헤어 애드온으로 변경 / 슬립페이스 추가

This commit is contained in:
Cocopomel
2021-08-16 21:24:36 +09:00
parent 193a5f0e72
commit 0702d4e0e7
38 changed files with 94 additions and 116 deletions

View File

@@ -29,14 +29,14 @@
</reactions>
</li>-->
<!--금지-->
<li>
<!--<li>
<chemical>Psychite</chemical>
<ingestible>false</ingestible>
</li>
<li>
<chemical>GoJuice</chemical>
<ingestible>false</ingestible>
</li>
</li>-->
</chemicalSettings>
<!--특성 강제 부여-->
<forcedRaceTraitEntries>
@@ -153,14 +153,15 @@
<alienPartGenerator>
<atlasScale>4</atlasScale>
<aliencrowntypes>
<li>PNHead1</li>
<!--<li>PNHead1</li>
<li>PNHead2</li>
<li>PNHead3</li>
<li>PNHead4</li>
<li>PNHead5</li>
<li>PNHead6</li>
<li>PNHead7</li>
<li>PNHead8</li>
<li>PNHead8</li>-->
<li>HeadsAverage_Normal</li>
</aliencrowntypes>
<alienbodytypes>
<li>Female</li>
@@ -198,6 +199,38 @@
</colorChannels>
<!--신체 부착물-->
<bodyAddons>
<li>
<drawSize>1</drawSize>
<path>Paniel/HairAddon/PanielHair</path>
<bodyPart>PNHead</bodyPart>
<shaderType>CutoutComplex</shaderType>
<inFrontOfBody>false</inFrontOfBody>
<colorChannel>hair</colorChannel>
<drawnInBed>true</drawnInBed>
<defaultOffset>Tail</defaultOffset>
<drawnDesiccated>true</drawnDesiccated>
<offsets>
<north>
<layerOffset>-0.275</layerOffset>
<bodyTypes>
<Female>(0,0.895)</Female>
</bodyTypes>
</north>
<south>
<layerOffset>-0.3251</layerOffset>
<bodyTypes>
<Female>(-0.42,0.56)</Female>
</bodyTypes>
</south>
<east>
<layerOffset>-0.3251</layerOffset>
<bodyTypes>
<Female>(-0.43,0.56)</Female>
</bodyTypes>
</east>
</offsets>
</li>
<li>
<drawSize>1</drawSize>
<path>Paniel/Tail/PanielTail</path>
@@ -209,20 +242,20 @@
<defaultOffset>Tail</defaultOffset>
<drawnDesiccated>false</drawnDesiccated>
<offsets>
<south>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(-0.41,0.165)</Female>
</bodyTypes>
</south>
<north>
<layerOffset>-0.268</layerOffset>
<layerOffset>-0.275</layerOffset>
<bodyTypes>
<Female>(0,0.5)</Female>
</bodyTypes>
</north>
<south>
<layerOffset>-0.309</layerOffset>
<bodyTypes>
<Female>(-0.41,0.165)</Female>
</bodyTypes>
</south>
<east>
<layerOffset>-0.268</layerOffset>
<layerOffset>-0.309</layerOffset>
<bodyTypes>
<Female>(-0.41,0.15)</Female>
</bodyTypes>
@@ -242,53 +275,20 @@
<drawnDesiccated>false</drawnDesiccated>
<angle>0</angle>
<offsets>
<south>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(-0.43,0.565)</Female>
</bodyTypes>
</south>
<north>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(0,0)</Female>
</bodyTypes>
</north>
<east>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(0,0)</Female>
</bodyTypes>
</east>
</offsets>
</li>
<li>
<drawSize>1</drawSize>
<path>Paniel/Ear/PanielLeftEarSide</path>
<bodyPart>left hearing sensor</bodyPart>
<shaderType>CutoutComplex</shaderType>
<inFrontOfBody>true</inFrontOfBody>
<colorChannel>skin</colorChannel>
<drawnInBed>true</drawnInBed>
<defaultOffset>Tail</defaultOffset>
<drawnDesiccated>false</drawnDesiccated>
<angle>0</angle>
<offsets>
<south>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(0,0)</Female>
</bodyTypes>
</south>
<north>
<layerOffset>-0.268</layerOffset>
<layerOffset>-0.279</layerOffset>
<bodyTypes>
<Female>(0,0.885)</Female>
</bodyTypes>
</north>
<south>
<layerOffset>-0.324</layerOffset>
<bodyTypes>
<Female>(-0.43,0.565)</Female>
</bodyTypes>
</south>
<east>
<layerOffset>-0.268</layerOffset>
<layerOffset>-0.326</layerOffset>
<bodyTypes>
<Female>(-0.41,0.565)</Female>
</bodyTypes>
@@ -308,53 +308,20 @@
<drawnDesiccated>false</drawnDesiccated>
<angle>0</angle>
<offsets>
<south>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(-0.41,0.565)</Female>
</bodyTypes>
</south>
<north>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(0,0)</Female>
</bodyTypes>
</north>
<east>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(0,0)</Female>
</bodyTypes>
</east>
</offsets>
</li>
<li>
<drawSize>1</drawSize>
<path>Paniel/Ear/PanielRightEarSide</path>
<bodyPart>right hearing sensor</bodyPart>
<shaderType>CutoutComplex</shaderType>
<inFrontOfBody>true</inFrontOfBody>
<colorChannel>skin</colorChannel>
<drawnInBed>true</drawnInBed>
<defaultOffset>Tail</defaultOffset>
<drawnDesiccated>false</drawnDesiccated>
<angle>0</angle>
<offsets>
<south>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(0,0)</Female>
</bodyTypes>
</south>
<north>
<layerOffset>-0.268</layerOffset>
<layerOffset>-0.279</layerOffset>
<bodyTypes>
<Female>(0,0.885)</Female>
</bodyTypes>
</north>
<south>
<layerOffset>-0.324</layerOffset>
<bodyTypes>
<Female>(-0.41,0.565)</Female>
</bodyTypes>
</south>
<east>
<layerOffset>-0.268</layerOffset>
<layerOffset>-0.326</layerOffset>
<bodyTypes>
<Female>(-0.41,0.565)</Female>
</bodyTypes>
@@ -362,30 +329,34 @@
</offsets>
</li>
<!--<li Class="MoharCustomHAR.MoharBodyAddon">
<li Class="MoharCustomHAR.MoharBodyAddon">
<drawSize>1</drawSize>
<path>Paniel/Face/Face</path>
<bodyPart>head case</bodyPart>
<bodyPart>PNHead</bodyPart>
<shaderType>CutoutComplex</shaderType>
<inFrontOfBody>false</inFrontOfBody>
<layerInvert>false</layerInvert>
<colorChannel>skin</colorChannel>
<drawnInBed>false</drawnInBed>
<drawIfDead>false</drawIfDead>
<layerOffset>-0.326</layerOffset>
<defaultOffset>Tail</defaultOffset>
<drawnDesiccated>false</drawnDesiccated>
<angle>0</angle>
<offsets>
<south>
<bodyTypes>
<Female>(-0.42,0.56)</Female>
</bodyTypes>
</south>
<north>
<north>
<layerOffset>-0.275</layerOffset>
<bodyTypes>
<Female>(0,0.86)</Female>
</bodyTypes>
</north>
<south>
<layerOffset>-0.325</layerOffset>
<bodyTypes>
<Female>(-0.42,0.56)</Female>
</bodyTypes>
</south>
<east>
<layerOffset>-0.325</layerOffset>
<bodyTypes>
<Female>(-0.43,0.56)</Female>
</bodyTypes>
@@ -417,19 +388,19 @@
</li>
</hideIfJob>
</jobParams>
</li>-->
</li>
</bodyAddons>
</alienPartGenerator>
</generalSettings>
<graphicPaths>
<li>
<body>Paniel/Body/</body>
<head>Paniel/Head/Heads/</head>
<head>Paniel/Head/</head>
<skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton>
</li>
</graphicPaths>
<styleSettings>
<li>
<!--<li>
<key>HairDef</key>
<value>
<hasStyle>true</hasStyle>
@@ -437,6 +408,12 @@
<li>PanielHair</li>
</styleTagsOverride>
</value>
</li>-->
<li>
<key>HairDef</key>
<value>
<hasStyle>false</hasStyle>
</value>
</li>
<li>
<key>BeardDef</key>