooldownDays>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef>
<defName>PN_RequestEliteSecurityUnitCannon</defName>
<label>request elite security unit (cannon)</label>
<description>Request 2 cannon combat elite security unit to aid in your battle.</description>
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
<minTitle>PN_Title_SeniorManager</minTitle>
<permitPointCost>1</permitPointCost>
<uiPosition>(1,4)</uiPosition>
<faction>PN_SubsidiaryFaction</faction>
<royalAid>
<favorCost>4</favorCost>
<pawnKindDef>PN_EliteCannonUnit</pawnKindDef>
<pawnCount>2</pawnCount>
<targetingRange>39.9</targetingRange>
</royalAid>
<cooldownDays>60</cooldownDays>
</RoyalTitlePermitDef>
<!--제작니엘 지원-->
<RoyalTitlePermitDef>
<defName>PN_RequestEngineerUnit</defName>
<label>request engineer unit</label>
<description>Request a group of 4 engineer units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
<workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
<minTitle>PN_Title_Senior</minTitle>
<permitPointCost>1</permitPointCost>
<uiPosition>(0,5)</uiPosition>
<faction>PN_SubsidiaryFaction</faction>
<royalAid>
<favorCost>2</favorCost>
<pawnKindDef>PN_AssociateP_EngineerB</pawnKindDef>
<pawnCount>4</pawnCount>
<aidDurationDays>4</aidDurationDays>
<targetingRange>39.9</targetingRange>
</royalAid>
<cooldownDays>60</cooldownDays>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef>
<defName>PN_RequestEliteEngineerUnit</defName>
<label>request elite engineer unit</label>
<description>Request a group of 4 elite engineer units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
<workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
<minTitle>PN_Title_SeniorManager</minTitle>
<permitPointCost>1</permitPointCost>
<prerequisite>PN_RequestEngineerUnit</prerequisite>
<uiPosition>(1,5)</uiPosition>
<faction>PN_SubsidiaryFaction</faction>
<royalAid>
<favorCost>4</favorCost>
<pawnKindDef>PN_ManageUnit_Enginer</pawnKindDef>
<pawnCount>4</pawnCount>
<aidDurationDays>4</aidDurationDays>
<targetingRange>39.9</targetingRange>
</royalAid>
<cooldownDays>60</cooldownDays>
</RoyalTitlePermitDef>
<!--가정니엘 지원-->
<RoyalTitlePermitDef>
<defName>PN_RequestDomesticUnit</defName>
<label>request domestic unit</label>
<description>Request a group of 4 domestic units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
<workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
<minTitle>PN_Title_Senior</minTitle>
<permitPointCost>1</permitPointCost>
<uiPosition>(0,6)</uiPosition>
<faction>PN_SubsidiaryFaction</faction>
<royalAid>
<favorCost>2</favorCost>
<pawnKindDef>PN_AssociateP_DomesticB</pawnKindDef>
<pawnCount>4</pawnCount>
<aidDurationDays>4</aidDurationDays>
<targetingRange>39.9</targetingRange>
</royalAid>
<cooldownDays>60</cooldownDays>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef>
<defName>PN_RequestEliteDomesticUnit</defName>
<label>request elite domestic unit</label>
<description>Request a group of 4 elite domestic units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
<workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
<minTitle>PN_Title_SeniorManager</minTitle>
<permitPointCost>1</permitPointCost>
<prerequisite>PN_RequestDomesticUnit</prerequisite>
<uiPosition>(1,6)</uiPosition>
<faction>PN_SubsidiaryFaction</faction>
<royalAid>
<favorCost>4</favorCost>
<pawnKindDef>PN_ManageUnit_Domestic</pawnKindDef>
<pawnCount>4</pawnCount>
<aidDurationDays>4</aidDurationDays>
<targetingRange>39.9</targetingRange>
</royalAid>
<cooldownDays>60</cooldownDays>
</RoyalTitlePermitDef>
<!--OTP 지급-->
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
<defName>PN_DropOTPCard</defName>
<label>request PnL OTP card</label>
<description>Request for a drop of PnL OTP card.</description>
<minTitle>PN_Title_Manager</minTitle>
<permitPointCost>1</permitPointCost>
<uiPosition>(0,7)</uiPosition>
<royalAid>
<itemsToDrop>
<PN_OTPCard>1</PN_OTPCard>
</itemsToDrop>
<favorCost>2</favorCost>
</royalAid>
</RoyalTitlePermitDef>
<!--전투 오토마톤 상자-->
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
<defName>PN_DropPackagedAutomatonSoldier</defName>
<label>request PnL automaton™ (Combat)</label>
<description>Request for a drop of PnL automaton™ (Combat) box.</description>
<minTitle>PN_Title_Manager</minTitle>
<permitPointCost>1</permitPointCost>
<cooldownDays>300</cooldownDays>
<uiPosition>(0,8)</uiPosition>
<royalAid>
<itemsToDrop>
<Packaged_NormalAutomatonSoldier>1</Packaged_NormalAutomatonSoldier>
</itemsToDrop>
<favorCost>4</favorCost>
</royalAid>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
<defName>PN_DropPackagedAutomatonSoldierPremium</defName>
<label>request PnL automaton™ Pro (Combat)</label>
<description>Request for a drop of PnL automaton™ Pro (Combat) box.</description>
<minTitle>PN_Title_Director</minTitle>
<permitPointCost>1</permitPointCost>
<cooldownDays>300</cooldownDays>
<prerequisite>PN_DropPackagedAutomatonSoldier</prerequisite>
<uiPosition>(1,8)</uiPosition>
<royalAid>
<itemsToDrop>
<Packaged_PremiumAutomatonSoldier>1</Packaged_PremiumAutomatonSoldier>
</itemsToDrop>
<favorCost>10</favorCost>
</royalAid>
</RoyalTitlePermitDef>
<!--제작 오토마톤 상자-->
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
<defName>PN_DropPackagedAutomatonWorker</defName>
<label>request PnL automaton™ (Engineer)</label>
<description>Request for a drop of PnL automaton™ (Engineer) box.</description>
<minTitle>PN_Title_Manager</minTitle>
<permitPointCost>1</permitPointCost>
<cooldownDays>300</cooldownDays>
<uiPosition>(0,9)</uiPosition>
<royalAid>
<itemsToDrop>
<Packaged_NormalAutomatonWorker>1</Packaged_NormalAutomatonWorker>
</itemsToDrop>
<favorCost>4</favorCost>
</royalAid>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
<defName>PN_DropPackagedAutomatonWorkerPremium</defName>
<label>request PnL automaton™ Pro (Engineer)</label>
<description>Request for a drop of PnL automaton™ Pro (Engineer) box.</description>
<minTitle>PN_Title_Director</minTitle>
<permitPointCost>1</permitPointCost>
<cooldownDays>300</cooldownDays>
<prerequisite>PN_DropPackagedAutomatonWorker</prerequisite>
<uiPosition>(1,9)</uiPosition>
<royalAid>
<itemsToDrop>
<Packaged_PremiumAutomatonWorker>1</Packaged_PremiumAutomatonWorker>
</itemsToDrop>
<favorCost>10</favorCost>
</royalAid>
</RoyalTitlePermitDef>
<!--가정 오토마톤 상자-->
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
<defName>PN_DropPackagedAutomatonMaid</defName>
<label>request PnL automaton™ (Domestic)</label>
<description>Request for a drop of PnL automaton™ (Domestic) box.</description>
<minTitle>PN_Title_Manager</minTitle>
<permitPointCost>1</permitPointCost>
<cooldownDays>300</cooldownDays>
<uiPosition>(0,10)</uiPosition>
<royalAid>
<itemsToDrop>
<Packaged_NormalAutomatonMaid>1</Packaged_NormalAutomatonMaid>
</itemsToDrop>
<favorCost>4</favorCost>
</royalAid>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
<defName>PN_DropPackagedAutomatonMaidPremium</defName>
<label>request PnL automaton™ Pro (Domestic)</label>
<description>Request for a drop of PnL automaton™ Pro (Domestic) box.</description>
<minTitle>PN_Title_Director</minTitle>
<permitPointCost>1</permitPointCost>
<cooldownDays>300</cooldownDays>
<prerequisite>PN_DropPackagedAutomatonMaid</prerequisite>
<uiPosition>(1,10)</uiPosition>
<royalAid>
<itemsToDrop>
<Packaged_PremiumAutomatonMaid>1</Packaged_PremiumAutomatonMaid>
</itemsToDrop>
<favorCost>10</favorCost>
</royalAid>
</RoyalTitlePermitDef>
<!--셔틀-->
<RoyalTitlePermitDef>
<defName>PN_RequestTransportShuttle</defName>
<label>request transport shuttle</label>
<description>request a shuttle for your own use. It will transport colonists, items, and animals anywhere you like within 70 world tiles.</description>
<workerClass>RoyalTitlePermitWorker_CallShuttle</workerClass>
<minTitle>PN_Title_Manager</minTitle>
<faction>PN_SubsidiaryFaction</faction>
<permitPointCost>1</permitPointCost>
<cooldownDays>60</cooldownDays>
<usableOnWorldMap>true</usableOnWorldMap>
<uiPosition>(0,11)</uiPosition>
<royalAid>
<favorCost>4</favorCost>
<targetingRange>44.9</targetingRange>
<targetingRequireLOS>false</targetingRequireLOS>
</royalAid>
</RoyalTitlePermitDef>
<!--PnL 부품 지급-->
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
<defName>PN_DropPnLComponent</defName>
<label>request PnL Component</label>
<description>Request for a drop of 3 PnL Component.</description>
<minTitle>PN_Title_Director</minTitle>
<permitPointCost>1</permitPointCost>
<uiPosition>(1,11)</uiPosition>
<royalAid>
<itemsToDrop>
<PN_Component>3</PN_Component>
</itemsToDrop>
<favorCost>3</favorCost>
</royalAid>
</RoyalTitlePermitDef>
<!--두뇌코어 지급-->
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
<defName>PN_DropBrainCore</defName>
<label>request automaton brain core</label>
<description>Request for a drop of 3 automaton brain core.</description>
<minTitle>PN_Title_Director</minTitle>
<permitPointCost>1</permitPointCost>
<uiPosition>(1,12)</uiPosition>
<royalAid>
<itemsToDrop>
<PN_BrainCasing>3</PN_BrainCasing>
</itemsToDrop>
<favorCost>3</favorCost>
</royalAid>
</RoyalTitlePermitDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--승진-->
<ThoughtDef>
<defName>PN_TitlePromotion</defName>
<durationDays>7</durationDays>
<thoughtClass>Thought_MemoryRoyalTitle</thoughtClass>
<nullifyingTraits>
<li>Ascetic</li>
</nullifyingTraits>
<stages>
<li>
<label>promoted to {TITLE}</label>
<description>I was promoted to {TITLE}. I love the recognition!</description>
<baseMoodEffect>8</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<!--해고-->
<ThoughtDef>
<defName>PN_TitleDemotion</defName>
<durationDays>7</durationDays>
<thoughtClass>Thought_MemoryRoyalTitle</thoughtClass>
<nullifyingTraits>
<li>Ascetic</li>
</nullifyingTraits>
<stages>
<li>
<label>demoted to {TITLE}</label>
<description>I demoted to {TITLE}.</description>
<baseMoodEffect>-8</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--베이스-->
<RoyalTitleDef Abstract="True" Name="PN_TitleBase">
<tags>
<li>PN_PnLCareerTitleTag</li>
</tags>
<commonality>1</commonality>
<awardThought>PN_TitlePromotion</awardThought>
<lostThought>PN_TitleDemotion</lostThought>
<allowDignifiedMeditationFocus>False</allowDignifiedMeditationFocus>
<awardWorkerClass>RoyalTitleAwardWorker_Instant</awardWorkerClass>
</RoyalTitleDef>
<!--Intern 인턴-->
<RoyalTitleDef ParentName="PN_TitleBase">
<defName>PN_Title_Intern</defName>
<label>Intern</label>
<description>Intern of PnL Logistics.</description>
<seniority>0</seniority>
<favorCost>1</favorCost>
<permitPointsAwarded>0</permitPointsAwarded>
<changeHeirQuestPoints>1000</changeHeirQuestPoints>
</RoyalTitleDef>
<!--Associate 사원-->
<RoyalTitleDef ParentName="PN_TitleBase">
<defName>PN_Title_Associate</defName>
<label>Associate</label>
<description>Associate of PnL Logistics.</description>
<seniority>1</seniority>
<favorCost>6</favorCost>
<permitPointsAwarded>1</permitPointsAwarded>
<changeHeirQuestPoints>1200</changeHeirQuestPoints>
<recruitmentResistanceOffset>10</recruitmentResistanceOffset>
</RoyalTitleDef>
<!--Senior 대리-->
<RoyalTitleDef ParentName="PN_TitleBase">
<defName>PN_Title_Senior</defName>
<label>Senior</label>
<description>Senior of PnL Logistics.</description>
<seniority>2</seniority>
<favorCost>8</favorCost>
<permitPointsAwarded>2</permitPointsAwarded>
<changeHeirQuestPoints>1600</changeHeirQuestPoints>
<recruitmentResistanceOffset>25</recruitmentResistanceOffset>
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
</RoyalTitleDef>
<!--Manager 과장-->
<RoyalTitleDef ParentName="PN_TitleBase">
<defName>PN_Title_Manager</defName>
<label>Manager</label>
<description>Manager of PnL Logistics.</description>
<seniority>3</seniority>
<favorCost>18</favorCost>
<permitPointsAwarded>3</permitPointsAwarded>
<minExpectation>Moderate</minExpectation>
<changeHeirQuestPoints>2200</changeHeirQuestPoints>
<recruitmentResistanceOffset>40</recruitmentResistanceOffset>
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
<bedroomRequirements>
<li Class="RoomRequirement_Area">
<area>16</area>
</li>
<li Class="RoomRequirement_TerrainWithTags">
<labelKey>RoomRequirementAllFloored</labelKey>
<tags>
<li>Floor</li>
<li>FineFloor</li>
</tags>
</li>
<li Class="RoomRequirement_ForbiddenBuildings">
<labelKey>RoomRequirementNoProductionFacilities</labelKey>
<buildingTags>
<li>Production</li>
</buildingTags>
</li>
</bedroomRequirements>
<foodRequirement>
<minQuality>MealSimple</minQuality>
<allowedTypes>Processed, Liquor</allowedTypes>
<allowedDefs>
<li>Ambrosia</li>
<li>Milk</li>
<li>RawBerries</li>
</allowedDefs>
</foodRequirement>
</RoyalTitleDef>
<!--Senior Manager 부장-->
<RoyalTitleDef ParentName="PN_TitleBase">
<defName>PN_Title_SeniorManager</defName>
<label>Senior Manager</label>
<description>Senior Manager of PnL Logistics.</description>
<seniority>4</seniority>
<favorCost>24</favorCost>
<permitPointsAwarded>4</permitPointsAwarded>
<permits>
<li>PN_TradeBenefit</li>
</permits>
<minExpectation>Moderate</minExpectation>
<changeHeirQuestPoints>2800</changeHeirQuestPoints>
<recruitmentResistanceOffset>60</recruitmentResistanceOffset>
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
<bedroomRequirements>
<li Class="RoomRequirement_Area">
<area>24</area>
</li>
<li Class="RoomRequirement_Impressiveness">
<impressiveness>40</impressiveness>
</li>
<li Class="RoomRequirement_TerrainWithTags">
<labelKey>RoomRequirementAllFloored</labelKey>
<tags>
<li>Floor</li>
<li>FineFloor</li>
</tags>
</li>
<li Class="RoomRequirement_ForbiddenBuildings">
<labelKey>RoomRequirementNoProductionFacilities</labelKey>
<buildingTags>
<li>Production</li>
</buildingTags>
</li>
</bedroomRequirements>
<foodRequirement>
<minQuality>MealSimple</minQuality>
<allowedTypes>Processed, Liquor</allowedTypes>
<allowedDefs>
<li>Ambrosia</li>
<li>Milk</li>
<li>RawBerries</li>
</allowedDefs>
</foodRequirement>
</RoyalTitleDef>
<!--Director 이사-->
<RoyalTitleDef ParentName="PN_TitleBase">
<defName>PN_Title_Director</defName>
<label>Director</label>
<description>Director of PnL Logistics.</description>
<seniority>500</seniority>
<favorCost>54</favorCost>
<permitPointsAwarded>5</permitPointsAwarded>
<permits>
<li>PN_TradeBenefit</li>
</permits>
<minExpectation>High</minExpectation>
<changeHeirQuestPoints>3500</changeHeirQuestPoints>
<recruitmentResistanceOffset>75</recruitmentResistanceOffset>
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
<bedroomRequirements>
<li Class="RoomRequirement_Area">
<area>24</area>
</li>
<li Class="RoomRequirement_Impressiveness">
<impressiveness>50</impressiveness>
</li>
<li Class="RoomRequirement_TerrainWithTags">
<labelKey>RoomRequirementAllFloored</labelKey>
<tags>
<li>Floor</li>
<li>FineFloor</li>
</tags>
</li>
<li Class="RoomRequirement_ForbiddenBuildings">
<labelKey>RoomRequirementNoProductionFacilities</labelKey>
<buildingTags>
<li>Production</li>
</buildingTags>
</li>
</bedroomRequirements>
<foodRequirement>
<minQuality>MealFine</minQuality>
<allowedTypes>Processed, Liquor</allowedTypes>
<allowedDefs>
<li>Ambrosia</li>
<li>Milk</li>
<li>RawBerries</li>
</allowedDefs>
</foodRequirement>
</RoyalTitleDef>
<!--NPC Only-->
<RoyalTitleDef ParentName="PN_TitleBase" Abstract="True" Name="PN_TitleBaseNPC">
<permits>
<li>PN_TradeBenefit</li>
</permits>
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
<bedroomRequirements>
<li Class="RoomRequirement_Area">
<area>30</area>
</li>
<li Class="RoomRequirement_Impressiveness">
<impressiveness>70</impressiveness>
</li>
<li Class="RoomRequirement_TerrainWithTags">
<labelKey>RoomRequirementAllFineFloored</labelKey>
<tags>
<li>Floor</li>
<li>FineFloor</li>
</tags>
</li>
<li Class="RoomRequirement_ForbiddenBuildings">
<labelKey>RoomRequirementNoProductionFacilities</labelKey>
<buildingTags>
<li>Production</li>
</buildingTags>
</li>
</bedroomRequirements>
<foodRequirement>
<minQuality>MealFine</minQuality>
<allowedTypes>Processed, Liquor</allowedTypes>
<allowedDefs>
<li>Ambrosia</li>
<li>Milk</li>
<li>RawBerries</li>
</allowedDefs>
</foodRequirement>
</RoyalTitleDef>
<!--Senior Director 상무-->
<RoyalTitleDef ParentName="PN_TitleBaseNPC">
<defName>PN_Title_SeniorDirector</defName>
<label>Senior Director</label>
<description>Senior Director of PnL Logistics.</description>
<seniority>600</seniority>
<commonality>1</commonality>
<minExpectation>High</minExpectation>
<recruitmentResistanceOffset>125</recruitmentResistanceOffset>
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
</RoyalTitleDef>
<!--VP 전무-->
<RoyalTitleDef ParentName="PN_TitleBaseNPC">
<defName>PN_TitleVP</defName>
<label>VP</label>
<description>VP of PnL Logistics.</description>
<seniority>700</seniority>
<commonality>1</commonality>
<minExpectation>High</minExpectation>
<recruitmentResistanceOffset>150</recruitmentResistanceOffset>
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
</RoyalTitleDef>
<!--SVP 부사장-->
<RoyalTitleDef ParentName="PN_TitleBaseNPC">
<defName>PN_TitleSVP</defName>
<label>SVP</label>
<description>SVP of PnL Logistics.</description>
<seniority>800</seniority>
<commonality>0.6</commonality>
<minExpectation>High</minExpectation>
<recruitmentResistanceOffset>200</recruitmentResistanceOffset>
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
</RoyalTitleDef>
<!--CEO-->
<RoyalTitleDef ParentName="PN_TitleBaseNPC">
<defName>PN_TitleCEO</defName>
<label>CEO</label>
<description>CEO of PnL Logistics.</description>
<seniority>900</seniority>
<commonality>0.1</commonality>
<minExpectation>High</minExpectation>
<recruitmentResistanceOffset>300</recruitmentResistanceOffset>
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
</RoyalTitleDef>
</Defs>

View File

@@ -0,0 +1,172 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<TraderKindDef>
<defName>PN_Caravan_TributeCollector</defName>
<label>PnL result appraiser</label>
<requestable>True</requestable>
<commonality>1</commonality>
<tradeCurrency>Favor</tradeCurrency>
<faction>PN_SubsidiaryFaction</faction>
<hideThingsNotWillingToTrade>True</hideThingsNotWillingToTrade>
<stockGenerators>
<!-- Buying -->
<li Class="StockGenerator_BuySingleDef">
<thingDef>Gold</thingDef>
</li>
<li Class="StockGenerator_BuySingleDef">
<thingDef>PN_SilverCase</thingDef>
</li>
</stockGenerators>
</TraderKindDef>
<!--benefit ship-->
<TraderKindDef>
<defName>PN_Orbital_PnLbenefit</defName>
<label>PnL benefit ship</label>
<orbital>true</orbital>
<faction>PN_SubsidiaryFaction</faction>
<permitRequiredForTrading>PN_TradeBenefit</permitRequiredForTrading>
<stockGenerators>
<!-- Resources -->
<li Class="StockGenerator_SingleDef">
<thingDef>Silver</thingDef>
<countRange>2000~4000</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>ComponentIndustrial</thingDef>
<countRange>30~60</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>ComponentSpacer</thingDef>
<countRange>8~16</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Steel</thingDef>
<countRange>500~800</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Plasteel</thingDef>
<countRange>200~600</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Uranium</thingDef>
<countRange>60~300</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Chemfuel</thingDef>
<countRange>200~600</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>MedicineUltratech</thingDef>
<countRange>5~30</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Neutroamine</thingDef>
<countRange>100~500</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Hyperweave</thingDef>
<countRange>50~200</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>DevilstrandCloth</thingDef>
<countRange>50~200</countRange>
</li>
<!-- Drugs -->
<li Class="StockGenerator_SingleDef">
<thingDef>PN_AutomatonFuel</thingDef>
<countRange>200~600</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>PN_antibiotics</thingDef>
<countRange>6~18</countRange>
</li>
<!-- Automaton -->
<li Class="StockGenerator_SingleDef">
<thingDef>PN_RepairKit</thingDef>
<countRange>20~40</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>PN_SelfRepairKit</thingDef>
<countRange>2~5</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>PN_BrainCasing</thingDef>
<countRange>6~10</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Leather_Automaton</thingDef>
<countRange>50~200</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>PN_Component</thingDef>
<countRange>8~16</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Packaged_NormalAutomatonSoldier</thingDef>
<countRange>1~3</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Packaged_NormalAutomatonWorker</thingDef>
<countRange>1~3</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Packaged_NormalAutomatonMaid</thingDef>
<countRange>1~3</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Packaged_PremiumAutomatonSoldier</thingDef>
<countRange>1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Packaged_PremiumAutomatonWorker</thingDef>
<countRange>1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Packaged_PremiumAutomatonMaid</thingDef>
<countRange>1</countRange>
</li>
<!-- Weapons -->
<li Class="StockGenerator_SingleDef">
<thingDef>PN_PrototypeRailGun</thingDef>
<countRange>1</countRange>
</li>
<li Class="StockGenerator_WeaponsMelee">
<weaponTag>PN_Bladelink</weaponTag>
<countRange>1~2</countRange>
</li>
<!-- Apparel -->
<!-- Implants -->
<li Class="StockGenerator_SingleDef">
<thingDef>PN_ResurrectModule</thingDef>
<countRange>1~3</countRange>
</li>
<!-- Techprints -->
<li Class="StockGenerator_SingleDef">
<thingDef>Techprint_CataphractArmor</thingDef>
<countRange>1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Techprint_BrainWiring</thingDef>
<countRange>1</countRange>
</li>
<!-- Buildings -->
<!-- Animals -->
<!-- Buying -->
</stockGenerators>
</TraderKindDef>
</Defs>