모듈 추가
This commit is contained in:
parent
35f2b9dee0
commit
06ec280963
77
1.3/Defs/AbilityDef/AbilityDefs_Base.xml
Normal file
77
1.3/Defs/AbilityDef/AbilityDefs_Base.xml
Normal file
@ -0,0 +1,77 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
|
<Defs>
|
||||||
|
|
||||||
|
<!--==================================== 쿨타임 설정====================================-->
|
||||||
|
|
||||||
|
<AbilityGroupDef>
|
||||||
|
<defName>PNModule_day</defName>
|
||||||
|
<cooldownTicks>60000</cooldownTicks>
|
||||||
|
</AbilityGroupDef>
|
||||||
|
|
||||||
|
<HediffDef Name="PN_ApparelModuleHediffBase" Abstract="True">
|
||||||
|
<hediffClass>HediffWithComps</hediffClass>
|
||||||
|
<comps>
|
||||||
|
<li Class="HediffCompProperties_RemoveIfApparelDropped" />
|
||||||
|
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||||
|
<triggeredHediff>
|
||||||
|
<li>PN_ModuleUnstable</li>
|
||||||
|
</triggeredHediff>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
<isBad>false</isBad>
|
||||||
|
</HediffDef>
|
||||||
|
|
||||||
|
<!--<HediffDef ParentName="PN_ApparelModuleHediffBase">
|
||||||
|
<defName></defName>
|
||||||
|
<label></label>
|
||||||
|
<description></description>
|
||||||
|
<stages>
|
||||||
|
|
||||||
|
</stages>
|
||||||
|
<comps>
|
||||||
|
<li Class="HediffCompProperties_GiveAbility">
|
||||||
|
<abilityDef></abilityDef>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</HediffDef>-->
|
||||||
|
|
||||||
|
<!--불안정-->
|
||||||
|
|
||||||
|
<HediffDef>
|
||||||
|
<defName>PN_ModuleUnstable</defName>
|
||||||
|
<label>module system unstable</label>
|
||||||
|
<labelNoun>module overloaded</labelNoun>
|
||||||
|
<description>module overloaded</description>
|
||||||
|
<hediffClass>HediffWithComps</hediffClass>
|
||||||
|
<comps>
|
||||||
|
<li Class="HediffCompProperties_Disappears">
|
||||||
|
<disappearsAfterTicks>60000</disappearsAfterTicks>
|
||||||
|
<showRemainingTime>True</showRemainingTime>
|
||||||
|
</li>
|
||||||
|
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||||
|
</comps>
|
||||||
|
<stages>
|
||||||
|
<li>
|
||||||
|
<capMods>
|
||||||
|
<li>
|
||||||
|
<capacity>Consciousness</capacity>
|
||||||
|
<offset>-0.20</offset>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<capacity>Moving</capacity>
|
||||||
|
<offset>-0.30</offset>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<capacity>Sight</capacity>
|
||||||
|
<offset>-0.30</offset>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<capacity>Manipulation</capacity>
|
||||||
|
<offset>-0.30</offset>
|
||||||
|
</li>
|
||||||
|
</capMods>
|
||||||
|
</li>
|
||||||
|
</stages>
|
||||||
|
</HediffDef>
|
||||||
|
|
||||||
|
</Defs>
|
@ -613,6 +613,13 @@
|
|||||||
<onlyUseRaceRestrictedWeapons>false</onlyUseRaceRestrictedWeapons>
|
<onlyUseRaceRestrictedWeapons>false</onlyUseRaceRestrictedWeapons>
|
||||||
<onlyBuildRaceRestrictedBuildings>false</onlyBuildRaceRestrictedBuildings>
|
<onlyBuildRaceRestrictedBuildings>false</onlyBuildRaceRestrictedBuildings>
|
||||||
<apparelList>
|
<apparelList>
|
||||||
|
|
||||||
|
<!--[Royalty]-->
|
||||||
|
<!--<li MayRequire="Ludeon.RimWorld.Royalty"></li>-->
|
||||||
|
<!--[Ideology]-->
|
||||||
|
<!--<li MayRequire="Ludeon.RimWorld.Ideology"></li>-->
|
||||||
|
|
||||||
|
<!--의상-->
|
||||||
<li>PN_ApparelBasic</li>
|
<li>PN_ApparelBasic</li>
|
||||||
<li>PN_ApparelBasicHat</li>
|
<li>PN_ApparelBasicHat</li>
|
||||||
<li>PN_ApparelCape</li>
|
<li>PN_ApparelCape</li>
|
||||||
@ -628,9 +635,14 @@
|
|||||||
<li>PN_ApparelRoyalguardHat</li>
|
<li>PN_ApparelRoyalguardHat</li>
|
||||||
<li>PN_ApparelRoyalmaid</li>
|
<li>PN_ApparelRoyalmaid</li>
|
||||||
<li>PN_ApparelRoyalmaidHat</li>
|
<li>PN_ApparelRoyalmaidHat</li>
|
||||||
<!--바닐라-->
|
|
||||||
|
<!--모듈-->
|
||||||
|
<li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerModule</li>
|
||||||
|
|
||||||
</apparelList>
|
</apparelList>
|
||||||
<whiteApparelList>
|
<whiteApparelList>
|
||||||
|
|
||||||
|
<!--바닐라-->
|
||||||
<li>Apparel_ShieldBelt</li>
|
<li>Apparel_ShieldBelt</li>
|
||||||
<li>Apparel_PsychicShockLance</li>
|
<li>Apparel_PsychicShockLance</li>
|
||||||
<li>Apparel_PsychicInsanityLance</li>
|
<li>Apparel_PsychicInsanityLance</li>
|
||||||
@ -641,6 +653,7 @@
|
|||||||
<li MayRequire="Ludeon.RimWorld.Royalty">Apparel_PackJump</li>
|
<li MayRequire="Ludeon.RimWorld.Royalty">Apparel_PackJump</li>
|
||||||
<li MayRequire="Ludeon.RimWorld.Royalty">Apparel_PackBroadshield</li>
|
<li MayRequire="Ludeon.RimWorld.Royalty">Apparel_PackBroadshield</li>
|
||||||
<li MayRequire="Ludeon.RimWorld.Royalty">OrbitalTargeterMechCluster</li>
|
<li MayRequire="Ludeon.RimWorld.Royalty">OrbitalTargeterMechCluster</li>
|
||||||
|
|
||||||
</whiteApparelList>
|
</whiteApparelList>
|
||||||
<weaponList>
|
<weaponList>
|
||||||
|
|
||||||
|
@ -24,6 +24,9 @@
|
|||||||
<thingCategories Inherit="False">
|
<thingCategories Inherit="False">
|
||||||
<li>PNApparel</li>
|
<li>PNApparel</li>
|
||||||
</thingCategories>
|
</thingCategories>
|
||||||
|
<recipeMaker>
|
||||||
|
<useIngredientsForColor>false</useIngredientsForColor>
|
||||||
|
</recipeMaker>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
<ThingDef Abstract="True" Name="PN_HatBase" ParentName="PN_ApparelBase">
|
<ThingDef Abstract="True" Name="PN_HatBase" ParentName="PN_ApparelBase">
|
||||||
|
105
1.3/Defs/ThingDef/ThingDef_Module.xml
Normal file
105
1.3/Defs/ThingDef/ThingDef_Module.xml
Normal file
@ -0,0 +1,105 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
|
<Defs>
|
||||||
|
<ApparelLayerDef>
|
||||||
|
<defName>PNModule</defName>
|
||||||
|
<label>PnL module system</label>
|
||||||
|
<drawOrder>-5</drawOrder>
|
||||||
|
</ApparelLayerDef>
|
||||||
|
|
||||||
|
<ThingCategoryDef>
|
||||||
|
<defName>PNApparelModule</defName>
|
||||||
|
<label>PnL Module</label>
|
||||||
|
<parent>ApparelUtility</parent>
|
||||||
|
</ThingCategoryDef>
|
||||||
|
|
||||||
|
<ThingDef Name="PN_ApparelModuleBase" ParentName="ApparelNoQualityBase" Abstract="True">
|
||||||
|
<statBases>
|
||||||
|
<MaxHitPoints>100</MaxHitPoints>
|
||||||
|
<Mass>4</Mass>
|
||||||
|
<Flammability>0.4</Flammability>
|
||||||
|
<EquipDelay>25</EquipDelay>
|
||||||
|
</statBases>
|
||||||
|
<recipeMaker>
|
||||||
|
<unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
|
||||||
|
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||||
|
<workSkill>Crafting</workSkill>
|
||||||
|
<effectWorking>Smith</effectWorking>
|
||||||
|
<soundWorking>Recipe_Machining</soundWorking>
|
||||||
|
<recipeUsers>
|
||||||
|
<li>PN_AutomatonBench</li>
|
||||||
|
</recipeUsers>
|
||||||
|
<useIngredientsForColor>false</useIngredientsForColor>
|
||||||
|
<skillRequirements>
|
||||||
|
<Crafting>4</Crafting>
|
||||||
|
</skillRequirements>
|
||||||
|
</recipeMaker>
|
||||||
|
<apparel>
|
||||||
|
<bodyPartGroups>
|
||||||
|
<li>Torso</li>
|
||||||
|
</bodyPartGroups>
|
||||||
|
<layers>
|
||||||
|
<li>PNModule</li>
|
||||||
|
</layers>
|
||||||
|
</apparel>
|
||||||
|
<thingCategories>
|
||||||
|
<li>PNApparelModule</li>
|
||||||
|
</thingCategories>
|
||||||
|
<colorGenerator Class="ColorGenerator_Options">
|
||||||
|
<options>
|
||||||
|
<li>
|
||||||
|
<weight>10</weight>
|
||||||
|
<only>(255,255,255)</only>
|
||||||
|
</li>
|
||||||
|
</options>
|
||||||
|
</colorGenerator>
|
||||||
|
<smeltable>true</smeltable>
|
||||||
|
</ThingDef>
|
||||||
|
|
||||||
|
<ThingDef Name="PN_ApparelModuleIndustrial" ParentName="PN_ApparelModuleBase" Abstract="True">
|
||||||
|
<graphicData Inherit="false">
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
<texPath>Things/Item/PNModuleIndustrial</texPath>
|
||||||
|
</graphicData>
|
||||||
|
<techLevel>Industrial</techLevel>
|
||||||
|
</ThingDef>
|
||||||
|
|
||||||
|
<ThingDef Name="PN_ApparelModuleSpacer" ParentName="PN_ApparelModuleBase" Abstract="True">
|
||||||
|
<graphicData Inherit="false">
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
<texPath>Things/Item/PNModuleSpacer</texPath>
|
||||||
|
</graphicData>
|
||||||
|
<techLevel>Spacer</techLevel>
|
||||||
|
</ThingDef>
|
||||||
|
|
||||||
|
<!--<ThingDef ParentName="PN_ApparelModule">
|
||||||
|
<defName></defName>
|
||||||
|
<label></label>
|
||||||
|
<description></description>
|
||||||
|
<statBases>
|
||||||
|
<WorkToMake>14000</WorkToMake>
|
||||||
|
</statBases>
|
||||||
|
<thingSetMakerTags>
|
||||||
|
|
||||||
|
</thingSetMakerTags>
|
||||||
|
<costList>
|
||||||
|
|
||||||
|
</costList>
|
||||||
|
<recipeMaker>
|
||||||
|
<researchPrerequisite>ShieldBelt</researchPrerequisite>
|
||||||
|
<skillRequirements>
|
||||||
|
<Crafting>6</Crafting>
|
||||||
|
</skillRequirements>
|
||||||
|
</recipeMaker>
|
||||||
|
<apparel>
|
||||||
|
<tags>
|
||||||
|
|
||||||
|
</tags>
|
||||||
|
</apparel>
|
||||||
|
<comps>
|
||||||
|
<li Class="CompProperties_CauseHediff_Apparel">
|
||||||
|
<hediff></hediff>
|
||||||
|
<part>PNTorso</part>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</ThingDef>-->
|
||||||
|
</Defs>
|
BIN
Content/Textures/Things/Item/PNModuleIndustrial.png
Normal file
BIN
Content/Textures/Things/Item/PNModuleIndustrial.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 35 KiB |
BIN
Content/Textures/Things/Item/PNModuleSpacer.png
Normal file
BIN
Content/Textures/Things/Item/PNModuleSpacer.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 31 KiB |
52
Ideology/Defs/AbilityDefs.xml
Normal file
52
Ideology/Defs/AbilityDefs.xml
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
|
<Defs>
|
||||||
|
|
||||||
|
<!--==================================== 장교 모듈 ====================================-->
|
||||||
|
|
||||||
|
<AbilityDef>
|
||||||
|
<defName>PN_OfficerCommandAbility</defName>
|
||||||
|
<label>officer command</label>
|
||||||
|
<description>Create an aura that boosts the combat skills of everyone nearby. The effect lasts 24 hours and remains attached to the leader for the duration.</description>
|
||||||
|
<jobDef>CastAbilityOnThing</jobDef>
|
||||||
|
<targetRequired>False</targetRequired>
|
||||||
|
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
|
||||||
|
<iconPath>UI/Abilities/CombatCommand</iconPath>
|
||||||
|
<warmupMoteSocialSymbol>UI/Abilities/CombatCommand</warmupMoteSocialSymbol>
|
||||||
|
<stunTargetWhileCasting>True</stunTargetWhileCasting>
|
||||||
|
<showPsycastEffects>False</showPsycastEffects>
|
||||||
|
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
|
||||||
|
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
|
||||||
|
<groupDef>PNModule_day</groupDef>
|
||||||
|
<hotKey>Misc12</hotKey>
|
||||||
|
<uiOrder>3</uiOrder>
|
||||||
|
<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
|
||||||
|
<statBases>
|
||||||
|
<Ability_Duration>333</Ability_Duration>
|
||||||
|
<Ability_EffectRadius>9.9</Ability_EffectRadius>
|
||||||
|
</statBases>
|
||||||
|
<verbProperties>
|
||||||
|
<verbClass>Verb_CastAbility</verbClass>
|
||||||
|
<warmupTime>0.5</warmupTime>
|
||||||
|
<range>9.9</range>
|
||||||
|
<drawAimPie>False</drawAimPie>
|
||||||
|
<requireLineOfSight>False</requireLineOfSight>
|
||||||
|
<targetParams>
|
||||||
|
<canTargetSelf>true</canTargetSelf>
|
||||||
|
<canTargetPawns>false</canTargetPawns>
|
||||||
|
<canTargetBuildings>false</canTargetBuildings>
|
||||||
|
<canTargetAnimals>false</canTargetAnimals>
|
||||||
|
<canTargetHumans>false</canTargetHumans>
|
||||||
|
<canTargetMechs>false</canTargetMechs>
|
||||||
|
</targetParams>
|
||||||
|
</verbProperties>
|
||||||
|
<comps>
|
||||||
|
<li Class="CompProperties_AbilityGiveHediff">
|
||||||
|
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||||
|
<hediffDef>PN_OfficerCommand</hediffDef>
|
||||||
|
<onlyBrain>True</onlyBrain>
|
||||||
|
<onlyApplyToSelf>True</onlyApplyToSelf>
|
||||||
|
<replaceExisting>true</replaceExisting>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</AbilityDef>
|
||||||
|
</Defs>
|
@ -3,26 +3,16 @@
|
|||||||
|
|
||||||
<!--==================================== 전투 지휘 모듈 ====================================-->
|
<!--==================================== 전투 지휘 모듈 ====================================-->
|
||||||
|
|
||||||
<HediffDef ParentName="PN_Give_Base">
|
|
||||||
<label>filter(CCModule)</label>
|
|
||||||
<defName>PN_Give_CCModule</defName>
|
|
||||||
<comps>
|
|
||||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
|
||||||
<hediffToApply>PN_CombatCommand</hediffToApply>
|
|
||||||
<bodyDef>PanielBody</bodyDef>
|
|
||||||
<bodyPartDef>PNBrain</bodyPartDef>
|
|
||||||
</li>
|
|
||||||
</comps>
|
|
||||||
</HediffDef>
|
|
||||||
|
|
||||||
<HediffDef ParentName="RoleStatBuff">
|
<HediffDef ParentName="RoleStatBuff">
|
||||||
<defName>PN_CombatCommand</defName>
|
<defName>PN_OfficerCommand</defName>
|
||||||
<label>combat command module</label>
|
<label>module active (officer)</label>
|
||||||
<description>By encouraging and commanding nearby allies, this person can enhance their focus in combat and thus their battle performance.</description>
|
<description>By encouraging and commanding nearby allies, this person can enhance their focus in combat and thus their battle performance.</description>
|
||||||
<hediffClass>HediffWithComps</hediffClass>
|
<hediffClass>HediffWithComps</hediffClass>
|
||||||
<comps>
|
<comps>
|
||||||
<!--<li Class="HediffCompProperties_RemoveIfApparelDropped" />-->
|
<li Class="HediffCompProperties_Disappears">
|
||||||
<!--<li Class="HediffCompProperties_DisappearsOnDeath"/>-->
|
<showRemainingTime>True</showRemainingTime>
|
||||||
|
</li>
|
||||||
|
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||||
<li Class="HediffCompProperties_GiveHediffsInRange">
|
<li Class="HediffCompProperties_GiveHediffsInRange">
|
||||||
<range>9.9</range>
|
<range>9.9</range>
|
||||||
<mote>Mote_CombatCommand</mote>
|
<mote>Mote_CombatCommand</mote>
|
||||||
@ -33,16 +23,37 @@
|
|||||||
<canTargetMechs>false</canTargetMechs>
|
<canTargetMechs>false</canTargetMechs>
|
||||||
<onlyTargetColonists>true</onlyTargetColonists>
|
<onlyTargetColonists>true</onlyTargetColonists>
|
||||||
</targetingParameters>
|
</targetingParameters>
|
||||||
<hediff>PN_CombatCommandBuff</hediff>
|
<hediff>PN_OfficerCommandBuff</hediff>
|
||||||
</li>
|
</li>
|
||||||
|
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||||
|
<triggeredHediff>
|
||||||
|
<li>PN_OfficerCommandOverload</li>
|
||||||
|
</triggeredHediff>
|
||||||
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
|
<stages>
|
||||||
|
<li>
|
||||||
|
<capMods>
|
||||||
|
<li>
|
||||||
|
<capacity>Consciousness</capacity>
|
||||||
|
<offset>-0.40</offset>
|
||||||
|
</li>
|
||||||
|
</capMods>
|
||||||
|
<statOffsets>
|
||||||
|
|
||||||
|
</statOffsets>
|
||||||
|
<statFactors>
|
||||||
|
|
||||||
|
</statFactors>
|
||||||
|
</li>
|
||||||
|
</stages>
|
||||||
<isBad>false</isBad>
|
<isBad>false</isBad>
|
||||||
</HediffDef>
|
</HediffDef>
|
||||||
|
|
||||||
<HediffDef ParentName="RoleStatBuff">
|
<HediffDef ParentName="RoleStatBuff">
|
||||||
<defName>PN_CombatCommandBuff</defName>
|
<defName>PN_OfficerCommandBuff</defName>
|
||||||
<label>combat command</label>
|
<label>officer command</label>
|
||||||
<description>Combat abilities are boosted thanks to being near someone who is using the combat command ability.</description>
|
<description>Combat abilities are boosted thanks to being near someone who is using the officer command ability.</description>
|
||||||
<hediffClass>HediffWithComps</hediffClass>
|
<hediffClass>HediffWithComps</hediffClass>
|
||||||
<comps>
|
<comps>
|
||||||
<li Class="HediffCompProperties_Disappears">
|
<li Class="HediffCompProperties_Disappears">
|
||||||
@ -68,4 +79,29 @@
|
|||||||
</li>
|
</li>
|
||||||
</stages>
|
</stages>
|
||||||
</HediffDef>
|
</HediffDef>
|
||||||
|
|
||||||
|
<HediffDef>
|
||||||
|
<defName>PN_OfficerCommandOverload</defName>
|
||||||
|
<label>module overloaded</label>
|
||||||
|
<labelNoun>module overloaded</labelNoun>
|
||||||
|
<description>module overloaded</description>
|
||||||
|
<hediffClass>HediffWithComps</hediffClass>
|
||||||
|
<comps>
|
||||||
|
<li Class="HediffCompProperties_Disappears">
|
||||||
|
<disappearsAfterTicks>40000</disappearsAfterTicks>
|
||||||
|
<showRemainingTime>True</showRemainingTime>
|
||||||
|
</li>
|
||||||
|
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||||
|
</comps>
|
||||||
|
<stages>
|
||||||
|
<li>
|
||||||
|
<capMods>
|
||||||
|
<li>
|
||||||
|
<capacity>Consciousness</capacity>
|
||||||
|
<offset>-0.40</offset>
|
||||||
|
</li>
|
||||||
|
</capMods>
|
||||||
|
</li>
|
||||||
|
</stages>
|
||||||
|
</HediffDef>
|
||||||
</Defs>
|
</Defs>
|
@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8" ?>
|
|
||||||
<Defs>
|
|
||||||
|
|
||||||
</Defs>
|
|
33
Ideology/Defs/ThingDef_Module.xml
Normal file
33
Ideology/Defs/ThingDef_Module.xml
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
|
<Defs>
|
||||||
|
<ThingDef ParentName="PN_ApparelModuleSpacer">
|
||||||
|
<defName>PN_OfficerModule</defName>
|
||||||
|
<label>officer module</label>
|
||||||
|
<description>...</description>
|
||||||
|
<costList>
|
||||||
|
<ComponentSpacer>3</ComponentSpacer>
|
||||||
|
<Plasteel>80</Plasteel>
|
||||||
|
<Uranium>10</Uranium>
|
||||||
|
</costList>
|
||||||
|
<comps>
|
||||||
|
<li Class="CompProperties_CauseHediff_Apparel">
|
||||||
|
<hediff>PN_OfficerModuleHediff</hediff>
|
||||||
|
<part>PNTorso</part>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</ThingDef>
|
||||||
|
|
||||||
|
<HediffDef ParentName="PN_ApparelModuleHediffBase">
|
||||||
|
<defName>PN_OfficerModuleHediff</defName>
|
||||||
|
<label>officer module</label>
|
||||||
|
<description>...</description>
|
||||||
|
<stages>
|
||||||
|
|
||||||
|
</stages>
|
||||||
|
<comps>
|
||||||
|
<li Class="HediffCompProperties_GiveAbility">
|
||||||
|
<abilityDef>PN_OfficerCommandAbility</abilityDef>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</HediffDef>
|
||||||
|
</Defs>
|
Loading…
x
Reference in New Issue
Block a user