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418
1.4 Royalty/Defs/PnLCareerLevel/Royal_Permits.xml
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418
1.4 Royalty/Defs/PnLCareerLevel/Royal_Permits.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--직원상선 거래-->
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<RoyalTitlePermitDef>
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<defName>PN_TradeBenefit</defName>
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<label>trade with benefit ship</label>
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</RoyalTitlePermitDef>
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<!-- 허가증 : 쿨타임 다 차면 공짜, 쿨타임 중엔 신임장 소모 -->
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<RoyalTitlePermitDef Name="PN_BenefitBase" Abstract="True">
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<faction>PN_SubsidiaryFaction</faction>
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<permitPointCost>1</permitPointCost>
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<cooldownDays>60</cooldownDays>
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</RoyalTitlePermitDef>
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<!--자원 드랍 베이스-->
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<RoyalTitlePermitDef ParentName="PN_BenefitBase" Name="PN_DropResourcesBase" Abstract="True">
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<workerClass>RoyalTitlePermitWorker_DropResources</workerClass>
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<usableOnWorldMap>true</usableOnWorldMap>
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<royalAid>
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<targetingRange>39.9</targetingRange>
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</royalAid>
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</RoyalTitlePermitDef>
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<!--연봉-->
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<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
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<defName>PN_AnnualSalary_A</defName>
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<label>annual salary class A</label>
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<description>This is the annual salary (800 Silver) paid to PnL Logistics employees. can use PnL result point to receive advance salary.</description>
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<minTitle>PN_Title_Associate</minTitle>
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<permitPointCost>1</permitPointCost>
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<uiPosition>(0,0)</uiPosition>
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<royalAid>
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<itemsToDrop>
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<Silver>800</Silver>
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</itemsToDrop>
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<favorCost>1</favorCost>
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</royalAid>
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</RoyalTitlePermitDef>
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<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
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<defName>PN_AnnualSalary_B</defName>
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<label>annual salary class B</label>
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<description>This is the annual salary (3200 Silver) paid to PnL Logistics employees. can use PnL result point to receive advance salary.</description>
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<minTitle>PN_Title_Manager</minTitle>
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<permitPointCost>1</permitPointCost>
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<prerequisite>PN_AnnualSalary_A</prerequisite>
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<uiPosition>(1,0)</uiPosition>
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<royalAid>
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<itemsToDrop>
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<Silver>3200</Silver>
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</itemsToDrop>
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<favorCost>4</favorCost>
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</royalAid>
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</RoyalTitlePermitDef>
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<!--전투니엘 지원 (근접)-->
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<RoyalTitlePermitDef>
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<defName>PN_RequestSecurityUnitClose</defName>
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<label>request security unit (melee)</label>
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<description>Request 4 melee combat security unit to aid in your battle.</description>
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<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
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<minTitle>PN_Title_Senior</minTitle>
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<permitPointCost>1</permitPointCost>
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<uiPosition>(0,1)</uiPosition>
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<faction>PN_SubsidiaryFaction</faction>
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<royalAid>
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<favorCost>2</favorCost>
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<pawnKindDef>PN_Mid_CloseUnit</pawnKindDef>
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<pawnCount>4</pawnCount>
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<targetingRange>39.9</targetingRange>
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</royalAid>
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<cooldownDays>60</cooldownDays>
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</RoyalTitlePermitDef>
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<RoyalTitlePermitDef>
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<defName>PN_RequestEliteSecurityUnitClose</defName>
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<label>request elite security unit (melee)</label>
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<description>Request 4 melee combat elite security unit to aid in your battle.</description>
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<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
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<minTitle>PN_Title_SeniorManager</minTitle>
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<permitPointCost>1</permitPointCost>
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<prerequisite>PN_RequestSecurityUnitClose</prerequisite>
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<uiPosition>(1,1)</uiPosition>
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<faction>PN_SubsidiaryFaction</faction>
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<royalAid>
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<favorCost>4</favorCost>
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<pawnKindDef>PN_EliteCloseUnit</pawnKindDef>
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<pawnCount>4</pawnCount>
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<targetingRange>39.9</targetingRange>
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</royalAid>
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<cooldownDays>60</cooldownDays>
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</RoyalTitlePermitDef>
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<!--전투니엘 지원 (원거리)-->
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<RoyalTitlePermitDef>
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<defName>PN_RequestSecurityUnitRange</defName>
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<label>request security unit (range)</label>
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<description>Request 4 range combat security unit to aid in your battle.</description>
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<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
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<minTitle>PN_Title_Senior</minTitle>
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<permitPointCost>1</permitPointCost>
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<uiPosition>(0,2)</uiPosition>
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<faction>PN_SubsidiaryFaction</faction>
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<royalAid>
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<favorCost>2</favorCost>
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<pawnKindDef>PN_Mid_RangeUnit</pawnKindDef>
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<pawnCount>4</pawnCount>
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<targetingRange>39.9</targetingRange>
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</royalAid>
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<cooldownDays>60</cooldownDays>
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</RoyalTitlePermitDef>
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<RoyalTitlePermitDef>
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<defName>PN_RequestEliteSecurityUnitRange</defName>
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<label>request elite security unit (rifle)</label>
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<description>Request 4 rifle combat elite security unit to aid in your battle.</description>
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<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
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<minTitle>PN_Title_SeniorManager</minTitle>
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<permitPointCost>1</permitPointCost>
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<prerequisite>PN_RequestSecurityUnitRange</prerequisite>
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<uiPosition>(1,2)</uiPosition>
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<faction>PN_SubsidiaryFaction</faction>
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<royalAid>
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<favorCost>4</favorCost>
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<pawnKindDef>PN_EliteRangeUnit</pawnKindDef>
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<pawnCount>4</pawnCount>
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<targetingRange>39.9</targetingRange>
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</royalAid>
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<cooldownDays>60</cooldownDays>
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</RoyalTitlePermitDef>
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<RoyalTitlePermitDef>
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<defName>PN_RequestEliteSecurityUnitHeavy</defName>
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<label>request elite security unit (heavy)</label>
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<description>Request 2 heavy combat elite security unit to aid in your battle.</description>
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<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
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<minTitle>PN_Title_SeniorManager</minTitle>
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<permitPointCost>1</permitPointCost>
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<uiPosition>(1,3)</uiPosition>
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<faction>PN_SubsidiaryFaction</faction>
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<royalAid>
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<favorCost>4</favorCost>
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<pawnKindDef>PN_EliteHeavyUnit</pawnKindDef>
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<pawnCount>2</pawnCount>
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<targetingRange>39.9</targetingRange>
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</royalAid>
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<cooldownDays>60</cooldownDays>
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</RoyalTitlePermitDef>
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<RoyalTitlePermitDef>
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<defName>PN_RequestEliteSecurityUnitCannon</defName>
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<label>request elite security unit (cannon)</label>
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<description>Request 2 cannon combat elite security unit to aid in your battle.</description>
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<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
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<minTitle>PN_Title_SeniorManager</minTitle>
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<permitPointCost>1</permitPointCost>
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<uiPosition>(1,4)</uiPosition>
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<faction>PN_SubsidiaryFaction</faction>
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<royalAid>
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<favorCost>4</favorCost>
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<pawnKindDef>PN_EliteCannonUnit</pawnKindDef>
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<pawnCount>2</pawnCount>
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<targetingRange>39.9</targetingRange>
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</royalAid>
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<cooldownDays>60</cooldownDays>
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</RoyalTitlePermitDef>
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<!--제작니엘 지원-->
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<RoyalTitlePermitDef>
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<defName>PN_RequestEngineerUnit</defName>
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<label>request engineer unit</label>
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<description>Request a group of 4 engineer units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
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<workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
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<minTitle>PN_Title_Senior</minTitle>
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<permitPointCost>1</permitPointCost>
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<uiPosition>(0,5)</uiPosition>
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<faction>PN_SubsidiaryFaction</faction>
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<royalAid>
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<favorCost>2</favorCost>
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<pawnKindDef>PN_AssociateP_EngineerB</pawnKindDef>
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<pawnCount>4</pawnCount>
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<aidDurationDays>4</aidDurationDays>
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<targetingRange>39.9</targetingRange>
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</royalAid>
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<cooldownDays>60</cooldownDays>
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</RoyalTitlePermitDef>
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<RoyalTitlePermitDef>
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<defName>PN_RequestEliteEngineerUnit</defName>
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<label>request elite engineer unit</label>
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<description>Request a group of 4 elite engineer units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
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<workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
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<minTitle>PN_Title_SeniorManager</minTitle>
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<permitPointCost>1</permitPointCost>
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<prerequisite>PN_RequestEngineerUnit</prerequisite>
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<uiPosition>(1,5)</uiPosition>
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<faction>PN_SubsidiaryFaction</faction>
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<royalAid>
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<favorCost>4</favorCost>
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<pawnKindDef>PN_ManageUnit_Enginer</pawnKindDef>
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<pawnCount>4</pawnCount>
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<aidDurationDays>4</aidDurationDays>
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<targetingRange>39.9</targetingRange>
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</royalAid>
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<cooldownDays>60</cooldownDays>
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</RoyalTitlePermitDef>
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<!--가정니엘 지원-->
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<RoyalTitlePermitDef>
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<defName>PN_RequestDomesticUnit</defName>
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<label>request domestic unit</label>
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<description>Request a group of 4 domestic units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
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<workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
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<minTitle>PN_Title_Senior</minTitle>
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<permitPointCost>1</permitPointCost>
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<uiPosition>(0,6)</uiPosition>
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<faction>PN_SubsidiaryFaction</faction>
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<royalAid>
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<favorCost>2</favorCost>
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<pawnKindDef>PN_AssociateP_DomesticB</pawnKindDef>
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<pawnCount>4</pawnCount>
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<aidDurationDays>4</aidDurationDays>
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<targetingRange>39.9</targetingRange>
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</royalAid>
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<cooldownDays>60</cooldownDays>
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</RoyalTitlePermitDef>
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<RoyalTitlePermitDef>
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<defName>PN_RequestEliteDomesticUnit</defName>
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<label>request elite domestic unit</label>
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<description>Request a group of 4 elite domestic units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
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<workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
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<minTitle>PN_Title_SeniorManager</minTitle>
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<permitPointCost>1</permitPointCost>
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<prerequisite>PN_RequestDomesticUnit</prerequisite>
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<uiPosition>(1,6)</uiPosition>
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<faction>PN_SubsidiaryFaction</faction>
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<royalAid>
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<favorCost>4</favorCost>
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<pawnKindDef>PN_ManageUnit_Domestic</pawnKindDef>
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<pawnCount>4</pawnCount>
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<aidDurationDays>4</aidDurationDays>
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<targetingRange>39.9</targetingRange>
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</royalAid>
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<cooldownDays>60</cooldownDays>
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</RoyalTitlePermitDef>
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<!--OTP 지급-->
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<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
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<defName>PN_DropOTPCard</defName>
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<label>request PnL OTP card</label>
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<description>Request for a drop of PnL OTP card.</description>
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<minTitle>PN_Title_Manager</minTitle>
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<permitPointCost>1</permitPointCost>
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<uiPosition>(0,7)</uiPosition>
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<royalAid>
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<itemsToDrop>
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<PN_OTPCard>1</PN_OTPCard>
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</itemsToDrop>
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<favorCost>2</favorCost>
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</royalAid>
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</RoyalTitlePermitDef>
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<!--전투 오토마톤 상자-->
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<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
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<defName>PN_DropPackagedAutomatonSoldier</defName>
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<label>request PnL automaton™ (Combat)</label>
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<description>Request for a drop of PnL automaton™ (Combat) box.</description>
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<minTitle>PN_Title_Manager</minTitle>
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<permitPointCost>1</permitPointCost>
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<cooldownDays>300</cooldownDays>
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<uiPosition>(0,8)</uiPosition>
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<royalAid>
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<itemsToDrop>
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<Packaged_NormalAutomatonSoldier>1</Packaged_NormalAutomatonSoldier>
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</itemsToDrop>
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<favorCost>4</favorCost>
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</royalAid>
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</RoyalTitlePermitDef>
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<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
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<defName>PN_DropPackagedAutomatonSoldierPremium</defName>
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<label>request PnL automaton™ Pro (Combat)</label>
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<description>Request for a drop of PnL automaton™ Pro (Combat) box.</description>
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<minTitle>PN_Title_Director</minTitle>
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<permitPointCost>1</permitPointCost>
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<cooldownDays>300</cooldownDays>
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<prerequisite>PN_DropPackagedAutomatonSoldier</prerequisite>
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<uiPosition>(1,8)</uiPosition>
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<royalAid>
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<itemsToDrop>
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<Packaged_PremiumAutomatonSoldier>1</Packaged_PremiumAutomatonSoldier>
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</itemsToDrop>
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<favorCost>10</favorCost>
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</royalAid>
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</RoyalTitlePermitDef>
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<!--제작 오토마톤 상자-->
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<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
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<defName>PN_DropPackagedAutomatonWorker</defName>
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<label>request PnL automaton™ (Engineer)</label>
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<description>Request for a drop of PnL automaton™ (Engineer) box.</description>
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||||
<minTitle>PN_Title_Manager</minTitle>
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||||
<permitPointCost>1</permitPointCost>
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||||
<cooldownDays>300</cooldownDays>
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||||
<uiPosition>(0,9)</uiPosition>
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||||
<royalAid>
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||||
<itemsToDrop>
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||||
<Packaged_NormalAutomatonWorker>1</Packaged_NormalAutomatonWorker>
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</itemsToDrop>
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||||
<favorCost>4</favorCost>
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||||
</royalAid>
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||||
</RoyalTitlePermitDef>
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||||
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||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
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<defName>PN_DropPackagedAutomatonWorkerPremium</defName>
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||||
<label>request PnL automaton™ Pro (Engineer)</label>
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||||
<description>Request for a drop of PnL automaton™ Pro (Engineer) box.</description>
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||||
<minTitle>PN_Title_Director</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<cooldownDays>300</cooldownDays>
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||||
<prerequisite>PN_DropPackagedAutomatonWorker</prerequisite>
|
||||
<uiPosition>(1,9)</uiPosition>
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||||
<royalAid>
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||||
<itemsToDrop>
|
||||
<Packaged_PremiumAutomatonWorker>1</Packaged_PremiumAutomatonWorker>
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||||
</itemsToDrop>
|
||||
<favorCost>10</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
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||||
<!--가정 오토마톤 상자-->
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
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||||
<defName>PN_DropPackagedAutomatonMaid</defName>
|
||||
<label>request PnL automaton™ (Domestic)</label>
|
||||
<description>Request for a drop of PnL automaton™ (Domestic) box.</description>
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||||
<minTitle>PN_Title_Manager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<cooldownDays>300</cooldownDays>
|
||||
<uiPosition>(0,10)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<Packaged_NormalAutomatonMaid>1</Packaged_NormalAutomatonMaid>
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||||
</itemsToDrop>
|
||||
<favorCost>4</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
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||||
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
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||||
<defName>PN_DropPackagedAutomatonMaidPremium</defName>
|
||||
<label>request PnL automaton™ Pro (Domestic)</label>
|
||||
<description>Request for a drop of PnL automaton™ Pro (Domestic) box.</description>
|
||||
<minTitle>PN_Title_Director</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<cooldownDays>300</cooldownDays>
|
||||
<prerequisite>PN_DropPackagedAutomatonMaid</prerequisite>
|
||||
<uiPosition>(1,10)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<Packaged_PremiumAutomatonMaid>1</Packaged_PremiumAutomatonMaid>
|
||||
</itemsToDrop>
|
||||
<favorCost>10</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--셔틀-->
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestTransportShuttle</defName>
|
||||
<label>request transport shuttle</label>
|
||||
<description>request a shuttle for your own use. It will transport colonists, items, and animals anywhere you like within 70 world tiles.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallShuttle</workerClass>
|
||||
<minTitle>PN_Title_Manager</minTitle>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
<usableOnWorldMap>true</usableOnWorldMap>
|
||||
<uiPosition>(0,11)</uiPosition>
|
||||
<royalAid>
|
||||
<favorCost>4</favorCost>
|
||||
<targetingRange>44.9</targetingRange>
|
||||
<targetingRequireLOS>false</targetingRequireLOS>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--PnL 부품 지급-->
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropPnLComponent</defName>
|
||||
<label>request PnL Component</label>
|
||||
<description>Request for a drop of 3 PnL Component.</description>
|
||||
<minTitle>PN_Title_Director</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(1,11)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<PN_Component>3</PN_Component>
|
||||
</itemsToDrop>
|
||||
<favorCost>3</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--두뇌코어 지급-->
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropBrainCore</defName>
|
||||
<label>request automaton brain core</label>
|
||||
<description>Request for a drop of 3 automaton brain core.</description>
|
||||
<minTitle>PN_Title_Director</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(1,12)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<PN_BrainCasing>3</PN_BrainCasing>
|
||||
</itemsToDrop>
|
||||
<favorCost>3</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
</Defs>
|
||||
36
1.4 Royalty/Defs/PnLCareerLevel/Royal_Thoughts.xml
Normal file
36
1.4 Royalty/Defs/PnLCareerLevel/Royal_Thoughts.xml
Normal file
@@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--승진-->
|
||||
<ThoughtDef>
|
||||
<defName>PN_TitlePromotion</defName>
|
||||
<durationDays>7</durationDays>
|
||||
<thoughtClass>Thought_MemoryRoyalTitle</thoughtClass>
|
||||
<nullifyingTraits>
|
||||
<li>Ascetic</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>promoted to {TITLE}</label>
|
||||
<description>I was promoted to {TITLE}. I love the recognition!</description>
|
||||
<baseMoodEffect>8</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<!--해고-->
|
||||
<ThoughtDef>
|
||||
<defName>PN_TitleDemotion</defName>
|
||||
<durationDays>7</durationDays>
|
||||
<thoughtClass>Thought_MemoryRoyalTitle</thoughtClass>
|
||||
<nullifyingTraits>
|
||||
<li>Ascetic</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>demoted to {TITLE}</label>
|
||||
<description>I demoted to {TITLE}.</description>
|
||||
<baseMoodEffect>-8</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
</Defs>
|
||||
272
1.4 Royalty/Defs/PnLCareerLevel/Royal_Titles.xml
Normal file
272
1.4 Royalty/Defs/PnLCareerLevel/Royal_Titles.xml
Normal file
@@ -0,0 +1,272 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--베이스-->
|
||||
<RoyalTitleDef Abstract="True" Name="PN_TitleBase">
|
||||
<tags>
|
||||
<li>PN_PnLCareerTitleTag</li>
|
||||
</tags>
|
||||
<commonality>1</commonality>
|
||||
<awardThought>PN_TitlePromotion</awardThought>
|
||||
<lostThought>PN_TitleDemotion</lostThought>
|
||||
<allowDignifiedMeditationFocus>False</allowDignifiedMeditationFocus>
|
||||
<awardWorkerClass>RoyalTitleAwardWorker_Instant</awardWorkerClass>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--Intern 인턴-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBase">
|
||||
<defName>PN_Title_Intern</defName>
|
||||
<label>Intern</label>
|
||||
<description>Intern of PnL Logistics.</description>
|
||||
<seniority>0</seniority>
|
||||
<favorCost>1</favorCost>
|
||||
<permitPointsAwarded>0</permitPointsAwarded>
|
||||
<changeHeirQuestPoints>1000</changeHeirQuestPoints>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--Associate 사원-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBase">
|
||||
<defName>PN_Title_Associate</defName>
|
||||
<label>Associate</label>
|
||||
<description>Associate of PnL Logistics.</description>
|
||||
<seniority>1</seniority>
|
||||
<favorCost>6</favorCost>
|
||||
<permitPointsAwarded>1</permitPointsAwarded>
|
||||
<changeHeirQuestPoints>1200</changeHeirQuestPoints>
|
||||
<recruitmentResistanceOffset>10</recruitmentResistanceOffset>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--Senior 대리-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBase">
|
||||
<defName>PN_Title_Senior</defName>
|
||||
<label>Senior</label>
|
||||
<description>Senior of PnL Logistics.</description>
|
||||
<seniority>2</seniority>
|
||||
<favorCost>8</favorCost>
|
||||
<permitPointsAwarded>2</permitPointsAwarded>
|
||||
<changeHeirQuestPoints>1600</changeHeirQuestPoints>
|
||||
<recruitmentResistanceOffset>25</recruitmentResistanceOffset>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--Manager 과장-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBase">
|
||||
<defName>PN_Title_Manager</defName>
|
||||
<label>Manager</label>
|
||||
<description>Manager of PnL Logistics.</description>
|
||||
<seniority>3</seniority>
|
||||
<favorCost>18</favorCost>
|
||||
<permitPointsAwarded>3</permitPointsAwarded>
|
||||
<minExpectation>Moderate</minExpectation>
|
||||
<changeHeirQuestPoints>2200</changeHeirQuestPoints>
|
||||
<recruitmentResistanceOffset>40</recruitmentResistanceOffset>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
<bedroomRequirements>
|
||||
<li Class="RoomRequirement_Area">
|
||||
<area>16</area>
|
||||
</li>
|
||||
<li Class="RoomRequirement_TerrainWithTags">
|
||||
<labelKey>RoomRequirementAllFloored</labelKey>
|
||||
<tags>
|
||||
<li>Floor</li>
|
||||
<li>FineFloor</li>
|
||||
</tags>
|
||||
</li>
|
||||
<li Class="RoomRequirement_ForbiddenBuildings">
|
||||
<labelKey>RoomRequirementNoProductionFacilities</labelKey>
|
||||
<buildingTags>
|
||||
<li>Production</li>
|
||||
</buildingTags>
|
||||
</li>
|
||||
</bedroomRequirements>
|
||||
<foodRequirement>
|
||||
<minQuality>MealSimple</minQuality>
|
||||
<allowedTypes>Processed, Liquor</allowedTypes>
|
||||
<allowedDefs>
|
||||
<li>Ambrosia</li>
|
||||
<li>Milk</li>
|
||||
<li>RawBerries</li>
|
||||
</allowedDefs>
|
||||
</foodRequirement>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--Senior Manager 부장-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBase">
|
||||
<defName>PN_Title_SeniorManager</defName>
|
||||
<label>Senior Manager</label>
|
||||
<description>Senior Manager of PnL Logistics.</description>
|
||||
<seniority>4</seniority>
|
||||
<favorCost>24</favorCost>
|
||||
<permitPointsAwarded>4</permitPointsAwarded>
|
||||
<permits>
|
||||
<li>PN_TradeBenefit</li>
|
||||
</permits>
|
||||
<minExpectation>Moderate</minExpectation>
|
||||
<changeHeirQuestPoints>2800</changeHeirQuestPoints>
|
||||
<recruitmentResistanceOffset>60</recruitmentResistanceOffset>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
<bedroomRequirements>
|
||||
<li Class="RoomRequirement_Area">
|
||||
<area>24</area>
|
||||
</li>
|
||||
<li Class="RoomRequirement_Impressiveness">
|
||||
<impressiveness>40</impressiveness>
|
||||
</li>
|
||||
<li Class="RoomRequirement_TerrainWithTags">
|
||||
<labelKey>RoomRequirementAllFloored</labelKey>
|
||||
<tags>
|
||||
<li>Floor</li>
|
||||
<li>FineFloor</li>
|
||||
</tags>
|
||||
</li>
|
||||
<li Class="RoomRequirement_ForbiddenBuildings">
|
||||
<labelKey>RoomRequirementNoProductionFacilities</labelKey>
|
||||
<buildingTags>
|
||||
<li>Production</li>
|
||||
</buildingTags>
|
||||
</li>
|
||||
</bedroomRequirements>
|
||||
<foodRequirement>
|
||||
<minQuality>MealSimple</minQuality>
|
||||
<allowedTypes>Processed, Liquor</allowedTypes>
|
||||
<allowedDefs>
|
||||
<li>Ambrosia</li>
|
||||
<li>Milk</li>
|
||||
<li>RawBerries</li>
|
||||
</allowedDefs>
|
||||
</foodRequirement>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--Director 이사-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBase">
|
||||
<defName>PN_Title_Director</defName>
|
||||
<label>Director</label>
|
||||
<description>Director of PnL Logistics.</description>
|
||||
<seniority>500</seniority>
|
||||
<favorCost>54</favorCost>
|
||||
<permitPointsAwarded>5</permitPointsAwarded>
|
||||
<permits>
|
||||
<li>PN_TradeBenefit</li>
|
||||
</permits>
|
||||
<minExpectation>High</minExpectation>
|
||||
<changeHeirQuestPoints>3500</changeHeirQuestPoints>
|
||||
<recruitmentResistanceOffset>75</recruitmentResistanceOffset>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
<bedroomRequirements>
|
||||
<li Class="RoomRequirement_Area">
|
||||
<area>24</area>
|
||||
</li>
|
||||
<li Class="RoomRequirement_Impressiveness">
|
||||
<impressiveness>50</impressiveness>
|
||||
</li>
|
||||
<li Class="RoomRequirement_TerrainWithTags">
|
||||
<labelKey>RoomRequirementAllFloored</labelKey>
|
||||
<tags>
|
||||
<li>Floor</li>
|
||||
<li>FineFloor</li>
|
||||
</tags>
|
||||
</li>
|
||||
<li Class="RoomRequirement_ForbiddenBuildings">
|
||||
<labelKey>RoomRequirementNoProductionFacilities</labelKey>
|
||||
<buildingTags>
|
||||
<li>Production</li>
|
||||
</buildingTags>
|
||||
</li>
|
||||
</bedroomRequirements>
|
||||
<foodRequirement>
|
||||
<minQuality>MealFine</minQuality>
|
||||
<allowedTypes>Processed, Liquor</allowedTypes>
|
||||
<allowedDefs>
|
||||
<li>Ambrosia</li>
|
||||
<li>Milk</li>
|
||||
<li>RawBerries</li>
|
||||
</allowedDefs>
|
||||
</foodRequirement>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--NPC Only-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBase" Abstract="True" Name="PN_TitleBaseNPC">
|
||||
<permits>
|
||||
<li>PN_TradeBenefit</li>
|
||||
</permits>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
<bedroomRequirements>
|
||||
<li Class="RoomRequirement_Area">
|
||||
<area>30</area>
|
||||
</li>
|
||||
<li Class="RoomRequirement_Impressiveness">
|
||||
<impressiveness>70</impressiveness>
|
||||
</li>
|
||||
<li Class="RoomRequirement_TerrainWithTags">
|
||||
<labelKey>RoomRequirementAllFineFloored</labelKey>
|
||||
<tags>
|
||||
<li>Floor</li>
|
||||
<li>FineFloor</li>
|
||||
</tags>
|
||||
</li>
|
||||
<li Class="RoomRequirement_ForbiddenBuildings">
|
||||
<labelKey>RoomRequirementNoProductionFacilities</labelKey>
|
||||
<buildingTags>
|
||||
<li>Production</li>
|
||||
</buildingTags>
|
||||
</li>
|
||||
</bedroomRequirements>
|
||||
<foodRequirement>
|
||||
<minQuality>MealFine</minQuality>
|
||||
<allowedTypes>Processed, Liquor</allowedTypes>
|
||||
<allowedDefs>
|
||||
<li>Ambrosia</li>
|
||||
<li>Milk</li>
|
||||
<li>RawBerries</li>
|
||||
</allowedDefs>
|
||||
</foodRequirement>
|
||||
</RoyalTitleDef>
|
||||
|
||||
|
||||
<!--Senior Director 상무-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBaseNPC">
|
||||
<defName>PN_Title_SeniorDirector</defName>
|
||||
<label>Senior Director</label>
|
||||
<description>Senior Director of PnL Logistics.</description>
|
||||
<seniority>600</seniority>
|
||||
<commonality>1</commonality>
|
||||
<minExpectation>High</minExpectation>
|
||||
<recruitmentResistanceOffset>125</recruitmentResistanceOffset>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--VP 전무-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBaseNPC">
|
||||
<defName>PN_TitleVP</defName>
|
||||
<label>VP</label>
|
||||
<description>VP of PnL Logistics.</description>
|
||||
<seniority>700</seniority>
|
||||
<commonality>1</commonality>
|
||||
<minExpectation>High</minExpectation>
|
||||
<recruitmentResistanceOffset>150</recruitmentResistanceOffset>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--SVP 부사장-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBaseNPC">
|
||||
<defName>PN_TitleSVP</defName>
|
||||
<label>SVP</label>
|
||||
<description>SVP of PnL Logistics.</description>
|
||||
<seniority>800</seniority>
|
||||
<commonality>0.6</commonality>
|
||||
<minExpectation>High</minExpectation>
|
||||
<recruitmentResistanceOffset>200</recruitmentResistanceOffset>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--CEO-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBaseNPC">
|
||||
<defName>PN_TitleCEO</defName>
|
||||
<label>CEO</label>
|
||||
<description>CEO of PnL Logistics.</description>
|
||||
<seniority>900</seniority>
|
||||
<commonality>0.1</commonality>
|
||||
<minExpectation>High</minExpectation>
|
||||
<recruitmentResistanceOffset>300</recruitmentResistanceOffset>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
</RoyalTitleDef>
|
||||
</Defs>
|
||||
172
1.4 Royalty/Defs/PnLCareerLevel/Royal_TraderKinds.xml
Normal file
172
1.4 Royalty/Defs/PnLCareerLevel/Royal_TraderKinds.xml
Normal file
@@ -0,0 +1,172 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<TraderKindDef>
|
||||
<defName>PN_Caravan_TributeCollector</defName>
|
||||
<label>PnL result appraiser</label>
|
||||
<requestable>True</requestable>
|
||||
<commonality>1</commonality>
|
||||
<tradeCurrency>Favor</tradeCurrency>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<hideThingsNotWillingToTrade>True</hideThingsNotWillingToTrade>
|
||||
<stockGenerators>
|
||||
<!-- Buying -->
|
||||
<li Class="StockGenerator_BuySingleDef">
|
||||
<thingDef>Gold</thingDef>
|
||||
</li>
|
||||
<li Class="StockGenerator_BuySingleDef">
|
||||
<thingDef>PN_SilverCase</thingDef>
|
||||
</li>
|
||||
</stockGenerators>
|
||||
</TraderKindDef>
|
||||
|
||||
<!--benefit ship-->
|
||||
|
||||
<TraderKindDef>
|
||||
<defName>PN_Orbital_PnLbenefit</defName>
|
||||
<label>PnL benefit ship</label>
|
||||
<orbital>true</orbital>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<permitRequiredForTrading>PN_TradeBenefit</permitRequiredForTrading>
|
||||
<stockGenerators>
|
||||
|
||||
<!-- Resources -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Silver</thingDef>
|
||||
<countRange>2000~4000</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>ComponentIndustrial</thingDef>
|
||||
<countRange>30~60</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>ComponentSpacer</thingDef>
|
||||
<countRange>8~16</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Steel</thingDef>
|
||||
<countRange>500~800</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Plasteel</thingDef>
|
||||
<countRange>200~600</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Uranium</thingDef>
|
||||
<countRange>60~300</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Chemfuel</thingDef>
|
||||
<countRange>200~600</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>MedicineUltratech</thingDef>
|
||||
<countRange>5~30</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Neutroamine</thingDef>
|
||||
<countRange>100~500</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Hyperweave</thingDef>
|
||||
<countRange>50~200</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>DevilstrandCloth</thingDef>
|
||||
<countRange>50~200</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Drugs -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_AutomatonFuel</thingDef>
|
||||
<countRange>200~600</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_antibiotics</thingDef>
|
||||
<countRange>6~18</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Automaton -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_RepairKit</thingDef>
|
||||
<countRange>20~40</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_SelfRepairKit</thingDef>
|
||||
<countRange>2~5</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_BrainCasing</thingDef>
|
||||
<countRange>6~10</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Leather_Automaton</thingDef>
|
||||
<countRange>50~200</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_Component</thingDef>
|
||||
<countRange>8~16</countRange>
|
||||
</li>
|
||||
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Packaged_NormalAutomatonSoldier</thingDef>
|
||||
<countRange>1~3</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Packaged_NormalAutomatonWorker</thingDef>
|
||||
<countRange>1~3</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Packaged_NormalAutomatonMaid</thingDef>
|
||||
<countRange>1~3</countRange>
|
||||
</li>
|
||||
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Packaged_PremiumAutomatonSoldier</thingDef>
|
||||
<countRange>1</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Packaged_PremiumAutomatonWorker</thingDef>
|
||||
<countRange>1</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Packaged_PremiumAutomatonMaid</thingDef>
|
||||
<countRange>1</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Weapons -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_PrototypeRailGun</thingDef>
|
||||
<countRange>1</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_WeaponsMelee">
|
||||
<weaponTag>PN_Bladelink</weaponTag>
|
||||
<countRange>1~2</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Apparel -->
|
||||
|
||||
<!-- Implants -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_ResurrectModule</thingDef>
|
||||
<countRange>1~3</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Techprints -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Techprint_CataphractArmor</thingDef>
|
||||
<countRange>1</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Techprint_BrainWiring</thingDef>
|
||||
<countRange>1</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Buildings -->
|
||||
|
||||
<!-- Animals -->
|
||||
|
||||
<!-- Buying -->
|
||||
|
||||
</stockGenerators>
|
||||
</TraderKindDef>
|
||||
</Defs>
|
||||
99
1.4 Royalty/Defs/Royal_Hediffs_BodyParts_Psychic.xml
Normal file
99
1.4 Royalty/Defs/Royal_Hediffs_BodyParts_Psychic.xml
Normal file
@@ -0,0 +1,99 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--==================================== 오토마톤 뉴로링크 ====================================-->
|
||||
<ThingDef>
|
||||
<defName>PN_PsychicAmplifier</defName>
|
||||
<label>automaton psylink neuroformer</label>
|
||||
<description>A consumable archotech-created device that forms or upgrades a psylink in the user's mind.\n\nThe user presses the device over the eyes, where it links to the brain directly and restructures part of it. Afterwards, the device disintegrates into worthless ash.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PsychicAmplifier</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingClass>ThingWithComps</thingClass>
|
||||
<category>Item</category>
|
||||
<techLevel>Archotech</techLevel>
|
||||
<useHitPoints>true</useHitPoints>
|
||||
<pathCost>14</pathCost>
|
||||
<selectable>true</selectable>
|
||||
<altitudeLayer>Item</altitudeLayer>
|
||||
<tickerType>Never</tickerType>
|
||||
<alwaysHaulable>true</alwaysHaulable>
|
||||
<resourceReadoutPriority>Middle</resourceReadoutPriority>
|
||||
<thingCategories>
|
||||
<li>BodyPartsArchotech</li>
|
||||
</thingCategories>
|
||||
<statBases>
|
||||
<MaxHitPoints>100</MaxHitPoints>
|
||||
<Beauty>-4</Beauty>
|
||||
<Mass>1</Mass>
|
||||
<MarketValue>2600</MarketValue>
|
||||
<DeteriorationRate>0</DeteriorationRate>
|
||||
</statBases>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/Special/PsylinkNeuroformer</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<tradeTags>
|
||||
<li>PsylinkNeuroformer</li>
|
||||
</tradeTags>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<compClass>CompUsableImplant</compClass>
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>Use neuroformer to form psylink</useLabel>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectInstallImplant">
|
||||
<hediffDef>PsychicAmplifier</hediffDef>
|
||||
<bodyPart>PNBrain</bodyPart>
|
||||
<canUpgrade>true</canUpgrade>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectPlaySound">
|
||||
<soundOnUsed>PsyAmpInstalled</soundOnUsed>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffect">
|
||||
<compClass>CompUseEffect_DestroySelf</compClass>
|
||||
</li>
|
||||
<li Class="CompProperties_Forbiddable"/>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<RecipeDef>
|
||||
<defName>PN_Make_PsychicAmplifier_Automaton</defName>
|
||||
<label>make automaton psylink</label>
|
||||
<description>make automaton psylink</description>
|
||||
<jobString>Making automaton psylink.</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<effectWorking>Cook</effectWorking>
|
||||
<soundWorking>Recipe_Machining</soundWorking>
|
||||
<workAmount>2000</workAmount>
|
||||
<allowMixingIngredients>true</allowMixingIngredients>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PsychicAmplifier</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>2</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<PN_PsychicAmplifier>1</PN_PsychicAmplifier>
|
||||
</products>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<researchPrerequisite>PNRP_PsychicAmplifier</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
</Defs>
|
||||
525
1.4 Royalty/Defs/Royal_Hediffs_BodyParts_Vanilla.xml
Normal file
525
1.4 Royalty/Defs/Royal_Hediffs_BodyParts_Vanilla.xml
Normal file
@@ -0,0 +1,525 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!-- 드릴암 -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallBodyPartProstheticBase">
|
||||
<defName>PN_InstallDrillArm</defName>
|
||||
<label>install drill arm</label>
|
||||
<description>Install a drill arm.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>DrillArm</ThingDef>
|
||||
<HediffDef>DrillArm</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing drill arm.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>DrillArm</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>DrillArm</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNArm</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>DrillArm</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- 농업손 -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallBodyPartProstheticBase">
|
||||
<defName>PN_InstallFieldHand</defName>
|
||||
<label>install field hand</label>
|
||||
<description>Install a field hand.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>FieldHand</ThingDef>
|
||||
<HediffDef>FieldHand</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing field hand.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>FieldHand</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>FieldHand</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNHand</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>FieldHand</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!--파워클로-->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallBodyPartProstheticBase">
|
||||
<defName>PN_InstallPowerClaw</defName>
|
||||
<label>install power claw</label>
|
||||
<description>Install a power claw.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PowerClaw</ThingDef>
|
||||
<HediffDef>PowerClaw</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing power claw.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PowerClaw</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>PowerClaw</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNHand</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>PowerClaw</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- 핸드 탈론 -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallHandTalon</defName>
|
||||
<label>install hand talon</label>
|
||||
<description>Install a hand talon.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>HandTalon</ThingDef>
|
||||
<HediffDef>HandTalon</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing hand talon.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>HandTalon</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>HandTalon</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNHand</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>HandTalon</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveHandTalon</defName>
|
||||
<label>remove hand talon</label>
|
||||
<description>Remove hand talon.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>HandTalon</ThingDef>
|
||||
<HediffDef>HandTalon</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing hand talon.</jobString>
|
||||
<removesHediff>HandTalon</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- 엘보 블레이드 -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallElbowBlade</defName>
|
||||
<label>install elbow blade</label>
|
||||
<description>Install an elbow blade.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>ElbowBlade</ThingDef>
|
||||
<HediffDef>ElbowBlade</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing elbow blade.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ElbowBlade</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>ElbowBlade</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNArm</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>ElbowBlade</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveElbowBlade</defName>
|
||||
<label>remove elbow blade</label>
|
||||
<description>Remove elbow blade.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>ElbowBlade</ThingDef>
|
||||
<HediffDef>ElbowBlade</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing elbow blade.</jobString>
|
||||
<removesHediff>ElbowBlade</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- 무릎 스파이크 -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallKneeSpike</defName>
|
||||
<label>install knee spike</label>
|
||||
<description>Install a knee spike.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>KneeSpike</ThingDef>
|
||||
<HediffDef>KneeSpike</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing knee spike.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>KneeSpike</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>KneeSpike</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNLeg</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>KneeSpike</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveKneeSpike</defName>
|
||||
<label>remove knee spike</label>
|
||||
<description>Remove knee spike.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>KneeSpike</ThingDef>
|
||||
<HediffDef>KneeSpike</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing knee spike.</jobString>
|
||||
<removesHediff>KneeSpike</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- 독니 -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallVenomFangs</defName>
|
||||
<label>install venom fangs</label>
|
||||
<description>Install venom fangs.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>VenomFangs</ThingDef>
|
||||
<HediffDef>VenomFangs</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing venom fangs.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>VenomFangs</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>VenomFangs</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyPartGroups>
|
||||
<li>Teeth</li>
|
||||
</appliedOnFixedBodyPartGroups>
|
||||
<addsHediff>VenomFangs</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveVenomFangs</defName>
|
||||
<label>remove venom fangs</label>
|
||||
<description>Remove venom fangs.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>VenomFangs</ThingDef>
|
||||
<HediffDef>VenomFangs</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing venom fangs.</jobString>
|
||||
<removesHediff>VenomFangs</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- 베놈 탈론 -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallVenomTalon</defName>
|
||||
<label>install venom talon</label>
|
||||
<description>Install a venom talon.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>VenomTalon</ThingDef>
|
||||
<HediffDef>VenomTalon</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing venom talon.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>VenomTalon</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>VenomTalon</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyPartGroups>
|
||||
<li>MiddleFingers</li>
|
||||
</appliedOnFixedBodyPartGroups>
|
||||
<addsHediff>VenomTalon</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveVenomTalon</defName>
|
||||
<label>remove venom talon</label>
|
||||
<description>Remove venom talon.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>VenomTalon</ThingDef>
|
||||
<HediffDef>VenomTalon</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing venom talon.</jobString>
|
||||
<removesHediff>VenomTalon</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- neurocalculator -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallNeurocalculator</defName>
|
||||
<label>install neurocalculator</label>
|
||||
<description>Install a neurocalculator.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Neurocalculator</ThingDef>
|
||||
<HediffDef>Neurocalculator</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing neurocalculator.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Neurocalculator</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>Neurocalculator</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNBrain</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>Neurocalculator</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveNeurocalculator</defName>
|
||||
<label>remove neurocalculator</label>
|
||||
<description>Remove neurocalculator.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Neurocalculator</ThingDef>
|
||||
<HediffDef>Neurocalculator</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing neurocalculator.</jobString>
|
||||
<removesHediff>Neurocalculator</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- Circadian assistant -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallCircadianAssistant</defName>
|
||||
<label>install circadian assistant</label>
|
||||
<description>Install a circadian assistant.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>CircadianAssistant</ThingDef>
|
||||
<HediffDef>CircadianAssistant</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing circadian assistant.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>CircadianAssistant</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>CircadianAssistant</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNBrain</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>CircadianAssistant</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveCircadianAssistant</defName>
|
||||
<label>remove circadian assistant</label>
|
||||
<description>Remove circadian assistant.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>CircadianAssistant</ThingDef>
|
||||
<HediffDef>CircadianAssistant</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing circadian assistant.</jobString>
|
||||
<removesHediff>CircadianAssistant</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- Circadian half-cycler -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallCircadianHalfCycler</defName>
|
||||
<label>install circadian half-cycler</label>
|
||||
<description>Install a circadian half-cycler.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>CircadianHalfCycler</ThingDef>
|
||||
<HediffDef>CircadianHalfCycler</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing circadian half-cycler.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>CircadianHalfCycler</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>CircadianHalfCycler</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNBrain</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>CircadianHalfCycler</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveCircadianHalfCycler</defName>
|
||||
<label>remove circadian half-cycler</label>
|
||||
<description>Remove circadian half-cycler.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>CircadianHalfCycler</ThingDef>
|
||||
<HediffDef>CircadianHalfCycler</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing circadian half-cycler.</jobString>
|
||||
<removesHediff>CircadianHalfCycler</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- Psychic sensitizer -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallPsychicSensitizer</defName>
|
||||
<label>install psychic sensitizer</label>
|
||||
<description>Install a psychic sensitizer.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PsychicSensitizer</ThingDef>
|
||||
<HediffDef>PsychicSensitizer</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing psychic sensitizer.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PsychicSensitizer</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>PsychicSensitizer</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNBrain</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>PsychicSensitizer</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemovePsychicSensitizer</defName>
|
||||
<label>remove psychic sensitizer</label>
|
||||
<description>Remove psychic sensitizer.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PsychicSensitizer</ThingDef>
|
||||
<HediffDef>PsychicSensitizer</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing psychic sensitizer.</jobString>
|
||||
<removesHediff>PsychicSensitizer</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- Psychic reader -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallPsychicReader</defName>
|
||||
<label>install psychic reader</label>
|
||||
<description>Install a psychic reader.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PsychicReader</ThingDef>
|
||||
<HediffDef>PsychicReader</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing psychic reader.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PsychicReader</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>PsychicReader</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNBrain</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>PsychicReader</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemovePsychicReader</defName>
|
||||
<label>remove psychic reader</label>
|
||||
<description>Remove psychic reader.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PsychicReader</ThingDef>
|
||||
<HediffDef>PsychicReader</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing psychic reader.</jobString>
|
||||
<removesHediff>PsychicReader</removesHediff>
|
||||
</RecipeDef>
|
||||
</Defs>
|
||||
302
1.4 Royalty/Defs/Royal_Hediffs_ContDamPN.xml
Normal file
302
1.4 Royalty/Defs/Royal_Hediffs_ContDamPN.xml
Normal file
@@ -0,0 +1,302 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--blooded chain sword-->
|
||||
<ManeuverDef>
|
||||
<defName>PN_ChainCutManeuverMono</defName>
|
||||
<requiredCapacity>PN_ChainCutToolMono</requiredCapacity>
|
||||
<verb>
|
||||
<verbClass>Verb_MeleeAttackDamage</verbClass>
|
||||
<meleeDamageDef>PN_ChainCutDamageMono</meleeDamageDef>
|
||||
</verb>
|
||||
<logEntryDef>MeleeAttack</logEntryDef>
|
||||
<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
|
||||
<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
|
||||
<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
|
||||
<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
|
||||
</ManeuverDef>
|
||||
|
||||
<ToolCapacityDef>
|
||||
<defName>PN_ChainCutToolMono</defName>
|
||||
<label>chainsword cut</label>
|
||||
</ToolCapacityDef>
|
||||
|
||||
<DamageDef ParentName="CutBase">
|
||||
<defName>PN_ChainCutDamageMono</defName>
|
||||
<hediff>PN_ChainCutHediffMono</hediff>
|
||||
<hediffSkin>PN_ChainCutHediffMono</hediffSkin>
|
||||
<hediffSolid>PN_ChainCrackHediffMono</hediffSolid>
|
||||
<cutCleaveBonus>1.4</cutCleaveBonus>
|
||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||
<armorCategory>Sharp</armorCategory>
|
||||
<impactSoundType>Slice</impactSoundType>
|
||||
</DamageDef>
|
||||
|
||||
<HediffDef ParentName="InjuryBase">
|
||||
<defName>PN_ChainCutHediffMono</defName>
|
||||
<label>cut</label>
|
||||
<labelNoun>a cut</labelNoun>
|
||||
<description>a cut.</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_TendDuration">
|
||||
<labelTendedWell>bandaged</labelTendedWell>
|
||||
<labelTendedWellInner>sutured</labelTendedWellInner>
|
||||
<labelSolidTendedWell>set</labelSolidTendedWell>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_Infecter">
|
||||
<infectionChance>0.15</infectionChance>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GetsPermanent">
|
||||
<permanentLabel>cut scar</permanentLabel>
|
||||
</li>
|
||||
<li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
|
||||
<damageDef>PN_ChainCutDamage_ConMono</damageDef>
|
||||
<ticksPerDamage>6</ticksPerDamage>
|
||||
<damageAmount>4</damageAmount>
|
||||
<endTicks>18</endTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.0125</painPerSeverity>
|
||||
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
|
||||
<bleedRate>0.06</bleedRate>
|
||||
<canMerge>false</canMerge>
|
||||
<destroyedLabel>Cut off</destroyedLabel>
|
||||
<destroyedOutLabel>Cut off</destroyedOutLabel>
|
||||
</injuryProps>
|
||||
</HediffDef>
|
||||
|
||||
<DamageDef ParentName="CutBase">
|
||||
<defName>PN_ChainCutDamage_ConMono</defName>
|
||||
<cutCleaveBonus>1.4</cutCleaveBonus>
|
||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||
<armorCategory>Sharp</armorCategory>
|
||||
<impactSoundType>Slice</impactSoundType>
|
||||
</DamageDef>
|
||||
|
||||
<HediffDef ParentName="InjuryBase">
|
||||
<defName>PN_ChainCrackHediffMono</defName>
|
||||
<label>crack</label>
|
||||
<labelNoun>a crack wound</labelNoun>
|
||||
<description>A crack.</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_TendDuration">
|
||||
<labelTendedWell>set</labelTendedWell>
|
||||
<labelTendedWellInner>set</labelTendedWellInner>
|
||||
<labelSolidTendedWell>set</labelSolidTendedWell>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GetsPermanent">
|
||||
<permanentLabel>permanent crack</permanentLabel>
|
||||
</li>
|
||||
<li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
|
||||
<damageDef>PN_ChainCrackDamage_ConMono</damageDef>
|
||||
<ticksPerDamage>6</ticksPerDamage>
|
||||
<damageAmount>2</damageAmount>
|
||||
<endTicks>12</endTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.01</painPerSeverity>
|
||||
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
|
||||
<destroyedLabel>Shattered</destroyedLabel>
|
||||
</injuryProps>
|
||||
</HediffDef>
|
||||
|
||||
<DamageDef ParentName="CutBase">
|
||||
<defName>PN_ChainCrackDamage_ConMono</defName>
|
||||
<cutCleaveBonus>1.4</cutCleaveBonus>
|
||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||
<armorCategory>Sharp</armorCategory>
|
||||
<impactSoundType>Slice</impactSoundType>
|
||||
</DamageDef>
|
||||
|
||||
<!--electrical blunt-->
|
||||
|
||||
<ManeuverDef>
|
||||
<defName>PN_ElectricalBluntManeuver</defName>
|
||||
<requiredCapacity>PN_ElectricalBluntTool</requiredCapacity>
|
||||
<verb>
|
||||
<verbClass>Verb_MeleeAttackDamage</verbClass>
|
||||
<meleeDamageDef>PN_ElectricalBluntDamage</meleeDamageDef>
|
||||
</verb>
|
||||
<logEntryDef>MeleeAttack</logEntryDef>
|
||||
<combatLogRulesHit>Maneuver_Smash_MeleeHit</combatLogRulesHit>
|
||||
<combatLogRulesDeflect>Maneuver_Smash_MeleeDeflect</combatLogRulesDeflect>
|
||||
<combatLogRulesMiss>Maneuver_Smash_MeleeMiss</combatLogRulesMiss>
|
||||
<combatLogRulesDodge>Maneuver_Smash_MeleeDodge</combatLogRulesDodge>
|
||||
</ManeuverDef>
|
||||
|
||||
<ToolCapacityDef>
|
||||
<defName>PN_ElectricalBluntTool</defName>
|
||||
<label>electrical blunt</label>
|
||||
</ToolCapacityDef>
|
||||
|
||||
<DamageDef ParentName="BluntBase">
|
||||
<defName>PN_ElectricalBluntDamage</defName>
|
||||
<hediff>PN_ElectricalCrushHediff</hediff>
|
||||
<hediffSkin>PN_ElectricalBruiseHediff</hediffSkin>
|
||||
<hediffSolid>Crack</hediffSolid>
|
||||
</DamageDef>
|
||||
|
||||
<HediffDef ParentName="InjuryBase">
|
||||
<defName>PN_ElectricalCrushHediff</defName>
|
||||
<label>crush</label>
|
||||
<labelNoun>a crush wound</labelNoun>
|
||||
<description>A crushing wound.</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_TendDuration">
|
||||
<labelTendedWell>bandaged</labelTendedWell>
|
||||
<labelTendedWellInner>sutured</labelTendedWellInner>
|
||||
<labelSolidTendedWell>set</labelSolidTendedWell>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_Infecter">
|
||||
<infectionChance>0.15</infectionChance>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GetsPermanent">
|
||||
<permanentLabel>mangled scar</permanentLabel>
|
||||
</li>
|
||||
<li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
|
||||
<damageDef>PN_ElectricalBurnDamage_Con</damageDef>
|
||||
<ticksPerDamage>6</ticksPerDamage>
|
||||
<damageAmount>4</damageAmount>
|
||||
<endTicks>18</endTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.0125</painPerSeverity>
|
||||
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
|
||||
<bleedRate>0.01</bleedRate>
|
||||
<canMerge>true</canMerge>
|
||||
<destroyedLabel>Crushed</destroyedLabel>
|
||||
</injuryProps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="InjuryBase">
|
||||
<defName>PN_ElectricalBruiseHediff</defName>
|
||||
<label>bruise</label>
|
||||
<labelNoun>a bruise</labelNoun>
|
||||
<description>A bruise.</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_TendDuration">
|
||||
<labelTendedWell>bandaged</labelTendedWell>
|
||||
<labelTendedWellInner>tended</labelTendedWellInner>
|
||||
<labelSolidTendedWell>set</labelSolidTendedWell>
|
||||
</li>
|
||||
<li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
|
||||
<damageDef>PN_ElectricalBurnDamage_Con</damageDef>
|
||||
<ticksPerDamage>6</ticksPerDamage>
|
||||
<damageAmount>4</damageAmount>
|
||||
<endTicks>18</endTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.0125</painPerSeverity>
|
||||
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
|
||||
<canMerge>false</canMerge>
|
||||
<destroyedLabel>Destroyed</destroyedLabel>
|
||||
</injuryProps>
|
||||
</HediffDef>
|
||||
|
||||
<DamageDef ParentName="Flame">
|
||||
<defName>PN_ElectricalBurnDamage_Con</defName>
|
||||
<label>electrical burn</label>
|
||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||
<hediff>PN_ElectricalBurn</hediff>
|
||||
</DamageDef>
|
||||
|
||||
<HediffDef ParentName="InjuryBase">
|
||||
<defName>PN_ElectricalBurn</defName>
|
||||
<label>electrical burn</label>
|
||||
<labelNoun>a electrical burn</labelNoun>
|
||||
<description>A electrical burn.</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_TendDuration">
|
||||
<labelTendedWell>bandaged</labelTendedWell>
|
||||
<labelTendedWellInner>tended</labelTendedWellInner>
|
||||
<labelSolidTendedWell>tended</labelSolidTendedWell>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_Infecter">
|
||||
<infectionChance>0.30</infectionChance>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GetsPermanent">
|
||||
<permanentLabel>burn scar</permanentLabel>
|
||||
</li>
|
||||
</comps>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.01875</painPerSeverity>
|
||||
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
|
||||
<canMerge>false</canMerge>
|
||||
<destroyedLabel>Burned off</destroyedLabel>
|
||||
<destroyedOutLabel>Burned out</destroyedOutLabel>
|
||||
</injuryProps>
|
||||
</HediffDef>
|
||||
|
||||
<!--electrical Stab-->
|
||||
|
||||
<ManeuverDef>
|
||||
<defName>PN_ElectricalStabManeuver</defName>
|
||||
<requiredCapacity>PN_ElectricalStabTool</requiredCapacity>
|
||||
<verb>
|
||||
<verbClass>Verb_MeleeAttackDamage</verbClass>
|
||||
<meleeDamageDef>PN_ElectricalStabDamage</meleeDamageDef>
|
||||
</verb>
|
||||
<logEntryDef>MeleeAttack</logEntryDef>
|
||||
<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
|
||||
<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
|
||||
<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
|
||||
<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
|
||||
</ManeuverDef>
|
||||
|
||||
<ToolCapacityDef>
|
||||
<defName>PN_ElectricalStabTool</defName>
|
||||
<label>electrical stab</label>
|
||||
</ToolCapacityDef>
|
||||
|
||||
<DamageDef>
|
||||
<defName>PN_ElectricalStabDamage</defName>
|
||||
<label>stab</label>
|
||||
<workerClass>DamageWorker_Stab</workerClass>
|
||||
<externalViolence>true</externalViolence>
|
||||
<deathMessage>{0} has been stabbed to death.</deathMessage>
|
||||
<hediff>PN_ElectricalStabHediff</hediff>
|
||||
<hediffSolid>Crack</hediffSolid>
|
||||
<impactSoundType>Slice</impactSoundType>
|
||||
<armorCategory>Sharp</armorCategory>
|
||||
<stabChanceOfForcedInternal>0.6</stabChanceOfForcedInternal>
|
||||
<overkillPctToDestroyPart>0.4~1.0</overkillPctToDestroyPart>
|
||||
</DamageDef>
|
||||
|
||||
<HediffDef ParentName="InjuryBase">
|
||||
<defName>PN_ElectricalStabHediff</defName>
|
||||
<label>stab</label>
|
||||
<labelNoun>a stab wound</labelNoun>
|
||||
<description>A stab wound.</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_TendDuration">
|
||||
<labelTendedWell>bandaged</labelTendedWell>
|
||||
<labelTendedWellInner>sutured</labelTendedWellInner>
|
||||
<labelSolidTendedWell>set</labelSolidTendedWell>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_Infecter">
|
||||
<infectionChance>0.15</infectionChance>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GetsPermanent">
|
||||
<permanentLabel>stab scar</permanentLabel>
|
||||
</li>
|
||||
<li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
|
||||
<damageDef>PN_ElectricalBurnDamage_Con</damageDef>
|
||||
<ticksPerDamage>6</ticksPerDamage>
|
||||
<damageAmount>4</damageAmount>
|
||||
<endTicks>12</endTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.0125</painPerSeverity>
|
||||
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
|
||||
<bleedRate>0.06</bleedRate>
|
||||
<canMerge>false</canMerge>
|
||||
<destroyedLabel>Cut off</destroyedLabel>
|
||||
<destroyedOutLabel>Cut out</destroyedOutLabel>
|
||||
</injuryProps>
|
||||
</HediffDef>
|
||||
</Defs>
|
||||
19
1.4 Royalty/Defs/Royal_Reserch_ProjectDefs.xml
Normal file
19
1.4 Royalty/Defs/Royal_Reserch_ProjectDefs.xml
Normal file
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ResearchProjectDef>
|
||||
<defName>PNRP_PsychicAmplifier</defName>
|
||||
<label>automaton psylink</label>
|
||||
<description>Research how to modify psylink for use by the Automaton.</description>
|
||||
<tab>PN_technology</tab>
|
||||
<baseCost>300</baseCost>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<prerequisites>
|
||||
<li>PNRP_Production</li>
|
||||
</prerequisites>
|
||||
<researchViewX>1.0</researchViewX>
|
||||
<researchViewY>1.4</researchViewY>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</ResearchProjectDef>
|
||||
</Defs>
|
||||
99
1.4 Royalty/Defs/Royal_ThingDef_Misc.xml
Normal file
99
1.4 Royalty/Defs/Royal_ThingDef_Misc.xml
Normal file
@@ -0,0 +1,99 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--PnL shuttle-->
|
||||
<!--<ThingDef ParentName="ShuttleBase">
|
||||
<defName>PN_Shuttle</defName>
|
||||
<label>PnL shuttle</label>
|
||||
<description>A spacer-tech shuttle designed for transit between surface and orbit, or between moons of a planetary system.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Building/Misc/Shuttle</texPath>
|
||||
<color>(162,164,149)</color>
|
||||
</graphicData>
|
||||
</ThingDef>-->
|
||||
|
||||
<!--==================================== 상납용 은 ====================================-->
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>PN_SilverCase</defName>
|
||||
<label>PnL silver case</label>
|
||||
<description>the case of 800 silvers. can get a result point by submitting it to PnL result appraiser.\n\nIt is locked with a special security device that even the maker cannot open. It takes a lot of effort to unlock, so the merchant will try to cut the price of it.</description>
|
||||
<graphicData Inherit="false">
|
||||
<texPath>Things/Item/PNSilverCase</texPath>
|
||||
<graphicClass>Graphic_StackCount</graphicClass>
|
||||
<drawSize>1.0</drawSize>
|
||||
</graphicData>
|
||||
<soundInteract>Silver_Drop</soundInteract>
|
||||
<soundDrop>Silver_Drop</soundDrop>
|
||||
<stackLimit>10</stackLimit>
|
||||
<uiIconForStackCount>1</uiIconForStackCount>
|
||||
<healthAffectsPrice>false</healthAffectsPrice>
|
||||
<statBases>
|
||||
<MarketValue>800</MarketValue>
|
||||
<Mass>6.4</Mass>
|
||||
<RoyalFavorValue>1</RoyalFavorValue>
|
||||
<WorkToMake>700</WorkToMake>
|
||||
</statBases>
|
||||
<thingCategories>
|
||||
<li>PN_AutomatonCatagory</li>
|
||||
</thingCategories>
|
||||
<tradeTags Inherit="false">
|
||||
<li>PN_SilverChest</li>
|
||||
</tradeTags>
|
||||
<thingSetMakerTags Inherit="false">
|
||||
|
||||
</thingSetMakerTags>
|
||||
<costList>
|
||||
<Silver>80</Silver>
|
||||
<Steel>15</Steel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<unfinishedThingDef>UnfinishedComponent</unfinishedThingDef>
|
||||
<skillRequirements>
|
||||
<Crafting>4</Crafting>
|
||||
</skillRequirements>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>PNRP_Production</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
<RecipeDef>
|
||||
<defName>PN_UnlockSilverCase</defName>
|
||||
<label>Unlock PnL silver case</label>
|
||||
<description>unlock PnL silver case. can't get the perfect result by forcibly breaking the security device.</description>
|
||||
<jobString>unlocking PnL silver case.</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<workAmount>1600</workAmount>
|
||||
<allowMixingIngredients>true</allowMixingIngredients>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PN_SilverCase</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<Silver>480</Silver>
|
||||
<Steel>5</Steel>
|
||||
</products>
|
||||
<skillRequirements>
|
||||
</skillRequirements>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<researchPrerequisite></researchPrerequisite>
|
||||
</RecipeDef>
|
||||
|
||||
</Defs>
|
||||
396
1.4 Royalty/Defs/Royal_ThingDef_Weapon.xml
Normal file
396
1.4 Royalty/Defs/Royal_ThingDef_Weapon.xml
Normal file
@@ -0,0 +1,396 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--==================================== 베이스 ====================================-->
|
||||
|
||||
<RulePackDef>
|
||||
<defName>PN_NamerChainSwordfirst</defName>
|
||||
<rulePack>
|
||||
<rulesFiles>
|
||||
<li>PNof->Names/Weapon/PNof</li>
|
||||
<li>PNChainSword->Names/Weapon/PNChainSword</li>
|
||||
</rulesFiles>
|
||||
</rulePack>
|
||||
</RulePackDef>
|
||||
|
||||
<RulePackDef>
|
||||
<defName>PN_NamerChainSword</defName>
|
||||
<include>
|
||||
<li>PN_NamerFirst</li>
|
||||
<li>PN_NamerChainSwordfirst</li>
|
||||
</include>
|
||||
<rulePack>
|
||||
<rulesStrings>
|
||||
<li>r_weapon_name->[PNChainSword] [PNof] [PNFirstNamer]</li>
|
||||
</rulesStrings>
|
||||
</rulePack>
|
||||
</RulePackDef>
|
||||
|
||||
<ThingDef Abstract="True" Name="PN_MeleeWeaponUltratech" ParentName="PN_BaseWeapon">
|
||||
<techLevel>Ultra</techLevel>
|
||||
<statBases>
|
||||
<MarketValue>2000</MarketValue>
|
||||
<Mass>2</Mass>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li>
|
||||
<compClass>CompQuality</compClass>
|
||||
</li>
|
||||
<li Class="CompProperties_Art">
|
||||
<nameMaker>NamerArtWeaponMelee</nameMaker>
|
||||
<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
|
||||
<minQualityForArtistic>Excellent</minQualityForArtistic>
|
||||
</li>
|
||||
<li Class="CompProperties_Biocodable"/>
|
||||
</comps>
|
||||
<smeltable>true</smeltable>
|
||||
<burnableByRecipe>true</burnableByRecipe>
|
||||
<thingCategories>
|
||||
<li>WeaponsMelee</li>
|
||||
</thingCategories>
|
||||
<weaponTags>
|
||||
<li>PN_UltratechMelee</li>
|
||||
</weaponTags>
|
||||
<weaponClasses>
|
||||
<li>Melee</li>
|
||||
<li>Ultratech</li>
|
||||
</weaponClasses>
|
||||
<thingSetMakerTags>
|
||||
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Name="PN_BaseWeapon_Bladelink" ParentName="PN_BaseWeapon" Abstract="True">
|
||||
<techLevel>Ultra</techLevel>
|
||||
<tradeNeverStack>true</tradeNeverStack>
|
||||
<relicChance>1</relicChance>
|
||||
<weaponTags>
|
||||
<li>PN_Bladelink</li>
|
||||
</weaponTags>
|
||||
<weaponClasses>
|
||||
<li>Ultratech</li>
|
||||
</weaponClasses>
|
||||
<comps>
|
||||
<li>
|
||||
<compClass>CompQuality</compClass>
|
||||
</li>
|
||||
<li Class="CompProperties_BladelinkWeapon">
|
||||
<biocodeOnEquip>true</biocodeOnEquip>
|
||||
</li>
|
||||
<li Class="CompProperties_Styleable"></li>
|
||||
</comps>
|
||||
<smeltable>true</smeltable>
|
||||
<burnableByRecipe>true</burnableByRecipe>
|
||||
<thingCategories>
|
||||
<li>WeaponsMeleeBladelink</li>
|
||||
</thingCategories>
|
||||
<thingSetMakerTags>
|
||||
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 로열세이버 ====================================-->
|
||||
|
||||
<ThingDef ParentName="PN_BaseWeapon_Bladelink">
|
||||
<defName>PN_RoyalSaber_Bladelink</defName>
|
||||
<label>PnL royal saber</label>
|
||||
<description>[caution] : Automaton exclusive weapon.\n\nA sword that uses the Royal Guard Automaton. It can cut anything with its sharp cutting power. It also uses the power of the automaton to inflict additional burn damage with the heated blade.\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.</description>
|
||||
<statBases>
|
||||
<MarketValue>3000</MarketValue>
|
||||
<Mass>2</Mass>
|
||||
</statBases>
|
||||
<equippedAngleOffset>0</equippedAngleOffset>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<texPath>Things/Weapons/PNRoyalSaber</texPath>
|
||||
<color>(255,255,255)</color>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_BladelinkPlasmaSword</soundInteract>
|
||||
<meleeHitSound>MeleeHit_BladelinkPlasmaSword</meleeHitSound>
|
||||
<weaponClasses>
|
||||
<li>Melee</li>
|
||||
<li>MeleePiercer</li>
|
||||
</weaponClasses>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>12</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>point</label>
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>24</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
<armorPenetration>0.9</armorPenetration>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>Burn</def>
|
||||
<amount>20</amount>
|
||||
<chance>1.0</chance>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</li>
|
||||
<li>
|
||||
<label>edge</label>
|
||||
<capacities>
|
||||
<li>Cut</li>
|
||||
</capacities>
|
||||
<power>24</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
<armorPenetration>0.9</armorPenetration>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>Burn</def>
|
||||
<amount>20</amount>
|
||||
<chance>1.0</chance>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</li>
|
||||
</tools>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 블러디드 체인소드 ====================================-->
|
||||
|
||||
<ThingDef ParentName="PN_BaseWeapon_Bladelink">
|
||||
<defName>PN_Chainsword_Bladelink</defName>
|
||||
<label>PnL blooded chain sword</label>
|
||||
<description>[caution] : Automaton exclusive weapon.\n\nA bloody chain sword that seems to have many stories. For some reason, it has a much better performance than a normal chain sword.\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.</description>
|
||||
<statBases>
|
||||
<MarketValue>3000</MarketValue>
|
||||
<Mass>2</Mass>
|
||||
</statBases>
|
||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<texPath>Things/Weapons/PNSwordLink</texPath>
|
||||
<color>(255,255,255)</color>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_BladelinkMonoSword</soundInteract>
|
||||
<meleeHitSound>PNChainswordSound</meleeHitSound>
|
||||
<weaponClasses>
|
||||
<li>Melee</li>
|
||||
<li>MeleePiercer</li>
|
||||
</weaponClasses>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>12</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>point</label>
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>27</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
<armorPenetration>0.9</armorPenetration>
|
||||
</li>
|
||||
<li>
|
||||
<label>edge</label>
|
||||
<capacities>
|
||||
<li>PN_ChainCutToolMono</li>
|
||||
</capacities>
|
||||
<power>27</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
<armorPenetration>0.9</armorPenetration>
|
||||
</li>
|
||||
</tools>
|
||||
<comps>
|
||||
<li Class="CompProperties_GeneratedName">
|
||||
<nameMaker>PN_NamerChainSword</nameMaker>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 로열해머 ====================================-->
|
||||
|
||||
<ThingDef ParentName="PN_BaseWeapon_Bladelink">
|
||||
<defName>PN_RoyalHammer_Bladelink</defName>
|
||||
<label>PnL storm Hammer</label>
|
||||
<description>[caution] : Automaton exclusive weapon.\n\nWarhammer used by the Automaton RoyalGuards. It has a built-in overcharge core that electrocutes when attacking an enemy, causing electrical burns.</description>
|
||||
<statBases>
|
||||
<MarketValue>3000</MarketValue>
|
||||
<Mass>4</Mass>
|
||||
</statBases>
|
||||
<equippedAngleOffset>0</equippedAngleOffset>
|
||||
<graphicData Class="AutomataRace.GraphicData_Sprite">
|
||||
<texPath>Things/Weapons/PNPersonaHammer</texPath>
|
||||
<graphicClass>AutomataRace.Graphic_Sprite</graphicClass>
|
||||
<color>(255,255,255)</color>
|
||||
<totalFrameLength>170</totalFrameLength>
|
||||
<keyFrames>
|
||||
<li>
|
||||
<frame>0</frame>
|
||||
<index>0</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>120</frame>
|
||||
<index>1</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>125</frame>
|
||||
<index>2</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>130</frame>
|
||||
<index>0</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>165</frame>
|
||||
<index>1</index>
|
||||
</li>
|
||||
</keyFrames>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_BladelinkZeusHammer</soundInteract>
|
||||
<meleeHitSound>MeleeHit_BladelinkZeusHammer</meleeHitSound>
|
||||
<weaponClasses>
|
||||
<li>Melee</li>
|
||||
<li>MeleeBlunt</li>
|
||||
</weaponClasses>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>15</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>head</label>
|
||||
<labelUsedInLogging>false</labelUsedInLogging>
|
||||
<capacities>
|
||||
<li>PN_ElectricalBluntTool</li>
|
||||
</capacities>
|
||||
<power>31</power>
|
||||
<cooldownTime>2.2</cooldownTime>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>EMP</def>
|
||||
<amount>10</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</li>
|
||||
</tools>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 스톰랜스 ====================================-->
|
||||
|
||||
<ThingDef ParentName="PN_BaseWeapon_Bladelink">
|
||||
<defName>PN_StormLance_Bladelink</defName>
|
||||
<label>PnL storm lance</label>
|
||||
<description>[caution] : Automaton exclusive weapon.\n\nlance used by the Automaton RoyalGuards. It has a built-in overcharge core that electrocutes when attacking an enemy, causing electrical burns.</description>
|
||||
<statBases>
|
||||
<MarketValue>3000</MarketValue>
|
||||
<Mass>4</Mass>
|
||||
</statBases>
|
||||
<equippedAngleOffset>45</equippedAngleOffset>
|
||||
<graphicData Class="AutomataRace.GraphicData_Sprite">
|
||||
<texPath>Things/Weapons/PNStormLance</texPath>
|
||||
<graphicClass>AutomataRace.Graphic_Sprite</graphicClass>
|
||||
<color>(255,255,255)</color>
|
||||
<totalFrameLength>170</totalFrameLength>
|
||||
<keyFrames>
|
||||
<li>
|
||||
<frame>0</frame>
|
||||
<index>0</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>120</frame>
|
||||
<index>1</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>125</frame>
|
||||
<index>2</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>130</frame>
|
||||
<index>0</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>165</frame>
|
||||
<index>1</index>
|
||||
</li>
|
||||
</keyFrames>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_BladelinkZeusHammer</soundInteract>
|
||||
<meleeHitSound>MeleeHit_BladelinkZeusHammer</meleeHitSound>
|
||||
<weaponClasses>
|
||||
<li>Melee</li>
|
||||
<li>MeleeBlunt</li>
|
||||
<li>MeleePiercer</li>
|
||||
</weaponClasses>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>15</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>side</label>
|
||||
<labelUsedInLogging>false</labelUsedInLogging>
|
||||
<capacities>
|
||||
<li>PN_ElectricalBluntTool</li>
|
||||
</capacities>
|
||||
<power>31</power>
|
||||
<cooldownTime>2.2</cooldownTime>
|
||||
<armorPenetration>0.9</armorPenetration>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>EMP</def>
|
||||
<amount>10</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</li>
|
||||
<li>
|
||||
<label>point</label>
|
||||
<capacities>
|
||||
<li>PN_ElectricalStabTool</li>
|
||||
</capacities>
|
||||
<power>31</power>
|
||||
<cooldownTime>2.2</cooldownTime>
|
||||
<armorPenetration>0.9</armorPenetration>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>EMP</def>
|
||||
<amount>10</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</li>
|
||||
</tools>
|
||||
<comps>
|
||||
<li Class="SYS.CompProperties_WeaponExtention">
|
||||
<littleDown>True</littleDown>
|
||||
<northOffset>
|
||||
<position>(0.2,0,0.25)</position>
|
||||
<angle>-45</angle>
|
||||
</northOffset>
|
||||
<southOffset>
|
||||
<position>(-0.25,0.3,0.2)</position>
|
||||
<angle>45</angle>
|
||||
</southOffset>
|
||||
<eastOffset>
|
||||
<position>(0.15,0.3,0.2)</position>
|
||||
<angle>-45</angle>
|
||||
</eastOffset>
|
||||
<westOffset>
|
||||
<position>(-0.15,-0.3,0.2)</position>
|
||||
<angle>45</angle>
|
||||
</westOffset>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user