PN_PrototypeRailGun added

This commit is contained in:
Cocopomel 2021-03-02 23:43:18 +09:00
parent b44c99c5d6
commit 06ea79c38e
2 changed files with 84 additions and 0 deletions

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@ -923,4 +923,88 @@
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
</ThingDef>
<!--==================================== 일회용 레일건 ====================================-->
<ThingDef ParentName="PN_BaseGun">
<defName>PN_PrototypeRailGun</defName>
<label>prototype rail gun</label>
<description>...</description>
<tickerType>Normal</tickerType>
<techLevel>Spacer</techLevel>
<graphicData>
<texPath>Things/Weapons/PNPrototypeRailGun</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<MarketValue>1000</MarketValue>
<Mass>8</Mass>
<RangedWeapon_Cooldown>4.5</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
<li>PN_PrototypeRailGun</li>
<li>PN_SingleUse</li>
</weaponTags>
<tradeTags>
<li>ExoticMisc</li>
</tradeTags>
<thingSetMakerTags>
<li>SingleUseWeapon</li>
<li>RewardStandardLowFreq</li>
</thingSetMakerTags>
<verbs>
<li>
<verbClass>Verb_ShootOneUse</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_PrototypeRailGun</defaultProjectile>
<forcedMissRadius>1.9</forcedMissRadius>
<warmupTime>4.5</warmupTime>
<ai_AvoidFriendlyFireRadius>8</ai_AvoidFriendlyFireRadius>
<range>35.9</range>
<burstShotCount>1</burstShotCount>
<soundCast>InfernoCannon_Fire</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<onlyManualCast>true</onlyManualCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<muzzleFlashScale>14</muzzleFlashScale>
</li>
</verbs>
<tools>
<li>
<label>barrel</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>11.7</power>
<cooldownTime>2.6</cooldownTime>
</li>
</tools>
<comps>
<li Class="CompProperties_Explosive">
<explosiveRadius>7.8</explosiveRadius>
<explosiveDamageType>Bomb</explosiveDamageType>
<requiredDamageTypeToExplode>Flame</requiredDamageTypeToExplode>
</li>
<li Class="CompProperties_BiocodableWeapon"/>
</comps>
<equippedAngleOffset>45</equippedAngleOffset>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>PN_Bullet_PrototypeRailGun</defName>
<label>Prototype Rail Gun Bullet</label>
<graphicData>
<texPath>Things/Projectile/Rocket_Big</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
</graphicData>
<thingClass>Projectile_DoomsdayRocket</thingClass>
<projectile>
<damageDef>Bomb</damageDef>
<!-- Use default damage from explosion def -->
<explosionRadius>7.8</explosionRadius>
<speed>50</speed>
</projectile>
</ThingDef>
</Defs>

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