PN_PrototypeRailGun added
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@ -923,4 +923,88 @@
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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</graphicData>
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</ThingDef>
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</ThingDef>
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<!--==================================== 일회용 레일건 ====================================-->
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<ThingDef ParentName="PN_BaseGun">
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<defName>PN_PrototypeRailGun</defName>
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<label>prototype rail gun</label>
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<description>...</description>
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<tickerType>Normal</tickerType>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<texPath>Things/Weapons/PNPrototypeRailGun</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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<MarketValue>1000</MarketValue>
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<Mass>8</Mass>
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<RangedWeapon_Cooldown>4.5</RangedWeapon_Cooldown>
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</statBases>
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<weaponTags>
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<li>PN_PrototypeRailGun</li>
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<li>PN_SingleUse</li>
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</weaponTags>
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<tradeTags>
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<li>ExoticMisc</li>
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</tradeTags>
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<thingSetMakerTags>
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<li>SingleUseWeapon</li>
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<li>RewardStandardLowFreq</li>
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</thingSetMakerTags>
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<verbs>
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<li>
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<verbClass>Verb_ShootOneUse</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_PrototypeRailGun</defaultProjectile>
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<forcedMissRadius>1.9</forcedMissRadius>
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<warmupTime>4.5</warmupTime>
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<ai_AvoidFriendlyFireRadius>8</ai_AvoidFriendlyFireRadius>
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<range>35.9</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>InfernoCannon_Fire</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<onlyManualCast>true</onlyManualCast>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<muzzleFlashScale>14</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>11.7</power>
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<cooldownTime>2.6</cooldownTime>
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</li>
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</tools>
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<comps>
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<li Class="CompProperties_Explosive">
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<explosiveRadius>7.8</explosiveRadius>
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<explosiveDamageType>Bomb</explosiveDamageType>
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<requiredDamageTypeToExplode>Flame</requiredDamageTypeToExplode>
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</li>
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<li Class="CompProperties_BiocodableWeapon"/>
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</comps>
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<equippedAngleOffset>45</equippedAngleOffset>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>PN_Bullet_PrototypeRailGun</defName>
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<label>Prototype Rail Gun Bullet</label>
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<graphicData>
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<texPath>Things/Projectile/Rocket_Big</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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<thingClass>Projectile_DoomsdayRocket</thingClass>
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<projectile>
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<damageDef>Bomb</damageDef>
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<!-- Use default damage from explosion def -->
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<explosionRadius>7.8</explosionRadius>
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<speed>50</speed>
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</projectile>
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</ThingDef>
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</Defs>
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</Defs>
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BIN
Textures/Things/Weapons/PNPrototypeRailGun.png
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BIN
Textures/Things/Weapons/PNPrototypeRailGun.png
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After Width: | Height: | Size: 47 KiB |
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